Files
aux-addon-ClassicAPI/core/disenchant.lua
T
Manuel Simon Hirsig 482abf8ef1 refactoring
2016-08-30 00:35:40 +02:00

197 lines
8.0 KiB
Lua

aux 'disenchant'
UNCOMMON, RARE, EPIC = 2, 3, 4
do
local data = {
[10940] = list('DUST', '1-20'),
[11083] = list('DUST', '21-30'),
[11137] = list('DUST', '31-40'),
[11176] = list('DUST', '41-50'),
[16204] = list('DUST', '51-60'),
[10938] = list('ESSENCE', '1-10'),
[10939] = list('ESSENCE', '11-15'),
[10998] = list('ESSENCE', '16-20'),
[11082] = list('ESSENCE', '21-25'),
[11134] = list('ESSENCE', '26-30'),
[11135] = list('ESSENCE', '31-35'),
[11174] = list('ESSENCE', '36-40'),
[11175] = list('ESSENCE', '41-45'),
[16202] = list('ESSENCE', '46-50'),
[16203] = list('ESSENCE', '51-60'),
[10978] = list('SHARD', '1-20'),
[11084] = list('SHARD', '21-25'),
[11138] = list('SHARD', '26-30'),
[11139] = list('SHARD', '31-35'),
[11177] = list('SHARD', '36-40'),
[11178] = list('SHARD', '41-45'),
[14343] = list('SHARD', '46-50'),
[14344] = list('SHARD', '51-60'),
[20725] = list('CRYSTAL', '51+'),
}
function public.source(item_id)
return unpack(data[item_id] or tt)
end
end
function LOAD()
ARMOR = set(
'INVTYPE_HEAD',
'INVTYPE_NECK',
'INVTYPE_SHOULDER',
'INVTYPE_BODY',
'INVTYPE_CHEST',
'INVTYPE_ROBE',
'INVTYPE_WAIST',
'INVTYPE_LEGS',
'INVTYPE_FEET',
'INVTYPE_WRIST',
'INVTYPE_HAND',
'INVTYPE_FINGER',
'INVTYPE_TRINKET',
'INVTYPE_CLOAK',
'INVTYPE_HOLDABLE'
)
WEAPON = set(
'INVTYPE_2HWEAPON',
'INVTYPE_WEAPONMAINHAND',
'INVTYPE_WEAPON',
'INVTYPE_WEAPONOFFHAND',
'INVTYPE_SHIELD',
'INVTYPE_RANGED',
'INVTYPE_RANGEDRIGHT'
)
end
function public.value(slot, quality, level)
local expectation
for _, event in distribution(slot, quality, level) do
local value = aux.history.value(event.item_id..':'..0)
if not value then
return
else
expectation = (expectation or 0) + event.probability * (event.min_quantity + event.max_quantity) / 2 * value
end
end
return expectation
end
function public.distribution(slot, quality, level)
if not (ARMOR[slot] or WEAPON[slot]) or level == 0 then
return t
end
local function p(probability_armor, probability_weapon)
if ARMOR[slot] then
return probability_armor
elseif WEAPON[slot] then
return probability_weapon
end
end
if quality == UNCOMMON then
if level <= 10 then
return list(
T('item_id', 10940, 'min_quantity', 1, 'max_quantity', 2, 'probability', p(.8, .2)),
T('item_id', 10938, 'min_quantity', 1, 'max_quantity', 2, 'probability', p(.2, .8))
)
elseif level <= 15 then
return list(
T('item_id', 10940, 'min_quantity', 2, 'max_quantity', 3, 'probability', p(.75, .2)),
T('item_id', 10939, 'min_quantity', 1, 'max_quantity', 2, 'probability', p(.2, .75)),
T('item_id', 10978, 'min_quantity', 1, 'max_quantity', 1, 'probability', .05)
)
elseif level <= 20 then
return list(
T('item_id', 10940, 'min_quantity', 4, 'max_quantity', 6, 'probability', p(.75, .15)),
T('item_id', 10998, 'min_quantity', 1, 'max_quantity', 2, 'probability', p(.15, .75)),
T('item_id', 10978, 'min_quantity', 1, 'max_quantity', 1, 'probability', .10)
)
elseif level <= 25 then
return list(
T('item_id', 11083, 'min_quantity', 1, 'max_quantity', 2, 'probability', p(.75, .2)),
T('item_id', 11082, 'min_quantity', 1, 'max_quantity', 2, 'probability', p(.2, .75)),
T('item_id', 11084, 'min_quantity', 1, 'max_quantity', 1, 'probability', .05)
)
elseif level <= 30 then
return list(
T('item_id', 11083, 'min_quantity', 2, 'max_quantity', 5, 'probability', p(.75, .2)),
T('item_id', 11134, 'min_quantity', 1, 'max_quantity', 2, 'probability', p(.2, .75)),
T('item_id', 11138, 'min_quantity', 1, 'max_quantity', 1, 'probability', .05)
)
elseif level <= 35 then
return list(
T('item_id', 11137, 'min_quantity', 1, 'max_quantity', 2, 'probability', p(.75, .2)),
T('item_id', 11135, 'min_quantity', 1, 'max_quantity', 2, 'probability', p(.2, .75)),
T('item_id', 11139, 'min_quantity', 1, 'max_quantity', 1, 'probability', .05)
)
elseif level <= 40 then
return list(
T('item_id', 11137, 'min_quantity', 2, 'max_quantity', 5, 'probability', p(.75, .2)),
T('item_id', 11174, 'min_quantity', 1, 'max_quantity', 2, 'probability', p(.2, .75)),
T('item_id', 11177, 'min_quantity', 1, 'max_quantity', 1, 'probability', .05)
)
elseif level <= 45 then
return list(
T('item_id', 11176, 'min_quantity', 1, 'max_quantity', 2, 'probability', p(.75, .2)),
T('item_id', 11175, 'min_quantity', 1, 'max_quantity', 2, 'probability', p(.2, .75)),
T('item_id', 11178, 'min_quantity', 1, 'max_quantity', 1, 'probability', .05)
)
elseif level <= 50 then
return list(
T('item_id', 11176, 'min_quantity', 2, 'max_quantity', 5, 'probability', p(.75, .22)),
T('item_id', 16202, 'min_quantity', 1, 'max_quantity', 2, 'probability', p(.2, .75)),
T('item_id', 14343, 'min_quantity', 1, 'max_quantity', 1, 'probability', p(.05, .03))
)
elseif level <= 55 then
return list(
T('item_id', 16204, 'min_quantity', 1, 'max_quantity', 2, 'probability', p(.75, .22)),
T('item_id', 16203, 'min_quantity', 1, 'max_quantity', 2, 'probability', p(.2, .75)),
T('item_id', 14344, 'min_quantity', 1, 'max_quantity', 1, 'probability', p(.05, .03))
)
elseif level <= 60 then
return list(
T('item_id', 16204, 'min_quantity', 2, 'max_quantity', 5, 'probability', p(.75, .22)),
T('item_id', 16203, 'min_quantity', 2, 'max_quantity', 3, 'probability', p(.2, .75)),
T('item_id', 14344, 'min_quantity', 1, 'max_quantity', 1, 'probability', p(.05, .03))
)
end
elseif quality == RARE then
if level <= 20 then
return list({item_id=10978, min_quantity=1, max_quantity=1, probability=1}) -- TODO
elseif level <= 25 then
return list({item_id=11084, min_quantity=1, max_quantity=1, probability=1})
elseif level <= 30 then
return list({item_id=11138, min_quantity=1, max_quantity=1, probability=1})
elseif level <= 35 then
return list({item_id=11139, min_quantity=1, max_quantity=1, probability=1})
elseif level <= 40 then
return list({item_id=11177, min_quantity=1, max_quantity=1, probability=1})
elseif level <= 45 then
return list({item_id=11178, min_quantity=1, max_quantity=1, probability=1})
elseif level <= 50 then
return list({item_id=14343, min_quantity=1, max_quantity=1, probability=1})
elseif level <= 55 then
return list({item_id=14344, min_quantity=1, max_quantity=1, probability=.995}, {item_id=20725, min_quantity=1, max_quantity=1, probability=.005})
elseif level <= 60 then
return list({item_id=14344, min_quantity=1, max_quantity=1, probability=.995}, {item_id=20725, min_quantity=1, max_quantity=1, probability=.005})
end
elseif quality == EPIC then
if level <= 40 then
return list({item_id=11177, min_quantity=2, max_quantity=4, probability=1})
elseif level <= 45 then
return list({item_id=11178, min_quantity=2, max_quantity=4, probability=1})
elseif level <= 50 then
return list({item_id=14343, min_quantity=2, max_quantity=4, probability=1})
elseif level <= 55 then
return list({item_id=20725, min_quantity=1, max_quantity=1, probability=1})
elseif level <= 60 then
return list({item_id=20725, min_quantity=1, max_quantity=2, probability=1})
end
end
return t
end