Files
aux-addon-ClassicAPI/auction_listing.lua
T
2016-02-01 19:25:17 +01:00

804 lines
32 KiB
Lua

local private, public = {}
Aux.auction_listing = public
local RT_COUNT = 1
local HEAD_HEIGHT = 27
local HEAD_SPACE = 2
local AUCTION_PCT_COLORS = {
{color='|cff2992ff', value=50}, -- blue
{color='|cff16ff16', value=80}, -- green
{color='|cffffff00', value=110}, -- yellow
{color='|cffff9218', value=135}, -- orange
{color='|cffff0000', value=Aux.huge}, -- red
}
local TIME_LEFT_STRINGS = {
'|cffff000030m|r', -- Short
'|cffff92182h|r', -- Medium
'|cffffff0012h|r', -- Long
'|cff2992ff48h|r', -- Very Long
}
local methods = {
OnContentSizeChanged = function()
local width = arg1
local rt = this:GetParent()
for i, cell in ipairs(rt.headCells) do
cell:SetWidth(cell.info.width * width)
end
for _, row in ipairs(rt.rows) do
for i, cell in ipairs(row.cells) do
cell:SetWidth(rt.headCells[i].info.width * width)
end
end
end,
OnHeadColumnClick = function()
local button = arg1
local rt = this.rt
if rt.disabled then return end
if button == 'RightButton' and rt.headCells[this.columnIndex].info.isPrice then
aux_price_per_unit = not aux_price_per_unit
for i, cell in ipairs(rt.headCells) do
if cell.info.isPrice then
cell:SetText(cell.info.name[aux_price_per_unit and 1 or 2])
end
end
rt:SetSort()
return
end
local descending = false
if rt.sortInfo.columnIndex == this.columnIndex then
descending = not rt.sortInfo.descending
end
rt:SetSort((descending and -1 or 1) * this.columnIndex)
end,
-- OnIconEnter = function()
-- local rt = this:GetParent().row.rt
-- local rowData = this:GetParent().row.data
-- if rowData and rowData.record then
-- GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
-- TSMAPI.Util:SafeTooltipLink(rowData.record.rawItemLink)
-- GameTooltip:Show()
-- rt.isShowingItemTooltip = true
-- end
-- end,
--
-- OnIconLeave = function()
-- GameTooltip:ClearLines()
-- GameTooltip:Hide()
-- this:GetParent().row.rt.isShowingItemTooltip = nil
-- end,
-- OnIconClick = function(self, ...)
-- if IsModifiedClick() then
-- HandleModifiedItemClick(self:GetParent().row.data.record.rawItemLink)
-- else
-- self:GetParent():GetScript("OnClick")(self:GetParent(), ...)
-- end
-- end,
--
-- OnIconDoubleClick = function(self, ...)
-- self:GetParent():GetScript("OnDoubleClick")(self:GetParent(), ...)
-- end,
OnCellEnter = function()
local rt = this.rt
local row = this.row
if rt.disabled then return end
if this ~= row.cells[1] or not rt.isShowingItemTooltip then
if rt.expanded[row.data.expandKey] then
GameTooltip:SetOwner(this, 'ANCHOR_NONE')
GameTooltip:SetPoint('BOTTOMLEFT', this, 'TOPLEFT')
GameTooltip:AddLine('Double-click to collapse this item and show only the cheapest auction.', 1, 1, 1, true)
GameTooltip:Show()
elseif row.data.expandable then
GameTooltip:SetOwner(this, 'ANCHOR_NONE')
GameTooltip:SetPoint('BOTTOMLEFT', this, 'TOPLEFT')
GameTooltip:AddLine('Double-click to expand this item and show all the auctions.', 1, 1, 1, true)
GameTooltip:Show()
end
end
-- show highlight for this row
this.row.highlight:Show()
end,
OnCellLeave = function()
GameTooltip:Hide()
-- hide highlight if it's not selected
if not this.rt.selected or this.rt.selected.search_signature ~= this.row.data.record.search_signature then
this.row.highlight:Hide()
end
end,
OnCellClick = function()
local button = arg1
if this.rt.disabled then return end
if IsControlKeyDown() then
DressUpItemLink(this.row.data.record.hyperlink)
elseif IsShiftKeyDown() then
if ChatFrameEditBox:IsVisible() then
ChatFrameEditBox:Insert(this.row.data.record.hyperlink)
end
elseif IsAltKeyDown() then
if this.rt.handlers.OnCellAltClick then
this.rt.handlers.OnCellAltClick(this, button)
end
else
this.rt:SetSelectedRecord(this.row.data.record)
end
end,
OnCellDoubleClick = function()
local rt = this.rt
local rowData = this.row.data
local expand = not rt.expanded[rowData.expandKey]
if rt.disabled or expand and not rowData.expandable then return end
rt.expanded[rowData.expandKey] = expand
rt:UpdateRowInfo()
rt:UpdateRows()
-- select this row if it's not indented
if not rowData.indented then
rt:SetSelectedRecord(this.row.data.record)
end
end,
-- ============================================================================
-- Internal Results Table Methods
-- ============================================================================
-- GetRowPrices = function(record, isPerUnit) return end, -- TODO
GetRowPrices = function(record, per_unit)
if per_unit then
return record.unit_bid_price, record.unit_buyout_price
else
return record.bid_price, record.buyout_price
end
end,
GetRecordPercent = function(self, record)
if not record then return end
-- cache the market value on the record
-- record.market_value = record.market_value or self.GetMarketValue(record.item_key) or 0
-- if record.marketValue > 0 then
-- if record.itemBuyout > 0 then
-- return Aux.round(100 * record.itemBuyout / record.marketValue, 1)
-- end
-- return nil, Aux.round(100 * record.itemDisplayedBid / record.marketValue, 1)
-- end
local market_value = Aux.history.market_value(record.item_key)
if market_value and market_value > 0 then
if record.unit_buyout_price > 0 then
return Aux.round(100 * record.unit_buyout_price / market_value, 1)
end
return nil, Aux.round(100 * record.unit_bid_price / market_value, 1)
end
end,
UpdateRowInfo = function(self)
Aux.util.wipe(self.rowInfo)
self.rowInfo.numDisplayRows = 0
self.sortInfo.isSorted = nil
self:SetSelectedRecord(nil, true)
sort(self.records, function(a,b) return a.search_signature < b.search_signature end)
local records = self.records
if getn(records) == 0 then return end
-- Populate the row info from the database by combining identical auctions and auctions
-- of the same base item. Also, get the number of rows which will be shown.
for i=1, getn(records) do
local record = records[i]
local prevRecord = records[i-1]
if prevRecord and record.search_signature == prevRecord.search_signature then
-- it's an identical auction to the previous row so increment the number of auctions
self.rowInfo[getn(self.rowInfo)].children[getn(self.rowInfo[getn(self.rowInfo)].children)].numAuctions = self.rowInfo[getn(self.rowInfo)].children[getn(self.rowInfo[getn(self.rowInfo)].children)].numAuctions + 1
elseif prevRecord and record.item_key == prevRecord.item_key then
-- it's the same base item as the previous row so insert a new auction
tinsert(self.rowInfo[getn(self.rowInfo)].children, {numAuctions=1, record=record})
if self.expanded[self.rowInfo[getn(self.rowInfo)].expandKey] then
self.rowInfo.numDisplayRows = self.rowInfo.numDisplayRows + 1
end
else
-- it's a different base item from the previous row
tinsert(self.rowInfo, {item_key=record.item_key, expandKey=record.item_key, children={{numAuctions=1, record=record}}})
self.rowInfo.numDisplayRows = self.rowInfo.numDisplayRows + 1
end
end
for _, info in ipairs(self.rowInfo) do
local totalAuctions, totalPlayerAuctions = 0, 0
for _, childInfo in ipairs(info.children) do
totalAuctions = totalAuctions + childInfo.numAuctions
if Aux.is_player(childInfo.record.owner) then
totalPlayerAuctions = totalPlayerAuctions + childInfo.numAuctions
end
end
info.totalAuctions = totalAuctions
info.totalPlayerAuctions = totalPlayerAuctions
end
end,
UpdateRows = function(self)
-- hide all the rows
for _, row in ipairs(self.rows) do row:Hide() end
-- update sorting highlights
for _, cell in ipairs(self.headCells) do
local tex = cell:GetNormalTexture()
tex:SetTexture([[Interface\AddOns\Aux-AddOn\WorldStateFinalScore-Highlight]])
tex:SetTexCoord(0.017, 1, 0.083, 0.909)
tex:SetAlpha(0.5)
end
if self.sortInfo.descending then
self.headCells[self.sortInfo.columnIndex]:GetNormalTexture():SetTexture(0.8, 0.6, 1, 0.8)
else
self.headCells[self.sortInfo.columnIndex]:GetNormalTexture():SetTexture(0.6, 0.8, 1, 0.8)
end
-- update the scroll frame
FauxScrollFrame_Update(self.scrollFrame, self.rowInfo.numDisplayRows, getn(self.rows), self.ROW_HEIGHT)
-- make sure the offset is not too high
local maxOffset = max(self.rowInfo.numDisplayRows - getn(self.rows), 0)
if FauxScrollFrame_GetOffset(self.scrollFrame) > maxOffset then
FauxScrollFrame_SetOffset(self.scrollFrame, maxOffset)
end
if not self.sortInfo.isSorted then
local function SortHelperFunc(a, b, sortKey)
local hadSortKey = sortKey and true or false
sortKey = sortKey or self.sortInfo.sortKey
local aVal, bVal
if a.children then
aVal = a.children[1].record
bVal = b.children[1].record
else
aVal = a.record
bVal = b.record
end
if aVal.isFake then
return true
elseif bVal.isFake then
return false
end
if sortKey == "percent" then
aVal = self:GetRecordPercent(aVal)
bVal = self:GetRecordPercent(bVal)
elseif sortKey == "numAuctions" then
aVal = a.totalAuctions
bVal = b.totalAuctions
elseif sortKey == "itemDisplayedBid" or sortKey == "displayedBid" then
aVal = self.GetRowPrices(aVal, sortKey == "itemDisplayedBid")
bVal = self.GetRowPrices(bVal, sortKey == "itemDisplayedBid")
elseif sortKey == "itemBuyout" or sortKey == "buyout" then
aVal = ({ self.GetRowPrices(aVal, sortKey == "itemBuyout") })[2]
bVal = ({ self.GetRowPrices(bVal, sortKey == "itemBuyout") })[2]
else
aVal = aVal[sortKey]
bVal = bVal[sortKey]
end
if sortKey == 'buyout' or sortKey == 'itemBuyout' then
-- for buyout, put bid-only auctions at the bottom
if not aVal or aVal == 0 then
aVal = (self.sortInfo.descending and -1 or 1) * Aux.huge
end
if not bVal or bVal == 0 then
bVal = (self.sortInfo.descending and -1 or 1) * Aux.huge
end
elseif sortKey == "percent" then
-- for percent, put bid-only auctions at the bottom
aVal = aVal or ((self.sortInfo.descending and -1 or 1) * Aux.huge)
bVal = bVal or ((self.sortInfo.descending and -1 or 1) * Aux.huge)
end
if type(aVal) == "string" or type(bVal) == "string" then
aVal = aVal or ""
bVal = bVal or ""
else
aVal = tonumber(aVal) or 0
bVal = tonumber(bVal) or 0
end
if aVal == bVal then
if sortKey == "percent" then
-- sort by buyout
sortKey = aux_price_per_unit and "itemBuyout" or "buyout"
local result = SortHelperFunc(a, b, sortKey)
if result ~= nil then
return result
end
elseif sortKey == "buyout" or sortKey == "itemBuyout" then
-- sort by bid
sortKey = aux_price_per_unit and "itemDisplayedBid" or "displayedBid"
local result = SortHelperFunc(a, b, sortKey)
if result ~= nil then
return result
end
elseif hadSortKey then
-- this was called recursively, so just return nil
return
else
-- sort by percent
return SortHelperFunc(a, b, "percent")
end
-- sort arbitrarily, but make sure the sort is stable
return tostring(a) < tostring(b)
end
if self.sortInfo.descending then
return aVal > bVal
else
return aVal < bVal
end
end
-- sort the row info
for i, info in ipairs(self.rowInfo) do
sort(info.children, SortHelperFunc)
end
sort(self.rowInfo, SortHelperFunc)
self.sortInfo.isSorted = true
end
-- update all the rows
local rowIndex = 1 - FauxScrollFrame_GetOffset(self.scrollFrame)
for i, info in ipairs(self.rowInfo) do
if self.expanded[info.expandKey] then
-- show each of the rows for this base item since it's expanded
for j, childInfo in ipairs(info.children) do
self:SetRowInfo(rowIndex, childInfo.record, childInfo.numAuctions, 0, j > 1, false, info.expandKey, childInfo.numAuctions)
rowIndex = rowIndex + 1
end
else
-- just show one row for this base item since it's not expanded
self:SetRowInfo(rowIndex, info.children[1].record, info.totalAuctions, getn(info.children) > 1 and info.totalPlayerAuctions or 0, false, getn(info.children) > 1, info.expandKey, info.children[1].numAuctions)
rowIndex = rowIndex + 1
end
end
end,
SetRowInfo = function(self, rowIndex, record, displayNumAuctions, numPlayerAuctions, indented, expandable, expandKey, numAuctions)
if rowIndex <= 0 or rowIndex > getn(self.rows) then return end
local row = self.rows[rowIndex]
-- show this row
row:Show()
if self.selected and record.search_signature == self.selected.search_signature then
row.highlight:Show()
else
row.highlight:Hide()
end
row.data = {record=record, expandable=expandable, indented=indented, numAuctions=numAuctions, expandKey=expandKey}
-- set first cell
row.cells[1].icon:SetTexture(record.texture)
if indented then
row.cells[1].spacer:SetWidth(10)
row.cells[1].icon:SetAlpha(0.5)
row.cells[1]:GetFontString():SetAlpha(0.7)
else
row.cells[1].spacer:SetWidth(1)
row.cells[1].icon:SetAlpha(1)
row.cells[1]:GetFontString():SetAlpha(1)
end
row.cells[1]:SetText(gsub(record.hyperlink, "[%[%]]", ""))
row.cells[2]:SetText(record.level)
if record.isFake then
row.cells[3]:SetText(0)
row.cells[4]:SetText("---")
row.cells[5]:SetText("---")
row.cells[6]:SetText("<No Auctions>")
row.cells[7]:SetText("---")
row.cells[8]:SetText("---")
row.cells[9]:SetText("---")
else
local numAuctionsText = expandable and (Aux.gui.inline_color(Aux.gui.config.link_color2)..displayNumAuctions..'|r') or displayNumAuctions
if numPlayerAuctions > 0 then
numAuctionsText = numAuctionsText..(' |cffffff00('..numPlayerAuctions..')|r')
end
row.cells[3]:SetText(numAuctionsText)
row.cells[4]:SetText(record.aux_quantity)
row.cells[5]:SetText(TIME_LEFT_STRINGS[record.duration or 0] or "---")
row.cells[6]:SetText(Aux.is_player(record.owner) and ("|cffffff00"..record.owner.."|r") or record.owner)
local bid, buyout, colorBid, colorBuyout = self.GetRowPrices(record, aux_price_per_unit)
row.cells[7]:SetText(bid > 0 and Aux.money.to_string(bid, true, false, colorBid) or "---")
row.cells[8]:SetText(buyout > 0 and Aux.money.to_string(buyout, true, false, colorBuyout) or "---")
local pct, bidPct = self:GetRecordPercent(record)
local pctColor = '|cffffffff'
if pct then
for i=1, getn(AUCTION_PCT_COLORS) do
if pct < AUCTION_PCT_COLORS[i].value then
pctColor = AUCTION_PCT_COLORS[i].color
break
end
end
elseif bidPct then
pctColor = '|cffbbbbbb'
pct = bidPct
end
if pct and pct > 10000 then
pct = '>10000'
end
row.cells[9]:SetText(pct and format('%s%s%%|r', pctColor, pct) or '---')
end
end,
SetSelectedRecord = function(self, record, silent)
if self.disabled then return end
-- make sure the selected record still exists and get the data for the callback
self.selected = record
local selectedData = self:GetSelection()
self.selected = selectedData and self.selected or nil
-- show / hide highlight accordingly
for _, row in ipairs(self.rows) do
if self.selected and row.data and row.data.record.search_signature == self.selected.search_signature then
row.highlight:Show()
else
row.highlight:Hide()
end
end
if not silent and self.handlers.OnSelectionChanged and not self.scrollDisabled then
self.handlers.OnSelectionChanged(self, selectedData or nil)
end
end,
-- ============================================================================
-- General Results Table Methods
-- ============================================================================
Clear = function(rt)
Aux.util.wipe(rt.expanded)
Aux.util.wipe(rt.records)
rt:UpdateRowInfo()
rt:UpdateRows()
rt:SetSelectedRecord()
end,
SetDatabase = function(rt, database, filterFunc, filterHash)
if database and database ~= rt.records then
rt.records = database
end
-- rt.dbView:SetFilter(filterFunc, filterHash)
-- elseif filterFunc then
-- rt.dbView:SetFilter(filterFunc, filterHash) -- TODO
-- get index of selected row
local prevSelectedIndex
if rt.selected then
for index, row in ipairs(rt.rows) do
if row:IsVisible() and row.data and row.data.record == rt.selected then
prevSelectedIndex = index
end
end
end
rt:UpdateRowInfo()
rt:UpdateRows()
if not rt.selected and prevSelectedIndex then
-- try to select the same row
local row = rt.rows[prevSelectedIndex]
if row and row:IsVisible() and row.data and row.data.record then
-- TSM:LOG_INFO("Selecting row from point 1")
rt:SetSelectedRecord(row.data.record)
end
if not rt.selected then
-- select the first row
row = rt.rows[1]
if row and row:IsVisible() and row.data and row.data.record then
-- TSM:LOG_INFO("Selecting row from point 1")
rt:SetSelectedRecord(row.data.record)
end
end
end
end,
RemoveSelectedRecord = function(rt, count)
count = count or 1
for i=1, count do
local index = Aux.util.index_of(rt.selected, rt.records)
if index then
tremove(rt.records, index)
end
end
rt:SetDatabase()
end,
InsertAuctionRecord = function(rt, record, count)
count = count or 1
for i=1, count do
tinsert(rt.records, record)
end
rt:SetDatabase()
end,
SetSort = function(rt, sortIndex)
local sortIndexLookup
if aux_price_per_unit then
sortIndexLookup = {"name", "itemLevel", "numAuctions", "stackSize", "timeLeft", "seller", "itemDisplayedBid", "itemBuyout", "percent"}
else
sortIndexLookup = {"name", "itemLevel", "numAuctions", "stackSize", "timeLeft", "seller", "displayedBid", "buyout", "percent"}
end
if sortIndex then
if sortIndex == rt.sortInfo.index then return end
rt.sortInfo.descending = sortIndex < 0
rt.sortInfo.columnIndex = abs(sortIndex)
end
-- TSMAPI:Assert(rt.sortInfo.columnIndex > 0 and rt.sortInfo.columnIndex <= getn(rt.headCells))
rt.sortInfo.sortKey = sortIndexLookup[rt.sortInfo.columnIndex]
rt.sortInfo.isSorted = nil
rt.sortInfo.index = sortIndex
rt:UpdateRows()
end,
SetScrollDisabled = function(rt, disabled)
rt.scrollDisabled = disabled
end,
SetHandler = function(rt, event, handler)
rt.handlers[event] = handler
end,
SetDisabled = function(rt, disabled)
rt.disabled = disabled
if not disabled then
-- if there's only one item in the result, expand it
if getn(rt.rowInfo) == 1 and rt.expanded[rt.rowInfo[1].expandKey] == nil then
rt.expanded[rt.rowInfo[1].expandKey] = true
rt.rowInfo.numDisplayRows = getn(rt.rowInfo[1].children)
end
rt:UpdateRows()
-- select the first row
rt:SetSelectedRecord(getn(rt.rowInfo) > 0 and rt.rowInfo[1].children[1].record)
end
end,
GetSelection = function(rt)
if not rt.selected then return end
local selectedData
for _, info in ipairs(rt.rowInfo) do
for _, childInfo in ipairs(info.children) do
if childInfo.record.search_signature == rt.selected.search_signature then
selectedData = childInfo
break
end
end
end
return selectedData
end,
GetTotalAuctions = function(rt)
local numResults = 0
for _, info in ipairs(rt.rowInfo) do
for _, childInfo in ipairs(info.children) do
numResults = numResults + childInfo.numAuctions
end
end
return numResults
end,
}
function CreateAuctionResultsTable(parent)
local colInfo = {
{name="Item", width=0.35},
{name="Lvl", width=0.035, align="CENTER"},
{name="Auctions", width=0.06, align="CENTER"},
{name="Stack Size", width=0.055, align="CENTER"},
{name='Time Left', width=0.04, align="CENTER"},
{name='Seller', width=0.13, align="CENTER"},
{name={'Auction Bid\n(per item)', 'Auction Bid\n(per stack)'}, width=0.125, align="RIGHT", isPrice=true},
{name={'Auction Buyout\n(per item)', 'Auction Buyout\n(per stack)'}, width=0.125, align="RIGHT", isPrice=true},
{name='% Market Value', width=0.08, align="CENTER"},
}
local rtName = 'TSMAuctionResultsTable'..RT_COUNT
RT_COUNT = RT_COUNT + 1
local rt = CreateFrame('Frame', rtName, parent)
-- local numRows = TSM.db.profile.auctionResultRows
local numRows = 16
rt.ROW_HEIGHT = (parent:GetHeight() - HEAD_HEIGHT-HEAD_SPACE) / numRows
rt.scrollDisabled = nil
rt.expanded = {}
rt.handlers = {}
rt.sortInfo = {}
rt.records = {}
rt.rowInfo = { numDisplayRows=0 }
for name, func in pairs(methods) do
rt[name] = func
end
rt:SetScript('OnShow', function()
for i, cell in ipairs(this.headCells) do
if cell.info.isPrice then
-- cell:SetText(cell.info.name[TSM.db.profile.pricePerUnit and 1 or 2])
cell:SetText(cell.info.name[2])
end
end
end)
local contentFrame = CreateFrame('Frame', rtName..'Content', rt)
contentFrame:SetPoint('TOPLEFT', 0, 0)
contentFrame:SetPoint('BOTTOMRIGHT', -15, 0)
-- contentFrame:SetScript('OnSizeChanged', rt.OnContentSizeChanged)
rt.contentFrame = contentFrame
-- frame to hold the header columns and the rows
local scrollFrame = CreateFrame('ScrollFrame', rtName..'ScrollFrame', rt, 'FauxScrollFrameTemplate')
scrollFrame:SetScript('OnVerticalScroll', function()
if not rt.scrollDisabled then
FauxScrollFrame_OnVerticalScroll(rt.ROW_HEIGHT, function() rt:UpdateRows() end)
end
end)
scrollFrame:SetAllPoints(contentFrame)
rt.scrollFrame = scrollFrame
FauxScrollFrame_Update(rt.scrollFrame, 0, numRows, rt.ROW_HEIGHT)
-- make the scroll bar consistent with the TSM theme
local scrollBar = getglobal(scrollFrame:GetName()..'ScrollBar')
scrollBar:ClearAllPoints()
scrollBar:SetPoint('BOTTOMRIGHT', rt, -4, 4)
scrollBar:SetPoint('TOPRIGHT', rt, -4, -HEAD_HEIGHT)
scrollBar:SetWidth(10)
local thumbTex = scrollBar:GetThumbTexture()
thumbTex:SetPoint('CENTER', 0, 0)
thumbTex:SetTexture(unpack(Aux.gui.config.content_color))
thumbTex:SetHeight(150)
thumbTex:SetWidth(scrollBar:GetWidth())
getglobal(scrollBar:GetName()..'ScrollUpButton'):Hide()
getglobal(scrollBar:GetName()..'ScrollDownButton'):Hide()
-- create the header cells
rt.headCells = {}
for i, info in ipairs(colInfo) do
local cell = CreateFrame('Button', rtName..'HeadCol'..i, rt.contentFrame)
cell:SetHeight(HEAD_HEIGHT)
if i == 1 then
cell:SetPoint('TOPLEFT', 0, 0)
else
cell:SetPoint('TOPLEFT', rt.headCells[i-1], 'TOPRIGHT')
end
cell.info = info
cell.rt = rt
cell.columnIndex = i
cell:RegisterForClicks('LeftButtonUp', 'RightButtonUp')
cell:SetScript('OnClick', rt.OnHeadColumnClick)
local text = cell:CreateFontString()
text:SetJustifyH('CENTER')
text:SetJustifyV('CENTER')
text:SetFont(Aux.gui.config.content_font, 12)
text:SetTextColor(unpack(Aux.gui.config.label_color.enabled))
cell:SetFontString(text)
if not cell.info.isPrice then cell:SetText(info.name or '') end -- TODO
text:SetAllPoints()
local tex = cell:CreateTexture()
tex:SetAllPoints()
tex:SetTexture([[Interface\AddOns\Aux-AddOn\WorldStateFinalScore-Highlight]])
tex:SetTexCoord(0.017, 1, 0.083, 0.909)
tex:SetAlpha(0.5)
cell:SetNormalTexture(tex)
local tex = cell:CreateTexture()
tex:SetAllPoints()
tex:SetTexture([[Interface\Buttons\UI-Listbox-Highlight]])
tex:SetTexCoord(0.025, 0.957, 0.087, 0.931)
tex:SetAlpha(0.2)
cell:SetHighlightTexture(tex)
tinsert(rt.headCells, cell)
end
-- create the rows
rt.rows = {}
for i=1, numRows do
local row = CreateFrame('Frame', rtName..'Row'..i, rt.contentFrame)
row:SetHeight(rt.ROW_HEIGHT)
if i == 1 then
row:SetPoint('TOPLEFT', 0, -(HEAD_HEIGHT + HEAD_SPACE))
row:SetPoint('TOPRIGHT', 0, -(HEAD_HEIGHT + HEAD_SPACE))
else
row:SetPoint('TOPLEFT', rt.rows[i-1], 'BOTTOMLEFT')
row:SetPoint('TOPRIGHT', rt.rows[i-1], 'BOTTOMRIGHT')
end
local highlight = row:CreateTexture()
highlight:SetAllPoints()
highlight:SetTexture(1, .9, 0, .5)
highlight:Hide()
row.highlight = highlight
row.rt = rt
row.cells = {}
for j=1, getn(colInfo) do
local cell = CreateFrame('Button', nil, row)
local text = cell:CreateFontString()
text:SetFont(Aux.gui.config.content_font, min(14, rt.ROW_HEIGHT))
text:SetJustifyH(colInfo[j].align or 'LEFT')
text:SetJustifyV('CENTER')
text:SetPoint('TOPLEFT', 1, -1)
text:SetPoint('BOTTOMRIGHT', -1, 1)
cell:SetFontString(text)
cell:SetHeight(rt.ROW_HEIGHT)
cell:RegisterForClicks('LeftButtonUp', 'RightButtonUp')
cell:SetScript('OnEnter', rt.OnCellEnter)
cell:SetScript('OnLeave', rt.OnCellLeave)
cell:SetScript('OnClick', rt.OnCellClick)
cell:SetScript('OnDoubleClick', rt.OnCellDoubleClick)
cell.rt = rt
cell.row = row
if j == 1 then
cell:SetPoint('TOPLEFT', 0, 0)
else
cell:SetPoint('TOPLEFT', row.cells[j-1], 'TOPRIGHT')
end
-- slightly different color for every alternating column
if mod(j,2) == 1 then
local tex = cell:CreateTexture()
tex:SetAllPoints()
tex:SetTexture(0.3, 0.3, 0.3, 0.2)
cell:SetNormalTexture(tex)
end
-- special first column to hold spacer / item name / item icon
if j == 1 then
local spacer = CreateFrame('Frame', nil, cell)
spacer:SetPoint('TOPLEFT', 0, 0)
spacer:SetHeight(rt.ROW_HEIGHT)
spacer:SetWidth(1)
cell.spacer = spacer
local iconBtn = CreateFrame('Button', nil, cell)
iconBtn:SetBackdrop({edgeFile=[[Interface\Buttons\WHITE8X8]], edgeSize=1.5})
iconBtn:SetBackdropBorderColor(0, 1, 0, 0)
iconBtn:SetPoint('TOPLEFT', spacer, 'TOPRIGHT')
iconBtn:SetHeight(rt.ROW_HEIGHT)
iconBtn:SetWidth(rt.ROW_HEIGHT)
iconBtn:SetScript('OnEnter', rt.OnIconEnter)
iconBtn:SetScript('OnLeave', rt.OnIconLeave)
iconBtn:SetScript('OnClick', rt.OnIconClick)
iconBtn:SetScript('OnDoubleClick', rt.OnIconDoubleClick)
local icon = iconBtn:CreateTexture(nil, 'ARTWORK')
icon:SetPoint('TOPLEFT', 2, -2)
icon:SetPoint('BOTTOMRIGHT', -2, 2)
cell.iconBtn = iconBtn
cell.icon = icon
text:ClearAllPoints()
text:SetPoint('TOPLEFT', iconBtn, 'TOPRIGHT', 2, 0)
text:SetPoint('BOTTOMRIGHT', 0, 0)
end
tinsert(row.cells, cell)
end
-- slightly different color for every alternating
if mod(i,2) == 0 then
local tex = row:CreateTexture()
tex:SetAllPoints()
tex:SetTexture(0.3, 0.3, 0.3, 0.3)
end
tinsert(rt.rows, row)
end
rt:SetAllPoints()
this = contentFrame -- TODO hack
arg1 = contentFrame:GetWidth() -- TODO hack
rt:OnContentSizeChanged() -- TODO hack
return rt
end