43 lines
1.1 KiB
Lua
43 lines
1.1 KiB
Lua
local load_snapshot, update_snapshot, load_history, update_history
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aux_store = {}
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function get_auction_house_id()
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local realm = GetCVar('realmName')
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local zone = GetMinimapZoneText()
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local faction
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if zone == 'Gadgetzan' or zone == 'Everlook' or zone == 'Booty Bay' then
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faction = 'Neutral'
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else
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faction = UnitFactionGroup('player')
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end
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return realm..'|'..faction
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end
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function load_history()
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aux_store.history[history_key] = aux_history[history_key] or {}
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return aux_store.history[history_key]
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end
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function load_history()
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aux_store.history[history_key] = aux_history[history_key] or {}
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return aux_store.history[history_key]
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end
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function load_history()
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aux_store.history[history_key] = aux_history[history_key] or {}
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return aux_store.history[history_key]
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end
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function load_history()
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aux_store.history[history_key] = aux_history[history_key] or {}
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return aux_store.history[history_key]
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end
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Aux.store = {
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load_history = load_history,
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update_history = update_history,
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load_snapshot = load_snapshot,
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update_snapshot = update_snapshot,
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}
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