550 lines
17 KiB
Lua
550 lines
17 KiB
Lua
module 'aux.gui'
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include 'green_t'
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include 'aux'
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public.font = [[Fonts\ARIALN.TTF]]
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public.font_size = {
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small = 13,
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medium = 15,
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large = 18,
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huge = 23,
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}
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function LOAD()
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do
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local blizzard_backdrop, aux_background, aux_border
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aux_border = DropDownList1:CreateTexture()
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aux_border:SetTexture(1, 1, 1, .02)
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aux_border:SetPoint('TOPLEFT', DropDownList1Backdrop, 'TOPLEFT', -2, 2)
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aux_border:SetPoint('BOTTOMRIGHT', DropDownList1Backdrop, 'BOTTOMRIGHT', 1.5, -1.5)
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aux_border:SetBlendMode'ADD'
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aux_background = DropDownList1:CreateTexture(nil, 'OVERLAY')
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aux_background:SetTexture(color.content.background())
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aux_background:SetAllPoints(DropDownList1Backdrop)
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blizzard_backdrop = DropDownList1Backdrop:GetBackdrop()
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hook('ToggleDropDownMenu', function(...) auto[arg] = true
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local ret = temp-A(orig.ToggleDropDownMenu(unpack(arg)))
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local dropdown = _G[arg[4] or ''] or this:GetParent()
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if strfind(dropdown:GetName() or '', '^AuxFrame%d+$') then
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set_aux_dropdown_style(dropdown)
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else
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set_blizzard_dropdown_style()
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end
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return unpack(ret)
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end)
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function private.set_aux_dropdown_style(dropdown)
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DropDownList1Backdrop:SetBackdrop{}
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aux_border:Show()
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aux_background:Show()
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DropDownList1:SetWidth(dropdown:GetWidth() * .9)
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DropDownList1:SetHeight(DropDownList1:GetHeight() - 10)
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DropDownList1:ClearAllPoints()
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DropDownList1:SetPoint('TOPLEFT', dropdown, 'BOTTOMLEFT', -2, -2)
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for i = 1, UIDROPDOWNMENU_MAXBUTTONS do
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local button = _G['DropDownList1Button' .. i]
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button:SetPoint('TOPLEFT', 0, -((button:GetID() - 1) * UIDROPDOWNMENU_BUTTON_HEIGHT) - 7)
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button:SetPoint('TOPRIGHT', 0, -((button:GetID() - 1) * UIDROPDOWNMENU_BUTTON_HEIGHT) - 7)
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local text = button:GetFontString()
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text:SetFont(font, 14)
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text:SetPoint('TOPLEFT', 18, 0)
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text:SetPoint('BOTTOMRIGHT', -8, 0)
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local highlight = _G['DropDownList1Button' .. i..'Highlight']
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highlight:ClearAllPoints()
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highlight:SetDrawLayer('OVERLAY')
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highlight:SetHeight(14)
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highlight:SetPoint('LEFT', 5, 0)
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highlight:SetPoint('RIGHT', -3, 0)
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local check = _G['DropDownList1Button' .. i..'Check']
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check:SetWidth(16)
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check:SetHeight(16)
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check:SetPoint('LEFT', 3, -1)
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end
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end
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function private.set_blizzard_dropdown_style()
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DropDownList1Backdrop:SetBackdrop(blizzard_backdrop)
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aux_border:Hide()
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aux_background:Hide()
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for i = 1, UIDROPDOWNMENU_MAXBUTTONS do
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local button = _G['DropDownList1Button' .. i]
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local text = button:GetFontString()
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text:SetFont([[Fonts\FRIZQT__.ttf]], 10)
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text:SetShadowOffset(1, -1)
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local highlight = _G['DropDownList1Button' .. i..'Highlight']
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highlight:SetAllPoints()
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highlight:SetDrawLayer'BACKGROUND'
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local check = _G['DropDownList1Button' .. i..'Check']
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check:SetWidth(24)
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check:SetHeight(24)
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check:SetPoint('LEFT', 0, 0)
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end
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end
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end
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end
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do
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local id = 1
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function public.unique_name.get()
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id = id + 1
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return 'AuxFrame' .. id
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end
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end
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do
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local menu = CreateFrame('Frame', unique_name, UIParent, 'UIMenuTemplate')
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local orig = menu:GetScript'OnShow'
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local structure = t
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menu:SetScript('OnShow', function()
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UIMenu_Initialize()
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for i = 1, getn(structure), 2 do
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UIMenu_AddButton(
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structure[i],
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nil,
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structure[i + 1]
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)
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end
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return orig()
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end)
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public.menu = vararg-function(arg)
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structure = perm-arg
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local x, y = GetCursorPosition()
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menu:ClearAllPoints()
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menu:SetPoint('BOTTOMLEFT', x + 75, y)
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menu:Show()
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end
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end
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function public.set_size(frame, width, height)
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frame:SetWidth(width)
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frame:SetHeight(height or width)
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end
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function public.set_frame_style(frame, backdrop_color, border_color, left, right, top, bottom)
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frame:SetBackdrop{bgFile=[[Interface\Buttons\WHITE8X8]], edgeFile=[[Interface\Buttons\WHITE8X8]], edgeSize=1.5, tile=true, insets={left=left, right=right, top=top, bottom=bottom}}
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frame:SetBackdropColor(backdrop_color())
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frame:SetBackdropBorderColor(border_color())
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end
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function public.set_window_style(frame, left, right, top, bottom)
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set_frame_style(frame, color.window.background, color.window.border, left, right, top, bottom)
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end
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function public.set_panel_style(frame, left, right, top, bottom)
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set_frame_style(frame, color.panel.background, color.panel.border, left, right, top, bottom)
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end
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function public.set_content_style(frame, left, right, top, bottom)
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set_frame_style(frame, color.content.background, color.content.border, left, right, top, bottom)
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end
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function public.panel(parent)
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local panel = CreateFrame('Frame', nil, parent)
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set_panel_style(panel)
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return panel
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end
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function public.checkbutton(parent, text_height)
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local button = button(parent, text_height)
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button.state = false
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button:SetBackdropColor(color.state.disabled())
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function button:SetChecked(state)
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if state then
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self:SetBackdropColor(color.state.enabled())
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self.state = true
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else
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self:SetBackdropColor(color.state.disabled())
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self.state = false
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end
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end
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function button:GetChecked()
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return self.state
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end
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return button
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end
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function public.button(parent, text_height)
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text_height = text_height or font_size.large
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local button = CreateFrame('Button', nil, parent)
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set_size(button, 80, 24)
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set_content_style(button)
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local highlight = button:CreateTexture(nil, 'HIGHLIGHT')
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highlight:SetAllPoints()
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highlight:SetTexture(1, 1, 1, .2)
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highlight:SetBlendMode'BLEND'
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button.highlight = highlight
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do
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local label = button:CreateFontString()
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label:SetFont(font, text_height)
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label:SetPoint('CENTER', 0, 0)
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label:SetJustifyH'CENTER'
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label:SetJustifyV'CENTER'
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label:SetHeight(text_height)
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label:SetTextColor(color.text.enabled())
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button:SetFontString(label)
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end
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button.default_Enable = button.Enable
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function button:Enable()
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self:GetFontString():SetTextColor(color.text.enabled())
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return self:default_Enable()
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end
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button.default_Disable = button.Disable
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function button:Disable()
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self:GetFontString():SetTextColor(color.text.disabled())
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return self:default_Disable()
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end
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return button
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end
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do
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local mt = {__index=t}
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function mt.__index:create_tab(text)
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local id = getn(self._tabs) + 1
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local tab = CreateFrame('Button', unique_name, self._frame)
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tab.id = id
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tab.group = self
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tab:SetHeight(24)
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set_panel_style(tab)
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local dock = tab:CreateTexture(nil, 'OVERLAY')
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dock:SetHeight(3)
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if self._orientation == 'UP' then
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dock:SetPoint('BOTTOMLEFT', 1, -1)
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dock:SetPoint('BOTTOMRIGHT', -1, -1)
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elseif self._orientation == 'DOWN' then
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dock:SetPoint('TOPLEFT', 1, 1)
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dock:SetPoint('TOPRIGHT', -1, 1)
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end
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dock:SetTexture(color.panel.background())
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tab.dock = dock
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local highlight = tab:CreateTexture(nil, 'HIGHLIGHT')
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highlight:SetAllPoints()
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highlight:SetTexture(1, 1, 1, .2)
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highlight:SetBlendMode'BLEND'
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tab.highlight = highlight
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tab.text = tab:CreateFontString()
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tab.text:SetPoint('LEFT', 3, -1)
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tab.text:SetPoint('RIGHT', -3, -1)
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tab.text:SetJustifyH'CENTER'
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tab.text:SetJustifyV'CENTER'
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tab.text:SetFont(font, font_size.large)
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tab:SetFontString(tab.text)
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tab:SetText(text)
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tab:SetScript('OnClick', function()
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if this.id ~= this.group.selected then
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PlaySound'igCharacterInfoTab'
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this.group:select(this.id)
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end
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end)
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if getn(self._tabs) == 0 then
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if self._orientation == 'UP' then
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tab:SetPoint('BOTTOMLEFT', self._frame, 'TOPLEFT', 4, -1)
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elseif self._orientation == 'DOWN' then
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tab:SetPoint('TOPLEFT', self._frame, 'BOTTOMLEFT', 4, 1)
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end
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else
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if self._orientation == 'UP' then
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tab:SetPoint('BOTTOMLEFT', self._tabs[getn(self._tabs)], 'BOTTOMRIGHT', 4, 0)
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elseif self._orientation == 'DOWN' then
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tab:SetPoint('TOPLEFT', self._tabs[getn(self._tabs)], 'TOPRIGHT', 4, 0)
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end
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end
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tab:SetWidth(tab:GetFontString():GetStringWidth() + 14)
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tinsert(self._tabs, tab)
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end
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function mt.__index:select(id)
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self._selected = id
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self:update()
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do (self._on_select or nop)(id) end
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end
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function mt.__index:update()
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for _, tab in self._tabs do
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if tab.group._selected == tab.id then
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tab.text:SetTextColor(color.label.enabled())
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tab:Disable()
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tab:SetBackdropColor(color.panel.background())
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tab.dock:Show()
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tab:SetHeight(29)
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else
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tab.text:SetTextColor(color.text.enabled())
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tab:Enable()
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tab:SetBackdropColor(color.content.background())
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tab.dock:Hide()
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tab:SetHeight(24)
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end
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end
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end
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function public.tabs(parent, orientation)
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local self = {
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_frame = parent,
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_orientation = orientation,
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_tabs = t,
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}
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return setmetatable(self, mt)
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end
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end
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function public.editbox(parent)
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local editbox = CreateFrame('EditBox', nil, parent)
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editbox:SetAutoFocus(false)
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editbox:SetTextInsets(1.5, 1.5, 3, 3)
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editbox:SetMaxLetters(nil)
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editbox:SetHeight(24)
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editbox:SetTextColor(0, 0, 0, 0)
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set_content_style(editbox)
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editbox:SetScript('OnEscapePressed', function()
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this:ClearFocus()
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;(this.escape or nop)()
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end)
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editbox:SetScript('OnEnterPressed', function() (this.enter or nop)() end)
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editbox:SetScript('OnEditFocusGained', function()
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this.overlay:Hide()
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this:SetTextColor(color.text.enabled())
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this.focused = true
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this:HighlightText()
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do (this.focus_gain or nop)() end
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end)
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editbox:SetScript('OnEditFocusLost', function()
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this.overlay:Show()
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this:SetTextColor(0, 0, 0, 0)
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this.focused = false
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this:HighlightText(0, 0)
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this:SetScript('OnUpdate', nil)
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do (this.focus_loss or nop)() end
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end)
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editbox:SetScript('OnTextChanged', function()
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this.overlay:SetText((this.formatter or id)(this:GetText()))
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do (this.change or nop)() end
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end)
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editbox:SetScript('OnChar', function() (this.char or nop)() end)
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do
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local last_click = T('t', 0)
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editbox:SetScript('OnMouseDown', function()
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local x, y = GetCursorPosition()
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-- local offset = x - editbox:GetLeft()*editbox:GetEffectiveScale() TODO use a fontstring to measure getstringwidth for structural highlighting
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-- or use an overlay with itemlinks
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if GetTime() - last_click.t < .5 and x == last_click.x and y == last_click.y then
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thread(function() editbox:HighlightText() end)
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end
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wipe(last_click)
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last_click.t = GetTime()
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last_click.x = x
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last_click.y = y
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end)
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end
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function editbox:SetAlignment(alignment)
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self:SetJustifyH(alignment)
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self.overlay:SetJustifyH(alignment)
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end
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function editbox:SetFontSize(size)
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self:SetFont(font, size)
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self.overlay:SetFont(font, size)
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end
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local overlay = label(editbox)
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overlay:SetPoint('LEFT', 1.5, 0)
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overlay:SetPoint('RIGHT', -1.5, 0)
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overlay:SetTextColor(color.text.enabled())
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editbox.overlay = overlay
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editbox:SetAlignment'LEFT'
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editbox:SetFontSize(font_size.medium)
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return editbox
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end
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function public.status_bar(parent)
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local self = CreateFrame('Frame', nil, parent)
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local level = parent:GetFrameLevel()
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self:SetFrameLevel(level + 1)
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do
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-- minor status bar (gray one)
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local status_bar = CreateFrame('STATUSBAR', nil, self, 'TextStatusBar')
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status_bar:SetOrientation'HORIZONTAL'
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status_bar:SetMinMaxValues(0, 100)
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status_bar:SetAllPoints()
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status_bar:SetStatusBarTexture[[Interface\Buttons\WHITE8X8]]
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status_bar:SetStatusBarColor(.42, .42, .42, .7)
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status_bar:SetFrameLevel(level + 2)
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status_bar:SetScript('OnUpdate', function()
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if this:GetValue() < 100 then
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this:SetAlpha(1 - (sin(GetTime() * 180) + 1) / 4)
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else
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this:SetAlpha(1)
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end
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end)
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self.minor_status_bar = status_bar
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end
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do
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-- major status bar (main blue one)
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local status_bar = CreateFrame('STATUSBAR', nil, self, 'TextStatusBar')
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status_bar:SetOrientation'HORIZONTAL'
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status_bar:SetMinMaxValues(0, 100)
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status_bar:SetAllPoints()
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status_bar:SetStatusBarTexture[[Interface\Buttons\WHITE8X8]]
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status_bar:SetStatusBarColor(.19, .22, .33, .9)
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status_bar:SetFrameLevel(level + 3)
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status_bar:SetScript('OnUpdate', function()
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if this:GetValue() < 100 then
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this:SetAlpha(1 - (sin(GetTime() * 180) + 1) / 4)
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else
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this:SetAlpha(1)
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end
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end)
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self.major_status_bar = status_bar
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end
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do
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local text_frame = CreateFrame('Frame', nil, self)
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text_frame:SetFrameLevel(level + 4)
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text_frame:SetAllPoints(self)
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local text = label(text_frame, font_size.medium)
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text:SetTextColor(color.text.enabled())
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text:SetPoint('CENTER', 0, 0)
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self.text = text
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end
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function self:update_status(major_status, minor_status)
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if major_status then
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self.major_status_bar:SetValue(major_status)
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end
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if minor_status then
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self.minor_status_bar:SetValue(minor_status)
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end
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end
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function self:set_text(text)
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self.text:SetText(text)
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end
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return self
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end
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function public.item(parent)
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local item = CreateFrame('Frame', nil, parent)
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set_size(item, 260, 40)
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local btn = CreateFrame('CheckButton', unique_name, item, 'ActionButtonTemplate')
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item.button = btn
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btn:SetPoint('LEFT', 2, .5)
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btn:SetHighlightTexture(nil)
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btn:RegisterForClicks()
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item.texture = _G[btn:GetName() .. 'Icon']
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item.texture:SetTexCoord(.06, .94, .06, .94)
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item.name = label(btn, font_size.medium)
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item.name:SetJustifyH('LEFT')
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item.name:SetPoint('LEFT', btn, 'RIGHT', 10, 0)
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item.name:SetPoint('RIGHT', item, 'RIGHT', -10, .5)
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item.count = _G[btn:GetName() .. 'Count']
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item.count:SetTextHeight(17)
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return item
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end
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function public.label(parent, size)
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local label = parent:CreateFontString()
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label:SetFont(font, size or font_size.small)
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label:SetTextColor(color.label.enabled())
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return label
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end
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function public.horizontal_line(parent, y_offset, inverted_color)
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local texture = parent:CreateTexture()
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texture:SetPoint('TOPLEFT', parent, 'TOPLEFT', 2, y_offset)
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texture:SetPoint('TOPRIGHT', parent, 'TOPRIGHT', -2, y_offset)
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texture:SetHeight(2)
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if inverted_color then
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texture:SetTexture(color.panel.background())
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else
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texture:SetTexture(color.content.background())
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end
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return texture
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end
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function public.vertical_line(parent, x_offset, top_offset, bottom_offset, inverted_color)
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local texture = parent:CreateTexture()
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texture:SetPoint('TOPLEFT', parent, 'TOPLEFT', x_offset, top_offset or -2)
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texture:SetPoint('BOTTOMLEFT', parent, 'BOTTOMLEFT', x_offset, bottom_offset or 2)
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texture:SetWidth(2)
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if inverted_color then
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texture:SetTexture(color.panel.background())
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else
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texture:SetTexture(color.content.background())
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end
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return texture
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end
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function public.dropdown(parent)
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local dropdown = CreateFrame('Frame', unique_name, parent, 'UIDropDownMenuTemplate')
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set_content_style(dropdown, 0, 0, 4, 4)
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_G[dropdown:GetName() .. 'Left']:Hide()
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_G[dropdown:GetName() .. 'Middle']:Hide()
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_G[dropdown:GetName() .. 'Right']:Hide()
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local button = _G[dropdown:GetName() .. 'Button']
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button:ClearAllPoints()
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button:SetScale(.9)
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button:SetPoint('RIGHT', dropdown, 0, 0)
|
|
dropdown.button = button
|
|
|
|
local text = _G[dropdown:GetName() .. 'Text']
|
|
text:ClearAllPoints()
|
|
text:SetPoint('RIGHT', button, 'LEFT', -2, 0)
|
|
text:SetPoint('LEFT', 8, 0)
|
|
text:SetFont(font, font_size.medium)
|
|
text:SetShadowColor(0, 0, 0, 0)
|
|
|
|
return dropdown
|
|
end
|
|
|
|
function public.slider(parent)
|
|
|
|
local slider = CreateFrame('Slider', nil, parent)
|
|
slider:SetOrientation'HORIZONTAL'
|
|
slider:SetHeight(6)
|
|
slider:SetHitRectInsets(0, 0, -12, -12)
|
|
slider:SetValue(0)
|
|
|
|
set_panel_style(slider)
|
|
local thumb_texture = slider:CreateTexture(nil, 'ARTWORK')
|
|
thumb_texture:SetPoint('CENTER', 0, 0)
|
|
thumb_texture:SetTexture(color.content.background())
|
|
thumb_texture:SetHeight(18)
|
|
thumb_texture:SetWidth(8)
|
|
set_size(thumb_texture, 8, 18)
|
|
slider:SetThumbTexture(thumb_texture)
|
|
|
|
local label = slider:CreateFontString(nil, 'OVERLAY')
|
|
label:SetPoint('BOTTOMLEFT', slider, 'TOPLEFT', -3, 8)
|
|
label:SetPoint('BOTTOMRIGHT', slider, 'TOPRIGHT', 6, 8)
|
|
label:SetJustifyH('LEFT')
|
|
label:SetHeight(13)
|
|
label:SetFont(font, font_size.small)
|
|
label:SetTextColor(color.label.enabled())
|
|
|
|
local editbox = editbox(slider)
|
|
editbox:SetPoint('LEFT', slider, 'RIGHT', 5, 0)
|
|
set_size(editbox, 45, 18)
|
|
editbox:SetAlignment'CENTER'
|
|
editbox:SetFontSize(17)
|
|
|
|
slider.label = label
|
|
slider.editbox = editbox
|
|
return slider
|
|
end
|
|
|
|
function public.checkbox(parent)
|
|
local checkbox = CreateFrame('CheckButton', nil, parent, 'UICheckButtonTemplate')
|
|
checkbox:SetWidth(16)
|
|
checkbox:SetHeight(16)
|
|
set_content_style(checkbox)
|
|
checkbox:SetNormalTexture(nil)
|
|
checkbox:SetPushedTexture(nil)
|
|
checkbox:GetHighlightTexture():SetAllPoints()
|
|
checkbox:GetHighlightTexture():SetTexture(1, 1, 1, .2)
|
|
checkbox:GetCheckedTexture():SetTexCoord(.12, .88, .12, .88)
|
|
checkbox:GetHighlightTexture'BLEND'
|
|
return checkbox
|
|
end |