3dc0f22908
reupload in right folder
223 lines
8.2 KiB
Lua
223 lines
8.2 KiB
Lua
module 'aux.core.tooltip'
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local T = require 'T'
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local aux = require 'aux'
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local info = require 'aux.util.info'
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local money = require 'aux.util.money'
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local disenchant = require 'aux.core.disenchant'
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local history = require 'aux.core.history'
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local gui = require 'aux.gui'
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local UNKNOWN = GRAY_FONT_COLOR_CODE .. '?' .. FONT_COLOR_CODE_CLOSE
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local game_tooltip_hooks, game_tooltip_money = {}, 0
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function aux.handle.LOAD()
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settings = aux.character_data.tooltip
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do
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local inside_hook = false
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for name, f in game_tooltip_hooks do
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local name, f = name, f
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aux.hook(name, GameTooltip, T.vararg-function(arg)
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game_tooltip_money = 0
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inside_hook = true
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local tmp = T.list(aux.orig[GameTooltip][name](unpack(arg)))
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inside_hook = false
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f(unpack(arg))
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return T.unpack(tmp)
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end)
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end
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SetTooltipMoney = SetTooltipMoney
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_G.SetTooltipMoney = T.vararg-function(arg)
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if inside_hook then
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game_tooltip_money = arg[2]
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else
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return SetTooltipMoney(unpack(arg))
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end
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end
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end
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local orig = SetItemRef
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setglobal('SetItemRef', T.vararg-function(arg)
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local name, _, quality = GetItemInfo(arg[1])
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local tmp = T.list(orig(unpack(arg)))
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if not IsShiftKeyDown() and not IsControlKeyDown() and name then
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local color_code = aux.select(4, GetItemQualityColor(quality))
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local link = color_code .. '|H' .. arg[1] .. '|h[' .. name .. ']|h' .. FONT_COLOR_CODE_CLOSE
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extend_tooltip(ItemRefTooltip, link, 1)
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end
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return T.unpack(tmp)
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end)
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end
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function M.extend_tooltip(tooltip, link, quantity)
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local item_id, suffix_id = info.parse_link(link)
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quantity = IsShiftKeyDown() and quantity or 1
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local item_info = T.temp-info.item(item_id)
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if item_info then
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local distribution = disenchant.distribution(item_info.slot, item_info.quality, item_info.level, item_id)
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if getn(distribution) > 0 then
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if settings.disenchant_distribution then
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tooltip:AddLine('Disenchants into:', aux.color.tooltip.disenchant.distribution())
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sort(distribution, function(a,b) return a.probability > b.probability end)
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for _, event in ipairs(distribution) do
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tooltip:AddLine(format(' %s%% %s (%s-%s)', event.probability * 100, info.display_name(event.item_id, true) or 'item:' .. event.item_id, event.min_quantity, event.max_quantity), aux.color.tooltip.disenchant.distribution())
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end
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end
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if settings.disenchant_value then
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local disenchant_value = disenchant.value(item_info.slot, item_info.quality, item_info.level, item_id)
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tooltip:AddLine('Disenchant: ' .. (disenchant_value and money.to_string2(disenchant_value) or UNKNOWN), aux.color.tooltip.disenchant.value())
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end
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end
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end
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if settings.merchant_buy then
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local _, price, limited = info.merchant_info(item_id)
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if price then
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tooltip:AddLine('Vendor Buy ' .. (limited and '(limited): ' or ': ') .. money.to_string2(price * quantity), aux.color.tooltip.merchant())
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end
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end
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if settings.merchant_sell then
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local price = info.merchant_info(item_id)
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if price == nil and ShaguTweaks.SellValueDB[item_id] ~= nil then
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local charges = 1
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if info.max_item_charges(item_id) ~= nil then
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charges=info.max_item_charges(item_id)
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end
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price = ShaguTweaks.SellValueDB[item_id] / charges
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end
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if price ~= 0 then
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tooltip:AddLine('Vendor: ' .. (price and money.to_string2(price * quantity) or UNKNOWN), aux.color.tooltip.merchant())
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end
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end
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local auctionable = not item_info or info.auctionable(T.temp-info.tooltip('link', item_info.itemstring), item_info.quality)
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local item_key = (item_id or 0) .. ':' .. (suffix_id or 0)
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local value = history.value(item_key)
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if auctionable then
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if settings.value then
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tooltip:AddLine('Value: ' .. (value and money.to_string2(value * quantity) or UNKNOWN), aux.color.tooltip.value())
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end
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if settings.daily then
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local market_value = history.market_value(item_key)
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tooltip:AddLine('Today: ' .. (market_value and money.to_string2(market_value * quantity) .. ' (' .. gui.percentage_historical(aux.round(market_value / value * 100)) .. ')' or UNKNOWN), aux.color.tooltip.value())
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end
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end
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if tooltip == GameTooltip and game_tooltip_money > 0 then
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SetTooltipMoney(tooltip, game_tooltip_money)
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end
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tooltip:Show()
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end
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function game_tooltip_hooks:SetHyperlink(itemstring)
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local name, _, quality = GetItemInfo(itemstring)
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if name then
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local hex = aux.select(4, GetItemQualityColor(quality))
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local link = hex .. '|H' .. itemstring .. '|h[' .. name .. ']|h' .. FONT_COLOR_CODE_CLOSE
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extend_tooltip(GameTooltip, link, 1)
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end
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end
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function game_tooltip_hooks:SetAuctionItem(type, index)
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local link = GetAuctionItemLink(type, index)
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if link then
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extend_tooltip(GameTooltip, link, aux.select(3, GetAuctionItemInfo(type, index)))
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end
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end
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function game_tooltip_hooks:SetLootItem(slot)
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local link = GetLootSlotLink(slot)
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if link then
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extend_tooltip(GameTooltip, link, aux.select(3, GetLootSlotInfo(slot)))
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end
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end
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function game_tooltip_hooks:SetQuestItem(qtype, slot)
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local link = GetQuestItemLink(qtype, slot)
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if link then
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extend_tooltip(GameTooltip, link, aux.select(3, GetQuestItemInfo(qtype, slot)))
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end
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end
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function game_tooltip_hooks:SetQuestLogItem(qtype, slot)
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local link = GetQuestLogItemLink(qtype, slot)
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if link then
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extend_tooltip(GameTooltip, link, aux.select(3, GetQuestLogRewardInfo(slot)))
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end
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end
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function game_tooltip_hooks:SetBagItem(bag, slot)
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local link = GetContainerItemLink(bag, slot)
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if link then
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extend_tooltip(GameTooltip, link, aux.select(2, GetContainerItemInfo(bag, slot)))
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end
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end
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function game_tooltip_hooks:SetInboxItem(index)
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local name, _, quantity = GetInboxItem(index)
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local id = name and info.item_id(name)
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if id then
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local _, itemstring, quality = GetItemInfo(id)
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local hex = aux.select(4, GetItemQualityColor(tonumber(quality)))
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local link = hex .. '|H' .. itemstring .. '|h[' .. name .. ']|h' .. FONT_COLOR_CODE_CLOSE
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extend_tooltip(GameTooltip, link, quantity)
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end
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end
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function game_tooltip_hooks:SetInventoryItem(unit, slot)
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local link = GetInventoryItemLink(unit, slot)
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if link then
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extend_tooltip(GameTooltip, link, 1)
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end
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end
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function game_tooltip_hooks:SetMerchantItem(slot)
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local link = GetMerchantItemLink(slot)
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if link then
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local quantity = aux.select(4, GetMerchantItemInfo(slot))
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extend_tooltip(GameTooltip, link, quantity)
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end
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end
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function game_tooltip_hooks:SetCraftItem(skill, slot)
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local link, quantity
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if slot then
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link, quantity = GetCraftReagentItemLink(skill, slot), aux.select(3, GetCraftReagentInfo(skill, slot))
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else
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link, quantity = GetCraftItemLink(skill), 1
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end
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if link then
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extend_tooltip(GameTooltip, link, quantity)
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end
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end
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function game_tooltip_hooks:SetCraftSpell(slot)
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local link = GetCraftItemLink(slot)
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if link then
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extend_tooltip(GameTooltip, link, 1)
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end
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end
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function game_tooltip_hooks:SetTradeSkillItem(skill, slot)
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local link, quantity
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if slot then
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link, quantity = GetTradeSkillReagentItemLink(skill, slot), aux.select(3, GetTradeSkillReagentInfo(skill, slot))
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else
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link, quantity = GetTradeSkillItemLink(skill), 1
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end
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if link then
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extend_tooltip(GameTooltip, link, quantity)
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end
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end
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function game_tooltip_hooks:SetAuctionSellItem()
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local name, _, quantity = GetAuctionSellItemInfo()
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if name then
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for slot in info.inventory() do
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T.temp(slot)
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local link = GetContainerItemLink(unpack(slot))
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if link and aux.select(5, info.parse_link(link)) == name then
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extend_tooltip(GameTooltip, link, quantity)
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return
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end
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end
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end
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end |