Files
aux-addon-ClassicAPI/core.lua
T
Manuel Simon Hirsig 012ccfb21d more refactoring
2016-08-19 17:44:19 +02:00

348 lines
8.2 KiB
Lua

aux.module 'core'
public.bids_loaded = false
public.current_owner_page = nil
public.last_owner_page_requested = nil
tabs = {}
function public.tab(index, name)
local module_env = getfenv(2)
local tab = {name=name, env=module_env}
module_env.public.ACTIVE = function()
return tab == active_tab
end
for _, handler in {'OPEN', 'CLOSE', 'CLICK_LINK', 'USE_ITEM'} do
module_env.mutable[handler] = nil
end
tabs[index] = tab
end
do
local active_tab_index
function accessor.active_tab()
return tabs[active_tab_index]
end
function on_tab_click(index)
if active_tab_index then
call(active_tab.env.CLOSE)
end
active_tab_index = index
if active_tab_index then
call(active_tab.env.OPEN)
end
end
end
function VARIABLES_LOADED()
do
local frame = CreateFrame('Frame', aux.gui.name, UIParent)
tinsert(UISpecialFrames, 'aux_frame1')
gui.set_window_style(frame)
frame:SetWidth(768)
frame:SetHeight(447)
frame:SetPoint('LEFT', 100, 0)
frame:SetToplevel(true)
frame:SetMovable(true)
frame:EnableMouse(true)
frame:SetClampedToScreen(true)
frame:RegisterForDrag 'LeftButton'
frame:SetScript('OnDragStart', function()
this:StartMoving()
end)
frame:SetScript('OnDragStop', function()
this:StopMovingOrSizing()
end)
frame:SetScript('OnShow', function()
PlaySound 'AuctionWindowOpen'
end)
frame:SetScript('OnHide', function()
PlaySound 'AuctionWindowClose'
CloseAuctionHouse()
end)
frame.content = CreateFrame('Frame', nil, frame)
frame.content:SetPoint('TOPLEFT', 4, -80)
frame.content:SetPoint('BOTTOMRIGHT', -4, 35)
frame:Hide()
public.frame = frame
end
do
local tabs = gui.tabs(frame, 'DOWN')
tabs._on_select = on_tab_click
for _, tab in m.tabs do
tabs:create_tab(tab.name)
end
function public.set_tab(id)
tabs:select(id)
end
end
do
local btn = gui.button(frame, 16)
btn:SetPoint('BOTTOMRIGHT', -6, 6)
btn:SetWidth(65)
btn:SetHeight(24)
btn:SetText 'Close'
btn:SetScript('OnClick', C(frame.Hide, frame))
public.close_button = btn
end
do
local btn = gui.button(frame, 16)
btn:SetPoint('RIGHT', close_button, 'LEFT' , -5, 0)
btn:SetWidth(65)
btn:SetHeight(24)
btn:SetText 'Default UI'
btn:SetScript('OnClick',function()
if AuctionFrame:IsVisible() then
HideUIPanel(AuctionFrame)
else
ShowUIPanel(AuctionFrame)
end
end)
end
end
function AUCTION_HOUSE_SHOW()
AuctionFrame:Hide()
frame:Show()
set_tab(1)
end
function AUCTION_HOUSE_CLOSED()
bids_loaded = false
current_owner_page = nil
post.stop()
stack.stop()
scan.abort()
set_tab()
frame:Hide()
end
function AUCTION_BIDDER_LIST_UPDATE()
bids_loaded = true
end
function AUCTION_OWNED_LIST_UPDATE()
current_owner_page = last_owner_page_requested or 0
end
function ADDON_LOADED.Blizzard_AuctionUI()
AuctionFrame:UnregisterEvent('AUCTION_HOUSE_SHOW')
AuctionFrame:SetScript('OnHide', nil)
hook('ShowUIPanel', function(...)
if arg[1] == AuctionFrame then
return AuctionFrame:Show()
end
return orig.ShowUIPanel(unpack(arg))
end)
hook('GetOwnerAuctionItems', GetOwnerAuctionItems)
hook('SetItemRef', SetItemRef)
hook('UseContainerItem', UseContainerItem)
hook('AuctionFrameAuctions_OnEvent', AuctionFrameAuctions_OnEvent)
end
do
local function cost_label(cost)
local label = LIGHTYELLOW_FONT_COLOR_CODE..'(Total Cost: '..FONT_COLOR_CODE_CLOSE
label = label..(cost and m.money.to_string2(cost, nil, LIGHTYELLOW_FONT_COLOR_CODE) or GRAY_FONT_COLOR_CODE..'---'..FONT_COLOR_CODE_CLOSE)
label = label..LIGHTYELLOW_FONT_COLOR_CODE..')'..FONT_COLOR_CODE_CLOSE
return label
end
function ADDON_LOADED.Blizzard_CraftUI()
hook('CraftFrame_SetSelection', function(...)
local results = {orig.CraftFrame_SetSelection(unpack(arg))}
local id = GetCraftSelectionIndex()
local reagent_count = GetCraftNumReagents(id)
local total_cost = 0
for i=1,reagent_count do
local link = GetCraftReagentItemLink(id, i)
if not link then
total_cost = nil
break
end
local item_id, suffix_id = info.parse_link(link)
local count = select(3, GetCraftReagentInfo(id, i))
local _, price, limited = cache.merchant_info(item_id)
local value = price and not limited and price or history.value(item_id..':'..suffix_id)
if not value then
total_cost = nil
break
else
total_cost = total_cost + value * count
end
end
CraftReagentLabel:SetText(SPELL_REAGENTS..' '..cost_label(total_cost))
return unpack(results)
end)
end
function ADDON_LOADED.Blizzard_TradeSkillUI()
hook('TradeSkillFrame_SetSelection', function(...)
local results = {orig.TradeSkillFrame_SetSelection(unpack(arg))}
local id = GetTradeSkillSelectionIndex()
local reagent_count = GetTradeSkillNumReagents(id)
local total_cost = 0
for i=1,reagent_count do
local link = GetTradeSkillReagentItemLink(id, i)
if not link then
total_cost = nil
break
end
local item_id, suffix_id = info.parse_link(link)
local count = select(3, GetTradeSkillReagentInfo(id, i))
local _, price, limited = cache.merchant_info(item_id)
local value = price and not limited and price or history.value(item_id..':'..suffix_id)
if not value then
total_cost = nil
break
else
total_cost = total_cost + value * count
end
end
TradeSkillReagentLabel:SetText(SPELL_REAGENTS..' '..cost_label(total_cost))
return unpack(results)
end)
end
end
public.orig = {}
function public.hook(name, handler, object)
local orig
if object then
m.orig[object] = m.orig[object] or {}
orig = m.orig[object]
else
object = g
orig = m.orig
end
if orig[name] then
error('"'..name..'" is already hooked.')
end
orig[name] = object[name]
object[name] = handler
end
function GetOwnerAuctionItems(...)
local page = arg[1]
last_owner_page_requested = page
return orig.GetOwnerAuctionItems(unpack(arg))
end
function AuctionFrameAuctions_OnEvent(...)
if AuctionFrameAuctions:IsVisible() then
return orig.AuctionFrameAuctions_OnEvent(unpack(arg))
end
end
function SetItemRef(...)
if arg[3] ~= 'RightButton' or not index(active_tab, 'env', 'CLICK_LINK') or not strfind(arg[1], '^item:%d+') then
return orig.SetItemRef(unpack(arg))
end
for item_info in present(info.item(tonumber(({strfind(arg[1], '^item:(%d+)')})[3]))) do
return active_tab.env.CLICK_LINK(item_info)
end
end
function UseContainerItem(...)
if modified or not index(active_tab, 'env', 'USE_ITEM') then
return orig.UseContainerItem(unpack(arg))
end
for item_info in present(info.container_item(arg[1], arg[2])) do
return active_tab.env.USE_ITEM(item_info)
end
end
do
local locked
function public.bid_in_progress()
return locked
end
function public.place_bid(type, index, amount, on_success)
if locked then
return
end
local money = GetMoney()
PlaceAuctionBid(type, index, amount)
if money >= amount then
locked = true
control.event_listener('CHAT_MSG_SYSTEM', function(kill)
if arg1 == ERR_AUCTION_BID_PLACED then
call(on_success)
locked = false
kill()
end
end)
end
end
end
do
local locked
function public.cancel_in_progress()
return locked
end
function public.cancel_auction(index, on_success)
if locked then
return
end
locked = true
CancelAuction(index)
control.event_listener('CHAT_MSG_SYSTEM', function(kill)
if arg1 == ERR_AUCTION_REMOVED then
call(on_success)
locked = false
kill()
end
end)
end
end
public._this = {}
do
local formal_parameters = {}
for i=1,9 do
local key = '_'..i
public[key] = {}
formal_parameters[m[key]] = i
end
local function call(f, arg1, arg2)
local params = {}
for i=1,arg1.n do
if arg1[i] == _this then
tinsert(params, this)
elseif formal_parameters[arg1[i]] then
tinsert(params, arg2[formal_parameters[arg1[i]]])
else
tinsert(params, arg1[i])
end
end
return f(unpack(params))
end
function public.C(f, ...)
local arg1 = arg
return function(...)
return call(f, arg1, arg)
end
end
end
function public.is_player(name, current)
local realm = GetCVar 'realmName'
return not current and index(g.aux_characters, realm, name) or UnitName 'player' == name
end
function public.neutral_faction()
return not UnitFactionGroup 'npc'
end
function public.min_bid_increment(current_bid)
return max(1, floor(current_bid / 100) * 5)
end