201 lines
5.6 KiB
Lua
201 lines
5.6 KiB
Lua
aux 'cache' local info, persistence = aux.info, aux.persistence
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MIN_ITEM_ID = 1
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MAX_ITEM_ID = 30000
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--items_schema = record '#' {name='string'} {quality='number'} {level='number'} {class='string'} {subclass='string'} {slot='string'} {max_stack='number'} {texture='string'} -- TODO
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items_schema = {'record', '#', {name='string'}, {quality='number'}, {level='number'}, {class='string'}, {subclass='string'}, {slot='string'}, {max_stack='number'}, {texture='string'}}
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merchant_buy_schema = {'record', '#', {unit_price='number'}, {limited='boolean'}}
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_G.aux_items = t
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_G.aux_item_ids = t
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_G.aux_auctionable_items = t
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_G.aux_merchant_buy = t
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_G.aux_merchant_sell = t
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_G.aux_characters = t
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function LOAD()
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scan_wdb()
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event_listener('MERCHANT_SHOW', on_merchant_show)
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event_listener('MERCHANT_CLOSED', on_merchant_closed)
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event_listener('MERCHANT_UPDATE', on_merchant_update)
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event_listener('BAG_UPDATE', on_bag_update)
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CreateFrame('Frame', nil, MerchantFrame):SetScript('OnUpdate', merchant_on_update)
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event_listener('NEW_AUCTION_UPDATE', function()
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for info in present(info.auction_sell_item()) do
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for item_id in present(item_id(info.name)) do
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_G.aux_merchant_sell[M.item_id(info.name)] = info.vendor_price / (aux.info.max_item_charges(item_id) or info.count)
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end
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end
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end)
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end
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do
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local sell_scan_countdown, incomplete_buy_data
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function on_merchant_show()
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merchant_sell_scan()
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incomplete_buy_data = not merchant_buy_scan()
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end
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function on_merchant_closed()
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sell_scan_countdown = nil
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incomplete_buy_data = false
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end
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function on_merchant_update()
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if incomplete_buy_data then
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incomplete_buy_data = not merchant_buy_scan()
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end
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end
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function on_bag_update()
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if MerchantFrame:IsVisible() then
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sell_scan_countdown = 10
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end
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end
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function merchant_on_update()
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if sell_scan_countdown == 0 then
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sell_scan_countdown = nil
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merchant_sell_scan()
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elseif sell_scan_countdown then
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sell_scan_countdown = sell_scan_countdown - 1
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end
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end
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end
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function merchant_loaded()
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for i = 1, GetMerchantNumItems() do
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if not GetMerchantItemLink(i) then
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return false
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end
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end
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return true
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end
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function public.merchant_info(item_id)
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local buy_info
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if _G.aux_merchant_buy[item_id] then
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buy_info = persistence.read(merchant_buy_schema, _G.aux_merchant_buy[item_id])
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end
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return _G.aux_merchant_sell[item_id], buy_info and buy_info.unit_price, buy_info and buy_info.limited
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end
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function public.item_info(item_id)
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local data_string = _G.aux_items[item_id]
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if data_string then
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local cached_data = persistence.read(items_schema, data_string)
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return T(
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'name', cached_data.name,
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'itemstring', 'item:'..item_id..':0:0:0',
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'quality', cached_data.quality,
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'level', cached_data.level,
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'class', cached_data.class,
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'subclass', cached_data.subclass,
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'slot', cached_data.slot,
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'max_stack', cached_data.max_stack,
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'texture', cached_data.texture
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)
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end
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end
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function public.item_id(item_name)
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return _G.aux_item_ids[strlower(item_name)]
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end
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function merchant_buy_scan()
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local incomplete_data
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for i = 1, GetMerchantNumItems() do
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local _, _, price, count, stock = GetMerchantItemInfo(i)
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local link = GetMerchantItemLink(i)
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if link then
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local item_id = info.parse_link(link)
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local new_unit_price, new_limited = price / count, stock >= 0
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if _G.aux_merchant_buy[item_id] then
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local buy_info = persistence.read(merchant_buy_schema, _G.aux_merchant_buy[item_id])
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local unit_price
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if buy_info.limited and not new_limited then
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unit_price = new_unit_price
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elseif new_limited and not buy_info.limited then
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unit_price = buy_info.unit_price
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else
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unit_price = min(buy_info.unit_price, new_unit_price)
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end
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_G.aux_merchant_buy[item_id] = persistence.write(merchant_buy_schema, T(
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'unit_price', unit_price,
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'limited', buy_info.limited and new_limited
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))
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else
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_G.aux_merchant_buy[item_id] = persistence.write(merchant_buy_schema, T(
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'unit_price', new_unit_price,
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'limited', new_limited
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))
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end
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else
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incomplete_data = true
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end
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end
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return not incomplete_data
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end
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function merchant_sell_scan()
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for slot in info.inventory do temp=slot
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local item_info = temp-info.container_item(unpack(slot))
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if item_info then
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_G.aux_merchant_sell[item_info.item_id] = item_info.tooltip_money / item_info.aux_quantity
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end
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end
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end
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function scan_wdb(item_id)
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item_id = item_id or MIN_ITEM_ID
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local processed = 0
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while processed <= 100 and item_id <= MAX_ITEM_ID do
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local itemstring = 'item:'..item_id
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local name, _, quality, level, class, subclass, max_stack, slot, texture = GetItemInfo(itemstring)
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if name and not _G.aux_item_ids[strlower(name)] then
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_G.aux_item_ids[strlower(name)] = item_id
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_G.aux_items[item_id] = persistence.write(items_schema, T(
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'name', name,
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'quality', quality,
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'level', level,
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'class', class,
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'subclass', subclass,
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'slot', slot,
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'max_stack', max_stack,
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'texture', texture
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))
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local tooltip = info.tooltip(function(tooltip) tooltip:SetHyperlink(itemstring) end)
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if info.auctionable(tooltip, quality) then
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tinsert(_G.aux_auctionable_items, strlower(name))
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end
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processed = processed + 1
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end
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item_id = item_id + 1
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end
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if item_id <= MAX_ITEM_ID then
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thread(wait, 10, scan_wdb, item_id)
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else
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sort(_G.aux_auctionable_items, function(a, b) return strlen(a) < strlen(b) or (strlen(a) == strlen(b) and a < b) end)
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end
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end
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function public.populate_wdb(item_id)
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item_id = item_id or MIN_ITEM_ID
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if item_id > MAX_ITEM_ID then
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log 'Cache populated.'
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return
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end
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if not GetItemInfo('item:'..item_id) then
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log('Fetching item '..item_id..'.')
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AuxTooltip:SetHyperlink('item:'..item_id)
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end
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thread(populate_wdb, item_id + 1)
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end |