128 lines
3.2 KiB
Lua
128 lines
3.2 KiB
Lua
aux.module 'stack'
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state = nil
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function stack_size(slot)
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local container_item_info = aux.info.container_item(unpack(slot))
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return container_item_info and container_item_info.count or 0
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end
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function charges(slot)
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local container_item_info = aux.info.container_item(unpack(slot))
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return container_item_info and container_item_info.charges
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end
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function max_stack(slot)
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local container_item_info = aux.info.container_item(unpack(slot))
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return container_item_info and container_item_info.max_stack
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end
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function locked(slot)
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local container_item_info = aux.info.container_item(unpack(slot))
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return container_item_info and container_item_info.locked
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end
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function find_item_slot(partial)
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for slot in inventory do
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if m.matching_item(slot, partial) and not eq(slot, m.state.target_slot) then
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return slot
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end
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end
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end
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function matching_item(slot, partial)
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local item_info = aux.info.container_item(unpack(slot))
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return item_info and item_info.item_key == m.state.item_key and aux.info.auctionable(item_info.tooltip) and (not partial or item_info.count < item_info.max_stack)
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end
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function find_empty_slot()
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for slot, type in inventory do
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if type == 1 and not GetContainerItemInfo(unpack(slot)) then
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return slot
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end
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end
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end
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function find_charge_item_slot()
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for slot in inventory do
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if m.matching_item(slot) and m.charges(slot) == m.state.target_size then
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return slot
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end
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end
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end
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function move_item(from_slot, to_slot, amount, k)
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if m.locked(from_slot) or m.locked(to_slot) then
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return aux.control.wait(k)
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end
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amount = min(m.max_stack(from_slot) - m.stack_size(to_slot), m.stack_size(from_slot), amount)
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local expected_size = m.stack_size(to_slot) + amount
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ClearCursor()
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SplitContainerItem(from_slot[1], from_slot[2], amount)
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PickupContainerItem(unpack(to_slot))
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return aux.control.when(function() return m.stack_size(to_slot) == expected_size end, k)
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end
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function process()
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if not m.state.target_slot or not m.matching_item(m.state.target_slot) then
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m.state.target_slot = m.find_item_slot()
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if not m.state.target_slot then
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return m.stop()
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end
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end
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if m.charges(m.state.target_slot) then
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m.state.target_slot = m.find_charge_item_slot()
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return m.stop()
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end
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if m.stack_size(m.state.target_slot) > m.state.target_size then
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local slot = m.find_item_slot(true) or m.find_empty_slot()
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if slot then
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return m.move_item(
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m.state.target_slot,
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slot,
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m.stack_size(m.state.target_slot) - m.state.target_size,
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m.process
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)
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end
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elseif m.stack_size(m.state.target_slot) < m.state.target_size then
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local slot = m.find_item_slot()
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if slot then
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return m.move_item(
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slot,
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m.state.target_slot,
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m.state.target_size - m.stack_size(m.state.target_slot),
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m.process
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)
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end
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end
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return m.stop()
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end
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function public.stop()
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if m.state then
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aux.control.kill_thread(m.state.thread_id)
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local callback, slot = m.state.callback, m.state.target_slot
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if slot and not m.matching_item(slot) then
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slot = nil
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end
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m.state = nil
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call(callback, slot)
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end
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end
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function public.start(item_key, size, callback)
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m.stop()
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local thread_id = aux.control.thread(m.process)
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m.state = {
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thread_id = thread_id,
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item_key = item_key,
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target_size = size,
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callback = callback,
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}
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end |