348 lines
8.2 KiB
Lua
348 lines
8.2 KiB
Lua
aux.module 'core'
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public.bids_loaded = false
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public.current_owner_page = nil
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public.last_owner_page_requested = nil
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tabs = {}
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function public.tab(index, name)
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local module_env = getfenv(2)
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local tab = {name=name, env=module_env}
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module_env.public.ACTIVE = function()
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return tab == active_tab
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end
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for _, handler in {'OPEN', 'CLOSE', 'CLICK_LINK', 'USE_ITEM'} do
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module_env.mutable[handler] = nil
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end
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tabs[index] = tab
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end
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do
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local active_tab_index
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function accessor.active_tab()
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return tabs[active_tab_index]
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end
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function on_tab_click(index)
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if active_tab_index then
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call(active_tab.env.CLOSE)
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end
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active_tab_index = index
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if active_tab_index then
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call(active_tab.env.OPEN)
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end
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end
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end
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function VARIABLES_LOADED()
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do
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local frame = CreateFrame('Frame', aux.gui.name, UIParent)
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tinsert(UISpecialFrames, 'aux_frame1')
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gui.set_window_style(frame)
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frame:SetWidth(768)
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frame:SetHeight(447)
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frame:SetPoint('LEFT', 100, 0)
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frame:SetToplevel(true)
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frame:SetMovable(true)
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frame:EnableMouse(true)
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frame:SetClampedToScreen(true)
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frame:RegisterForDrag 'LeftButton'
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frame:SetScript('OnDragStart', function()
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this:StartMoving()
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end)
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frame:SetScript('OnDragStop', function()
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this:StopMovingOrSizing()
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end)
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frame:SetScript('OnShow', function()
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PlaySound 'AuctionWindowOpen'
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end)
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frame:SetScript('OnHide', function()
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PlaySound 'AuctionWindowClose'
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CloseAuctionHouse()
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end)
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frame.content = CreateFrame('Frame', nil, frame)
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frame.content:SetPoint('TOPLEFT', 4, -80)
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frame.content:SetPoint('BOTTOMRIGHT', -4, 35)
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frame:Hide()
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public.frame = frame
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end
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do
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local tabs = gui.tabs(frame, 'DOWN')
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tabs._on_select = on_tab_click
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for _, tab in m.tabs do
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tabs:create_tab(tab.name)
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end
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function public.set_tab(id)
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tabs:select(id)
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end
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end
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do
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local btn = gui.button(frame, 16)
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btn:SetPoint('BOTTOMRIGHT', -6, 6)
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btn:SetWidth(65)
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btn:SetHeight(24)
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btn:SetText 'Close'
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btn:SetScript('OnClick', C(frame.Hide, frame))
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public.close_button = btn
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end
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do
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local btn = gui.button(frame, 16)
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btn:SetPoint('RIGHT', close_button, 'LEFT' , -5, 0)
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btn:SetWidth(65)
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btn:SetHeight(24)
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btn:SetText 'Default UI'
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btn:SetScript('OnClick',function()
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if AuctionFrame:IsVisible() then
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HideUIPanel(AuctionFrame)
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else
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ShowUIPanel(AuctionFrame)
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end
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end)
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end
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end
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function AUCTION_HOUSE_SHOW()
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AuctionFrame:Hide()
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frame:Show()
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set_tab(1)
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end
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function AUCTION_HOUSE_CLOSED()
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bids_loaded = false
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current_owner_page = nil
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post.stop()
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stack.stop()
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scan.abort()
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set_tab()
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frame:Hide()
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end
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function AUCTION_BIDDER_LIST_UPDATE()
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bids_loaded = true
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end
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function AUCTION_OWNED_LIST_UPDATE()
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current_owner_page = last_owner_page_requested or 0
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end
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function ADDON_LOADED.Blizzard_AuctionUI()
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AuctionFrame:UnregisterEvent('AUCTION_HOUSE_SHOW')
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AuctionFrame:SetScript('OnHide', nil)
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hook('ShowUIPanel', function(...)
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if arg[1] == AuctionFrame then
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return AuctionFrame:Show()
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end
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return orig.ShowUIPanel(unpack(arg))
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end)
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hook('GetOwnerAuctionItems', GetOwnerAuctionItems)
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hook('SetItemRef', SetItemRef)
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hook('UseContainerItem', UseContainerItem)
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hook('AuctionFrameAuctions_OnEvent', AuctionFrameAuctions_OnEvent)
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end
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do
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local function cost_label(cost)
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local label = LIGHTYELLOW_FONT_COLOR_CODE..'(Total Cost: '..FONT_COLOR_CODE_CLOSE
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label = label..(cost and m.money.to_string2(cost, nil, LIGHTYELLOW_FONT_COLOR_CODE) or GRAY_FONT_COLOR_CODE..'---'..FONT_COLOR_CODE_CLOSE)
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label = label..LIGHTYELLOW_FONT_COLOR_CODE..')'..FONT_COLOR_CODE_CLOSE
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return label
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end
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function ADDON_LOADED.Blizzard_CraftUI()
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hook('CraftFrame_SetSelection', function(...)
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local results = {orig.CraftFrame_SetSelection(unpack(arg))}
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local id = GetCraftSelectionIndex()
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local reagent_count = GetCraftNumReagents(id)
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local total_cost = 0
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for i=1,reagent_count do
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local link = GetCraftReagentItemLink(id, i)
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if not link then
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total_cost = nil
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break
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end
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local item_id, suffix_id = info.parse_link(link)
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local count = select(3, GetCraftReagentInfo(id, i))
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local _, price, limited = cache.merchant_info(item_id)
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local value = price and not limited and price or history.value(item_id..':'..suffix_id)
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if not value then
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total_cost = nil
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break
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else
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total_cost = total_cost + value * count
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end
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end
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CraftReagentLabel:SetText(SPELL_REAGENTS..' '..cost_label(total_cost))
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return unpack(results)
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end)
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end
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function ADDON_LOADED.Blizzard_TradeSkillUI()
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hook('TradeSkillFrame_SetSelection', function(...)
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local results = {orig.TradeSkillFrame_SetSelection(unpack(arg))}
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local id = GetTradeSkillSelectionIndex()
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local reagent_count = GetTradeSkillNumReagents(id)
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local total_cost = 0
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for i=1,reagent_count do
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local link = GetTradeSkillReagentItemLink(id, i)
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if not link then
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total_cost = nil
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break
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end
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local item_id, suffix_id = info.parse_link(link)
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local count = select(3, GetTradeSkillReagentInfo(id, i))
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local _, price, limited = cache.merchant_info(item_id)
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local value = price and not limited and price or history.value(item_id..':'..suffix_id)
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if not value then
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total_cost = nil
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break
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else
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total_cost = total_cost + value * count
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end
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end
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TradeSkillReagentLabel:SetText(SPELL_REAGENTS..' '..cost_label(total_cost))
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return unpack(results)
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end)
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end
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end
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public.orig = {}
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function public.hook(name, handler, object)
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local orig
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if object then
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m.orig[object] = m.orig[object] or {}
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orig = m.orig[object]
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else
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object = g
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orig = m.orig
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end
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if orig[name] then
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error('"'..name..'" is already hooked.')
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end
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orig[name] = object[name]
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object[name] = handler
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end
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function GetOwnerAuctionItems(...)
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local page = arg[1]
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last_owner_page_requested = page
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return orig.GetOwnerAuctionItems(unpack(arg))
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end
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function AuctionFrameAuctions_OnEvent(...)
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if AuctionFrameAuctions:IsVisible() then
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return orig.AuctionFrameAuctions_OnEvent(unpack(arg))
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end
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end
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function SetItemRef(...)
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if arg[3] ~= 'RightButton' or not index(active_tab, 'env', 'CLICK_LINK') or not strfind(arg[1], '^item:%d+') then
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return orig.SetItemRef(unpack(arg))
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end
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for item_info in present(info.item(tonumber(({strfind(arg[1], '^item:(%d+)')})[3]))) do
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return active_tab.env.CLICK_LINK(item_info)
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end
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end
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function UseContainerItem(...)
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if modified or not index(active_tab, 'env', 'USE_ITEM') then
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return orig.UseContainerItem(unpack(arg))
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end
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for item_info in present(info.container_item(arg[1], arg[2])) do
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return active_tab.env.USE_ITEM(item_info)
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end
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end
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do
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local locked
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function public.bid_in_progress()
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return locked
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end
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function public.place_bid(type, index, amount, on_success)
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if locked then
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return
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end
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local money = GetMoney()
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PlaceAuctionBid(type, index, amount)
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if money >= amount then
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locked = true
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control.event_listener('CHAT_MSG_SYSTEM', function(kill)
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if arg1 == ERR_AUCTION_BID_PLACED then
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call(on_success)
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locked = false
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kill()
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end
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end)
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end
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end
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end
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do
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local locked
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function public.cancel_in_progress()
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return locked
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end
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function public.cancel_auction(index, on_success)
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if locked then
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return
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end
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locked = true
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CancelAuction(index)
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control.event_listener('CHAT_MSG_SYSTEM', function(kill)
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if arg1 == ERR_AUCTION_REMOVED then
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call(on_success)
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locked = false
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kill()
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end
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end)
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end
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end
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public._this = {}
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do
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local formal_parameters = {}
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for i=1,9 do
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local key = '_'..i
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public[key] = {}
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formal_parameters[m[key]] = i
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end
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local function call(f, arg1, arg2)
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local params = {}
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for i=1,arg1.n do
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if arg1[i] == _this then
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tinsert(params, this)
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elseif formal_parameters[arg1[i]] then
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tinsert(params, arg2[formal_parameters[arg1[i]]])
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else
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tinsert(params, arg1[i])
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end
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end
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return f(unpack(params))
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end
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function public.C(f, ...)
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local arg1 = arg
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return function(...)
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return call(f, arg1, arg)
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end
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end
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end
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function public.is_player(name, current)
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local realm = GetCVar 'realmName'
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return not current and index(g.aux_characters, realm, name) or UnitName 'player' == name
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end
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function public.neutral_faction()
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return not UnitFactionGroup 'npc'
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end
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function public.min_bid_increment(current_bid)
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return max(1, floor(current_bid / 100) * 5)
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end |