489 lines
13 KiB
Lua
489 lines
13 KiB
Lua
AuxVersion = "1.4.3"
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AuxAuthors = "shirsig; Zerf; Zirco (Auctionator); Nimeral (Auctionator backport)"
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local lastRightClickAction = GetTime()
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Aux = {
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loaded = false,
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orig = {},
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elements = {},
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tabs = {
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sell = {
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index = 4
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},
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buy = {
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index = 1
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}
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},
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last_picked_up = {},
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}
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-----------------------------------------
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local relevel
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-----------------------------------------
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function Aux_OnLoad()
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Aux.log("Aux v"..AuxVersion.." loaded")
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Aux.loaded = true
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end
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-----------------------------------------
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function Aux_OnEvent()
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if event == "VARIABLES_LOADED" then
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Aux_OnLoad()
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elseif event == "ADDON_LOADED" then
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Aux_OnAddonLoaded()
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elseif event == "AUCTION_HOUSE_SHOW" then
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Aux_OnAuctionHouseShow()
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elseif event == "AUCTION_HOUSE_CLOSED" then
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Aux_OnAuctionHouseClosed()
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end
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end
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-----------------------------------------
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function Aux_OnAddonLoaded()
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if string.lower(arg1) == "blizzard_auctionui" then
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Aux_AddTabs()
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Aux_AddPanels()
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Aux_SetupHookFunctions()
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Aux.tabs.sell.hiddenElements = {
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AuctionsCreateAuctionButton,
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AuctionsItemButton,
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AuctionsTitle,
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AuctionsScrollFrame,
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AuctionsButton1,
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AuctionsButton2,
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AuctionsButton3,
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AuctionsButton4,
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AuctionsButton5,
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AuctionsButton6,
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AuctionsButton7,
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AuctionsButton8,
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AuctionsButton9,
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AuctionsQualitySort,
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AuctionsDurationSort,
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AuctionsHighBidderSort,
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AuctionsBidSort,
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AuctionsCancelAuctionButton
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}
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Aux.tabs.buy.hiddenElements = {
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AuctionFrameBrowse,
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BidTitle,
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BidScrollFrame,
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BidButton1,
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BidButton2,
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BidButton3,
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BidButton4,
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BidButton5,
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BidButton6,
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BidButton7,
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BidButton8,
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BidButton9,
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BidQualitySort,
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BidLevelSort,
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BidDurationSort,
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BidBuyoutSort,
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BidStatusSort,
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BidBidSort,
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BidBidButton,
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BidBuyoutButton,
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BidBidPrice,
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BidBidText
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}
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Aux.tabs.sell.recommendationElements = {
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AuxRecommendText,
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AuxRecommendPerItemText,
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AuxRecommendPerItemPrice,
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AuxRecommendPerStackText,
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AuxRecommendPerStackPrice,
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AuxRecommendBasisText,
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AuxRecommendItemTex,
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}
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end
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end
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-----------------------------------------
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function Aux_SetupHookFunctions()
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Aux.orig.AuctionFrameAuctions_OnShow = AuctionFrameAuctions_OnShow
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AuctionFrameAuctions_OnShow = Aux_Sell_AuctionFrameAuctions_OnShow
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Aux.orig.AuctionsRadioButton_OnClick = AuctionsRadioButton_OnClick
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AuctionsRadioButton_OnClick = Aux_Sell_AuctionsRadioButton_OnClick
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Aux.orig.BrowseButton_OnClick = BrowseButton_OnClick
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BrowseButton_OnClick = Aux_BrowseButton_OnClick
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AuctionsButton1:RegisterForClicks("LeftButtonUp", "RightButtonDown")
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AuctionsButton1:SetScript("OnMouseDown", Aux_AuctionsButton_OnMouseDown)
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AuctionsButton2:RegisterForClicks("LeftButtonUp", "RightButtonDown")
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AuctionsButton2:SetScript("OnMouseDown", Aux_AuctionsButton_OnMouseDown)
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AuctionsButton3:RegisterForClicks("LeftButtonUp", "RightButtonDown")
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AuctionsButton3:SetScript("OnMouseDown", Aux_AuctionsButton_OnMouseDown)
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AuctionsButton4:RegisterForClicks("LeftButtonUp", "RightButtonDown")
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AuctionsButton4:SetScript("OnMouseDown", Aux_AuctionsButton_OnMouseDown)
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AuctionsButton5:RegisterForClicks("LeftButtonUp", "RightButtonDown")
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AuctionsButton5:SetScript("OnMouseDown", Aux_AuctionsButton_OnMouseDown)
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AuctionsButton6:RegisterForClicks("LeftButtonUp", "RightButtonDown")
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AuctionsButton6:SetScript("OnMouseDown", Aux_AuctionsButton_OnMouseDown)
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AuctionsButton7:RegisterForClicks("LeftButtonUp", "RightButtonDown")
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AuctionsButton7:SetScript("OnMouseDown", Aux_AuctionsButton_OnMouseDown)
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AuctionsButton8:RegisterForClicks("LeftButtonUp", "RightButtonDown")
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AuctionsButton8:SetScript("OnMouseDown", Aux_AuctionsButton_OnMouseDown)
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AuctionsButton9:RegisterForClicks("LeftButtonUp", "RightButtonDown")
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AuctionsButton9:SetScript("OnMouseDown", Aux_AuctionsButton_OnMouseDown)
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BrowseButton1:RegisterForClicks("LeftButtonUp", "RightButtonDown")
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BrowseButton1:SetScript("OnMouseDown", Aux_BrowseButton_OnMouseDown)
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BrowseButton2:RegisterForClicks("LeftButtonUp", "RightButtonDown")
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BrowseButton2:SetScript("OnMouseDown", Aux_BrowseButton_OnMouseDown)
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BrowseButton3:RegisterForClicks("LeftButtonUp", "RightButtonDown")
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BrowseButton3:SetScript("OnMouseDown", Aux_BrowseButton_OnMouseDown)
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BrowseButton4:RegisterForClicks("LeftButtonUp", "RightButtonDown")
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BrowseButton4:SetScript("OnMouseDown", Aux_BrowseButton_OnMouseDown)
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BrowseButton5:RegisterForClicks("LeftButtonUp", "RightButtonDown")
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BrowseButton5:SetScript("OnMouseDown", Aux_BrowseButton_OnMouseDown)
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BrowseButton6:RegisterForClicks("LeftButtonUp", "RightButtonDown")
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BrowseButton6:SetScript("OnMouseDown", Aux_BrowseButton_OnMouseDown)
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BrowseButton7:RegisterForClicks("LeftButtonUp", "RightButtonDown")
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BrowseButton7:SetScript("OnMouseDown", Aux_BrowseButton_OnMouseDown)
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BrowseButton8:RegisterForClicks("LeftButtonUp", "RightButtonDown")
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BrowseButton8:SetScript("OnMouseDown", Aux_BrowseButton_OnMouseDown)
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Aux.orig.PickupContainerItem = PickupContainerItem
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PickupContainerItem = Aux.PickupContainerItem
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Aux.orig.AuctionSellItemButton_OnEvent = AuctionSellItemButton_OnEvent
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AuctionSellItemButton_OnEvent = Aux.sell.AuctionSellItemButton_OnEvent
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Aux.orig.AuctionFrameTab_OnClick = AuctionFrameTab_OnClick
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AuctionFrameTab_OnClick = Aux_AuctionFrameTab_OnClick
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Aux.orig.ContainerFrameItemButton_OnClick = ContainerFrameItemButton_OnClick
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ContainerFrameItemButton_OnClick = Aux_ContainerFrameItemButton_OnClick
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Aux.orig.AuctionFrameBid_Update = AuctionFrameBid_Update
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AuctionFrameBid_Update = Aux_AuctionFrameBid_Update
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Aux.orig.AuctionFrameAuctions_Update = AuctionFrameAuctions_Update
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AuctionFrameAuctions_Update = Aux_AuctionFrameAuctions_Update
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end
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-----------------------------------------
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function Aux_OnAuctionHouseShow()
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AuxOptionsButtonPanel:Show()
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if AUX_OPEN_SELL then
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AuctionFrameTab_OnClick(Aux.tabs.sell.index)
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elseif AUX_OPEN_BUY then
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-- AuctionFrameTab_OnClick(Aux.tabs.buy.index)
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end
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end
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-----------------------------------------
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function Aux_OnAuctionHouseClosed()
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Aux.post.stop()
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Aux.stack.stop()
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Aux.buy.exit()
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Aux.scan.abort()
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AuxOptionsButtonPanel:Hide()
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AuxOptionsFrame:Hide()
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AuxAboutFrame:Hide()
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AuxSellPanel:Hide()
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AuxBuyPanel:Hide()
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end
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-----------------------------------------
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function Aux_AuctionFrameTab_OnClick(index)
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if not index then
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index = this:GetID()
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end
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Aux.post.stop()
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Aux.stack.stop()
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Aux.buy.exit()
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Aux.scan.abort()
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AuxSellPanel:Hide()
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AuxBuyPanel:Hide()
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if index == 2 then
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Aux_ShowElems(Aux.tabs.buy.hiddenElements)
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end
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if index == 3 then
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Aux_ShowElems(Aux.tabs.sell.hiddenElements)
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end
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if index == Aux.tabs.sell.index then
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AuctionFrameTab_OnClick(3)
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Aux.sell.on_open()
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PanelTemplates_SetTab(AuctionFrame, Aux.tabs.sell.index)
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Aux_HideElems(Aux.tabs.sell.hiddenElements)
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AuxSellPanel:Show()
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AuctionFrame:EnableMouse(false)
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elseif index == Aux.tabs.buy.index then
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AuctionFrameTab_OnClick(2)
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PanelTemplates_SetTab(AuctionFrame, Aux.tabs.buy.index)
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Aux_HideElems(Aux.tabs.buy.hiddenElements)
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AuxBuyPanel:Show()
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AuctionFrame:EnableMouse(false)
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Aux_Buy_ScrollbarUpdate()
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else
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Aux.orig.AuctionFrameTab_OnClick(index)
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lastItemPosted = nil
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end
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end
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-----------------------------------------
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function Aux.log(msg)
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if DEFAULT_CHAT_FRAME then
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DEFAULT_CHAT_FRAME:AddMessage(msg, 1, 1, 0)
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end
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end
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-----------------------------------------
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function Aux_AddPanels()
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local sellFrame = CreateFrame("Frame", "AuxSellPanel", AuctionFrame, "AuxSellTemplate")
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sellFrame:SetParent("AuctionFrame")
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sellFrame:SetPoint("TOPLEFT", "AuctionFrame", "TOPLEFT")
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relevel(sellFrame)
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sellFrame:Hide()
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local buyFrame = CreateFrame("Frame", "AuxBuyPanel", AuctionFrame, "AuxBuyTemplate")
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buyFrame:SetParent("AuctionFrame")
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buyFrame:SetPoint("TOPLEFT", "AuctionFrame", "TOPLEFT")
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relevel(buyFrame)
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buyFrame:Hide()
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local optionsFrame = CreateFrame("Frame", "AuxOptionsButtonPanel", AuctionFrame, "AuxOptionsButtonTemplate")
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optionsFrame:SetParent("AuctionFrame")
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optionsFrame:SetPoint("TOPLEFT", "AuctionFrame", "TOPLEFT")
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relevel(optionsFrame)
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optionsFrame:Hide()
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end
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-----------------------------------------
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function Aux_AddTabs()
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Aux.tabs.sell.index = AuctionFrame.numTabs + 1
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local sellTabName = "AuctionFrameTab"..Aux.tabs.sell.index
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local sellTab = CreateFrame("Button", sellTabName, AuctionFrame, "AuctionTabTemplate")
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setglobal(sellTabName, sellTab)
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sellTab:SetID(Aux.tabs.sell.index)
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sellTab:SetText("Sell")
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sellTab:SetPoint("LEFT", getglobal("AuctionFrameTab"..AuctionFrame.numTabs), "RIGHT", -8, 0)
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PanelTemplates_SetNumTabs(AuctionFrame, Aux.tabs.sell.index)
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PanelTemplates_EnableTab(AuctionFrame, Aux.tabs.sell.index)
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end
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-----------------------------------------
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function Aux_HideElems(tt)
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if not tt then
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return;
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end
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for i,x in ipairs(tt) do
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x:Hide()
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end
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end
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-----------------------------------------
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function Aux_ShowElems(tt)
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for i,x in ipairs(tt) do
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x:Show()
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end
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end
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-----------------------------------------
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function Aux_PluralizeIf(word, count)
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if count and count == 1 then
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return word
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else
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return word.."s"
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end
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end
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-----------------------------------------
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function Aux_Round(v)
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return math.floor(v + 0.5)
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end
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-----------------------------------------
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function relevel(frame)
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local myLevel = frame:GetFrameLevel() + 1
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local children = { frame:GetChildren() }
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for _,child in pairs(children) do
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child:SetFrameLevel(myLevel)
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relevel(child)
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end
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end
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-----------------------------------------
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function Aux_BrowseButton_OnClick(button)
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if arg1 == "LeftButton" then -- because we additionally registered right clicks we only let left ones pass here
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Aux.orig.BrowseButton_OnClick(button)
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end
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end
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-----------------------------------------
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function Aux_AuctionsButton_OnClick(button)
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if arg1 == "LeftButton" then -- because we additionally registered right clicks we only let left ones pass here
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Aux.orig.BrowseButton_OnClick(button)
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end
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end
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-----------------------------------------
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function Aux_BrowseButton_OnMouseDown()
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if arg1 == "RightButton" and AUX_INSTANT_BUYOUT and GetTime() - lastRightClickAction > 0.5 then
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local index = this:GetID() + FauxScrollFrame_GetOffset(BrowseScrollFrame)
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SetSelectedAuctionItem("list", index)
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local auction_item = Aux.info.auction_item(index)
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if auction_item.buyout_price > 0 then
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PlaceAuctionBid("list", index, auction_item.buyout_price)
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end
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AuctionFrameBrowse_Update()
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lastRightClickAction = GetTime()
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end
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end
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-----------------------------------------
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function Aux_AuctionsButton_OnMouseDown()
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if arg1 == "RightButton" and GetTime() - lastRightClickAction > 0.5 then
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local index = this:GetID() + FauxScrollFrame_GetOffset(AuctionsScrollFrame)
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SetSelectedAuctionItem("owner", index)
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CancelAuction(index)
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AuctionFrameAuctions_Update()
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lastRightClickAction = GetTime()
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end
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end
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-----------------------------------------
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function Aux.PickupContainerItem(bag, item)
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Aux.last_picked_up = { bag=bag, slot=item }
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return Aux.orig.PickupContainerItem(bag, item)
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end
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-----------------------------------------
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function Aux_ContainerFrameItemButton_OnClick(button)
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local bag, slot = this:GetParent():GetID(), this:GetID()
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local container_item = Aux.info.container_item(bag, slot)
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if AuctionFrame:IsVisible() and button == "LeftButton" and container_item then
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if IsShiftKeyDown()
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and not ChatFrameEditBox:IsVisible()
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and (PanelTemplates_GetSelectedTab(AuctionFrame) == 1 or PanelTemplates_GetSelectedTab(AuctionFrame) == Aux.tabs.buy.index)
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then
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if PanelTemplates_GetSelectedTab(AuctionFrame) == Aux.tabs.buy.index then
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Aux.completion.set_quietly(AuxBuyNameInputBox, container_item.name)
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end
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return
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elseif AUX_SELL_SHORTCUT and IsAltKeyDown()then
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Aux.sell.set_auction(bag, slot)
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if PanelTemplates_GetSelectedTab(AuctionFrame) ~= Aux.tabs.sell.index then
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AuctionFrameTab_OnClick(Aux.tabs.sell.index)
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end
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return
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elseif AUX_BUY_SHORTCUT and IsControlKeyDown() then
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if PanelTemplates_GetSelectedTab(AuctionFrame) ~= Aux.tabs.buy.index then
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AuctionFrameTab_OnClick(Aux.tabs.buy.index)
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end
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Aux.completion.set_quietly(AuxBuyNameInputBox, container_item.name)
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Aux.buy.SearchButton_onclick()
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return
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end
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end
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return Aux.orig.ContainerFrameItemButton_OnClick(button)
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end
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-----------------------------------------
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function Aux_QualityColor(code)
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if code == 0 then
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return "ff9d9d9d" -- poor, gray
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elseif code == 1 then
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return "ffffffff" -- common, white
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elseif code == 2 then
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return "ff1eff00" -- uncommon, green
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elseif code == 3 then -- rare, blue
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return "ff0070dd"
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elseif code == 4 then
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return "ffa335ee" -- epic, purple
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elseif code == 5 then
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return "ffff8000" -- legendary, orange
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end
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end
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-----------------------------------------
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function Aux.auction_key(tooltip, stack_size, amount)
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local key = ''
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for i, line in ipairs(tooltip) do
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local left_text = line[1].text
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local right_text = line[2].text
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if left_text then
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key = key .. left_text .. (i == 1 and '' or '_')
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end
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if right_text then
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key = key .. right_text .. '_'
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end
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end
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return key .. (stack_size or '0') .. '_' .. (amount or '0')
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end |