Files
aux-addon-ClassicAPI/buy.lua
T
2015-09-30 12:12:31 +02:00

451 lines
11 KiB
Lua

Aux.buy = {}
local record_auction, createOrder, updateOrder, set_message, report, tooltip_match
local entries
local selectedEntries = {}
local search_query
local tooltip_patterns = {}
-----------------------------------------
function Aux_AuctionFrameBids_Update()
Aux.orig.AuctionFrameBids_Update()
if PanelTemplates_GetSelectedTab(AuctionFrame) == Aux.tabs.buy.index and AuctionFrame:IsShown() then
Aux_HideElems(Aux.tabs.buy.hiddenElements)
end
end
-----------------------------------------
function AuxBuySearchButton_OnClick()
entries = nil
selectedEntries = {}
Aux_Buy_ScrollbarUpdate()
local category = UIDropDownMenu_GetSelectedValue(AuxBuyCategoryDropDown)
search_query = Aux.scan.create_query{
name = AuxBuySearchBox:GetText(),
slot = category and category.slot,
class = category and category.class,
subclass = category and category.subclass,
}
set_message('Scanning auctions ...')
Aux.scan.start{
query = search_query,
on_start_page = function(i)
set_message('Scanning auctions: page ' .. i + 1 .. ' ...')
end,
on_read_auction = function(i)
local auction_item = Aux.info.auction_item(i)
if not auction_item then
return
end
local stack_size = auction_item.charges or auction_item.count
if (auction_item.name == search_query.name or search_query.name == '' or not AuxBuyExactCheckButton:GetChecked()) and tooltip_match(Aux.util.set_to_array(tooltip_patterns), auction_item.tooltip) then
record_auction(auction_item.name, auction_item.tooltip, stack_size, auction_item.buyout_price, auction_item.quality, auction_item.owner, auction_item.hyperlink, auction_item.itemstring)
end
end,
on_complete = function()
entries = entries or {}
Aux_Buy_ScrollbarUpdate()
end,
on_abort = function()
entries = nil
end
}
end
-----------------------------------------
function createOrder()
local order = {}
for entry,_ in pairs(selectedEntries) do
local key = Aux.auction_key(entry.tooltip, entry.stackSize, entry.buyoutPrice)
if order[key] then
order[key] = order[key] + 1
else
order[key] = 1
end
end
return order
end
-----------------------------------------
function set_message(msg)
AuxBuyMessage:SetText(msg)
AuxBuyMessage:Show()
end
-----------------------------------------
function AuxBuyBuySelectedButton_OnClick()
local order = createOrder(selectedEntries)
local orderedCount = Aux.util.set_size(selectedEntries)
entries = nil
selectedEntries = {}
Aux_Buy_ScrollbarUpdate()
AuxBuySearchButton:Disable()
AuxBuyBuySelectedButton:Disable()
local progress = {
auctions = 0,
units = 0,
expense = 0,
}
set_message('Scanning auctions ...')
Aux.scan.start{
query = search_query,
on_start_page = function(i)
set_message('Scanning auctions: page ' .. i + 1 .. ' ...')
end,
on_read_auction = function(i)
local auction_item = Aux.info.auction_item(i)
if not auction_item then
return
end
local stack_size = auction_item.charges or auction_item.count
if not auction_item.name or not stack_size or not auction_item.buyout_price then
return
end
local key = Aux.auction_key(auction_item.tooltip, stack_size, auction_item.buyout_price)
if order[key] then
if GetMoney() >= auction_item.buyout_price then
PlaceAuctionBid("list", i, auction_item.buyout_price)
progress.auctions = progress.auctions + 1
progress.units = progress.units + stack_size
progress.expense = progress.expense + auction_item.buyout_price
end
if order[key] > 1 then
order[key] = order[key] - 1
else
order[key] = nil
end
end
end,
on_complete = function()
entries = entries or {}
Aux_Buy_ScrollbarUpdate()
AuxBuySearchButton:Enable()
report(true, search_query.name, orderedCount, progress)
end,
on_abort = function()
entries = nil
AuxBuySearchButton:Enable()
report(false, search_query.name, orderedCount, progress)
end
}
end
-----------------------------------------
function AuxBuyEntry_OnClick()
local i = this:GetID()
local entry = entries[i]
if Aux.util.set_contains(selectedEntries, entry) then
Aux.util.set_remove(selectedEntries, entry)
else
Aux.util.set_add(selectedEntries, entry)
end
Aux_Buy_ScrollbarUpdate()
PlaySound("igMainMenuOptionCheckBoxOn")
end
function AuxBuyEntry_OnEnter()
local i = this:GetID()
local entry = entries[i]
Aux.info.set_game_tooltip(this, entry.tooltip)
if(EnhTooltip ~= nil) then
EnhTooltip.TooltipCall(GameTooltip, entry.name, entry.hyperlink, entry.quality, entry.stackSize)
end
end
-----------------------------------------
function record_auction(name, tooltip, stack_size, buyout_price, quality, owner, hyperlink, itemstring)
entries = entries or {}
if buyout_price > 0 and owner ~= UnitName("player") then
tinsert(entries, {
name = name,
tooltip = tooltip,
stackSize = stack_size,
buyoutPrice = buyout_price,
itemPrice = buyout_price / stack_size,
quality = quality,
hyperlink = hyperlink,
itemstring = itemstring,
})
end
table.sort(entries, function(a,b) return a.itemPrice < b.itemPrice end)
end
-----------------------------------------
function Aux_Buy_ScrollbarUpdate()
if entries and getn(entries) == 0 then
set_message("No auctions were found")
else
AuxBuyMessage:Hide()
end
local total = 0
for entry, _ in selectedEntries do
total = total + entry.buyoutPrice
end
MoneyFrame_Update("AuxBuyTotal", Aux_Round(total))
if Aux.util.set_size(selectedEntries) > 0 and GetMoney() >= total then
AuxBuyBuySelectedButton:Enable()
else
AuxBuyBuySelectedButton:Disable()
end
local numrows
if not entries then
numrows = 0
else
numrows = getn(entries)
end
FauxScrollFrame_Update(AuxBuyScrollFrame, numrows, 19, 16);
for line = 1,19 do
local dataOffset = line + FauxScrollFrame_GetOffset(AuxBuyScrollFrame)
local lineEntry = getglobal("AuxBuyEntry"..line)
if numrows <= 19 then
lineEntry:SetWidth(800)
else
lineEntry:SetWidth(782)
end
lineEntry:SetID(dataOffset)
if dataOffset <= numrows and entries[dataOffset] then
local entry = entries[dataOffset]
local lineEntry_name = getglobal("AuxBuyEntry"..line.."_Name")
local lineEntry_stackSize = getglobal("AuxBuyEntry"..line.."_StackSize")
local color = "ffffffff"
if Aux_QualityColor(entry.quality) then
color = Aux_QualityColor(entry.quality)
end
lineEntry_name:SetText("\124c" .. color .. entry.name .. "\124r")
if Aux.util.set_contains(selectedEntries, entry) then
lineEntry:LockHighlight()
else
lineEntry:UnlockHighlight()
end
lineEntry_stackSize:SetText(entry.stackSize)
MoneyFrame_Update("AuxBuyEntry"..line.."_UnitPrice", Aux_Round(entry.buyoutPrice/entry.stackSize))
MoneyFrame_Update("AuxBuyEntry"..line.."_TotalPrice", Aux_Round(entry.buyoutPrice))
lineEntry:Show()
else
lineEntry:Hide()
end
end
end
-----------------------------------------
function tooltip_match(patterns, tooltip)
return Aux.util.all(patterns, function(pattern)
return Aux.util.any(tooltip, function(line)
local left_match = line[1].text and strfind(strupper(line[1].text), strupper(pattern), 1, true)
local right_match = line[2].text and strfind(strupper(line[2].text), strupper(pattern), 1, true)
return left_match or right_match
end)
end)
end
-----------------------------------------
function report(completed, item_name, ordered_count, progress)
AuxBuyReportHTML:SetText(string.format(
[[
<html>
<body>
<h1>Aux Buy Report%s</h1>
<br/>
<p>
%i out of %i ordered auctions of %s purchased
<br/><br/>
Total units purchased: %i
<br/>
Total expense: %s
</p>
</body>
</html>
]],
completed and '' or ' (Aborted)',
progress.auctions,
ordered_count,
item_name,
progress.units,
Aux.util.format_money(progress.expense)
))
AuxBuyReportHTML:SetSpacing(3)
AuxBuyReport:Show()
end
-----------------------------------------
function AuxBuyCategoryDropDown_Initialize(arg1)
local level = arg1 or 1
if level == 1 then
local value = {}
UIDropDownMenu_AddButton({
text= 'All',
value = value,
func = AuxBuyCategoryDropDown_OnClick,
}, 1)
for i, class in pairs({ GetAuctionItemClasses() }) do
local value = { class = i }
UIDropDownMenu_AddButton({
hasArrow = GetAuctionItemSubClasses(value.class),
text = class,
value = value,
func = AuxBuyCategoryDropDown_OnClick,
}, 1)
end
end
if level == 2 then
local menu_value = UIDROPDOWNMENU_MENU_VALUE
for i, subclass in pairs({ GetAuctionItemSubClasses(menu_value.class) }) do
local value = { class = menu_value.class, subclass = i }
UIDropDownMenu_AddButton({
hasArrow = GetAuctionInvTypes(value.class, value.subclass),
text = subclass,
value = value,
func = AuxBuyCategoryDropDown_OnClick,
}, 2)
end
end
if level == 3 then
local menu_value = UIDROPDOWNMENU_MENU_VALUE
for i, slot in pairs({ GetAuctionInvTypes(menu_value.class, menu_value.subclass) }) do
local slot_name = getglobal(slot)
local value = { class = menu_value.class, subclass = menu_value.subclass, slot = i }
UIDropDownMenu_AddButton({
text = slot_name,
value = value,
func = AuxBuyCategoryDropDown_OnClick,
}, 3)
end
end
end
function AuxBuyCategoryDropDown_OnClick()
local qualified_name = ({ GetAuctionItemClasses() })[this.value.class] or 'All'
if this.value.subclass then
local subclass_name = ({ GetAuctionItemSubclasses(this.value.class) })[this.value.subclass]
qualified_name = qualified_name .. ' - ' .. subclass_name
if this.value.slot then
local slot_name = getglobal(({ GetAuctionInvTypes(this.value.class, this.value.subclass) })[this.value.slot])
qualified_name = qualified_name .. ' - ' .. slot_name
end
end
UIDropDownMenu_SetSelectedValue(AuxBuyCategoryDropDown, this.value)
UIDropDownMenu_SetText(qualified_name, AuxBuyCategoryDropDown)
CloseDropDownMenus(1)
end
function AuxBuySlotDropDown_Initialize()
UIDropDownMenu_AddButton{
text= 'All',
value = value,
func = AuxBuySlotDropDown_OnClick('All', value),
}
-- for i, type in pairs({ GetAuctionInvTypes() }) do
-- UIDropDownMenu_AddButton{
-- text = class,
-- value = i,
-- func = AuxBuySlotDropDown_OnClick(),
-- }
-- end
end
function AuxBuySlotDropDown_OnClick()
UIDropDownMenu_SetSelectedValue(AuxBuySlotDropDown, this.value)
end
function AuxBuyTooltipAddButton_OnClick()
local pattern = AuxBuyTooltipEdit:GetText()
if pattern ~= '' then
Aux.util.set_add(tooltip_patterns, pattern)
end
AuxBuyTooltipEdit:SetText('')
if DropDownList1:IsVisible() then
Aux.buy.toggle_tooltip_dropdown()
end
Aux.buy.toggle_tooltip_dropdown()
end
function AuxBuyTooltipRemoveButton_OnClick()
Aux.util.set_remove(tooltip_patterns, AuxBuyTooltipEdit:GetText())
AuxBuyTooltipEdit:SetText('')
if DropDownList1:IsVisible() then
Aux.buy.toggle_tooltip_dropdown()
end
Aux.buy.toggle_tooltip_dropdown()
end
function AuxBuyTooltipDropDown_Initialize()
for pattern, _ in tooltip_patterns do
UIDropDownMenu_AddButton{
text = pattern,
value = pattern,
func = AuxBuyTooltipDropDown_OnClick,
}
end
end
function AuxBuyTooltipDropDown_OnClick()
AuxBuyTooltipEdit:SetText(this.value)
end
function Aux.buy.toggle_tooltip_dropdown()
ToggleDropDownMenu(1, nil, AuxBuyTooltipDropDown, AuxBuyTooltipEdit, -12, 4)
end