402 lines
10 KiB
Lua
402 lines
10 KiB
Lua
local m = {}
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Aux.completion = m
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function m:complete()
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if IsControlKeyDown() then -- TODO problem is ctrl-v, maybe find a better solution
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return
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end
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local filter_string = this:GetText()
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local completed_filter_string = ({strfind(filter_string, '([^;]*)/[^/;]*$')})[3]
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local current_filter = completed_filter_string and Aux.scan_util.filter_from_string(completed_filter_string)
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local options = {}
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if current_filter or not completed_filter_string then
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current_filter = current_filter or {}
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if current_filter.name
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and Aux.static.auctionable_items[strupper(current_filter.name)]
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and not current_filter.min_level
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and not current_filter.max_level
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and not current_filter.class
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and not current_filter.subclass
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and not current_filter.slot
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and not current_filter.quality
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and not current_filter.usable
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and not current_filter.exact
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then
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tinsert(options, 'exact')
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end
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tinsert(options, 'and')
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tinsert(options, 'or')
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tinsert(options, 'not')
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tinsert(options, 'tt')
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-- classes
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if not current_filter.class and not current_filter.exact then
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for _, class in ipairs({ GetAuctionItemClasses() }) do
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tinsert(options, class)
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end
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end
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-- subclasses
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if current_filter.class and not current_filter.subclass then
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for _, subclass in ipairs({ GetAuctionItemSubClasses(current_filter.class) }) do
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tinsert(options, subclass)
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end
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end
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-- slots
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if current_filter.class and current_filter.subclass and not current_filter.slot then
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for _, invtype in ipairs({ GetAuctionInvTypes(current_filter.class, current_filter.subclass) }) do
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tinsert(options, getglobal(invtype))
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end
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end
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-- usable
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if not current_filter.usable and not current_filter.exact then
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tinsert(options, 'usable')
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end
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-- rarities
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if not current_filter.quality and not current_filter.exact then
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for i=0,4 do
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tinsert(options, getglobal('ITEM_QUALITY'..i..'_DESC'))
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end
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end
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-- discard
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if not current_filter.discard then
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tinsert(options, 'discard')
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end
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-- item names
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if not completed_filter_string then
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local item_filters = {}
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for key, value in Aux.static.auctionable_items do
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if type(key) == 'number' then
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tinsert(item_filters, value.name..'/exact')
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end
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end
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sort(item_filters)
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for _, item_name in ipairs(item_filters) do
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tinsert(options, item_name)
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end
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end
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local start_index, _, current_modifier = strfind(filter_string, '([^/;]*)$')
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current_modifier = current_modifier or ''
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for _, option in ipairs(options) do
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if string.sub(strupper(option), 1, strlen(current_modifier)) == strupper(current_modifier) then
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this:SetText(strlower(string.sub(filter_string, 1, start_index - 1)..option))
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this:HighlightText(strlen(filter_string), -1)
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return
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end
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end
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end
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end
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function m:complete_item()
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if IsControlKeyDown() then -- TODO problem is ctrl-v, maybe find a better solution
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return
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end
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local text = this:GetText()
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local item_names = {}
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for key, value in Aux.static.auctionable_items do
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if type(key) == 'number' then
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tinsert(item_names, value.name)
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end
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end
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sort(item_names)
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for _, item_name in ipairs(item_names) do
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if string.sub(strupper(item_name), 1, strlen(text)) == strupper(text) then
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this:SetText(strlower(item_name))
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this:HighlightText(strlen(text), -1)
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return
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end
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end
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end
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--local NUM_MATCHES = 5
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--
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--local fuzzy, generate_suggestions
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--
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--function fuzzy(input)
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-- local uppercase_input = strupper(input)
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-- local pattern = '(.*)'
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-- for i=1,strlen(uppercase_input) do
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-- if strfind(string.sub(uppercase_input, i, i), '%w') or strfind(string.sub(uppercase_input, i, i), '%s') then
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-- pattern = pattern .. string.sub(uppercase_input, i, i) .. '(.*)'
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-- end
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-- end
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-- return function(item_name)
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-- local match = { string.find(strupper(item_name), pattern) }
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-- if match[1] then
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-- local rating = 0
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-- for i=4,getn(match)-1 do
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-- if strlen(match[i]) == 0 then
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-- rating = rating + 1
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-- end
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-- end
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-- return rating
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-- end
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-- end
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--end
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--
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--function generate_suggestions(input)
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-- local matcher = fuzzy(input)
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-- function fuzzy_sort(array)
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-- sort(array, function(a, b) return strlen(a.name) < strlen(b.name) end)
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-- sort(array, function(a, b) return b.rating < a.rating end)
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-- return array
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-- end
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--
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-- local best = {}
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-- for _, id in ipairs(Aux.static.item_ids()) do
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-- local item_info = Aux.static.item_info(id)
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-- local rating = matcher(item_info.name)
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-- if rating then
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-- local candidate = { name=item_info.name, id=item_info.id, rating=rating }
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-- if getn(best) < NUM_MATCHES then
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-- tinsert(best, candidate)
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-- fuzzy_sort(best)
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-- else
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-- best[getn(best)] = fuzzy_sort({ best[getn(best)], candidate })[1]
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-- fuzzy_sort(best)
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-- end
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-- end
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-- end
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--
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-- return Aux.util.map(best, function(match) return { text=match.name, display_text='|c'..Aux.quality_color(Aux.static.item_info(match.id).quality)..'['..match.name..']'..'|r', value=match.id } end)
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--end
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--
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--function public.completor(edit_box)
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-- local self = {}
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--
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-- local suggestions = {}
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-- local index = 0
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-- local input
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-- local quietly_set_text
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--
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-- local fill_dropdown, update_dropdown, update_highlighting
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--
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-- function fill_dropdown()
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-- for _, suggestion in ipairs(suggestions) do
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-- local text = suggestion.text
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-- UIDropDownMenu_AddButton{
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-- text = suggestion.display_text,
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-- value = suggestion.value,
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-- notCheckable = true,
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-- func = function()
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-- self.set_quietly(text)
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-- end,
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-- }
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-- end
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-- end
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--
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-- function update_dropdown()
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-- function toggle()
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-- ToggleDropDownMenu(1, nil, AuxCompletionDropDown, edit_box, -12, 4)
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-- end
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--
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-- if DropDownList1:IsVisible() then
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-- toggle()
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-- end
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-- toggle()
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-- end
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--
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-- function update_highlighting()
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-- for i=1,32 do
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-- local highlight = getglobal('DropDownList1Button' .. i .. 'Highlight')
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-- if i == index then
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-- highlight:Show()
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-- else
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-- highlight:Hide()
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-- end
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-- end
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-- end
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--
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-- function self.close()
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-- CloseDropDownMenus(1)
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-- end
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--
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-- function self.set_quietly(text)
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-- quietly_set_text = text
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-- edit_box:SetText(text)
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-- end
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--
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-- function self.open()
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-- local _, owner = DropDownList1:GetPoint()
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-- return DropDownList1:IsVisible() and owner == edit_box
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-- end
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--
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-- function self.suggest()
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-- local new_input = edit_box:GetText()
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-- if new_input == quietly_set_text then
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-- quietly_set_text = nil
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-- return
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-- end
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-- quietly_set_text = nil
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--
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-- input = new_input
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-- index = 0
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-- update_highlighting()
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--
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-- if input == '' then
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-- suggestions = {}
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-- else
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-- suggestions = generate_suggestions(input)
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-- UIDropDownMenu_Initialize(AuxCompletionDropDown, function() fill_dropdown() end)
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-- end
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--
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-- update_dropdown()
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-- end
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--
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-- function self.next()
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-- update_dropdown()
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-- if getn(suggestions) > 0 then
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-- index = index > 0 and mod(index + 1, getn(suggestions) + 1) or 1
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-- update_highlighting()
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-- if index == 0 then
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-- self.set_quietly(input)
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-- else
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-- self.set_quietly(suggestions[index].text)
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-- end
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-- end
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-- end
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--
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-- function self.previous()
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-- update_dropdown()
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-- if getn(suggestions) > 0 then
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-- index = index > 0 and index - 1 or getn(suggestions)
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-- update_highlighting()
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-- if index == 0 then
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-- self.set_quietly(input)
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-- else
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-- self.set_quietly(suggestions[index].text)
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-- end
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-- end
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-- end
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--
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-- return self
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--end
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--
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--function public.selector(edit_box, on_click)
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-- local self = {}
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--
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-- local suggestions = {}
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-- local index = 0
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-- local input
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--
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-- local fill_dropdown, update_dropdown, update_highlighting
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--
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-- function fill_dropdown()
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-- for i, suggestion in ipairs(suggestions) do
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-- local text = suggestion.text
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-- UIDropDownMenu_AddButton{
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-- text = suggestion.display_text,
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-- value = i,
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-- notCheckable = true,
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-- func = function()
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-- index = this.value
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-- if on_click then
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-- on_click()
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-- end
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-- end,
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-- }
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-- end
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-- end
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--
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-- function update_dropdown()
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-- function toggle()
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-- ToggleDropDownMenu(1, nil, AuxCompletionDropDown, edit_box, -12, 4)
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-- end
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--
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-- if DropDownList1:IsVisible() then
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-- toggle()
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-- end
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-- toggle()
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-- DropDownList1.aux = true
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-- DropDownList1:SetScript('OnHide', function()
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-- DropDownList1.aux = false
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-- end)
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-- end
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--
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-- function update_highlighting()
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-- for i=1,32 do
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-- local highlight = getglobal('DropDownList1Button' .. i .. 'Highlight')
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-- if i == index then
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-- highlight:Show()
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-- else
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-- highlight:Hide()
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-- end
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-- end
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-- end
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--
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-- function self.close()
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-- CloseDropDownMenus(1)
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-- end
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--
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-- function self.open()
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-- local _, owner = DropDownList1:GetPoint()
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-- return DropDownList1:IsVisible() and owner == edit_box
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-- end
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--
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-- function self.suggest()
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-- local new_input = edit_box:GetText()
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--
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-- input = new_input
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--
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-- if input == '' then
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-- suggestions = {}
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-- else
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-- suggestions = generate_suggestions(input)
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-- UIDropDownMenu_Initialize(AuxCompletionDropDown, fill_dropdown)
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-- end
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--
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-- index = 1
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-- update_highlighting()
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--
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-- update_dropdown()
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-- end
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--
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-- function self.next()
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-- update_dropdown()
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-- if getn(suggestions) > 0 then
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-- index = mod(index, getn(suggestions)) + 1
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-- update_highlighting()
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-- end
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-- end
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--
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-- function self.previous()
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-- update_dropdown()
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-- if getn(suggestions) > 0 then
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-- index = index > 1 and index - 1 or getn(suggestions)
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-- update_highlighting()
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-- end
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-- end
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--
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-- function self.selected_value()
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-- return suggestions[index] and suggestions[index].value
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-- end
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--
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-- function self.clear()
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-- index = 1
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-- suggestions = {}
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-- end
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--
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-- return self
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--end
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--
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--function public.UIDropDownMenu_StartCounting(frame)
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-- if not frame.aux then
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-- return Aux.orig.UIDropDownMenu_StartCounting(frame)
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-- end
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--end |