427 lines
15 KiB
Lua
427 lines
15 KiB
Lua
aux 'info' private()
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CreateFrame('GameTooltip', 'AuxTooltip', nil, 'GameTooltipTemplate')
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AuxTooltip:SetScript('OnTooltipAddMoney', function()
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this.money = arg1
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end)
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do
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local inventory_index_map = {
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INVTYPE_AMMO = {0},
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INVTYPE_HEAD = {1},
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INVTYPE_NECK = {2},
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INVTYPE_SHOULDER = {3},
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INVTYPE_BODY = {4},
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INVTYPE_CHEST = {5},
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INVTYPE_ROBE = {5},
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INVTYPE_WAIST = {6},
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INVTYPE_LEGS = {7},
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INVTYPE_FEET = {8},
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INVTYPE_WRIST = {9},
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INVTYPE_HAND = {10},
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INVTYPE_FINGER = {11, 12},
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INVTYPE_TRINKET = {13, 14},
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INVTYPE_CLOAK = {15},
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INVTYPE_2HWEAPON = {16, 17},
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INVTYPE_WEAPONMAINHAND = {16, 17},
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INVTYPE_WEAPON = {16, 17},
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INVTYPE_WEAPONOFFHAND = {16, 17},
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INVTYPE_HOLDABLE = {16, 17},
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INVTYPE_SHIELD = {16, 17},
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INVTYPE_RANGED = {18},
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INVTYPE_RANGEDRIGHT = {18},
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INVTYPE_TABARD = {19},
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}
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function public.inventory_index(slot)
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return unpack(inventory_index_map[slot] or tt)
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end
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end
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function public.container_item(bag, slot)
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for link in present(GetContainerItemLink(bag, slot)) do
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local item_id, suffix_id, unique_id, enchant_id = parse_link(link)
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local item_info = item(item_id, suffix_id, unique_id, enchant_id)
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local texture, count, locked, quality, readable, lootable = GetContainerItemInfo(bag, slot) -- quality not working?
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local tooltip, tooltip_money = tooltip(function(tooltip) tooltip:SetBagItem(bag, slot) end)
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local max_charges = max_item_charges(item_id)
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local charges = max_charges and item_charges(tooltip)
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local aux_quantity = charges or count
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return T(
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'item_id', item_id,
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'suffix_id', suffix_id,
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'unique_id', unique_id,
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'enchant_id', enchant_id,
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'link', link,
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'itemstring', item_info.itemstring,
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'item_key', item_id..':'..suffix_id,
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'name', item_info.name,
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'texture', texture,
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'level', item_info.level,
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'type', item_info.type,
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'subtype', item_info.subtype,
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'slot', item_info.slot,
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'quality', item_info.quality,
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'max_stack', item_info.max_stack,
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'count', count,
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'locked', locked,
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'readable', readable,
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'lootable', lootable,
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'tooltip', tooltip,
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'tooltip_money', tooltip_money,
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'max_charges', max_charges,
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'charges', charges,
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'aux_quantity', aux_quantity
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)
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end
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end
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function public.auction_sell_item()
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for name, texture, count, quality, usable, vendor_price in GetAuctionSellItemInfo do
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return {
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name = name,
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texture = texture,
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quality = quality,
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count = count,
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usable = usable,
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vendor_price = vendor_price, -- it seems for charge items this is always the price for full charges
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}
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end
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end
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function public.auction(index, query_type)
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query_type = query_type or 'list'
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for link in present(GetAuctionItemLink(query_type, index)) do
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local item_id, suffix_id, unique_id, enchant_id = parse_link(link)
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local item_info = item(item_id, suffix_id, unique_id, enchant_id)
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local name, texture, count, quality, usable, level, start_price, min_increment, buyout_price, high_bid, high_bidder, owner, sale_status = GetAuctionItemInfo(query_type, index)
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local duration = GetAuctionItemTimeLeft(query_type, index)
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local tooltip, tooltip_money = tooltip(function(tooltip) tooltip:SetAuctionItem(query_type, index) end)
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local max_charges = max_item_charges(item_id)
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local charges = max_charges and item_charges(tooltip)
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local aux_quantity = charges or count
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local blizzard_bid = high_bid > 0 and high_bid or start_price
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local bid_price = high_bid > 0 and (high_bid + min_increment) or start_price
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return T(
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'item_id', item_id,
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'suffix_id', suffix_id,
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'unique_id', unique_id,
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'enchant_id', enchant_id,
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'link', link,
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'itemstring', item_info.itemstring,
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'item_key', item_id..':'..suffix_id,
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'search_signature', join(temp-{item_id, suffix_id, enchant_id, start_price, buyout_price, bid_price, aux_quantity, duration, query_type == 'owner' and high_bidder or (high_bidder and 1 or 0), _G.aux_ignore_owner and (is_player(owner) and 0 or 1) or (owner or '?')}, ':'),
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'sniping_signature', join(temp-{item_id, suffix_id, enchant_id, start_price, buyout_price, aux_quantity, _G.aux_ignore_owner and (is_player(owner, true) and 0 or 1) or (owner or '?')}, ':'),
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'name', name,
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'texture', texture,
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'level', item_info.level,
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'type', item_info.type,
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'subtype', item_info.subtype,
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'slot', item_info.slot,
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'quality', quality,
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'max_stack', item_info.max_stack,
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'count', count,
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'start_price', start_price,
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'high_bid', high_bid,
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'min_increment', min_increment,
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'blizzard_bid', blizzard_bid,
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'bid_price', bid_price,
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'buyout_price', buyout_price,
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'unit_blizzard_bid', blizzard_bid / aux_quantity,
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'unit_bid_price', bid_price / aux_quantity,
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'unit_buyout_price', buyout_price / aux_quantity,
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'high_bidder', high_bidder,
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'owner', owner,
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'sale_status', sale_status,
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'duration', duration,
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'usable', usable,
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'tooltip', tooltip,
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'tooltip_money', tooltip_money,
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'max_charges', max_charges,
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'charges', charges,
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'aux_quantity', aux_quantity
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)
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end
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end
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function public.bid_update(auction_record)
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auction_record.high_bid = auction_record.bid_price
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auction_record.blizzard_bid = auction_record.bid_price
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auction_record.min_increment = min_bid_increment(auction_record.bid_price)
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auction_record.bid_price = auction_record.bid_price + auction_record.min_increment
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auction_record.unit_blizzard_bid = auction_record.blizzard_bid / auction_record.aux_quantity
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auction_record.unit_bid_price = auction_record.bid_price / auction_record.aux_quantity
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auction_record.high_bidder = 1
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auction_record.search_signature = join(temp-{auction_record.item_id, auction_record.suffix_id, auction_record.enchant_id, auction_record.start_price, auction_record.buyout_price, auction_record.bid_price, auction_record.aux_quantity, auction_record.duration, 1, _G.aux_ignore_owner and (is_player(auction_record.owner) and 0 or 1) or (auction_record.owner or '?')}, ':')
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end
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function public.set_tooltip(itemstring, owner, anchor)
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GameTooltip:SetOwner(owner, anchor)
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GameTooltip:SetHyperlink(itemstring)
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end
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function public.set_shopping_tooltip(slot)
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local index1, index2 = inventory_index(slot)
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local tooltips = tt
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if index1 then
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local tooltip = tooltip(function(tooltip) tooltip:SetInventoryItem('player', index1) end)
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if getn(tooltip) > 0 then
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tinsert(tooltips, tooltip)
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end
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end
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if index2 then
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local tooltip = tooltip(function(tooltip) tooltip:SetInventoryItem('player', index2) end)
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if getn(tooltip) > 0 then
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tinsert(tooltips, tooltip)
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end
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end
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if tooltips[1] then
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tinsert(tooltips[1], 1, temp-T('left_text', 'Currently Equipped', 'left_color', temp-A(.5, .5, .5)))
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ShoppingTooltip1:SetOwner(GameTooltip, 'ANCHOR_BOTTOMRIGHT')
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load_tooltip(ShoppingTooltip1, tooltips[1])
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ShoppingTooltip1:Show()
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ShoppingTooltip1:SetPoint('TOPLEFT', GameTooltip, 'TOPRIGHT', 0, -10)
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end
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if tooltips[2] then
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tinsert(tooltips[2], 1, temp-T('left_text', 'Currently Equipped', 'left_color', temp-A(.5, .5, .5)))
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ShoppingTooltip2:SetOwner(ShoppingTooltip1, 'ANCHOR_BOTTOMRIGHT')
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load_tooltip(ShoppingTooltip2, tooltips[2])
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ShoppingTooltip2:Show()
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ShoppingTooltip2:SetPoint('TOPLEFT', ShoppingTooltip1, 'TOPRIGHT')
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end
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end
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function public.tooltip_match(entry, tooltip)
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return any(tooltip, function(line)
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local left_match = line.left_text and strupper(line.left_text) == strupper(entry)
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local right_match = line.right_text and strupper(line.right_text) == strupper(entry)
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return left_match or right_match
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end)
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end
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function public.tooltip_find(pattern, tooltip)
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local count = 0
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for _, line in tooltip do
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if line.left_text and strfind(line.left_text, pattern) then
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count = count + 1
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end
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if line.right_text and strfind(line.right_text, pattern) then
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count = count + 1
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end
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end
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return count
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end
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function public.load_tooltip(frame, tooltip)
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frame:ClearLines()
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for _, line in tooltip do
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if line.right_text then
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frame:AddDoubleLine(line.left_text, line.right_text, line.left_color[1], line.left_color[2], line.left_color[3], line.right_color[1], line.right_color[2], line.right_color[3])
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else
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frame:AddLine(line.left_text, line.left_color[1], line.left_color[2], line.left_color[3], true)
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end
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end
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for i = 1, getn(tooltip) do -- TODO why is this needed?
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_G[frame:GetName()..'TextLeft'..i]:SetJustifyH('LEFT')
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_G[frame:GetName()..'TextRight'..i]:SetJustifyH('LEFT')
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end
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end
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function public.display_name(item_id, no_brackets, no_color)
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for item_info in present(item(item_id)) do
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local name = item_info.name
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if not no_brackets then
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name = '['..name..']'
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end
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if not no_color then
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name = select(4, GetItemQualityColor(item_info.quality))..name..FONT_COLOR_CODE_CLOSE
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end
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return name
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end
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end
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function public.auctionable(tooltip, quality, lootable)
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local durability, max_durability = durability(tooltip)
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return not lootable
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and (not quality or quality < 6)
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and not tooltip_match(ITEM_BIND_ON_PICKUP, tooltip)
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and not tooltip_match(ITEM_BIND_QUEST, tooltip)
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and not tooltip_match(ITEM_SOULBOUND, tooltip)
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and (not tooltip_match(ITEM_CONJURED, tooltip) or tooltip_find(ITEM_MIN_LEVEL, tooltip) > 1)
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and not (durability and durability < max_durability)
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end
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function public.tooltip(setter)
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AuxTooltip:SetOwner(UIParent, 'ANCHOR_NONE')
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AuxTooltip.money = 0
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setter(AuxTooltip)
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AuxTooltip:Show()
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local tooltip = t
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for i = 1, AuxTooltip:NumLines() do
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tinsert(tooltip, {
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left_text = _G['AuxTooltipTextLeft'..i]:GetText(),
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left_color = {_G['AuxTooltipTextLeft'..i]:GetTextColor()},
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right_text = _G['AuxTooltipTextRight'..i]:IsVisible() and _G['AuxTooltipTextRight'..i]:GetText(),
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right_color = {_G['AuxTooltipTextRight'..i]:GetTextColor()},
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})
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end
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return tooltip, AuxTooltip.money
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end
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function item_charges(tooltip)
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for _, line in tooltip do
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local pattern = '^'..gsub(gsub(ITEM_SPELL_CHARGES_P1, '%%d', '(%%d+)'), '%%%d+%$d', '(%%d+)')..'$'
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local _, _, left_charges_string = strfind(line.left_text or '', pattern)
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local _, _, right_charges_string = strfind(line.right_text or '', pattern)
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local charges = tonumber(left_charges_string) or tonumber(right_charges_string)
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if charges then
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return charges
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end
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end
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return 1
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end
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do
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local data = {
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-- wizard oil
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[20744] = 5,
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[20746] = 5,
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[20750] = 5,
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[20749] = 5,
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-- mana oil
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[20745] = 5,
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[20747] = 5,
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[20748] = 5,
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-- discombobulator
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[4388] = 5,
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-- recombobulator
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[4381] = 10,
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[18637] = 10,
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-- ... TODO
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}
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function public.max_item_charges(item_id)
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return data[item_id]
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end
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end
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function public.durability(tooltip)
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for _, line in tooltip do
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local pattern = '^'..gsub(gsub(DURABILITY_TEMPLATE, '%%d', '(%%d+)'), '%%%d+%$d', '(%%d+)')..'$'
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local _, _, left_durability_string, left_max_durability_string = strfind(line.left_text or '', pattern)
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local _, _, right_durability_string, right_max_durability_string = strfind(line.right_text or '', pattern)
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local durability = tonumber(left_durability_string) or tonumber(right_durability_string)
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local max_durability = tonumber(left_max_durability_string) or tonumber(right_max_durability_string)
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if durability then
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return durability, max_durability
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end
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end
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end
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function public.item_key(link)
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local item_id, suffix_id = parse_link(link)
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return item_id..':'..suffix_id
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end
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function public.parse_link(link)
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local _, _, item_id, enchant_id, suffix_id, unique_id, name = strfind(link, '|c%x%x%x%x%x%x%x%x|Hitem:(%d*):(%d*):(%d*):(%d*)[:0-9]*|h%[(.-)%]|h|r')
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return tonumber(item_id) or 0, tonumber(suffix_id) or 0, tonumber(unique_id) or 0, tonumber(enchant_id) or 0, name
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end
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function public.itemstring(item_id, suffix_id, unique_id, enchant_id)
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return 'item:'..(item_id or 0)..':'..(enchant_id or 0)..':'..(suffix_id or 0)..':'..(unique_id or 0)
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end
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function public.item(item_id, suffix_id)
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local itemstring = 'item:'..(item_id or 0)..':0:'..(suffix_id or 0)..':0'
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local name, itemstring, quality, level, class, subclass, max_stack, slot, texture = GetItemInfo(itemstring)
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return name and {
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name = name,
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itemstring = itemstring,
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quality = quality,
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level = level,
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class = class,
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subclass = subclass,
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slot = slot,
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max_stack = max_stack,
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texture = texture,
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} or aux.cache.item_info(item_id)
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end
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function public.item_class_index(item_class)
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for i, class in temp-A(GetAuctionItemClasses()) do
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if item_class == nil then error() end
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if strupper(class) == strupper(item_class) then
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return i, class
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end
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end
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end
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function public.item_subclass_index(class_index, item_subclass)
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for i, subclass in temp-A(GetAuctionItemSubClasses(class_index)) do
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if strupper(subclass) == strupper(item_subclass) then
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return i, subclass
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end
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end
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end
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function public.item_slot_index(class_index, subclass_index, slot_name)
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for i, slot in temp-A(GetAuctionInvTypes(class_index, subclass_index)) do
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if strupper(_G[slot]) == strupper(slot_name) then
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return i, _G[slot]
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end
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end
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end
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function public.item_quality_index(item_quality)
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for i = 0, 4 do
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local quality = _G['ITEM_QUALITY'..i..'_DESC']
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if strupper(item_quality) == strupper(quality) then
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return i, quality
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end
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end
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end
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function public.inventory.get()
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local bag, slot = 0, 0
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return function()
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if not GetBagName(bag) or slot >= GetContainerNumSlots(bag) then
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repeat bag = bag + 1 until GetBagName(bag) or bag > 4
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slot = 1
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else
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slot = slot + 1
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end
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if bag <= 4 then return {bag, slot}, bag_type(bag) end
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end
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end
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function public.bag_type(bag)
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if bag == 0 then return 1 end
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for link in present(GetInventoryItemLink('player', ContainerIDToInventoryID(bag))) do
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local item_id = parse_link(link)
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local item_info = item(item_id)
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return item_subclass_index(3, item_info.subclass)
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end
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end |