local private, public = {}, {} Aux.auctions_frame = public local refresh local auction_records local selected_auction function private.select_auction(entry) selected_auction = entry refresh = true private.cancel_button:Disable() end function private.clear_selection(entry) selected_auction = nil refresh = true private.cancel_button:Disable() end function public.on_load() private.listing = Aux.listing.CreateScrollingTable(AuxAuctionsFrameListing) private.listing:SetColInfo({ { name='Item', width=.4 }, { name='Qty', width=.5, align='CENTER' }, { name='Left', width=.1, align='CENTER' }, { name='High Bid', width=.15, align='RIGHT' }, { name='Start Price', width=.15, align='RIGHT' }, { name='Buy', width=.15, align='RIGHT' }, }) private.listing:SetHandler('OnClick', function(table, row_data, column) private.on_row_click(row_data.record) end) private.auction_listing_config = { frame = AuxAuctionsFrameListingAuctionListing, on_row_click = function(sheet, row_index) local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame) private.on_row_click(sheet.data[data_index]) end, on_row_enter = function(sheet, row_index) Aux.info.set_tooltip(sheet.rows[row_index].itemstring, sheet.rows[row_index].EnhTooltip_info, this, 'ANCHOR_RIGHT', 0, 0) end, on_row_leave = function(sheet, row_index) GameTooltip:Hide() ResetCursor() end, on_row_update = function(sheet, row_index) if IsControlKeyDown() then ShowInspectCursor() else ResetCursor() end end, selected = function(datum) return datum == selected_auction end, row_setter = function(row, datum) row:SetAlpha(datum.gone and 0.3 or 1) row.itemstring = Aux.info.itemstring(datum.item_id, datum.suffix_id, nil, datum.enchant_id) row.EnhTooltip_info = datum.EnhTooltip_info end, columns = { { title = 'Auction Item', width = 280, comparator = function(row1, row2) return Aux.sort.compare(row1.tooltip[1][1].text, row2.tooltip[1][1].text, Aux.sort.GT) end, cell_initializer = function(cell) local icon = CreateFrame('Button', nil, cell) icon:EnableMouse(false) local icon_texture = icon:CreateTexture(nil, 'BORDER') icon_texture:SetAllPoints(icon) icon.icon_texture = icon_texture local normal_texture = icon:CreateTexture(nil) normal_texture:SetPoint('CENTER', 0, 0) normal_texture:SetWidth(22) normal_texture:SetHeight(22) normal_texture:SetTexture('Interface\\Buttons\\UI-Quickslot2') icon:SetNormalTexture(normal_texture) icon:SetPoint('LEFT', cell) icon:SetWidth(12) icon:SetHeight(12) local text = cell:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall') text:SetPoint("LEFT", icon, "RIGHT", 1, 0) text:SetPoint('TOPRIGHT', cell) text:SetPoint('BOTTOMRIGHT', cell) text:SetJustifyV('TOP') text:SetJustifyH('LEFT') text:SetTextColor(0.8, 0.8, 0.8) cell.text = text cell.icon = icon end, cell_setter = function(cell, datum) cell.icon.icon_texture:SetTexture(Aux.info.item(datum.item_id).texture) if not datum.usable then cell.icon.icon_texture:SetVertexColor(1.0, 0.1, 0.1) else cell.icon.icon_texture:SetVertexColor(1.0, 1.0, 1.0) end cell.text:SetText('['..datum.tooltip[1][1].text..']') local color = ITEM_QUALITY_COLORS[datum.quality] cell.text:SetTextColor(color.r, color.g, color.b) end, }, }, } do local status_bar = Aux.gui.status_bar(AuxAuctionsFrame) status_bar:SetWidth(265) status_bar:SetHeight(25) status_bar:SetPoint('TOPLEFT', AuxFrameContent, 'BOTTOMLEFT', 0, -6) status_bar:update_status(100, 100) status_bar:set_text('') private.status_bar = status_bar end do local btn = Aux.gui.button(AuxAuctionsFrame, 16) btn:SetPoint('TOPLEFT', private.status_bar, 'TOPRIGHT', 5, 0) btn:SetWidth(80) btn:SetHeight(24) btn:SetText('Cancel') btn:Disable() private.cancel_button = btn end do local btn = Aux.gui.button(AuxAuctionsFrame, 16) btn:SetPoint('TOPLEFT', private.cancel_button, 'TOPRIGHT', 5, 0) btn:SetWidth(80) btn:SetHeight(24) btn:SetText('Refresh') btn:SetScript('OnClick', function() public.scan_auctions() end) end end function private.update_listing() if not AuxAuctionsFrame:IsVisible() then return end local auction_rows = {} for i, auction_record in auction_records or {} do local market_value = Aux.history.market_value(auction_record.item_key) tinsert(auction_rows, { cols = { { value='|c'..Aux.quality_color(auction_record.quality)..'['..auction_record.name..']'..'|r' }, { value=auction_record.aux_quantity }, { value=Aux.auction_listing.time_left(auction_record.duration) }, { value=auction_record.high_bid > 0 and Aux.money.to_string(auction_record.high_bid, true, false) or RED_FONT_COLOR_CODE..'No Bids'..FONT_COLOR_CODE_CLOSE }, { value=Aux.money.to_string(auction_record.start_price, true, false) }, { value=auction_record.buyout_price > 0 and Aux.money.to_string(auction_record.buyout_price, true, false) or '---' }, -- { value=Aux.auction_listing.percentage_market(market_value and Aux.round(auction_record.unit_buyout_price/market_value * 100) or '---') }, }, record = auction_record, }) end sort(auction_rows, function(a, b) return a.record.unit_buyout_price < b.record.unit_buyout_price end) private.listing:SetData(auction_rows) private.listing:SetSelection(function(row) return row.record == selected_auction end) end function public.on_open() public.scan_auctions() refresh = true end function public.on_close() private.clear_selection() end function public.scan_auctions() private.status_bar:update_status(0,0) private.status_bar:set_text('Scanning auctions...') auction_records = {} Aux.scan.start{ queries = { { type = 'owner', start_page = 0, } }, on_page_loaded = function(page, total_pages) private.status_bar:update_status(100 * (page + 1) / total_pages, 100 * (page + 1) / total_pages) private.status_bar:set_text(format('Scanning (Page %d / %d)', page + 1, total_pages)) end, on_read_auction = function(auction_info) tinsert(auction_records, auction_info) end, on_complete = function() private.status_bar:update_status(100, 100) private.status_bar:set_text('Done Scanning') refresh = true end, on_abort = function() private.status_bar:update_status(100, 100) private.status_bar:set_text('Done Scanning') end, } end function private.process_request(entry, express_mode) if entry.gone then return end PlaySound('igMainMenuOptionCheckBoxOn') local function test(index) local auction_record = Aux.info.auction(index, 'owner') return auction_record.signature == entry.signature and auction_record.bid_price == entry.bid_price and auction_record.duration == entry.duration end local function remove_entry() entry.gone = true refresh = true private.clear_selection() end if express_mode then Aux.scan_util.find(test, entry.query, entry.page, private.status_bar, remove_entry, function(index) if not entry.gone then CancelAuction(index) remove_entry() end end) else private.select_auction(entry) Aux.scan_util.find(test, entry.query, entry.page, private.status_bar, remove_entry, function(index) private.cancel_button:SetScript('OnClick', function() if test(index) and not entry.gone then CancelAuction(index) remove_entry() else private.clear_selection() end end) private.cancel_button:Enable() end) end end function private.on_row_click(datum) if IsControlKeyDown() then DressUpItemLink(datum.hyperlink) elseif IsShiftKeyDown() then if ChatFrameEditBox:IsVisible() then ChatFrameEditBox:Insert(datum.hyperlink) end else local express_mode = IsAltKeyDown() private.process_request(datum, express_mode) end end function public.on_update() if refresh then refresh = false private.update_listing() end end