Files
aux-addon-ClassicAPI/aux-addon.lua
T
Manuel Simon Hirsig 1d9fe6ce32 refactoring
2016-08-30 02:56:43 +02:00

455 lines
14 KiB
Lua

--aux_account_settings = {} -- TODO clean up the mess of savedvariables
--aux_character_settings = {}
module()
public.version = '5.0.0'
function public.log(...) temp=arg
local msg = '[aux]'
for i = 1, arg.n do msg = msg..' '..tostring(arg[i]) end
DEFAULT_CHAT_FRAME:AddMessage(LIGHTYELLOW_FONT_COLOR_CODE..msg)
end
do
local modules = {core={env=M, interface=I}}
_G.aux = setmetatable({}, {
__metatable = false,
__index = function(_, key) return modules[key].interface end,
__newindex = error,
__call = function(self, name)
if not modules[name] then
module()
private.aux = self
modules[name] = {env=M, interface=I}
end
modules[name].env.import(modules.core.interface)
setfenv(2, modules[name].env)
end,
})
end
local aux = aux
local bids_loaded
function public.bids_loaded.get() return bids_loaded end
local current_owner_page
function public.current_owner_page.get() return current_owner_page end
--do
-- local mt = {__call=function(self,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20) return self.f(unpack(self)) end} -- TODO
-- function public.F.get(arg) arg.f = tremove(arg, 1) return setmetatable(arg, mt) end
--end
do
local next, getn, setn, setmetatable, rawget = next, getn, table.setn, setmetatable, rawget
local wipe, recycle, table, temp_table
local pool, pool_size = {}, 0
local overflow_pool = setmetatable({}, {__mode='k'})
local tmp = {}
CreateFrame('Frame'):SetScript('OnUpdate', function()
for t in tmp do recycle(t) end
wipe(tmp)
end)
function wipe(t) -- like with a cloth or something
for k in t do t[k] = nil end
t.reset = 1
t.reset = nil
setn(t, 0)
return setmetatable(t, nil)
end
public.wipe = wipe
function recycle(t)
wipe(t)
if pool_size < 50 then
pool_size = pool_size + 1
pool[pool_size] = t
else
overflow_pool[t] = true
end
end
public.recycle = recycle
function table()
if pool_size > 0 then
pool_size = pool_size - 1
return pool[pool_size + 1]
end
local t = next(overflow_pool)
if t then
overflow_pool[t] = nil
return t
end
return {}
end
public.t.get = table
function public.tt.get()
local t
if pool_size > 0 then
t = pool[pool_size]
pool_size = pool_size - 1
else
t = next(overflow_pool)
if t then
overflow_pool[t] = nil
else
t = {}
end
end
tmp[t] = true
return t
end
do
local function modifier_mt(f)
local function apply(self, value)
recycle(self)
return f(value)
end
return {__call=apply, __sub=apply}
end
do
local mt = modifier_mt(function(t) tmp[t] = true; return t end)
public.temp
{
get = function() return setmetatable(table(), mt) end,
set = function(t) tmp[t] = true end,
}
end
do
local mt = modifier_mt(function(t) tmp[t] = nil; return t end)
public.perm
{
get = function() return setmetatable(table(), mt) end,
set = function(t) tmp[t] = nil end,
}
end
end
do
local function insert_keys(t,k1,k2,k3,k4,k5,k6,k7,k8,k9,k10,k11,k12,k13,k14,k15,k16,k17,k18,k19,k20,overflow)
if k1 == nil then return end; t[k1] = true
if k2 == nil then return end; t[k2] = true
if k3 == nil then return end; t[k3] = true
if k4 == nil then return end; t[k4] = true
if k5 == nil then return end; t[k5] = true
if k6 == nil then return end; t[k6] = true
if k7 == nil then return end; t[k7] = true
if k8 == nil then return end; t[k8] = true
if k9 == nil then return end; t[k9] = true
if k10 == nil then return end; t[k10] = true
if k11 == nil then return end; t[k11] = true
if k12 == nil then return end; t[k12] = true
if k13 == nil then return end; t[k13] = true
if k14 == nil then return end; t[k14] = true
if k15 == nil then return end; t[k15] = true
if k16 == nil then return end; t[k16] = true
if k17 == nil then return end; t[k17] = true
if k18 == nil then return end; t[k18] = true
if k19 == nil then return end; t[k19] = true
if k20 == nil then return end; t[k20] = true
if overflow ~= nil then error('Overflow.') end
end
local function insert_values(t,v1,v2,v3,v4,v5,v6,v7,v8,v9,v10,v11,v12,v13,v14,v15,v16,v17,v18,v19,v20,overflow)
local n = getn(t)
if v1 == nil then return t end; t[n + 1] = v1
if v2 == nil then setn(t, n + 1); return end; t[n + 2] = v2
if v3 == nil then setn(t, n + 2); return end; t[n + 3] = v3
if v4 == nil then setn(t, n + 3); return end; t[n + 4] = v4
if v5 == nil then setn(t, n + 4); return end; t[n + 5] = v5
if v6 == nil then setn(t, n + 5); return end; t[n + 6] = v6
if v7 == nil then setn(t, n + 6); return end; t[n + 7] = v7
if v8 == nil then setn(t, n + 7); return end; t[n + 8] = v8
if v9 == nil then setn(t, n + 8); return end; t[n + 9] = v9
if v10 == nil then setn(t, n + 9); return end; t[n + 10] = v10
if v11 == nil then setn(t, n + 10); return end; t[n + 11] = v11
if v12 == nil then setn(t, n + 11); return end; t[n + 12] = v12
if v13 == nil then setn(t, n + 12); return end; t[n + 13] = v13
if v14 == nil then setn(t, n + 13); return end; t[n + 14] = v14
if v15 == nil then setn(t, n + 14); return end; t[n + 15] = v15
if v16 == nil then setn(t, n + 15); return end; t[n + 16] = v16
if v17 == nil then setn(t, n + 16); return end; t[n + 17] = v17
if v18 == nil then setn(t, n + 17); return end; t[n + 18] = v18
if v19 == nil then setn(t, n + 18); return end; t[n + 19] = v19
if v20 == nil then setn(t, n + 19); return end; t[n + 20] = v20; setn(t, n + 20)
if overflow ~= nil then error('Overflow.') end
end
local function insert_pairs(t,k1,v1,k2,v2,k3,v3,k4,v4,k5,v5,k6,v6,k7,v7,k8,v8,k9,v9,k10,v10,overflow)
if k1 == nil then return end t[k1] = v1
if k2 == nil then return end t[k2] = v2
if k3 == nil then return end t[k3] = v3
if k4 == nil then return end t[k4] = v4
if k5 == nil then return end t[k5] = v5
if k6 == nil then return end t[k6] = v6
if k7 == nil then return end t[k7] = v7
if k8 == nil then return end t[k8] = v8
if k9 == nil then return end t[k9] = v9
if k10 == nil then return end t[k10] = v10
if overflow ~= nil then error('Overflow.') end
end
local function constructor_mt(insert)
return {
__call=function(self,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20,overflow)
local t, n = rawget(self, 't') or table(), rawget(self, 'n') or 1
insert(t,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20,overflow)
if n > 1 then
self.t, self.n = t, n - 1
return self
end
recycle(self)
return t
end,
__index=function(self, key) self.n = key; return self end,
}
end
local set_mt, list_mt, table_mt = constructor_mt(insert_keys), constructor_mt(insert_values), constructor_mt(insert_pairs)
function public.set.get() return setmetatable(table(), set_mt) end
function public.list.get() return setmetatable(table(), list_mt) end
function public.T.get() return setmetatable(table(), table_mt) end
end
end
local event_frame = CreateFrame('Frame')
for event in temp-set('ADDON_LOADED', 'VARIABLES_LOADED', 'PLAYER_LOGIN', 'AUCTION_HOUSE_SHOW', 'AUCTION_HOUSE_CLOSED', 'AUCTION_BIDDER_LIST_UPDATE', 'AUCTION_OWNED_LIST_UPDATE') do
event_frame:RegisterEvent(event)
end
ADDON_LOADED = t
do
local handlers, handlers2 = t, t
function public.LOAD.set(f) tinsert(handlers, f) end
function public.LOAD2.set(f) tinsert(handlers2, f) end
event_frame:SetScript('OnEvent', function()
if event == 'ADDON_LOADED' then
if ADDON_LOADED[arg1] then ADDON_LOADED[arg1]() end
elseif event == 'VARIABLES_LOADED' then
for _, f in handlers do f() end
elseif event == 'PLAYER_LOGIN' then
for _, f in handlers2 do f() end
log('v'..version..' loaded.')
else
M[event]()
end
end)
end
tab_info = t
do
for _, info in temp-list(temp-list('search_tab', 'Search'), temp-list('post_tab', 'Post'), temp-list('auctions_tab', 'Auctions'), temp-list('bids_tab', 'Bids')) do
local tab = T('name', info[2])
local env = (function() aux(info[1]) return M end)()
function env.private.OPEN.set(f) tab.OPEN = f end
function env.private.CLOSE.set(f) tab.CLOSE = f end
function env.private.USE_ITEM.set(f) tab.USE_ITEM = f end
function env.private.CLICK_LINK.set(f) tab.CLICK_LINK = f end
function env.public.ACTIVE.get() return tab == active_tab end
tinsert(tab_info, tab)
end
end
do
local index
function private.active_tab.get() return tab_info[index] end
function on_tab_click(i)
call(index and active_tab.CLOSE)
index = i
call(index and active_tab.OPEN)
end
end
function SetItemRef(...) temp=arg
if arg[3] ~= 'RightButton' or not index(active_tab, 'CLICK_LINK') or not strfind(arg[1], '^item:%d+') then
return orig.SetItemRef(unpack(arg))
end
for item_info in present(aux.info.item(tonumber(select(3, strfind(arg[1], '^item:(%d+)'))))) do
return active_tab.CLICK_LINK(item_info)
end
end
function UseContainerItem(...) temp=arg
if modified or not index(active_tab, 'USE_ITEM') then
return orig.UseContainerItem(unpack(arg))
end
for item_info in present(aux.info.container_item(arg[1], arg[2])) do
return active_tab.USE_ITEM(item_info)
end
end
public.orig = setmetatable({[_G]=t}, {__index=function(self, key) return self[_G][key] end})
function public.hook(...) temp=arg
local name, object, handler
if arg.n == 3 then
name, object, handler = unpack(arg)
else
object, name, handler = _G, unpack(arg)
end
handler = handler or getfenv(2)[name]
orig[object] = orig[object] or t
assert(not orig[object][name], '"'..name..'" is already hooked into.')
orig[object][name], object[name] = object[name], handler
return hook
end
do
local locked
function public.bid_in_progress.get() return locked end
function public.place_bid(type, index, amount, on_success)
if locked then return end
local money = GetMoney()
PlaceAuctionBid(type, index, amount)
if money >= amount then
locked = true
event_listener('CHAT_MSG_SYSTEM', function(kill)
if arg1 == ERR_AUCTION_BID_PLACED then
call(on_success)
locked = false
kill()
end
end)
end
end
end
do
local locked
function public.cancel_in_progress.get() return locked end
function public.cancel_auction(index, on_success)
if locked then return end
locked = true
CancelAuction(index)
event_listener('CHAT_MSG_SYSTEM', function(kill)
if arg1 == ERR_AUCTION_REMOVED then
call(on_success)
locked = false
kill()
end
end)
end
end
function public.is_player(name, current)
local realm = GetCVar('realmName')
return not current and index(_G.aux_characters, realm, name) or UnitName 'player' == name
end
function public.neutral_faction()
return not UnitFactionGroup('npc')
end
function public.min_bid_increment(current_bid)
return max(1, floor(current_bid / 100) * 5)
end
function AUCTION_HOUSE_SHOW()
AuctionFrame:Hide()
aux_frame:Show()
tab = 1
end
function AUCTION_HOUSE_CLOSED()
bids_loaded = false
current_owner_page = nil
aux.post.stop()
aux.stack.stop()
aux.scan.abort()
tab = nil
aux_frame:Hide()
end
function AUCTION_BIDDER_LIST_UPDATE()
bids_loaded = true
end
do
local last_owner_page_requested
function GetOwnerAuctionItems(...) temp=arg
local page = arg[1]
last_owner_page_requested = page
return orig.GetOwnerAuctionItems(unpack(arg))
end
function AUCTION_OWNED_LIST_UPDATE()
current_owner_page = last_owner_page_requested or 0
end
end
function ADDON_LOADED.Blizzard_AuctionUI()
AuctionFrame:UnregisterEvent('AUCTION_HOUSE_SHOW')
AuctionFrame:SetScript('OnHide', nil)
hook('ShowUIPanel', function(...) temp=arg
if arg[1] == AuctionFrame then return AuctionFrame:Show() end
return orig.ShowUIPanel(unpack(arg))
end)
hook 'GetOwnerAuctionItems' 'SetItemRef' 'UseContainerItem' 'AuctionFrameAuctions_OnEvent'
end
do
local function cost_label(cost)
local label = LIGHTYELLOW_FONT_COLOR_CODE..'(Total Cost: '..FONT_COLOR_CODE_CLOSE
label = label..(cost and aux.money.to_string2(cost, nil, LIGHTYELLOW_FONT_COLOR_CODE) or GRAY_FONT_COLOR_CODE..'---'..FONT_COLOR_CODE_CLOSE)
label = label..LIGHTYELLOW_FONT_COLOR_CODE..')'..FONT_COLOR_CODE_CLOSE
return label
end
function ADDON_LOADED.Blizzard_CraftUI()
hook('CraftFrame_SetSelection', function(...) temp=arg
local results = temp-{orig.CraftFrame_SetSelection(unpack(arg))}
local id = GetCraftSelectionIndex()
local reagent_count = GetCraftNumReagents(id)
local total_cost = 0
for i = 1, reagent_count do
local link = GetCraftReagentItemLink(id, i)
if not link then
total_cost = nil
break
end
local item_id, suffix_id = aux.info.parse_link(link)
local count = select(3, GetCraftReagentInfo(id, i))
local _, price, limited = aux.cache.merchant_info(item_id)
local value = price and not limited and price or aux.history.value(item_id..':'..suffix_id)
if not value then
total_cost = nil
break
else
total_cost = total_cost + value * count
end
end
CraftReagentLabel:SetText(SPELL_REAGENTS..' '..cost_label(total_cost))
return unpack(results)
end)
end
function ADDON_LOADED.Blizzard_TradeSkillUI()
hook('TradeSkillFrame_SetSelection', function(...) temp=arg
local results = temp-{orig.TradeSkillFrame_SetSelection(unpack(arg))}
local id = GetTradeSkillSelectionIndex()
local reagent_count = GetTradeSkillNumReagents(id)
local total_cost = 0
for i = 1, reagent_count do
local link = GetTradeSkillReagentItemLink(id, i)
if not link then
total_cost = nil
break
end
local item_id, suffix_id = aux.info.parse_link(link)
local count = select(3, GetTradeSkillReagentInfo(id, i))
local _, price, limited = aux.cache.merchant_info(item_id)
local value = price and not limited and price or aux.history.value(item_id..':'..suffix_id)
if not value then
total_cost = nil
break
else
total_cost = total_cost + value * count
end
end
TradeSkillReagentLabel:SetText(SPELL_REAGENTS..' '..cost_label(total_cost))
return unpack(results)
end)
end
end
function AuctionFrameAuctions_OnEvent(...) temp=arg
if AuctionFrameAuctions:IsVisible() then
return orig.AuctionFrameAuctions_OnEvent(unpack(arg))
end
end