Files
aux-addon-ClassicAPI/core.lua
T
2016-03-15 12:31:34 +01:00

380 lines
10 KiB
Lua

Aux = {
version = '2.6.17',
blizzard_ui_shown = false,
orig = {},
}
function Aux.on_load()
Aux.log('Aux v'..Aux.version..' loaded.')
tinsert(UISpecialFrames, 'AuxFrame')
LoadAddOn('EnhTooltip')
if IsAddOnLoaded('EnhTooltip') then
Stubby.RegisterFunctionHook('EnhTooltip.AddTooltip', 100, function(_ ,_ ,_ ,_ , link, _, count)
if EnhTooltip.LinkType(link) ~= 'item' then return end
local item_id, suffix_id = EnhTooltip.BreakLink(link)
if not Aux.static.item_info(item_id) then
return
end
local item_key = (item_id or 0)..':'..(suffix_id or 0)
local value = Aux.history.value(item_key)
local value_line = 'Value: '
value_line = value_line..(value and EnhTooltip.GetTextGSC(value) or '---')
local _, _, _, market_values = Aux.history.price_data(item_key)
if value and getn(market_values) < 5 then
value_line = value_line..' (?)'
end
EnhTooltip.AddLine(value_line, nil, true)
EnhTooltip.LineColor(0.1, 0.8, 0.5)
if aux_tooltip_daily then
local market_value = Aux.history.market_value(item_key)
local market_value_line = 'Today: '
market_value_line = market_value_line..(market_value and EnhTooltip.GetTextGSC(market_value)..' ('..Aux.auction_listing.percentage_historical(Aux.round(market_value / value * 100))..')' or '---')
EnhTooltip.AddLine(market_value_line, nil, true)
EnhTooltip.LineColor(0.1, 0.8, 0.5)
end
end)
end
do
local tab_group = Aux.gui.tab_group(AuxFrame, 'BOTTOM')
tab_group:create_tab('Search')
tab_group:create_tab('Post')
tab_group:create_tab('Auctions')
tab_group:create_tab('Bids')
tab_group.on_select = Aux.on_tab_click
Aux.tab_group = tab_group
end
do
local btn = Aux.gui.button(AuxFrame, 16)
btn:SetPoint('BOTTOMRIGHT', -6, 6)
btn:SetWidth(65)
btn:SetHeight(24)
btn:SetText('Close')
btn:SetScript('OnClick',function()
HideUIPanel(this:GetParent())
end)
Aux.close_button = btn
end
do
local btn = Aux.gui.button(AuxFrame, 16)
btn:SetPoint('RIGHT', Aux.close_button, 'LEFT' , -5, 0)
btn:SetWidth(65)
btn:SetHeight(24)
btn:SetText('Default UI')
btn:SetScript('OnClick',function()
if AuctionFrame:IsVisible() then
Aux.blizzard_ui_shown = false
HideUIPanel(AuctionFrame)
else
Aux.blizzard_ui_shown = true
ShowUIPanel(AuctionFrame)
end
end)
end
Aux.persistence.on_load()
Aux.search_frame.on_load()
Aux.post_frame.on_load()
Aux.auctions_frame.on_load()
Aux.bids_frame.on_load()
end
function Aux.on_event()
if event == 'VARIABLES_LOADED' then
Aux.on_load()
elseif event == 'ADDON_LOADED' then
Aux.on_addon_loaded()
elseif event == 'AUCTION_HOUSE_SHOW' then
Aux.on_auction_house_show()
elseif event == 'AUCTION_HOUSE_CLOSED' then
Aux.on_auction_house_closed()
Aux.bids_loaded = false
Aux.current_owner_page = nil
elseif event == 'AUCTION_BIDDER_LIST_UPDATE' then
Aux.bids_loaded = true
elseif event == 'AUCTION_OWNED_LIST_UPDATE' then
Aux.current_owner_page = Aux.last_owner_page_requested or 0
end
end
function Aux.on_addon_loaded()
if string.lower(arg1) == 'blizzard_auctionui' then
Aux.setup_hooks()
end
end
do
local locked
function Aux.bid_in_progress()
return locked
end
function Aux.place_bid(type, index, amount, on_success)
if locked then
return
end
local money = GetMoney()
if money >= amount then
locked = true
local t0 = GetTime()
Aux.control.as_soon_as(function() return GetMoney() < money or GetTime() - t0 > 10 end, function()
if GetMoney() < money then
on_success()
end
locked = false
end)
end
PlaceAuctionBid(type, index, amount)
end
end
function Aux.log(msg)
DEFAULT_CHAT_FRAME:AddMessage('[aux] '..msg, 1, 1, 0)
end
function Aux.setup_hooks()
local blizzard_ui_on_hide = function()
Aux.blizzard_ui_shown = false
end
AuctionFrame:SetScript('OnHide', blizzard_ui_on_hide)
Aux.orig.AuctionFrame_OnShow = AuctionFrame_OnShow
AuctionFrame_OnShow = function()
if not Aux.blizzard_ui_shown then
Aux.control.as_soon_as(function() return AuctionFrame:GetScript('OnHide') == blizzard_ui_on_hide end, function()
HideUIPanel(AuctionFrame)
end)
end
return Aux.orig.AuctionFrame_OnShow()
end
Aux.orig.GetOwnerAuctionItems = GetOwnerAuctionItems
GetOwnerAuctionItems = Aux.GetOwnerAuctionItems
Aux.orig.PickupContainerItem = PickupContainerItem
PickupContainerItem = Aux.PickupContainerItem
Aux.orig.SetItemRef = SetItemRef
SetItemRef = Aux.SetItemRef
Aux.orig.UseContainerItem = UseContainerItem
UseContainerItem = Aux.UseContainerItem
Aux.orig.AuctionFrameAuctions_OnEvent = AuctionFrameAuctions_OnEvent
AuctionFrameAuctions_OnEvent = Aux.AuctionFrameAuctions_OnEvent
end
function Aux.GetOwnerAuctionItems(page)
Aux.last_owner_page_requested = page
return Aux.orig.GetOwnerAuctionItems(page)
end
function Aux.AuctionFrameAuctions_OnEvent()
if AuctionFrameAuctions:IsVisible() then
Aux.orig.AuctionFrameAuctions_OnEvent()
end
end
function Aux.on_auction_house_show()
if not UnitFactionGroup('target') then
Aux.neutral = true
end
AuxFrame:Show()
Aux.tab_group:set_tab(1)
end
function Aux.on_auction_house_closed()
Aux.post.stop()
Aux.stack.stop()
Aux.scan.abort()
Aux.search_frame.on_close()
Aux.post_frame.on_close()
Aux.auctions_frame.on_close()
Aux.bids_frame.on_close()
AuxFrame:Hide()
end
function Aux.on_tab_click(index)
Aux.search_frame.on_close()
Aux.post_frame.on_close()
Aux.auctions_frame.on_close()
Aux.bids_frame.on_close()
AuxSearchFrame:Hide()
AuxPostFrame:Hide()
AuxAuctionsFrame:Hide()
AuxBidsFrame:Hide()
if index == 1 then
AuxSearchFrame:Show()
Aux.search_frame.on_open()
elseif index == 2 then
AuxPostFrame:Show()
Aux.post_frame.on_open()
elseif index == 3 then
AuxAuctionsFrame:Show()
Aux.auctions_frame.on_open()
elseif index == 4 then
AuxBidsFrame:Show()
Aux.bids_frame.on_open()
end
Aux.active_panel = index
end
function Aux.round(v)
return floor(v + 0.5)
end
function Aux.price_level_color(pct)
if pct > 135 then
return 1.0,0.0,0.0 -- red
elseif pct > 110 then
return 1.0,0.6,0.1 -- orange
elseif pct > 80 then
return 1.0,1.0,0.0 -- yellow
elseif pct > 50 then
return 0.1,1.0,0.1 -- green
else
return 0.2,0.6,1.0 -- blue
end
end
do -- TODO make it work for other ways to pick up things
local last_picked_up
function Aux.PickupContainerItem(bag, slot)
last_picked_up = { bag, slot }
return Aux.orig.PickupContainerItem(bag, slot)
end
function Aux.cursor_item()
if last_picked_up and CursorHasItem() then
return Aux.info.container_item(unpack(last_picked_up))
end
end
end
function Aux.SetItemRef(itemstring, text, button)
if IsAltKeyDown() and AuxSearchFrame:IsVisible() then
local item_info = Aux.static.item_info(tonumber(({strfind(itemstring, '^item:(%d+)')})[3]))
if item_info then
Aux.search_frame.set_filter(item_info.name..'/exact')
Aux.search_frame.start_search()
return
end
end
return Aux.orig.SetItemRef(itemstring, text, button)
end
function Aux.UseContainerItem(bag, slot)
if IsShiftKeyDown() or IsControlKeyDown() or IsAltKeyDown() then
return Aux.orig.UseContainerItem(bag, slot)
end
if AuxSearchFrame:IsVisible() then
local item_info = Aux.info.container_item(bag, slot)
item_info = item_info and Aux.static.item_info(item_info.item_id)
if item_info then
Aux.search_frame.start_search(strlower(item_info.name)..'/exact')
end
return
end
if AuxPostFrame:IsVisible() then
local item_info = Aux.info.container_item(bag, slot)
if item_info then
Aux.post_frame.select_item(item_info.item_key)
end
return
end
return Aux.orig.UseContainerItem(bag, slot)
end
function Aux.quality_color(code)
if code == 0 then
return 'ff9d9d9d' -- poor, gray
elseif code == 1 then
return 'ffffffff' -- common, white
elseif code == 2 then
return 'ff1eff00' -- uncommon, green
elseif code == 3 then -- rare, blue
return 'ff0070dd'
elseif code == 4 then
return 'ffa335ee' -- epic, purple
elseif code == 5 then
return 'ffff8000' -- legendary, orange
elseif code == 6 then
return 'ffe6cc80' -- artifact, pale gold
end
end
function Aux.item_class_index(item_class)
for i, class in ipairs({ GetAuctionItemClasses() }) do
if strupper(class) == strupper(item_class) then
return i
end
end
end
function Aux.item_subclass_index(class_index, item_subclass)
for i, subclass in ipairs({ GetAuctionItemSubClasses(class_index) }) do
if strupper(subclass) == strupper(item_subclass) then
return i
end
end
end
function Aux.item_slot_index(class_index, subclass_index, slot_name)
for i, slot in ipairs({ GetAuctionInvTypes(class_index, subclass_index) }) do
if strupper(getglobal(slot)) == strupper(slot_name) then
return i
end
end
end
function Aux.item_quality_index(item_quality)
for i=0,4 do
local quality = getglobal('ITEM_QUALITY'..i..'_DESC')
if strupper(item_quality) == strupper(quality) then
return i
end
end
end
function Aux.hide_elements(elements)
for _, element in pairs(elements) do
element:Hide()
end
end
function Aux.show_elements(elements)
for _, element in pairs(elements) do
element:Show()
end
end
function Aux.is_player(name)
return UnitName('player') == name -- TODO support multiple chars
end
Aux.huge = 2^100000