Files
aux-addon-ClassicAPI/tooltip.lua
T
Manuel Simon Hirsig 73237c82a9 some hooking refactoring
2016-03-18 21:13:35 +01:00

225 lines
6.6 KiB
Lua

local private, public = {}, {}
Aux.tooltip = public
local game_tooltip_hooks = {}
function public.on_load()
for func, hook in game_tooltip_hooks do
local func, hook = func, hook
Aux.hook(
func,
function(...)
local results = {Aux.orig[GameTooltip][func](unpack(arg))}
hook(unpack(arg))
return unpack(results)
end,
GameTooltip
)
end
local orig = SetItemRef
SetItemRef = function(...)
local result = orig(unpack(arg))
local name, _, quality = GetItemInfo(arg[1])
if not IsShiftKeyDown() and not IsControlKeyDown() and name then
local _, _, _, hex = GetItemQualityColor(quality)
local link = hex.. '|H'..arg[1]..'|h['..name..']|h|r'
private.extend_tooltip(ItemRefTooltip, link, 1)
end
return result
end
end
function private.format_money(money, exact)
local TEXT_NONE = '0'
local GSC_GOLD = 'ffd100'
local GSC_SILVER = 'e6e6e6'
local GSC_COPPER = 'c8602c'
local GSC_START = '|cff%s%d|r'
local GSC_PART = '.|cff%s%02d|r'
local GSC_NONE = '|cffa0a0a0'..TEXT_NONE..'|r'
if not exact and money >= 10000 then
-- Round to nearest silver
money = math.floor(money / 100 + 0.5) * 100
end
local g, s, c = Aux.money.to_GSC(money)
local gsc = ''
local fmt = GSC_START
if g > 0 then
gsc = gsc..string.format(fmt, GSC_GOLD, g)
fmt = GSC_PART
end
if s > 0 or c > 0 then
gsc = gsc..string.format(fmt, GSC_SILVER, s)
fmt = GSC_PART
end
if c > 0 then
gsc = gsc..string.format(fmt, GSC_COPPER, c)
end
if gsc == '' then
gsc = GSC_NONE
end
return gsc
end
function private.extend_tooltip(tooltip, hyperlink, quantity)
local item_id, suffix_id = Aux.info.parse_hyperlink(hyperlink)
if not Aux.static.item_info(item_id) then
return
end
local item_key = (item_id or 0)..':'..(suffix_id or 0)
local value = Aux.history.value(item_key)
local value_line = 'Value: '
value_line = value_line..(value and private.format_money(value) or '---')
tooltip:AddLine(value_line, 0.1, 0.8, 0.5)
if aux_tooltip_daily then
local market_value = Aux.history.market_value(item_key)
local market_value_line = 'Today: '
market_value_line = market_value_line..(market_value and private.format_money(market_value)..' ('..Aux.auction_listing.percentage_historical(Aux.round(market_value / value * 100))..')' or '---')
tooltip:AddLine(market_value_line, 0.1, 0.8, 0.5)
end
tooltip:Show()
end
function game_tooltip_hooks:SetHyperlink(itemstring)
local name, _, quality = GetItemInfo(itemstring)
if name then
local _, _, _, hex = GetItemQualityColor(quality)
local link = hex.. '|H'..itemstring..'|h['..name..']|h|r'
private.extend_tooltip(GameTooltip, link, 1)
end
end
function game_tooltip_hooks:SetAuctionItem(type, index)
local link = GetAuctionItemLink(type, index)
if link then
local _, _, quantity = GetAuctionItemInfo(type, index)
private.extend_tooltip(GameTooltip, link, quantity)
end
end
function game_tooltip_hooks:SetLootItem(slot)
local link = GetLootSlotLink(slot)
if link then
local _, _, quantity = GetLootSlotInfo(slot)
private.extend_tooltip(GameTooltip, link, quantity)
end
end
function game_tooltip_hooks:SetQuestItem(qtype, slot)
local link = GetQuestItemLink(qtype, slot)
if link then
local _, _, quantity = GetQuestItemInfo(qtype, slot)
private.extend_tooltip(GameTooltip, link, quantity)
end
end
function game_tooltip_hooks:SetQuestLogItem(qtype, slot)
local link = GetQuestLogItemLink(qtype, slot)
if link then
local _, _, quantity = GetQuestLogRewardInfo(slot)
private.extend_tooltip(GameTooltip, link, quantity)
end
end
function game_tooltip_hooks:SetBagItem(bag, slot)
local link = GetContainerItemLink(bag, slot)
if link then
local _, quantity = GetContainerItemInfo(bag, slot)
private.extend_tooltip(GameTooltip, link, quantity)
end
end
--function game_tooltip_hooks:SetInboxItem(index)
-- local name, _, quantity = GetInboxItem(index)
--
-- for itemID = 1, 30000 do
-- local itemName, itemstring, itemQuality = GetItemInfo(itemID)
-- if (itemName and itemName == inboxItemName) then
-- local _, _, _, hex = GetItemQualityColor(tonumber(itemQuality))
-- local itemLink = hex.. '|H'..itemstring..'|h['..itemName..']|h|r'
-- tooltipCall(GameTooltip, inboxItemName, itemLink, inboxItemQuality, inboxItemCount)
-- break
-- end
-- end
--end
function game_tooltip_hooks:SetInventoryItem(unit, slot)
local link = GetInventoryItemLink(unit, slot)
if link then
private.extend_tooltip(GameTooltip, link, 1)
end
end
function game_tooltip_hooks:SetMerchantItem(slot)
local link = GetMerchantItemLink(slot)
if link then
local _, _, _, quantity = GetMerchantItemInfo(slot)
private.extend_tooltip(GameTooltip, link, quantity)
end
end
function game_tooltip_hooks:SetCraftItem(skill, slot)
local link, quantity
if slot then
link = GetCraftReagentItemLink(skill, slot)
quantity = ({GetCraftReagentInfo(skill, slot)})[3]
else
link = GetCraftItemLink(skill)
quantity = 1
end
if link then
private.extend_tooltip(GameTooltip, link, quantity)
end
end
function game_tooltip_hooks:SetCraftSpell(slot)
local link = GetCraftItemLink(slot)
if link then
private.extend_tooltip(GameTooltip, link, 1)
end
end
function game_tooltip_hooks:SetTradeSkillItem(skill, slot)
local link, quantity
if slot then
link = GetTradeSkillReagentItemLink(skill, slot)
quantity = ({GetTradeSkillReagentInfo(skill, slot)})[3]
else
link = GetTradeSkillItemLink(skill)
quantity = 1
end
if link then
private.extend_tooltip(GameTooltip, link, quantity)
end
end
function game_tooltip_hooks:SetAuctionSellItem()
local name, _, quantity, _, _, _ = GetAuctionSellItemInfo()
if name then
for bag = 0, 4 do
if GetBagName(bag) then
for slot = 1, GetContainerNumSlots(bag) do
local link = GetContainerItemLink(bag, slot)
if link and ({Aux.info.parse_hyperlink(link)})[5] == name then
private.extend_tooltip(GameTooltip, link, quantity)
return
end
end
end
end
end
end