Files
aux-addon-ClassicAPI/sell.lua
T

529 lines
15 KiB
Lua

auxSellEntries = {} -- persisted
-----------------------------------------
local bestPriceOurStackSize
local currentAuction
-----------------------------------------
local processScanResults, undercut, ItemType2AuctionClass, SubType2AuctionSubclass
-----------------------------------------
function Aux_Sell_OnOpen()
end
-----------------------------------------
function Aux_Sell_AuctionFrameAuctions_OnShow()
Aux.orig.AuctionFrameAuctions_OnShow()
Aux_Sell_SetAuctionDuration(AUX_AUCTION_DURATION)
end
-----------------------------------------
function Aux_Sell_SetAuctionDuration(duration)
if duration == 'short' then
Aux_Sell_AuctionsRadioButton_OnClick(1)
elseif duration == 'medium' then
Aux_Sell_AuctionsRadioButton_OnClick(2)
elseif duration == 'long' then
Aux_Sell_AuctionsRadioButton_OnClick(3)
end
end
-----------------------------------------
function Aux_Sell_AuctionsRadioButton_OnClick(index)
if index == 1 then
AUX_AUCTION_DURATION = 'short'
elseif index == 2 then
AUX_AUCTION_DURATION = 'medium'
elseif index == 3 then
AUX_AUCTION_DURATION = 'long'
end
return Aux.orig.AuctionsRadioButton_OnClick(index)
end
-----------------------------------------
function Aux_AuctionFrameAuctions_Update()
Aux.orig.AuctionFrameAuctions_Update()
if PanelTemplates_GetSelectedTab(AuctionFrame) == Aux.tabs.sell.index and AuctionFrame:IsShown() then
Aux_HideElems(Aux.tabs.sell.hiddenElements)
end
end
-----------------------------------------
-- Intercept the Create Auction click so
-- that we can note the auction values
-----------------------------------------
function Aux_AuctionsCreateAuctionButton_OnClick()
if PanelTemplates_GetSelectedTab(AuctionFrame) == Aux.tabs.sell.index then
local name, stackSize, buyoutPrice = currentAuction.name, currentAuction.stackSize, MoneyInputFrame_GetCopper(BuyoutPrice)
local duration
if AuctionFrameAuctions.duration == 120 then
duration = 2
elseif AuctionFrameAuctions.duration == 480 then
duration = 3
elseif AuctionFrameAuctions.duration == 1440 then
duration = 4
end
Aux.post.start(
currentAuction.name,
currentAuction.stackSize,
AuctionFrameAuctions.duration,
MoneyInputFrame_GetCopper(StartPrice),
MoneyInputFrame_GetCopper(BuyoutPrice),
currentAuction.stackCount,
function(posted)
if posted > 0 then
auxSellEntries[name] = auxSellEntries[name] or { created=GetTime() }
local entry
for _, existingEntry in ipairs(auxSellEntries[name]) do
if existingEntry.buyoutPrice == buyoutPrice and existingEntry.stackSize == stackSize then
existingEntry.count = existingEntry.count + posted
existingEntry.numYours = existingEntry.numYours + posted
existingEntry.maxTimeLeft = max(existingEntry.maxTimeLeft, duration)
entry = existingEntry
end
end
if not entry then
entry = {
stackSize = stackSize,
buyoutPrice = buyoutPrice,
itemPrice = buyoutPrice / stackSize,
maxTimeLeft = duration,
count = posted,
numYours = posted,
}
tinsert(auxSellEntries[name], entry)
table.sort(auxSellEntries[name], function(a,b) return a.itemPrice < b.itemPrice end)
end
auxSellEntries[name].selected = entry
Aux_UpdateRecommendation()
end
end
)
else
Aux.orig.AuctionsCreateAuctionButton_OnClick()
end
end
-----------------------------------------
function Aux_AuctionSellItemButton_OnEvent()
Aux.orig.AuctionSellItemButton_OnEvent()
Aux_OnNewAuctionUpdate()
end
-----------------------------------------
function Aux_SetMessage(msg)
Aux_HideElems(Aux.tabs.sell.recommendationElements)
AuxMessage:SetText(msg)
AuxMessage:Show()
AuxBuyMessage:SetText(msg) -- TODO doesn't belong here
AuxBuyMessage:Show()
end
-----------------------------------------
function Aux_SelectAuxEntry()
if currentAuction and auxSellEntries[currentAuction.name] and not auxSellEntries[currentAuction.name].selected then
local bestPrice = {} -- a table with one entry per stacksize that is the cheapest auction for that particular stacksize
local absoluteBest -- the overall cheapest auction
----- find the best price per stacksize and overall -----
for _,auxEntry in ipairs(auxSellEntries[currentAuction.name]) do
if not bestPrice[auxEntry.stackSize] or bestPrice[auxEntry.stackSize].itemPrice >= auxEntry.itemPrice then
bestPrice[auxEntry.stackSize] = auxEntry
end
if not absoluteBest or absoluteBest.itemPrice > auxEntry.itemPrice then
absoluteBest = auxEntry
end
end
auxSellEntries[currentAuction.name].selected = absoluteBest
if bestPrice[currentAuction.stackSize] then
auxSellEntries[currentAuction.name].selected = bestPrice[currentAuction.stackSize]
bestPriceOurStackSize = bestPrice[currentAuction.stackSize]
end
end
end
-----------------------------------------
function Aux_UpdateRecommendation()
AuxRecommendStaleText:Hide()
if not currentAuction then
AuxSellRefreshButton:Disable()
Aux_Sell_SetStackSize(0)
Aux_Sell_SetStackCount(0)
Aux_SetMessage("Drag an item to the Auction Item area\n\nto see recommended pricing information")
else
AuxSellRefreshButton:Enable()
Aux_Sell_SetStackSize(currentAuction.stackSize)
Aux_Sell_SetStackCount(currentAuction.stackCount)
if auxSellEntries[currentAuction.name] and auxSellEntries[currentAuction.name].selected then
if not auxSellEntries[currentAuction.name].created or GetTime() - auxSellEntries[currentAuction.name].created > 1800 then
AuxRecommendStaleText:SetText("STALE DATA") -- data older than half an hour marked as stale
AuxRecommendStaleText:Show()
end
local newBuyoutPrice = auxSellEntries[currentAuction.name].selected.itemPrice * currentAuction.stackSize
if auxSellEntries[currentAuction.name].selected.numYours == 0 then
newBuyoutPrice = undercut(newBuyoutPrice)
end
local newStartPrice = newBuyoutPrice * 0.95
AuxMessage:Hide()
Aux_ShowElems(Aux.tabs.sell.recommendationElements)
AuxRecommendText:SetText("Recommended Buyout Price")
AuxRecommendPerStackText:SetText("for your stack of "..currentAuction.stackSize)
if currentAuction.texture then
AuxRecommendItemTex:SetNormalTexture(currentAuction.texture)
if currentAuction.stackSize > 1 then
AuxRecommendItemTexCount:SetText(currentAuction.stackSize)
AuxRecommendItemTexCount:Show()
else
AuxRecommendItemTexCount:Hide()
end
else
AuxRecommendItemTex:Hide()
end
MoneyFrame_Update("AuxRecommendPerItemPrice", Aux_Round(newBuyoutPrice / currentAuction.stackSize))
MoneyFrame_Update("AuxRecommendPerStackPrice", Aux_Round(newBuyoutPrice))
MoneyInputFrame_SetCopper(BuyoutPrice, newBuyoutPrice)
MoneyInputFrame_SetCopper(StartPrice, newStartPrice)
if auxSellEntries[currentAuction.name].selected.stackSize == auxSellEntries[currentAuction.name][1].stackSize and auxSellEntries[currentAuction.name].selected.buyoutPrice == auxSellEntries[currentAuction.name][1].buyoutPrice then
AuxRecommendBasisText:SetText("(based on cheapest)")
elseif bestPriceOurStackSize and auxSellEntries[currentAuction.name].selected.stackSize == bestPriceOurStackSize.stackSize and auxSellEntries[currentAuction.name].selected.buyoutPrice == bestPriceOurStackSize.buyoutPrice then
AuxRecommendBasisText:SetText("(based on cheapest stack of the same size)")
else
AuxRecommendBasisText:SetText("(based on auction selected below)")
end
elseif auxSellEntries[currentAuction.name] then
Aux_SetMessage("No auctions were found for \n\n"..currentAuction.name)
auxSellEntries[currentAuction.name] = nil
else
Aux_HideElems(Aux.tabs.sell.shownElements)
end
end
Aux_ScrollbarUpdate()
end
-----------------------------------------
function Aux_Sell_GetStackSize()
return AuxSellStackSize:GetNumber()
end
-----------------------------------------
function Aux_Sell_SetStackSize(stackSize)
return AuxSellStackSize:SetNumber(stackSize)
end
-----------------------------------------
function Aux_Sell_GetStackCount()
return AuxSellStackCount:GetNumber()
end
-----------------------------------------
function Aux_Sell_SetStackCount(stackCount)
return AuxSellStackCount:SetNumber(stackCount)
end
-----------------------------------------
function Aux_Sell_QuantityUpdate()
if currentAuction then
currentAuction.stackSize = Aux_Sell_GetStackSize()
currentAuction.stackCount = Aux_Sell_GetStackCount()
end
Aux_SelectAuxEntry()
Aux_UpdateRecommendation()
end
-----------------------------------------
function Aux_OnNewAuctionUpdate()
if PanelTemplates_GetSelectedTab(AuctionFrame) ~= Aux.tabs.sell.index then
return
end
if not Aux_Scan_IsIdle() then
Aux_Scan_Abort()
end
local auctionItemName, auctionItemTexture, auctionItemStackSize = GetAuctionSellItemInfo()
Aux_Scan_ClearTooltip()
AuxScanTooltip:SetOwner(UIParent, "ANCHOR_NONE")
AuxScanTooltip:SetAuctionSellItem()
AuxScanTooltip:Show()
local tooltip = Aux_Scan_ExtractTooltip()
currentAuction = auctionItemName and {
name = auctionItemName,
texture = auctionItemTexture,
stackSize = Aux_Scan_ItemCharges(tooltip) or auctionItemStackSize,
stackCount = 1,
}
if currentAuction and not auxSellEntries[currentAuction.name] then
Aux_RefreshEntries()
end
Aux_SelectAuxEntry()
Aux_UpdateRecommendation()
end
-----------------------------------------
function Aux_RefreshEntries()
if currentAuction then
auxSellEntries[currentAuction.name] = nil
local _, _, _, _, _, sType, sSubType = GetItemInfo(currentAuction.name)
local currentAuctionClass = ItemType2AuctionClass(sType)
local currentAuctionSubclass = nil -- SubType2AuctionSubclass(currentAuctionClass, sSubType)
Aux_Scan_Start{
query = Aux_Scan_CreateQuery{
name = currentAuction.name,
classIndex = currentAuctionClass,
subclassIndex = currentAuctionSubclass
},
onComplete = function(data)
processScanResults(data, currentAuction.name)
Aux_SelectAuxEntry()
Aux_UpdateRecommendation()
end
}
end
end
-----------------------------------------
function Aux_ScrollbarUpdate()
local numrows
if not currentAuction or not auxSellEntries[currentAuction.name] then
numrows = 0
else
numrows = getn(auxSellEntries[currentAuction.name])
end
FauxScrollFrame_Update(AuxScrollFrame, numrows, 12, 16)
for line = 1, 12 do
local dataOffset = line + FauxScrollFrame_GetOffset(AuxScrollFrame)
local lineEntry = getglobal("AuxSellEntry"..line)
if numrows <= 12 then
lineEntry:SetWidth(603)
else
lineEntry:SetWidth(585)
end
lineEntry:SetID(dataOffset)
if currentAuction and dataOffset <= numrows and auxSellEntries[currentAuction.name] then
local entry = auxSellEntries[currentAuction.name][dataOffset]
if auxSellEntries[currentAuction.name].selected and entry.itemPrice == auxSellEntries[currentAuction.name].selected.itemPrice and entry.stackSize == auxSellEntries[currentAuction.name].selected.stackSize then
lineEntry:LockHighlight()
else
lineEntry:UnlockHighlight()
end
local lineEntry_stacks = getglobal("AuxSellEntry"..line.."_Stacks")
local lineEntry_time = getglobal("AuxSellEntry"..line.."_Time")
if entry.maxTimeLeft == 1 then
lineEntry_time:SetText("Short")
elseif entry.maxTimeLeft == 2 then
lineEntry_time:SetText("Medium")
elseif entry.maxTimeLeft == 3 then
lineEntry_time:SetText("Long")
elseif entry.maxTimeLeft == 4 then
lineEntry_time:SetText("Very Long")
end
if entry.stackSize == currentAuction.stackSize then
lineEntry_stacks:SetTextColor(0.2, 0.9, 0.2)
else
lineEntry_stacks:SetTextColor(1.0, 1.0, 1.0)
end
local own
if entry.numYours == 0 then
own = ""
elseif
entry.numYours == entry.count then
own = "(yours)"
else
own = "(yours: "..entry.numYours..")"
end
local tx = string.format("%i %s of %i %s", entry.count, Aux_PluralizeIf("stack", entry.count), entry.stackSize, own)
lineEntry_stacks:SetText(tx)
MoneyFrame_Update("AuxSellEntry"..line.."_UnitPrice", Aux_Round(entry.buyoutPrice/entry.stackSize))
MoneyFrame_Update("AuxSellEntry"..line.."_TotalPrice", Aux_Round(entry.buyoutPrice))
lineEntry:Show()
else
lineEntry:Hide()
end
end
end
-----------------------------------------
function AuxSellEntry_OnClick()
local entryIndex = this:GetID()
auxSellEntries[currentAuction.name].selected = auxSellEntries[currentAuction.name][entryIndex]
Aux_UpdateRecommendation()
PlaySound("igMainMenuOptionCheckBoxOn")
end
-----------------------------------------
function AuxSellRefreshButton_OnClick()
if not Aux_Scan_IsIdle() then
Aux_Scan_Abort()
end
Aux_RefreshEntries()
Aux_SelectAuxEntry()
Aux_UpdateRecommendation()
end
-----------------------------------------
function AuxMoneyFrame_OnLoad()
this.small = 1
SmallMoneyFrame_OnLoad()
MoneyFrame_SetType("AUCTION")
end
--[[***************************************************************
All function below here are local utility functions.
These should be declared local at the top of this file.
--*****************************************************************]]
function processScanResults(rawData, auctionItemName)
auxSellEntries[auctionItemName] = { created=GetTime() }
----- Condense the scan rawData into a table that has only a single entry per stacksize/price combo
local condData = {}
for _, rawDatum in ipairs(rawData) do
if auctionItemName == rawDatum.name and rawDatum.buyoutPrice > 0 then
local key = "_"..rawDatum.count.."_"..rawDatum.buyoutPrice
if not condData[key] then
condData[key] = {
stackSize = rawDatum.count,
buyoutPrice = rawDatum.buyoutPrice,
itemPrice = rawDatum.buyoutPrice / rawDatum.count,
maxTimeLeft = rawDatum.duration,
count = 1,
numYours = rawDatum.owner == UnitName("player") and 1 or 0
}
else
condData[key].maxTimeLeft = math.max(condData[key].maxTimeLeft, rawDatum.duration)
condData[key].count = condData[key].count + 1
if rawDatum.owner == UnitName("player") then
condData[key].numYours = condData[key].numYours + 1
end
end
end
end
----- create a table of these entries sorted by itemPrice
local n = 1
for _, condDatum in pairs(condData) do
auxSellEntries[auctionItemName][n] = condDatum
n = n + 1
end
table.sort(auxSellEntries[auctionItemName], function(a,b) return a.itemPrice < b.itemPrice end)
end
-----------------------------------------
function undercut(price)
return math.max(0, price - 1)
end
-----------------------------------------
function ItemType2AuctionClass(itemType)
local itemClasses = { GetAuctionItemClasses() }
if itemClasses then
if getn(itemClasses) > 0 then
local itemClass
for x, itemClass in pairs(itemClasses) do
if itemClass == itemType then
return x
end
end
end
else
Aux_Log("Can't GetAuctionItemClasses")
end
end
-----------------------------------------
function SubType2AuctionSubclass(auctionClass, itemSubtype)
local itemClasses = { GetAuctionItemSubClasses(auctionClass.number) }
if itemClasses.n > 0 then
local itemClass
for x, itemClass in pairs(itemClasses) do
if itemClass == itemSubtype then
return x
end
end
end
end