587 lines
20 KiB
Lua
587 lines
20 KiB
Lua
local m, public, private = Aux.tab(2, 'post_tab')
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local DURATION_4, DURATION_8, DURATION_24 = 120, 480, 1440
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local settings_schema = {'record', '#', {stack_size='number'}, {duration='number'}, {start_price='number'}, {buyout_price='number'}, {hidden='boolean'}}
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private.existing_auctions = {}
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private.inventory_records = nil
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private.scan_id = 0
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private.selected_item = nil
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private.refresh = nil
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function public.FRAMES(f)
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private.create_frames = f
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end
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function public.LOAD()
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m.create_frames(m, public, private)
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end
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function public.OPEN()
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m.frame:Show()
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m.deposit:SetText('Deposit: '..Aux.money.to_string(0, nil, nil, nil, Aux.gui.inline_color({255, 254, 250, 1})))
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m.set_unit_start_price(0)
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m.set_unit_buyout_price(0)
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m.update_inventory_records()
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m.refresh = true
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end
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function public.CLOSE()
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m.selected_item = nil
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m.frame:Hide()
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end
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function private.default_settings()
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return {
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duration = DURATION_8,
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stack_size = 1,
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start_price = 0,
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buyout_price = 0,
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hidden = false,
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}
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end
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function private.read_settings(item_key)
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item_key = item_key or m.selected_item.key
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local dataset = Aux.persistence.load_dataset()
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dataset.post = dataset.post or {}
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local settings
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if dataset.post[item_key] then
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settings = Aux.persistence.read(settings_schema, dataset.post[item_key])
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else
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settings = m.default_settings()
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end
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return settings
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end
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function private.write_settings(settings, item_key)
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item_key = item_key or m.selected_item.key
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local dataset = Aux.persistence.load_dataset()
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dataset.post = dataset.post or {}
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dataset.post[item_key] = Aux.persistence.write(settings_schema, settings)
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end
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function private.get_unit_start_price()
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local money_text = m.unit_start_price:GetText()
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return Aux.money.from_string(money_text) or (tonumber(money_text) and tonumber(money_text) * 10000) or 0
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end
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function private.set_unit_start_price(amount)
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m.unit_start_price:SetText(Aux.money.to_string(amount, true, nil, 3))
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end
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function private.get_unit_buyout_price()
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local money_text = m.unit_buyout_price:GetText()
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return Aux.money.from_string(money_text) or (tonumber(money_text) and tonumber(money_text) * 10000) or 0
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end
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function private.set_unit_buyout_price(amount)
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m.unit_buyout_price:SetText(Aux.money.to_string(amount, true, nil, 3))
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end
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function private.update_inventory_listing()
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if not m.ACTIVE() then
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return
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end
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Aux.item_listing.populate(m.item_listing, Aux.util.filter(m.inventory_records, function(record)
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local settings = m.read_settings(record.key)
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return record.aux_quantity > 0 and (not settings.hidden or m.show_hidden_checkbox:GetChecked())
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end))
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end
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function private.update_auction_listing()
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if not m.ACTIVE() then
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return
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end
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local auction_rows = {}
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if m.selected_item then
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local unit_start_price = m.get_unit_start_price()
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local unit_buyout_price = m.get_unit_buyout_price()
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for i, auction_record in ipairs(m.existing_auctions[m.selected_item.key] or {}) do
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local blizzard_bid_undercut, buyout_price_undercut = m.undercut(auction_record, m.stack_size_slider:GetValue())
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blizzard_bid_undercut = Aux.money.from_string(Aux.money.to_string(blizzard_bid_undercut, true, nil, 3))
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buyout_price_undercut = Aux.money.from_string(Aux.money.to_string(buyout_price_undercut, true, nil, 3))
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local stack_blizzard_bid_undercut, stack_buyout_price_undercut = m.undercut(auction_record, m.stack_size_slider:GetValue(), true)
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stack_blizzard_bid_undercut = Aux.money.from_string(Aux.money.to_string(stack_blizzard_bid_undercut, true, nil, 3))
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stack_buyout_price_undercut = Aux.money.from_string(Aux.money.to_string(stack_buyout_price_undercut, true, nil, 3))
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local stack_size = m.stack_size_slider:GetValue()
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local historical_value = Aux.history.value(m.selected_item.key)
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local bid_color
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if blizzard_bid_undercut < unit_start_price and stack_blizzard_bid_undercut < unit_start_price then
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bid_color = '|cffff0000'
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elseif blizzard_bid_undercut < unit_start_price then
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bid_color = '|cffff9218'
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elseif stack_blizzard_bid_undercut < unit_start_price then
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bid_color = '|cffffff00'
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end
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local buyout_color
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if buyout_price_undercut < unit_buyout_price and stack_buyout_price_undercut < unit_buyout_price then
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buyout_color = '|cffff0000'
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elseif buyout_price_undercut < unit_buyout_price then
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buyout_color = '|cffff9218'
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elseif stack_buyout_price_undercut < unit_buyout_price then
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buyout_color = '|cffffff00'
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end
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tinsert(auction_rows, {
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cols = {
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{ value=auction_record.own and GREEN_FONT_COLOR_CODE..auction_record.count..FONT_COLOR_CODE_CLOSE or auction_record.count },
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{ value=Aux.auction_listing.time_left(auction_record.duration) },
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{ value=auction_record.stack_size == stack_size and GREEN_FONT_COLOR_CODE..auction_record.stack_size..FONT_COLOR_CODE_CLOSE or auction_record.stack_size },
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{ value=Aux.money.to_string(auction_record.unit_blizzard_bid, true, nil, 3, bid_color) },
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{ value=historical_value and Aux.auction_listing.percentage_historical(Aux.util.round(auction_record.unit_blizzard_bid / historical_value * 100)) or '---' },
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{ value=auction_record.unit_buyout_price > 0 and Aux.money.to_string(auction_record.unit_buyout_price, true, nil, 3, buyout_color) or '---' },
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{ value=auction_record.unit_buyout_price > 0 and historical_value and Aux.auction_listing.percentage_historical(Aux.util.round(auction_record.unit_buyout_price / historical_value * 100)) or '---' },
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},
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record = auction_record,
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})
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end
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sort(auction_rows, function(a, b)
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return Aux.sort.multi_lt(
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{
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a.record.unit_buyout_price == 0 and Aux.huge or a.record.unit_buyout_price,
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a.record.unit_blizzard_bid,
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a.record.stack_size,
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b.record.own and 1 or 0,
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a.record.duration,
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},
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{
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b.record.unit_buyout_price == 0 and Aux.huge or b.record.unit_buyout_price,
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b.record.unit_blizzard_bid,
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b.record.stack_size,
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a.record.own and 1 or 0,
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b.record.duration,
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}
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)
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end)
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end
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m.auction_listing:SetData(auction_rows)
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end
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function public.select_item(item_key)
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for _, inventory_record in ipairs(Aux.util.filter(m.inventory_records, function(record) return record.aux_quantity > 0 end)) do
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if inventory_record.key == item_key then
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m.set_item(inventory_record)
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break
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end
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end
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end
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function private.price_update()
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if m.selected_item then
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local settings = m.read_settings()
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local start_price_input = m.get_unit_start_price()
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settings.start_price = start_price_input
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local historical_value = Aux.history.value(m.selected_item.key)
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m.start_price_percentage:SetText(historical_value and Aux.auction_listing.percentage_historical(Aux.util.round(start_price_input / historical_value * 100)) or '---')
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local buyout_price_input = m.get_unit_buyout_price()
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settings.buyout_price = buyout_price_input
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local historical_value = Aux.history.value(m.selected_item.key)
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m.buyout_price_percentage:SetText(historical_value and Aux.auction_listing.percentage_historical(Aux.util.round(buyout_price_input / historical_value * 100)) or '---')
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m.write_settings(settings)
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end
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end
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function private.post_auctions()
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if m.selected_item then
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local unit_start_price = m.get_unit_start_price()
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local unit_buyout_price = m.get_unit_buyout_price()
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local stack_size = m.stack_size_slider:GetValue()
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local stack_count
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stack_count = m.stack_count_slider:GetValue()
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local duration = UIDropDownMenu_GetSelectedValue(m.duration_dropdown)
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local key = m.selected_item.key
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local duration_code
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if duration == DURATION_4 then
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duration_code = 2
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elseif duration == DURATION_8 then
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duration_code = 3
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elseif duration == DURATION_24 then
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duration_code = 4
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end
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Aux.post.start(
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key,
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stack_size,
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duration,
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unit_start_price,
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unit_buyout_price,
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stack_count,
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function(posted)
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local new_auction_record
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for i = 1, posted do
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new_auction_record = m.record_auction(key, stack_size, unit_start_price, unit_buyout_price, duration_code, UnitName('player'))
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end
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m.update_inventory_records()
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m.selected_item = nil
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for _, record in ipairs(m.inventory_records) do
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if record.key == key then
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m.set_item(record)
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end
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end
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m.refresh = true
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end
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)
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end
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end
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function private.validate_parameters()
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if not m.selected_item then
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m.post_button:Disable()
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return
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end
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if m.get_unit_buyout_price() > 0 and m.get_unit_start_price() > m.get_unit_buyout_price() then
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m.post_button:Disable()
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return
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end
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if m.get_unit_start_price() == 0 then
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m.post_button:Disable()
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return
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end
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if m.stack_count_slider:GetValue() == 0 then
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m.post_button:Disable()
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return
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end
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m.post_button:Enable()
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end
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function private.update_item_configuration()
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if not m.selected_item then
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m.refresh_button:Disable()
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m.item.texture:SetTexture(nil)
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m.item.count:SetText()
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m.item.name:SetTextColor(unpack(Aux.gui.config.label_color.enabled))
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m.item.name:SetText('No item selected')
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m.unit_start_price:Hide()
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m.unit_buyout_price:Hide()
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m.stack_size_slider:Hide()
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m.stack_count_slider:Hide()
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m.deposit:Hide()
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m.duration_dropdown:Hide()
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m.historical_value_button:Hide()
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m.hide_checkbox:Hide()
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else
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m.unit_start_price:Show()
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m.unit_buyout_price:Show()
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m.stack_size_slider:Show()
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m.stack_count_slider:Show()
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m.deposit:Show()
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m.duration_dropdown:Show()
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m.historical_value_button:Show()
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m.hide_checkbox:Show()
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m.item.texture:SetTexture(m.selected_item.texture)
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m.item.name:SetText('['..m.selected_item.name..']')
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local color = ITEM_QUALITY_COLORS[m.selected_item.quality]
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m.item.name:SetTextColor(color.r, color.g, color.b)
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if m.selected_item.aux_quantity > 1 then
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m.item.count:SetText(m.selected_item.aux_quantity)
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else
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m.item.count:SetText()
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end
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m.stack_size_slider.editbox:SetNumber(m.stack_size_slider:GetValue())
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m.stack_count_slider.editbox:SetNumber(m.stack_count_slider:GetValue())
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do
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local deposit_factor = Aux.neutral_faction() and 0.25 or 0.05
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local stack_size = m.stack_size_slider:GetValue()
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local stack_count
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stack_count = m.stack_count_slider:GetValue()
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local deposit = floor(m.selected_item.unit_vendor_price * deposit_factor * (m.selected_item.max_charges and 1 or stack_size)) * stack_count * UIDropDownMenu_GetSelectedValue(m.duration_dropdown) / 120
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m.deposit:SetText('Deposit: '..Aux.money.to_string(deposit, nil, nil, nil, Aux.gui.inline_color({255, 254, 250, 1})))
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end
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m.refresh_button:Enable()
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end
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end
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function private.undercut(record, stack_size, stack)
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local start_price = Aux.util.round(record.unit_blizzard_bid * (stack and record.stack_size or stack_size))
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local buyout_price = Aux.util.round(record.unit_buyout_price * (stack and record.stack_size or stack_size))
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if not record.own then
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start_price = max(0, start_price - 1)
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buyout_price = max(0, buyout_price - 1)
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end
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return start_price / stack_size, buyout_price / stack_size
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end
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function private.quantity_update(max_count)
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if m.selected_item then
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local max_stack_count = m.selected_item.max_charges and m.selected_item.availability[m.stack_size_slider:GetValue()] or floor(m.selected_item.availability[0] / m.stack_size_slider:GetValue())
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m.stack_count_slider:SetMinMaxValues(1, max_stack_count)
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if max_count then
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m.stack_count_slider:SetValue(max_stack_count)
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end
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end
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m.refresh = true
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end
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function private.unit_vendor_price(item_key)
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for slot in Aux.util.inventory() do
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local item_info = Aux.info.container_item(unpack(slot))
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if item_info and item_info.item_key == item_key then
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if Aux.info.auctionable(item_info.tooltip, nil, item_info.lootable) then
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ClearCursor()
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PickupContainerItem(unpack(slot))
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ClickAuctionSellItemButton()
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local auction_sell_item = Aux.info.auction_sell_item()
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ClearCursor()
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ClickAuctionSellItemButton()
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ClearCursor()
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if auction_sell_item then
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return auction_sell_item.vendor_price / auction_sell_item.count
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end
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end
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end
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end
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end
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function private.update_historical_value_button()
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if m.selected_item then
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local historical_value = Aux.history.value(m.selected_item.key)
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m.historical_value_button.amount = historical_value
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m.historical_value_button:SetText(historical_value and Aux.money.to_string(historical_value, true, nil, 3) or '---')
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end
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end
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function private.set_item(item)
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local settings = m.read_settings(item.key)
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item.unit_vendor_price = m.unit_vendor_price(item.key)
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if not item.unit_vendor_price then
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settings.hidden = 1
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m.write_settings(settings, item.key)
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m.refresh = true
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return
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end
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Aux.scan.abort(m.scan_id)
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m.selected_item = item
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UIDropDownMenu_Initialize(m.duration_dropdown, m.initialize_duration_dropdown) -- TODO, wtf, why is this needed
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UIDropDownMenu_SetSelectedValue(m.duration_dropdown, settings.duration)
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m.hide_checkbox:SetChecked(settings.hidden)
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m.stack_size_slider:SetMinMaxValues(1, m.selected_item.max_charges or m.selected_item.max_stack)
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m.stack_size_slider:SetValue(settings.stack_size)
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m.quantity_update(true)
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m.unit_start_price:SetText(Aux.money.to_string(settings.start_price, true, nil, 3, nil, true))
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m.unit_buyout_price:SetText(Aux.money.to_string(settings.buyout_price, true, nil, 3, nil, true))
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if not m.existing_auctions[m.selected_item.key] then
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m.refresh_entries()
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end
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m.write_settings(settings, item.key)
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m.refresh = true
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end
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function private.update_inventory_records()
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m.inventory_records = {}
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m.refresh = true
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local auction_candidate_map = {}
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for slot in Aux.util.inventory() do
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local item_info = Aux.info.container_item(unpack(slot))
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if item_info then
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local charge_class = item_info.charges or 0
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if Aux.info.auctionable(item_info.tooltip, nil, item_info.lootable) then
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if not auction_candidate_map[item_info.item_key] then
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local availability = {}
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for i=0,10 do
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availability[i] = 0
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end
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availability[charge_class] = item_info.count
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auction_candidate_map[item_info.item_key] = {
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item_id = item_info.item_id,
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suffix_id = item_info.suffix_id,
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key = item_info.item_key,
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itemstring = item_info.itemstring,
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name = item_info.name,
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texture = item_info.texture,
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quality = item_info.quality,
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aux_quantity = item_info.charges or item_info.count,
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max_stack = item_info.max_stack,
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max_charges = item_info.max_charges,
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availability = availability,
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}
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else
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local candidate = auction_candidate_map[item_info.item_key]
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candidate.availability[charge_class] = (candidate.availability[charge_class] or 0) + item_info.count
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candidate.aux_quantity = candidate.aux_quantity + (item_info.charges or item_info.count)
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end
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end
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end
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end
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m.inventory_records = {}
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for _, auction_candidate in pairs(auction_candidate_map) do
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tinsert(m.inventory_records, auction_candidate)
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end
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sort(m.inventory_records, function(a, b) return a.name < b.name end)
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m.refresh = true
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end
|
|
|
|
function private.refresh_entries()
|
|
if m.selected_item then
|
|
local item_id, suffix_id = m.selected_item.item_id, m.selected_item.suffix_id
|
|
local item_key = item_id..':'..suffix_id
|
|
|
|
m.existing_auctions[item_key] = nil
|
|
|
|
local query = Aux.scan_util.item_query(item_id)
|
|
|
|
m.status_bar:update_status(0,0)
|
|
m.status_bar:set_text('Scanning auctions...')
|
|
|
|
m.scan_id = Aux.scan.start{
|
|
type = 'list',
|
|
ignore_owner = true,
|
|
queries = { query },
|
|
on_page_loaded = function(page, total_pages)
|
|
m.status_bar:update_status(100 * (page - 1) / total_pages, 0) -- TODO
|
|
m.status_bar:set_text(format('Scanning Page %d / %d', page, total_pages))
|
|
end,
|
|
on_auction = function(auction_record)
|
|
if auction_record.item_key == item_key then
|
|
m.record_auction(
|
|
auction_record.item_key,
|
|
auction_record.aux_quantity,
|
|
auction_record.unit_blizzard_bid,
|
|
auction_record.unit_buyout_price,
|
|
auction_record.duration,
|
|
auction_record.owner
|
|
)
|
|
end
|
|
end,
|
|
on_abort = function()
|
|
m.existing_auctions[item_key] = nil
|
|
m.update_historical_value_button()
|
|
m.status_bar:update_status(100, 100)
|
|
m.status_bar:set_text('Scan aborted')
|
|
end,
|
|
on_complete = function()
|
|
m.existing_auctions[item_key] = m.existing_auctions[item_key] or {}
|
|
m.refresh = true
|
|
m.status_bar:update_status(100, 100)
|
|
m.status_bar:set_text('Scan complete')
|
|
end,
|
|
}
|
|
end
|
|
end
|
|
|
|
function private.record_auction(key, aux_quantity, unit_blizzard_bid, unit_buyout_price, duration, owner)
|
|
m.existing_auctions[key] = m.existing_auctions[key] or {}
|
|
local entry
|
|
for _, existing_entry in ipairs(m.existing_auctions[key]) do
|
|
if unit_blizzard_bid == existing_entry.unit_blizzard_bid and unit_buyout_price == existing_entry.unit_buyout_price and aux_quantity == existing_entry.stack_size and duration == existing_entry.duration and Aux.is_player(owner) == existing_entry.own then
|
|
entry = existing_entry
|
|
end
|
|
end
|
|
|
|
if not entry then
|
|
entry = {
|
|
stack_size = aux_quantity,
|
|
unit_blizzard_bid = unit_blizzard_bid,
|
|
unit_buyout_price = unit_buyout_price,
|
|
duration = duration,
|
|
own = Aux.is_player(owner),
|
|
count = 0,
|
|
}
|
|
tinsert(m.existing_auctions[key], entry)
|
|
end
|
|
|
|
entry.count = entry.count + 1
|
|
|
|
return entry
|
|
end
|
|
|
|
function private.on_update()
|
|
if m.refresh then
|
|
m.refresh = false
|
|
m.price_update()
|
|
m.update_historical_value_button()
|
|
m.update_item_configuration()
|
|
m.update_inventory_listing()
|
|
m.update_auction_listing()
|
|
end
|
|
|
|
m.validate_parameters()
|
|
end
|
|
|
|
function private.initialize_duration_dropdown()
|
|
|
|
local function on_click()
|
|
UIDropDownMenu_SetSelectedValue(m.duration_dropdown, this.value)
|
|
local settings = m.read_settings()
|
|
settings.duration = this.value
|
|
m.write_settings(settings)
|
|
m.refresh = true
|
|
end
|
|
|
|
UIDropDownMenu_AddButton{
|
|
text = '2 Hours',
|
|
value = DURATION_4,
|
|
func = on_click,
|
|
}
|
|
|
|
UIDropDownMenu_AddButton{
|
|
text = '8 Hours',
|
|
value = DURATION_8,
|
|
func = on_click,
|
|
}
|
|
|
|
UIDropDownMenu_AddButton{
|
|
text = '24 Hours',
|
|
value = DURATION_24,
|
|
func = on_click,
|
|
}
|
|
end
|