Files
aux-addon-ClassicAPI/aux-addon.lua
T
2025-06-26 21:56:22 +02:00

257 lines
6.7 KiB
Lua

module 'aux'
local T = require 'T'
local post = require 'aux.tabs.post'
local gui = require 'aux.gui'
M.print = T.vararg-function(arg)
DEFAULT_CHAT_FRAME:AddMessage(LIGHTYELLOW_FONT_COLOR_CODE .. '<aux> ' .. join(map(arg, tostring), ' '))
end
local bids_loaded
function M.bids_loaded() return bids_loaded end
local current_owner_page
function M.current_owner_page() return current_owner_page end
local event_frame = CreateFrame'Frame'
for event in T.temp-T.set('ADDON_LOADED', 'VARIABLES_LOADED', 'PLAYER_LOGIN', 'AUCTION_HOUSE_SHOW', 'AUCTION_HOUSE_CLOSED', 'AUCTION_BIDDER_LIST_UPDATE', 'AUCTION_OWNED_LIST_UPDATE') do
event_frame:RegisterEvent(event)
end
local set_handler = {}
M.handle = setmetatable({}, {__metatable=false, __newindex=function(_, k, v) set_handler[k](v) end})
do
local handlers_INIT_UI, handlers_LOAD, handlers_LOAD2 = {}, {}, {}
function set_handler.INIT_UI(f)
tinsert(handlers_INIT_UI, f)
end
function set_handler.LOAD(f)
tinsert(handlers_LOAD, f)
end
function set_handler.LOAD2(f)
tinsert(handlers_LOAD2, f)
end
event_frame:SetScript('OnEvent', function()
if event == 'ADDON_LOADED' then
if arg1 == 'Blizzard_AuctionUI' then
auction_ui_loaded()
end
elseif event == 'VARIABLES_LOADED' then
gui.set_global_theme(aux and aux.account and aux.account.theme)
for _, f in handlers_INIT_UI do f() end
for _, f in handlers_LOAD do f() end
elseif event == 'PLAYER_LOGIN' then
for _, f in handlers_LOAD2 do f() end
print('loaded - /aux')
DEFAULT_CHAT_FRAME:AddMessage(LIGHTYELLOW_FONT_COLOR_CODE .. 'aux now comes with a new blizz-like theme. If you wish to switch between them, use /aux theme')
else
_M[event]()
end
end)
end
function handle.LOAD()
_G.aux = aux or {}
assign(aux, {
account = {},
realm = {},
faction = {},
character = {},
})
M.account_data = assign(aux.account, {
scale = 1,
ignore_owner = true,
crafting_cost = true,
post_bid = false,
post_duration = post.DURATION_24,
post_stack = true,
items = {},
item_ids = {},
auctionable_items = {},
merchant_buy = {},
merchant_sell = {},
sharing = true,
theme = 'blizzard',
})
do
local key = format('%s|%s', GetCVar'realmName', UnitName'player')
aux.character[key] = aux.character[key] or {}
M.character_data = assign(aux.character[key], {
tooltip = {
value = true,
merchant_sell = false,
merchant_buy = false,
daily = false,
disenchant_value = false,
disenchant_distribution = false,
}
})
end
do
local key = GetCVar'realmName'
aux.realm[key] = aux.realm[key] or {}
M.realm_data = assign(aux.realm[key], {
characters = {},
recent_searches = {},
favorite_searches = {},
})
end
end
function handle.LOAD2()
local key = format('%s|%s', GetCVar'realmName', UnitFactionGroup'player')
if GetCVar'realmName' == 'Nordanaar' then
key = format('%s|%s', GetCVar'realmName', 'Horde')
end
aux.faction[key] = aux.faction[key] or {}
M.faction_data = assign(aux.faction[key], {
history = {},
post = {},
})
end
tab_info = {}
function M.tab(name)
local tab = T.map('name', name)
local tab_event = {
OPEN = function(f) tab.OPEN = f end,
CLOSE = function(f) tab.CLOSE = f end,
USE_ITEM = function(f) tab.USE_ITEM = f end,
CLICK_LINK = function(f) tab.CLICK_LINK = f end,
}
tinsert(tab_info, tab)
return setmetatable({}, {__metatable=false, __newindex=function(_, k, v) tab_event[k](v) end})
end
do
local index
function M.get_tab() return tab_info[index] end
function on_tab_click(i)
CloseDropDownMenus()
do (index and get_tab().CLOSE or pass)() end
index = i
do (index and get_tab().OPEN or pass)() end
end
end
M.orig = setmetatable({[_G]=T.acquire()}, {__index=function(self, key) return self[_G][key] end})
M.hook = T.vararg-function(arg)
local name, object, handler
if getn(arg) == 3 then
name, object, handler = unpack(arg)
else
object, name, handler = _G, unpack(arg)
end
handler = handler or getfenv(3)[name]
orig[object] = orig[object] or T.acquire()
assert(not orig[object][name], '"' .. name .. '" is already hooked into.')
orig[object][name], object[name] = object[name], handler
return hook
end
do
local locked
function M.bid_in_progress() return locked end
function M.place_bid(type, index, amount, on_success)
if locked then return end
local money = GetMoney()
PlaceAuctionBid(type, index, amount)
if money >= amount then
locked = true
local send_signal, signal_received = signal()
thread(when, signal_received, function()
do (on_success or pass)() end
locked = false
end)
thread(when, later(5), send_signal)
event_listener('CHAT_MSG_SYSTEM', function(kill)
if arg1 == ERR_AUCTION_BID_PLACED then
send_signal()
kill()
end
end)
end
end
end
do
local locked
function M.cancel_in_progress() return locked end
function M.cancel_auction(index, on_success)
if locked then return end
locked = true
CancelAuction(index)
local send_signal, signal_received = signal()
thread(when, signal_received, function()
do (on_success or pass)() end
locked = false
end)
thread(when, later(5), send_signal)
event_listener('CHAT_MSG_SYSTEM', function(kill)
if arg1 == ERR_AUCTION_REMOVED then
send_signal()
kill()
end
end)
end
end
function handle.LOAD2()
frame:SetScale(account_data.scale)
end
function AUCTION_HOUSE_SHOW()
AuctionFrame:Hide()
frame:Show()
set_tab(1)
end
do
local handlers = {}
function set_handler.CLOSE(f)
tinsert(handlers, f)
end
function AUCTION_HOUSE_CLOSED()
bids_loaded = false
current_owner_page = nil
for _, handler in handlers do
handler()
end
set_tab()
frame:Hide()
end
end
function AUCTION_BIDDER_LIST_UPDATE()
bids_loaded = true
end
do
local last_owner_page_requested
function GetOwnerAuctionItems(index)
last_owner_page_requested = index
return orig.GetOwnerAuctionItems(index)
end
function AUCTION_OWNED_LIST_UPDATE()
current_owner_page = last_owner_page_requested or 0
end
end
function auction_ui_loaded()
AuctionFrame:UnregisterEvent('AUCTION_HOUSE_SHOW')
AuctionFrame:SetScript('OnHide', nil)
hook('ShowUIPanel', T.vararg-function(arg)
if arg[1] == AuctionFrame then return AuctionFrame:Show() end
return orig.ShowUIPanel(unpack(arg))
end)
hook 'GetOwnerAuctionItems' 'SetItemRef' 'UseContainerItem' 'AuctionFrameAuctions_OnEvent'
end
AuctionFrameAuctions_OnEvent = T.vararg-function(arg)
if AuctionFrameAuctions:IsVisible() then
return orig.AuctionFrameAuctions_OnEvent(unpack(arg))
end
end