455 lines
14 KiB
Lua
455 lines
14 KiB
Lua
--aux_account_settings = {} -- TODO clean up the mess of savedvariables
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--aux_character_settings = {}
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module()
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public.version = '5.0.0'
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function public.log(...) temp=arg
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local msg = '[aux]'
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for i = 1, arg.n do msg = msg..' '..tostring(arg[i]) end
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DEFAULT_CHAT_FRAME:AddMessage(LIGHTYELLOW_FONT_COLOR_CODE..msg)
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end
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do
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local modules = {core={env=M, interface=I}}
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_G.aux = setmetatable({}, {
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__metatable = false,
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__index = function(_, key) return modules[key].interface end,
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__newindex = error,
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__call = function(self, name)
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if not modules[name] then
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module()
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private.aux = self
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modules[name] = {env=M, interface=I}
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end
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modules[name].env.import(modules.core.interface)
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setfenv(2, modules[name].env)
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end,
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})
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end
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local aux = aux
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local bids_loaded
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function public.bids_loaded.get() return bids_loaded end
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local current_owner_page
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function public.current_owner_page.get() return current_owner_page end
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--do
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-- local mt = {__call=function(self,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20) return self.f(unpack(self)) end} -- TODO
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-- function public.F.get(arg) arg.f = tremove(arg, 1) return setmetatable(arg, mt) end
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--end
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do
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local next, getn, setn, setmetatable, rawget = next, getn, table.setn, setmetatable, rawget
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local wipe, recycle, table, temp_table
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local pool, pool_size = {}, 0
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local overflow_pool = setmetatable({}, {__mode='k'})
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local tmp = {}
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CreateFrame('Frame'):SetScript('OnUpdate', function()
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for t in tmp do recycle(t) end
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wipe(tmp)
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end)
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function wipe(t) -- like with a cloth or something
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for k in t do t[k] = nil end
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t.reset = 1
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t.reset = nil
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setn(t, 0)
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return setmetatable(t, nil)
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end
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public.wipe = wipe
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function recycle(t)
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wipe(t)
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if pool_size < 50 then
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pool_size = pool_size + 1
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pool[pool_size] = t
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else
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overflow_pool[t] = true
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end
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end
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public.recycle = recycle
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function table()
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if pool_size > 0 then
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pool_size = pool_size - 1
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return pool[pool_size + 1]
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end
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local t = next(overflow_pool)
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if t then
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overflow_pool[t] = nil
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return t
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end
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return {}
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end
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public.t.get = table
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function public.tt.get()
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local t
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if pool_size > 0 then
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t = pool[pool_size]
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pool_size = pool_size - 1
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else
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t = next(overflow_pool)
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if t then
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overflow_pool[t] = nil
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else
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t = {}
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end
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end
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tmp[t] = true
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return t
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end
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do
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local function modifier_mt(f)
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local function apply(self, value)
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recycle(self)
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return f(value)
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end
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return {__call=apply, __sub=apply}
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end
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do
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local mt = modifier_mt(function(t) tmp[t] = true; return t end)
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public.temp
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{
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get = function() return setmetatable(table(), mt) end,
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set = function(t) tmp[t] = true end,
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}
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end
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do
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local mt = modifier_mt(function(t) tmp[t] = nil; return t end)
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public.perm
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{
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get = function() return setmetatable(table(), mt) end,
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set = function(t) tmp[t] = nil end,
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}
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end
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end
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do
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local function insert_keys(t,k1,k2,k3,k4,k5,k6,k7,k8,k9,k10,k11,k12,k13,k14,k15,k16,k17,k18,k19,k20,overflow)
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if k1 == nil then return end; t[k1] = true
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if k2 == nil then return end; t[k2] = true
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if k3 == nil then return end; t[k3] = true
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if k4 == nil then return end; t[k4] = true
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if k5 == nil then return end; t[k5] = true
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if k6 == nil then return end; t[k6] = true
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if k7 == nil then return end; t[k7] = true
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if k8 == nil then return end; t[k8] = true
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if k9 == nil then return end; t[k9] = true
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if k10 == nil then return end; t[k10] = true
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if k11 == nil then return end; t[k11] = true
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if k12 == nil then return end; t[k12] = true
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if k13 == nil then return end; t[k13] = true
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if k14 == nil then return end; t[k14] = true
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if k15 == nil then return end; t[k15] = true
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if k16 == nil then return end; t[k16] = true
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if k17 == nil then return end; t[k17] = true
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if k18 == nil then return end; t[k18] = true
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if k19 == nil then return end; t[k19] = true
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if k20 == nil then return end; t[k20] = true
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if overflow ~= nil then error('Overflow.') end
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end
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local function insert_values(t,v1,v2,v3,v4,v5,v6,v7,v8,v9,v10,v11,v12,v13,v14,v15,v16,v17,v18,v19,v20,overflow)
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local n = getn(t)
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if v1 == nil then return t end; t[n + 1] = v1
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if v2 == nil then setn(t, n + 1); return end; t[n + 2] = v2
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if v3 == nil then setn(t, n + 2); return end; t[n + 3] = v3
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if v4 == nil then setn(t, n + 3); return end; t[n + 4] = v4
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if v5 == nil then setn(t, n + 4); return end; t[n + 5] = v5
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if v6 == nil then setn(t, n + 5); return end; t[n + 6] = v6
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if v7 == nil then setn(t, n + 6); return end; t[n + 7] = v7
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if v8 == nil then setn(t, n + 7); return end; t[n + 8] = v8
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if v9 == nil then setn(t, n + 8); return end; t[n + 9] = v9
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if v10 == nil then setn(t, n + 9); return end; t[n + 10] = v10
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if v11 == nil then setn(t, n + 10); return end; t[n + 11] = v11
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if v12 == nil then setn(t, n + 11); return end; t[n + 12] = v12
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if v13 == nil then setn(t, n + 12); return end; t[n + 13] = v13
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if v14 == nil then setn(t, n + 13); return end; t[n + 14] = v14
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if v15 == nil then setn(t, n + 14); return end; t[n + 15] = v15
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if v16 == nil then setn(t, n + 15); return end; t[n + 16] = v16
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if v17 == nil then setn(t, n + 16); return end; t[n + 17] = v17
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if v18 == nil then setn(t, n + 17); return end; t[n + 18] = v18
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if v19 == nil then setn(t, n + 18); return end; t[n + 19] = v19
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if v20 == nil then setn(t, n + 19); return end; t[n + 20] = v20; setn(t, n + 20)
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if overflow ~= nil then error('Overflow.') end
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end
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local function insert_pairs(t,k1,v1,k2,v2,k3,v3,k4,v4,k5,v5,k6,v6,k7,v7,k8,v8,k9,v9,k10,v10,overflow)
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if k1 == nil then return end t[k1] = v1
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if k2 == nil then return end t[k2] = v2
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if k3 == nil then return end t[k3] = v3
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if k4 == nil then return end t[k4] = v4
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if k5 == nil then return end t[k5] = v5
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if k6 == nil then return end t[k6] = v6
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if k7 == nil then return end t[k7] = v7
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if k8 == nil then return end t[k8] = v8
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if k9 == nil then return end t[k9] = v9
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if k10 == nil then return end t[k10] = v10
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if overflow ~= nil then error('Overflow.') end
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end
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local function constructor_mt(insert)
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return {
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__call=function(self,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20,overflow)
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local t, n = rawget(self, 't') or table(), rawget(self, 'n') or 1
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insert(t,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20,overflow)
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if n > 1 then
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self.t, self.n = t, n - 1
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return self
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end
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recycle(self)
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return t
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end,
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__index=function(self, key) self.n = key; return self end,
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}
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end
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local set_mt, list_mt, table_mt = constructor_mt(insert_keys), constructor_mt(insert_values), constructor_mt(insert_pairs)
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function public.set.get() return setmetatable(table(), set_mt) end
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function public.list.get() return setmetatable(table(), list_mt) end
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function public.T.get() return setmetatable(table(), table_mt) end
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end
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end
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local event_frame = CreateFrame('Frame')
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for event in temp-set('ADDON_LOADED', 'VARIABLES_LOADED', 'PLAYER_LOGIN', 'AUCTION_HOUSE_SHOW', 'AUCTION_HOUSE_CLOSED', 'AUCTION_BIDDER_LIST_UPDATE', 'AUCTION_OWNED_LIST_UPDATE') do
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event_frame:RegisterEvent(event)
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end
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ADDON_LOADED = t
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do
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local handlers, handlers2 = t, t
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function public.LOAD.set(f) tinsert(handlers, f) end
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function public.LOAD2.set(f) tinsert(handlers2, f) end
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event_frame:SetScript('OnEvent', function()
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if event == 'ADDON_LOADED' then
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if ADDON_LOADED[arg1] then ADDON_LOADED[arg1]() end
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elseif event == 'VARIABLES_LOADED' then
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for _, f in handlers do f() end
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elseif event == 'PLAYER_LOGIN' then
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for _, f in handlers2 do f() end
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log('v'..version..' loaded.')
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else
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M[event]()
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end
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end)
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end
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tab_info = t
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do
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for _, info in temp-list(temp-list('search_tab', 'Search'), temp-list('post_tab', 'Post'), temp-list('auctions_tab', 'Auctions'), temp-list('bids_tab', 'Bids')) do
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local tab = T('name', info[2])
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local env = (function() aux(info[1]) return M end)()
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function env.private.OPEN.set(f) tab.OPEN = f end
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function env.private.CLOSE.set(f) tab.CLOSE = f end
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function env.private.USE_ITEM.set(f) tab.USE_ITEM = f end
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function env.private.CLICK_LINK.set(f) tab.CLICK_LINK = f end
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function env.public.ACTIVE.get() return tab == active_tab end
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tinsert(tab_info, tab)
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end
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end
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do
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local index
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function private.active_tab.get() return tab_info[index] end
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function on_tab_click(i)
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call(index and active_tab.CLOSE)
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index = i
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call(index and active_tab.OPEN)
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end
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end
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function SetItemRef(...) temp=arg
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if arg[3] ~= 'RightButton' or not index(active_tab, 'CLICK_LINK') or not strfind(arg[1], '^item:%d+') then
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return orig.SetItemRef(unpack(arg))
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end
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for item_info in present(aux.info.item(tonumber(select(3, strfind(arg[1], '^item:(%d+)'))))) do
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return active_tab.CLICK_LINK(item_info)
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end
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end
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function UseContainerItem(...) temp=arg
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if modified or not index(active_tab, 'USE_ITEM') then
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return orig.UseContainerItem(unpack(arg))
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end
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for item_info in present(aux.info.container_item(arg[1], arg[2])) do
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return active_tab.USE_ITEM(item_info)
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end
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end
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public.orig = setmetatable({[_G]=t}, {__index=function(self, key) return self[_G][key] end})
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function public.hook(...) temp=arg
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local name, object, handler
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if arg.n == 3 then
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name, object, handler = unpack(arg)
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else
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object, name, handler = _G, unpack(arg)
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end
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handler = handler or getfenv(2)[name]
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orig[object] = orig[object] or t
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assert(not orig[object][name], '"'..name..'" is already hooked into.')
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orig[object][name], object[name] = object[name], handler
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return hook
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end
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do
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local locked
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function public.bid_in_progress.get() return locked end
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function public.place_bid(type, index, amount, on_success)
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if locked then return end
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local money = GetMoney()
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PlaceAuctionBid(type, index, amount)
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if money >= amount then
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locked = true
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event_listener('CHAT_MSG_SYSTEM', function(kill)
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if arg1 == ERR_AUCTION_BID_PLACED then
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call(on_success)
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locked = false
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kill()
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end
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end)
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end
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end
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end
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do
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local locked
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function public.cancel_in_progress.get() return locked end
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function public.cancel_auction(index, on_success)
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if locked then return end
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locked = true
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CancelAuction(index)
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event_listener('CHAT_MSG_SYSTEM', function(kill)
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if arg1 == ERR_AUCTION_REMOVED then
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call(on_success)
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locked = false
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kill()
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end
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end)
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end
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end
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function public.is_player(name, current)
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local realm = GetCVar('realmName')
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return not current and index(_G.aux_characters, realm, name) or UnitName 'player' == name
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end
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function public.neutral_faction()
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return not UnitFactionGroup('npc')
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end
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function public.min_bid_increment(current_bid)
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return max(1, floor(current_bid / 100) * 5)
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end
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function AUCTION_HOUSE_SHOW()
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AuctionFrame:Hide()
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aux_frame:Show()
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tab = 1
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end
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function AUCTION_HOUSE_CLOSED()
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bids_loaded = false
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current_owner_page = nil
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aux.post.stop()
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aux.stack.stop()
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aux.scan.abort()
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tab = nil
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aux_frame:Hide()
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end
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function AUCTION_BIDDER_LIST_UPDATE()
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bids_loaded = true
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end
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do
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local last_owner_page_requested
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function GetOwnerAuctionItems(...) temp=arg
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local page = arg[1]
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last_owner_page_requested = page
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return orig.GetOwnerAuctionItems(unpack(arg))
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end
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function AUCTION_OWNED_LIST_UPDATE()
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current_owner_page = last_owner_page_requested or 0
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end
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end
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function ADDON_LOADED.Blizzard_AuctionUI()
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AuctionFrame:UnregisterEvent('AUCTION_HOUSE_SHOW')
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AuctionFrame:SetScript('OnHide', nil)
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hook('ShowUIPanel', function(...) temp=arg
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if arg[1] == AuctionFrame then return AuctionFrame:Show() end
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return orig.ShowUIPanel(unpack(arg))
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end)
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hook 'GetOwnerAuctionItems' 'SetItemRef' 'UseContainerItem' 'AuctionFrameAuctions_OnEvent'
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end
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do
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local function cost_label(cost)
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local label = LIGHTYELLOW_FONT_COLOR_CODE..'(Total Cost: '..FONT_COLOR_CODE_CLOSE
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label = label..(cost and aux.money.to_string2(cost, nil, LIGHTYELLOW_FONT_COLOR_CODE) or GRAY_FONT_COLOR_CODE..'---'..FONT_COLOR_CODE_CLOSE)
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label = label..LIGHTYELLOW_FONT_COLOR_CODE..')'..FONT_COLOR_CODE_CLOSE
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return label
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end
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function ADDON_LOADED.Blizzard_CraftUI()
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hook('CraftFrame_SetSelection', function(...) temp=arg
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local results = temp-{orig.CraftFrame_SetSelection(unpack(arg))}
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local id = GetCraftSelectionIndex()
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local reagent_count = GetCraftNumReagents(id)
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local total_cost = 0
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for i = 1, reagent_count do
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local link = GetCraftReagentItemLink(id, i)
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if not link then
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total_cost = nil
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break
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end
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local item_id, suffix_id = aux.info.parse_link(link)
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local count = select(3, GetCraftReagentInfo(id, i))
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local _, price, limited = aux.cache.merchant_info(item_id)
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local value = price and not limited and price or aux.history.value(item_id..':'..suffix_id)
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if not value then
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total_cost = nil
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break
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else
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total_cost = total_cost + value * count
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end
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end
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CraftReagentLabel:SetText(SPELL_REAGENTS..' '..cost_label(total_cost))
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return unpack(results)
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end)
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end
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function ADDON_LOADED.Blizzard_TradeSkillUI()
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hook('TradeSkillFrame_SetSelection', function(...) temp=arg
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local results = temp-{orig.TradeSkillFrame_SetSelection(unpack(arg))}
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local id = GetTradeSkillSelectionIndex()
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local reagent_count = GetTradeSkillNumReagents(id)
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local total_cost = 0
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for i = 1, reagent_count do
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local link = GetTradeSkillReagentItemLink(id, i)
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if not link then
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total_cost = nil
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break
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end
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local item_id, suffix_id = aux.info.parse_link(link)
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local count = select(3, GetTradeSkillReagentInfo(id, i))
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local _, price, limited = aux.cache.merchant_info(item_id)
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local value = price and not limited and price or aux.history.value(item_id..':'..suffix_id)
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if not value then
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total_cost = nil
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break
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else
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total_cost = total_cost + value * count
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end
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end
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TradeSkillReagentLabel:SetText(SPELL_REAGENTS..' '..cost_label(total_cost))
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return unpack(results)
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end)
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end
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end
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function AuctionFrameAuctions_OnEvent(...) temp=arg
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if AuctionFrameAuctions:IsVisible() then
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|
return orig.AuctionFrameAuctions_OnEvent(unpack(arg))
|
|
end
|
|
end |