Files
aux-addon-ClassicAPI/core/tooltip.lua
T
2026-09-05 22:44:05 +02:00

225 lines
8.3 KiB
Lua

module 'aux.core.tooltip'
local T = require 'T'
local aux = require 'aux'
local info = require 'aux.util.info'
local money = require 'aux.util.money'
local disenchant = require 'aux.core.disenchant'
local history = require 'aux.core.history'
local gui = require 'aux.gui'
local UNKNOWN = GRAY_FONT_COLOR_CODE .. '?' .. FONT_COLOR_CODE_CLOSE
local game_tooltip_hooks, game_tooltip_money = {}, 0
function aux.handle.LOAD()
settings = aux.character_data.tooltip
do
local inside_hook = false
for name, f in game_tooltip_hooks do
local name, f = name, f
aux.hook(name, GameTooltip, T.vararg-function(arg)
game_tooltip_money = 0
inside_hook = true
local tmp = T.list(aux.orig[GameTooltip][name](unpack(arg)))
inside_hook = false
f(unpack(arg))
return T.unpack(tmp)
end)
end
SetTooltipMoney = SetTooltipMoney
_G.SetTooltipMoney = T.vararg-function(arg)
if inside_hook then
game_tooltip_money = arg[2]
else
return SetTooltipMoney(unpack(arg))
end
end
end
local orig = SetItemRef
setglobal('SetItemRef', T.vararg-function(arg)
local name, _, quality = GetItemInfo(arg[1])
local tmp = T.list(orig(unpack(arg)))
if not IsShiftKeyDown() and not IsControlKeyDown() and name then
local color_code = aux.select(4, GetItemQualityColor(quality))
local link = color_code .. '|H' .. arg[1] .. '|h[' .. name .. ']|h' .. FONT_COLOR_CODE_CLOSE
extend_tooltip(ItemRefTooltip, link, 1)
end
return T.unpack(tmp)
end)
end
function M.extend_tooltip(tooltip, link, quantity)
local item_id, suffix_id = info.parse_link(link)
quantity = IsShiftKeyDown() and quantity or 1
local item_info = T.temp-info.item(item_id)
if item_info and (settings.disenchant_distribution or settings.disenchant_value) then
local distribution = disenchant.distribution(item_info.slot, item_info.quality, item_info.level, item_id)
if getn(distribution) > 0 then
if settings.disenchant_distribution then
tooltip:AddLine('Disenchants into:', aux.color.tooltip.disenchant.distribution())
sort(distribution, function(a,b) return a.probability > b.probability end)
for _, event in ipairs(distribution) do
tooltip:AddLine(format(' %s%% %s (%s-%s)', event.probability * 100, info.display_name(event.item_id, true) or 'item:' .. event.item_id, event.min_quantity, event.max_quantity), aux.color.tooltip.disenchant.distribution())
end
end
if settings.disenchant_value then
local disenchant_value = disenchant.value(item_info.slot, item_info.quality, item_info.level, item_id)
tooltip:AddLine('Disenchant: ' .. (disenchant_value and money.to_string2(disenchant_value) or UNKNOWN), aux.color.tooltip.disenchant.value())
end
end
end
if settings.merchant_buy then
local _, price, limited = info.merchant_info(item_id)
if price then
tooltip:AddLine('Vendor Buy ' .. (limited and '(limited): ' or ': ') .. money.to_string2(price * quantity), aux.color.tooltip.merchant())
end
end
if settings.merchant_sell then
local price = info.merchant_info(item_id)
if price == nil and ShaguTweaks and ShaguTweaks.SellValueDB[item_id] ~= nil then
local charges = 1
if info.max_item_charges(item_id) ~= nil then
charges=info.max_item_charges(item_id)
end
price = ShaguTweaks.SellValueDB[item_id] / charges
end
if price ~= 0 then
tooltip:AddLine('Vendor: ' .. (price and money.to_string2(price * quantity) or UNKNOWN), aux.color.tooltip.merchant())
end
end
local auctionable = not item_info or info.auctionable(T.temp-info.tooltip('link', item_info.itemstring), item_info.quality)
local item_key = (item_id or 0) .. ':' .. (suffix_id or 0)
local value = history.value(item_key)
if auctionable then
if settings.value then
tooltip:AddLine('Value: ' .. (value and money.to_string2(value * quantity) or UNKNOWN), aux.color.tooltip.value())
end
if settings.daily then
local market_value = history.market_value(item_key)
tooltip:AddLine('Today: ' .. (market_value and money.to_string2(market_value * quantity) .. ' (' .. gui.percentage_historical(aux.round(market_value / value * 100)) .. ')' or UNKNOWN), aux.color.tooltip.value())
end
end
if tooltip == GameTooltip and game_tooltip_money > 0 then
SetTooltipMoney(tooltip, game_tooltip_money)
end
tooltip:Show()
end
function game_tooltip_hooks:SetHyperlink(itemstring)
local name, _, quality = GetItemInfo(itemstring)
if name then
local hex = aux.select(4, GetItemQualityColor(quality))
local link = hex .. '|H' .. itemstring .. '|h[' .. name .. ']|h' .. FONT_COLOR_CODE_CLOSE
extend_tooltip(GameTooltip, link, 1)
end
end
function game_tooltip_hooks:SetAuctionItem(type, index)
local link = GetAuctionItemLink(type, index)
if link then
extend_tooltip(GameTooltip, link, aux.select(3, GetAuctionItemInfo(type, index)))
end
end
function game_tooltip_hooks:SetLootItem(slot)
local link = GetLootSlotLink(slot)
if link then
extend_tooltip(GameTooltip, link, aux.select(3, GetLootSlotInfo(slot)))
end
end
function game_tooltip_hooks:SetQuestItem(qtype, slot)
local link = GetQuestItemLink(qtype, slot)
if link then
extend_tooltip(GameTooltip, link, aux.select(3, GetQuestItemInfo(qtype, slot)))
end
end
function game_tooltip_hooks:SetQuestLogItem(qtype, slot)
local link = GetQuestLogItemLink(qtype, slot)
if link then
extend_tooltip(GameTooltip, link, aux.select(3, GetQuestLogRewardInfo(slot)))
end
end
function game_tooltip_hooks:SetBagItem(bag, slot)
local link = GetContainerItemLink(bag, slot)
if link then
extend_tooltip(GameTooltip, link, aux.select(2, GetContainerItemInfo(bag, slot)))
end
end
function game_tooltip_hooks:SetInboxItem(index)
local name, _, quantity = GetInboxItem(index)
local id = name and info.item_id(name)
if id then
local _, itemstring, quality = GetItemInfo(id)
if quality and itemstring then
local hex = aux.select(4, GetItemQualityColor(tonumber(quality)))
local link = hex .. '|H' .. itemstring .. '|h[' .. name .. ']|h' .. FONT_COLOR_CODE_CLOSE
extend_tooltip(GameTooltip, link, quantity)
end
end
end
function game_tooltip_hooks:SetInventoryItem(unit, slot)
local link = GetInventoryItemLink(unit, slot)
if link then
extend_tooltip(GameTooltip, link, 1)
end
end
function game_tooltip_hooks:SetMerchantItem(slot)
local link = GetMerchantItemLink(slot)
if link then
local quantity = aux.select(4, GetMerchantItemInfo(slot))
extend_tooltip(GameTooltip, link, quantity)
end
end
function game_tooltip_hooks:SetCraftItem(skill, slot)
local link, quantity
if slot then
link, quantity = GetCraftReagentItemLink(skill, slot), aux.select(3, GetCraftReagentInfo(skill, slot))
else
link, quantity = GetCraftItemLink(skill), 1
end
if link then
extend_tooltip(GameTooltip, link, quantity)
end
end
function game_tooltip_hooks:SetCraftSpell(slot)
local link = GetCraftItemLink(slot)
if link then
extend_tooltip(GameTooltip, link, 1)
end
end
function game_tooltip_hooks:SetTradeSkillItem(skill, slot)
local link, quantity
if slot then
link, quantity = GetTradeSkillReagentItemLink(skill, slot), aux.select(3, GetTradeSkillReagentInfo(skill, slot))
else
link, quantity = GetTradeSkillItemLink(skill), 1
end
if link then
extend_tooltip(GameTooltip, link, quantity)
end
end
function game_tooltip_hooks:SetAuctionSellItem()
local name, _, quantity = GetAuctionSellItemInfo()
if name then
for slot in info.inventory() do
T.temp(slot)
local link = GetContainerItemLink(unpack(slot))
if link and aux.select(5, info.parse_link(link)) == name then
extend_tooltip(GameTooltip, link, quantity)
return
end
end
end
end