804 lines
32 KiB
Lua
804 lines
32 KiB
Lua
local private, public = {}
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Aux.auction_listing = public
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local RT_COUNT = 1
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local HEAD_HEIGHT = 27
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local HEAD_SPACE = 2
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local AUCTION_PCT_COLORS = {
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{color='|cff2992ff', value=50}, -- blue
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{color='|cff16ff16', value=80}, -- green
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{color='|cffffff00', value=110}, -- yellow
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{color='|cffff9218', value=135}, -- orange
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{color='|cffff0000', value=Aux.huge}, -- red
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}
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local TIME_LEFT_STRINGS = {
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'|cffff000030m|r', -- Short
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'|cffff92182h|r', -- Medium
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'|cffffff0012h|r', -- Long
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'|cff2992ff48h|r', -- Very Long
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}
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local methods = {
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OnContentSizeChanged = function()
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local width = arg1
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local rt = this:GetParent()
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for i, cell in ipairs(rt.headCells) do
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cell:SetWidth(cell.info.width * width)
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end
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for _, row in ipairs(rt.rows) do
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for i, cell in ipairs(row.cells) do
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cell:SetWidth(rt.headCells[i].info.width * width)
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end
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end
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end,
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OnHeadColumnClick = function()
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local button = arg1
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local rt = this.rt
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if rt.disabled then return end
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if button == 'RightButton' and rt.headCells[this.columnIndex].info.isPrice then
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aux_price_per_unit = not aux_price_per_unit
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for i, cell in ipairs(rt.headCells) do
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if cell.info.isPrice then
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cell:SetText(cell.info.name[aux_price_per_unit and 1 or 2])
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end
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end
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rt:SetSort()
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return
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end
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local descending = false
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if rt.sortInfo.columnIndex == this.columnIndex then
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descending = not rt.sortInfo.descending
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end
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rt:SetSort((descending and -1 or 1) * this.columnIndex)
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end,
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-- OnIconEnter = function()
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-- local rt = this:GetParent().row.rt
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-- local rowData = this:GetParent().row.data
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-- if rowData and rowData.record then
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-- GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
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-- TSMAPI.Util:SafeTooltipLink(rowData.record.rawItemLink)
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-- GameTooltip:Show()
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-- rt.isShowingItemTooltip = true
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-- end
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-- end,
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--
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-- OnIconLeave = function()
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-- GameTooltip:ClearLines()
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-- GameTooltip:Hide()
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-- this:GetParent().row.rt.isShowingItemTooltip = nil
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-- end,
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-- OnIconClick = function(self, ...)
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-- if IsModifiedClick() then
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-- HandleModifiedItemClick(self:GetParent().row.data.record.rawItemLink)
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-- else
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-- self:GetParent():GetScript("OnClick")(self:GetParent(), ...)
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-- end
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-- end,
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--
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-- OnIconDoubleClick = function(self, ...)
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-- self:GetParent():GetScript("OnDoubleClick")(self:GetParent(), ...)
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-- end,
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OnCellEnter = function()
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local rt = this.rt
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local row = this.row
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if rt.disabled then return end
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if this ~= row.cells[1] or not rt.isShowingItemTooltip then
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if rt.expanded[row.data.expandKey] then
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GameTooltip:SetOwner(this, 'ANCHOR_NONE')
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GameTooltip:SetPoint('BOTTOMLEFT', this, 'TOPLEFT')
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GameTooltip:AddLine('Double-click to collapse this item and show only the cheapest auction.', 1, 1, 1, true)
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GameTooltip:Show()
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elseif row.data.expandable then
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GameTooltip:SetOwner(this, 'ANCHOR_NONE')
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GameTooltip:SetPoint('BOTTOMLEFT', this, 'TOPLEFT')
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GameTooltip:AddLine('Double-click to expand this item and show all the auctions.', 1, 1, 1, true)
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GameTooltip:Show()
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end
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end
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-- show highlight for this row
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this.row.highlight:Show()
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end,
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OnCellLeave = function()
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GameTooltip:Hide()
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-- hide highlight if it's not selected
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if not this.rt.selected or this.rt.selected.search_signature ~= this.row.data.record.search_signature then
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this.row.highlight:Hide()
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end
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end,
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OnCellClick = function()
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local button = arg1
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if this.rt.disabled then return end
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if IsControlKeyDown() then
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DressUpItemLink(this.row.data.record.hyperlink)
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elseif IsShiftKeyDown() then
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if ChatFrameEditBox:IsVisible() then
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ChatFrameEditBox:Insert(this.row.data.record.hyperlink)
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end
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elseif IsAltKeyDown() then
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if this.rt.handlers.OnCellAltClick then
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this.rt.handlers.OnCellAltClick(this, button)
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end
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else
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this.rt:SetSelectedRecord(this.row.data.record)
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end
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end,
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OnCellDoubleClick = function()
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local rt = this.rt
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local rowData = this.row.data
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local expand = not rt.expanded[rowData.expandKey]
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if rt.disabled or expand and not rowData.expandable then return end
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rt.expanded[rowData.expandKey] = expand
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rt:UpdateRowInfo()
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rt:UpdateRows()
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-- select this row if it's not indented
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if not rowData.indented then
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rt:SetSelectedRecord(this.row.data.record)
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end
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end,
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-- ============================================================================
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-- Internal Results Table Methods
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-- ============================================================================
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-- GetRowPrices = function(record, isPerUnit) return end, -- TODO
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GetRowPrices = function(record, per_unit)
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if per_unit then
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return record.unit_bid_price, record.unit_buyout_price
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else
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return record.bid_price, record.buyout_price
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end
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end,
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GetRecordPercent = function(self, record)
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if not record then return end
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-- cache the market value on the record
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-- record.market_value = record.market_value or self.GetMarketValue(record.item_key) or 0
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-- if record.marketValue > 0 then
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-- if record.itemBuyout > 0 then
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-- return Aux.round(100 * record.itemBuyout / record.marketValue, 1)
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-- end
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-- return nil, Aux.round(100 * record.itemDisplayedBid / record.marketValue, 1)
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-- end
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local market_value = Aux.history.market_value(record.item_key)
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if market_value and market_value > 0 then
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if record.unit_buyout_price > 0 then
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return Aux.round(100 * record.unit_buyout_price / market_value, 1)
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end
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return nil, Aux.round(100 * record.unit_bid_price / market_value, 1)
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end
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end,
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UpdateRowInfo = function(self)
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Aux.util.wipe(self.rowInfo)
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self.rowInfo.numDisplayRows = 0
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self.sortInfo.isSorted = nil
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self:SetSelectedRecord(nil, true)
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sort(self.records, function(a,b) return a.search_signature < b.search_signature end)
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local records = self.records
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if getn(records) == 0 then return end
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-- Populate the row info from the database by combining identical auctions and auctions
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-- of the same base item. Also, get the number of rows which will be shown.
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for i=1, getn(records) do
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local record = records[i]
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local prevRecord = records[i-1]
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if prevRecord and record.search_signature == prevRecord.search_signature then
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-- it's an identical auction to the previous row so increment the number of auctions
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self.rowInfo[getn(self.rowInfo)].children[getn(self.rowInfo[getn(self.rowInfo)].children)].numAuctions = self.rowInfo[getn(self.rowInfo)].children[getn(self.rowInfo[getn(self.rowInfo)].children)].numAuctions + 1
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elseif prevRecord and record.item_key == prevRecord.item_key then
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-- it's the same base item as the previous row so insert a new auction
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tinsert(self.rowInfo[getn(self.rowInfo)].children, {numAuctions=1, record=record})
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if self.expanded[self.rowInfo[getn(self.rowInfo)].expandKey] then
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self.rowInfo.numDisplayRows = self.rowInfo.numDisplayRows + 1
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end
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else
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-- it's a different base item from the previous row
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tinsert(self.rowInfo, {item_key=record.item_key, expandKey=record.item_key, children={{numAuctions=1, record=record}}})
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self.rowInfo.numDisplayRows = self.rowInfo.numDisplayRows + 1
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end
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end
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for _, info in ipairs(self.rowInfo) do
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local totalAuctions, totalPlayerAuctions = 0, 0
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for _, childInfo in ipairs(info.children) do
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totalAuctions = totalAuctions + childInfo.numAuctions
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if Aux.is_player(childInfo.record.owner) then
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totalPlayerAuctions = totalPlayerAuctions + childInfo.numAuctions
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end
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end
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info.totalAuctions = totalAuctions
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info.totalPlayerAuctions = totalPlayerAuctions
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end
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end,
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UpdateRows = function(self)
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-- hide all the rows
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for _, row in ipairs(self.rows) do row:Hide() end
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-- update sorting highlights
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for _, cell in ipairs(self.headCells) do
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local tex = cell:GetNormalTexture()
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tex:SetTexture([[Interface\AddOns\Aux-AddOn\WorldStateFinalScore-Highlight]])
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tex:SetTexCoord(0.017, 1, 0.083, 0.909)
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tex:SetAlpha(0.5)
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end
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if self.sortInfo.descending then
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self.headCells[self.sortInfo.columnIndex]:GetNormalTexture():SetTexture(0.8, 0.6, 1, 0.8)
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else
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self.headCells[self.sortInfo.columnIndex]:GetNormalTexture():SetTexture(0.6, 0.8, 1, 0.8)
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end
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-- update the scroll frame
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FauxScrollFrame_Update(self.scrollFrame, self.rowInfo.numDisplayRows, getn(self.rows), self.ROW_HEIGHT)
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-- make sure the offset is not too high
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local maxOffset = max(self.rowInfo.numDisplayRows - getn(self.rows), 0)
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if FauxScrollFrame_GetOffset(self.scrollFrame) > maxOffset then
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FauxScrollFrame_SetOffset(self.scrollFrame, maxOffset)
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end
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if not self.sortInfo.isSorted then
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local function SortHelperFunc(a, b, sortKey)
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local hadSortKey = sortKey and true or false
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sortKey = sortKey or self.sortInfo.sortKey
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local aVal, bVal
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if a.children then
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aVal = a.children[1].record
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bVal = b.children[1].record
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else
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aVal = a.record
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bVal = b.record
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end
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if aVal.isFake then
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return true
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elseif bVal.isFake then
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return false
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end
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if sortKey == "percent" then
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aVal = self:GetRecordPercent(aVal)
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bVal = self:GetRecordPercent(bVal)
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elseif sortKey == "numAuctions" then
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aVal = a.totalAuctions
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bVal = b.totalAuctions
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elseif sortKey == "itemDisplayedBid" or sortKey == "displayedBid" then
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aVal = self.GetRowPrices(aVal, sortKey == "itemDisplayedBid")
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bVal = self.GetRowPrices(bVal, sortKey == "itemDisplayedBid")
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elseif sortKey == "itemBuyout" or sortKey == "buyout" then
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aVal = ({ self.GetRowPrices(aVal, sortKey == "itemBuyout") })[2]
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bVal = ({ self.GetRowPrices(bVal, sortKey == "itemBuyout") })[2]
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else
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aVal = aVal[sortKey]
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bVal = bVal[sortKey]
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end
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if sortKey == 'buyout' or sortKey == 'itemBuyout' then
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-- for buyout, put bid-only auctions at the bottom
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if not aVal or aVal == 0 then
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aVal = (self.sortInfo.descending and -1 or 1) * Aux.huge
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end
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if not bVal or bVal == 0 then
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bVal = (self.sortInfo.descending and -1 or 1) * Aux.huge
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end
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elseif sortKey == "percent" then
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-- for percent, put bid-only auctions at the bottom
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aVal = aVal or ((self.sortInfo.descending and -1 or 1) * Aux.huge)
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bVal = bVal or ((self.sortInfo.descending and -1 or 1) * Aux.huge)
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end
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if type(aVal) == "string" or type(bVal) == "string" then
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aVal = aVal or ""
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bVal = bVal or ""
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else
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aVal = tonumber(aVal) or 0
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bVal = tonumber(bVal) or 0
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end
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if aVal == bVal then
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if sortKey == "percent" then
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-- sort by buyout
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sortKey = aux_price_per_unit and "itemBuyout" or "buyout"
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local result = SortHelperFunc(a, b, sortKey)
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if result ~= nil then
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return result
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end
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elseif sortKey == "buyout" or sortKey == "itemBuyout" then
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-- sort by bid
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sortKey = aux_price_per_unit and "itemDisplayedBid" or "displayedBid"
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local result = SortHelperFunc(a, b, sortKey)
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if result ~= nil then
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return result
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end
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elseif hadSortKey then
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-- this was called recursively, so just return nil
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return
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else
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-- sort by percent
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return SortHelperFunc(a, b, "percent")
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end
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-- sort arbitrarily, but make sure the sort is stable
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return tostring(a) < tostring(b)
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end
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if self.sortInfo.descending then
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return aVal > bVal
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else
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return aVal < bVal
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end
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end
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-- sort the row info
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for i, info in ipairs(self.rowInfo) do
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sort(info.children, SortHelperFunc)
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end
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sort(self.rowInfo, SortHelperFunc)
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self.sortInfo.isSorted = true
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end
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-- update all the rows
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local rowIndex = 1 - FauxScrollFrame_GetOffset(self.scrollFrame)
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for i, info in ipairs(self.rowInfo) do
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if self.expanded[info.expandKey] then
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-- show each of the rows for this base item since it's expanded
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for j, childInfo in ipairs(info.children) do
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self:SetRowInfo(rowIndex, childInfo.record, childInfo.numAuctions, 0, j > 1, false, info.expandKey, childInfo.numAuctions)
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rowIndex = rowIndex + 1
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end
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else
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-- just show one row for this base item since it's not expanded
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self:SetRowInfo(rowIndex, info.children[1].record, info.totalAuctions, getn(info.children) > 1 and info.totalPlayerAuctions or 0, false, getn(info.children) > 1, info.expandKey, info.children[1].numAuctions)
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rowIndex = rowIndex + 1
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end
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end
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end,
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SetRowInfo = function(self, rowIndex, record, displayNumAuctions, numPlayerAuctions, indented, expandable, expandKey, numAuctions)
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if rowIndex <= 0 or rowIndex > getn(self.rows) then return end
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local row = self.rows[rowIndex]
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-- show this row
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row:Show()
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if self.selected and record.search_signature == self.selected.search_signature then
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row.highlight:Show()
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else
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row.highlight:Hide()
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end
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row.data = {record=record, expandable=expandable, indented=indented, numAuctions=numAuctions, expandKey=expandKey}
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-- set first cell
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row.cells[1].icon:SetTexture(record.texture)
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if indented then
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row.cells[1].spacer:SetWidth(10)
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row.cells[1].icon:SetAlpha(0.5)
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row.cells[1]:GetFontString():SetAlpha(0.7)
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else
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row.cells[1].spacer:SetWidth(1)
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row.cells[1].icon:SetAlpha(1)
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row.cells[1]:GetFontString():SetAlpha(1)
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end
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row.cells[1]:SetText(gsub(record.hyperlink, "[%[%]]", ""))
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row.cells[2]:SetText(record.level)
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if record.isFake then
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row.cells[3]:SetText(0)
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row.cells[4]:SetText("---")
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row.cells[5]:SetText("---")
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row.cells[6]:SetText("<No Auctions>")
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row.cells[7]:SetText("---")
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row.cells[8]:SetText("---")
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row.cells[9]:SetText("---")
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else
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local numAuctionsText = expandable and (Aux.gui.inline_color(Aux.gui.config.link_color2)..displayNumAuctions..'|r') or displayNumAuctions
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if numPlayerAuctions > 0 then
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numAuctionsText = numAuctionsText..(' |cffffff00('..numPlayerAuctions..')|r')
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end
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row.cells[3]:SetText(numAuctionsText)
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row.cells[4]:SetText(record.aux_quantity)
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row.cells[5]:SetText(TIME_LEFT_STRINGS[record.duration or 0] or "---")
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row.cells[6]:SetText(Aux.is_player(record.owner) and ("|cffffff00"..record.owner.."|r") or record.owner)
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local bid, buyout, colorBid, colorBuyout = self.GetRowPrices(record, aux_price_per_unit)
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row.cells[7]:SetText(bid > 0 and Aux.money.to_string(bid, true, false, colorBid) or "---")
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row.cells[8]:SetText(buyout > 0 and Aux.money.to_string(buyout, true, false, colorBuyout) or "---")
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local pct, bidPct = self:GetRecordPercent(record)
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local pctColor = '|cffffffff'
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if pct then
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for i=1, getn(AUCTION_PCT_COLORS) do
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if pct < AUCTION_PCT_COLORS[i].value then
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pctColor = AUCTION_PCT_COLORS[i].color
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break
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end
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end
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elseif bidPct then
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pctColor = '|cffbbbbbb'
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pct = bidPct
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end
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if pct and pct > 10000 then
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pct = '>10000'
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end
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row.cells[9]:SetText(pct and format('%s%s%%|r', pctColor, pct) or '---')
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end
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end,
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SetSelectedRecord = function(self, record, silent)
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if self.disabled then return end
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-- make sure the selected record still exists and get the data for the callback
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self.selected = record
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local selectedData = self:GetSelection()
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self.selected = selectedData and self.selected or nil
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-- show / hide highlight accordingly
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for _, row in ipairs(self.rows) do
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if self.selected and row.data and row.data.record.search_signature == self.selected.search_signature then
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row.highlight:Show()
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else
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row.highlight:Hide()
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end
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end
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if not silent and self.handlers.OnSelectionChanged and not self.scrollDisabled then
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self.handlers.OnSelectionChanged(self, selectedData or nil)
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end
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end,
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-- ============================================================================
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-- General Results Table Methods
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-- ============================================================================
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Clear = function(rt)
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Aux.util.wipe(rt.expanded)
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Aux.util.wipe(rt.records)
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rt:UpdateRowInfo()
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rt:UpdateRows()
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rt:SetSelectedRecord()
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end,
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SetDatabase = function(rt, database, filterFunc, filterHash)
|
|
if database and database ~= rt.records then
|
|
rt.records = database
|
|
end
|
|
|
|
-- rt.dbView:SetFilter(filterFunc, filterHash)
|
|
-- elseif filterFunc then
|
|
-- rt.dbView:SetFilter(filterFunc, filterHash) -- TODO
|
|
|
|
-- get index of selected row
|
|
local prevSelectedIndex
|
|
if rt.selected then
|
|
for index, row in ipairs(rt.rows) do
|
|
if row:IsVisible() and row.data and row.data.record == rt.selected then
|
|
prevSelectedIndex = index
|
|
end
|
|
end
|
|
end
|
|
|
|
rt:UpdateRowInfo()
|
|
rt:UpdateRows()
|
|
|
|
if not rt.selected and prevSelectedIndex then
|
|
-- try to select the same row
|
|
local row = rt.rows[prevSelectedIndex]
|
|
if row and row:IsVisible() and row.data and row.data.record then
|
|
-- TSM:LOG_INFO("Selecting row from point 1")
|
|
rt:SetSelectedRecord(row.data.record)
|
|
end
|
|
if not rt.selected then
|
|
-- select the first row
|
|
row = rt.rows[1]
|
|
if row and row:IsVisible() and row.data and row.data.record then
|
|
-- TSM:LOG_INFO("Selecting row from point 1")
|
|
rt:SetSelectedRecord(row.data.record)
|
|
end
|
|
end
|
|
end
|
|
end,
|
|
|
|
RemoveSelectedRecord = function(rt, count)
|
|
count = count or 1
|
|
for i=1, count do
|
|
local index = Aux.util.index_of(rt.selected, rt.records)
|
|
if index then
|
|
tremove(rt.records, index)
|
|
end
|
|
end
|
|
rt:SetDatabase()
|
|
end,
|
|
|
|
InsertAuctionRecord = function(rt, record, count)
|
|
count = count or 1
|
|
for i=1, count do
|
|
tinsert(rt.records, record)
|
|
end
|
|
rt:SetDatabase()
|
|
end,
|
|
|
|
SetSort = function(rt, sortIndex)
|
|
local sortIndexLookup
|
|
if aux_price_per_unit then
|
|
sortIndexLookup = {"name", "itemLevel", "numAuctions", "stackSize", "timeLeft", "seller", "itemDisplayedBid", "itemBuyout", "percent"}
|
|
else
|
|
sortIndexLookup = {"name", "itemLevel", "numAuctions", "stackSize", "timeLeft", "seller", "displayedBid", "buyout", "percent"}
|
|
end
|
|
if sortIndex then
|
|
if sortIndex == rt.sortInfo.index then return end
|
|
rt.sortInfo.descending = sortIndex < 0
|
|
rt.sortInfo.columnIndex = abs(sortIndex)
|
|
end
|
|
-- TSMAPI:Assert(rt.sortInfo.columnIndex > 0 and rt.sortInfo.columnIndex <= getn(rt.headCells))
|
|
rt.sortInfo.sortKey = sortIndexLookup[rt.sortInfo.columnIndex]
|
|
rt.sortInfo.isSorted = nil
|
|
rt.sortInfo.index = sortIndex
|
|
rt:UpdateRows()
|
|
end,
|
|
|
|
SetScrollDisabled = function(rt, disabled)
|
|
rt.scrollDisabled = disabled
|
|
end,
|
|
|
|
SetHandler = function(rt, event, handler)
|
|
rt.handlers[event] = handler
|
|
end,
|
|
|
|
SetDisabled = function(rt, disabled)
|
|
rt.disabled = disabled
|
|
if not disabled then
|
|
-- if there's only one item in the result, expand it
|
|
if getn(rt.rowInfo) == 1 and rt.expanded[rt.rowInfo[1].expandKey] == nil then
|
|
rt.expanded[rt.rowInfo[1].expandKey] = true
|
|
rt.rowInfo.numDisplayRows = getn(rt.rowInfo[1].children)
|
|
end
|
|
rt:UpdateRows()
|
|
-- select the first row
|
|
rt:SetSelectedRecord(getn(rt.rowInfo) > 0 and rt.rowInfo[1].children[1].record)
|
|
end
|
|
end,
|
|
|
|
GetSelection = function(rt)
|
|
if not rt.selected then return end
|
|
local selectedData
|
|
for _, info in ipairs(rt.rowInfo) do
|
|
for _, childInfo in ipairs(info.children) do
|
|
if childInfo.record.search_signature == rt.selected.search_signature then
|
|
selectedData = childInfo
|
|
break
|
|
end
|
|
end
|
|
end
|
|
return selectedData
|
|
end,
|
|
|
|
GetTotalAuctions = function(rt)
|
|
local numResults = 0
|
|
for _, info in ipairs(rt.rowInfo) do
|
|
for _, childInfo in ipairs(info.children) do
|
|
numResults = numResults + childInfo.numAuctions
|
|
end
|
|
end
|
|
return numResults
|
|
end,
|
|
}
|
|
|
|
function CreateAuctionResultsTable(parent)
|
|
local colInfo = {
|
|
{name="Item", width=0.35},
|
|
{name="Lvl", width=0.035, align="CENTER"},
|
|
{name="Auctions", width=0.06, align="CENTER"},
|
|
{name="Stack Size", width=0.055, align="CENTER"},
|
|
{name='Time Left', width=0.04, align="CENTER"},
|
|
{name='Seller', width=0.13, align="CENTER"},
|
|
{name={'Auction Bid\n(per item)', 'Auction Bid\n(per stack)'}, width=0.125, align="RIGHT", isPrice=true},
|
|
{name={'Auction Buyout\n(per item)', 'Auction Buyout\n(per stack)'}, width=0.125, align="RIGHT", isPrice=true},
|
|
{name='% Market Value', width=0.08, align="CENTER"},
|
|
}
|
|
|
|
local rtName = 'TSMAuctionResultsTable'..RT_COUNT
|
|
RT_COUNT = RT_COUNT + 1
|
|
local rt = CreateFrame('Frame', rtName, parent)
|
|
-- local numRows = TSM.db.profile.auctionResultRows
|
|
local numRows = 16
|
|
rt.ROW_HEIGHT = (parent:GetHeight() - HEAD_HEIGHT-HEAD_SPACE) / numRows
|
|
rt.scrollDisabled = nil
|
|
rt.expanded = {}
|
|
rt.handlers = {}
|
|
rt.sortInfo = {}
|
|
rt.records = {}
|
|
rt.rowInfo = { numDisplayRows=0 }
|
|
|
|
for name, func in pairs(methods) do
|
|
rt[name] = func
|
|
end
|
|
|
|
rt:SetScript('OnShow', function()
|
|
for i, cell in ipairs(this.headCells) do
|
|
if cell.info.isPrice then
|
|
-- cell:SetText(cell.info.name[TSM.db.profile.pricePerUnit and 1 or 2])
|
|
cell:SetText(cell.info.name[2])
|
|
end
|
|
end
|
|
end)
|
|
|
|
local contentFrame = CreateFrame('Frame', rtName..'Content', rt)
|
|
contentFrame:SetPoint('TOPLEFT', 0, 0)
|
|
contentFrame:SetPoint('BOTTOMRIGHT', -15, 0)
|
|
-- contentFrame:SetScript('OnSizeChanged', rt.OnContentSizeChanged)
|
|
rt.contentFrame = contentFrame
|
|
|
|
-- frame to hold the header columns and the rows
|
|
local scrollFrame = CreateFrame('ScrollFrame', rtName..'ScrollFrame', rt, 'FauxScrollFrameTemplate')
|
|
scrollFrame:SetScript('OnVerticalScroll', function()
|
|
if not rt.scrollDisabled then
|
|
FauxScrollFrame_OnVerticalScroll(rt.ROW_HEIGHT, function() rt:UpdateRows() end)
|
|
end
|
|
end)
|
|
scrollFrame:SetAllPoints(contentFrame)
|
|
rt.scrollFrame = scrollFrame
|
|
FauxScrollFrame_Update(rt.scrollFrame, 0, numRows, rt.ROW_HEIGHT)
|
|
|
|
-- make the scroll bar consistent with the TSM theme
|
|
local scrollBar = getglobal(scrollFrame:GetName()..'ScrollBar')
|
|
scrollBar:ClearAllPoints()
|
|
scrollBar:SetPoint('BOTTOMRIGHT', rt, -4, 4)
|
|
scrollBar:SetPoint('TOPRIGHT', rt, -4, -HEAD_HEIGHT)
|
|
scrollBar:SetWidth(10)
|
|
local thumbTex = scrollBar:GetThumbTexture()
|
|
thumbTex:SetPoint('CENTER', 0, 0)
|
|
thumbTex:SetTexture(unpack(Aux.gui.config.content_color))
|
|
thumbTex:SetHeight(150)
|
|
thumbTex:SetWidth(scrollBar:GetWidth())
|
|
getglobal(scrollBar:GetName()..'ScrollUpButton'):Hide()
|
|
getglobal(scrollBar:GetName()..'ScrollDownButton'):Hide()
|
|
|
|
-- create the header cells
|
|
rt.headCells = {}
|
|
for i, info in ipairs(colInfo) do
|
|
local cell = CreateFrame('Button', rtName..'HeadCol'..i, rt.contentFrame)
|
|
cell:SetHeight(HEAD_HEIGHT)
|
|
if i == 1 then
|
|
cell:SetPoint('TOPLEFT', 0, 0)
|
|
else
|
|
cell:SetPoint('TOPLEFT', rt.headCells[i-1], 'TOPRIGHT')
|
|
end
|
|
cell.info = info
|
|
cell.rt = rt
|
|
cell.columnIndex = i
|
|
cell:RegisterForClicks('LeftButtonUp', 'RightButtonUp')
|
|
|
|
cell:SetScript('OnClick', rt.OnHeadColumnClick)
|
|
|
|
local text = cell:CreateFontString()
|
|
text:SetJustifyH('CENTER')
|
|
text:SetJustifyV('CENTER')
|
|
text:SetFont(Aux.gui.config.content_font, 12)
|
|
text:SetTextColor(unpack(Aux.gui.config.label_color.enabled))
|
|
cell:SetFontString(text)
|
|
if not cell.info.isPrice then cell:SetText(info.name or '') end -- TODO
|
|
text:SetAllPoints()
|
|
|
|
local tex = cell:CreateTexture()
|
|
tex:SetAllPoints()
|
|
tex:SetTexture([[Interface\AddOns\Aux-AddOn\WorldStateFinalScore-Highlight]])
|
|
tex:SetTexCoord(0.017, 1, 0.083, 0.909)
|
|
tex:SetAlpha(0.5)
|
|
cell:SetNormalTexture(tex)
|
|
|
|
local tex = cell:CreateTexture()
|
|
tex:SetAllPoints()
|
|
tex:SetTexture([[Interface\Buttons\UI-Listbox-Highlight]])
|
|
tex:SetTexCoord(0.025, 0.957, 0.087, 0.931)
|
|
tex:SetAlpha(0.2)
|
|
cell:SetHighlightTexture(tex)
|
|
|
|
tinsert(rt.headCells, cell)
|
|
end
|
|
|
|
-- create the rows
|
|
rt.rows = {}
|
|
for i=1, numRows do
|
|
local row = CreateFrame('Frame', rtName..'Row'..i, rt.contentFrame)
|
|
row:SetHeight(rt.ROW_HEIGHT)
|
|
if i == 1 then
|
|
row:SetPoint('TOPLEFT', 0, -(HEAD_HEIGHT + HEAD_SPACE))
|
|
row:SetPoint('TOPRIGHT', 0, -(HEAD_HEIGHT + HEAD_SPACE))
|
|
else
|
|
row:SetPoint('TOPLEFT', rt.rows[i-1], 'BOTTOMLEFT')
|
|
row:SetPoint('TOPRIGHT', rt.rows[i-1], 'BOTTOMRIGHT')
|
|
end
|
|
local highlight = row:CreateTexture()
|
|
highlight:SetAllPoints()
|
|
highlight:SetTexture(1, .9, 0, .5)
|
|
highlight:Hide()
|
|
row.highlight = highlight
|
|
row.rt = rt
|
|
|
|
row.cells = {}
|
|
for j=1, getn(colInfo) do
|
|
local cell = CreateFrame('Button', nil, row)
|
|
local text = cell:CreateFontString()
|
|
text:SetFont(Aux.gui.config.content_font, min(14, rt.ROW_HEIGHT))
|
|
text:SetJustifyH(colInfo[j].align or 'LEFT')
|
|
text:SetJustifyV('CENTER')
|
|
text:SetPoint('TOPLEFT', 1, -1)
|
|
text:SetPoint('BOTTOMRIGHT', -1, 1)
|
|
cell:SetFontString(text)
|
|
cell:SetHeight(rt.ROW_HEIGHT)
|
|
cell:RegisterForClicks('LeftButtonUp', 'RightButtonUp')
|
|
cell:SetScript('OnEnter', rt.OnCellEnter)
|
|
cell:SetScript('OnLeave', rt.OnCellLeave)
|
|
cell:SetScript('OnClick', rt.OnCellClick)
|
|
cell:SetScript('OnDoubleClick', rt.OnCellDoubleClick)
|
|
cell.rt = rt
|
|
cell.row = row
|
|
|
|
if j == 1 then
|
|
cell:SetPoint('TOPLEFT', 0, 0)
|
|
else
|
|
cell:SetPoint('TOPLEFT', row.cells[j-1], 'TOPRIGHT')
|
|
end
|
|
|
|
-- slightly different color for every alternating column
|
|
if mod(j,2) == 1 then
|
|
local tex = cell:CreateTexture()
|
|
tex:SetAllPoints()
|
|
tex:SetTexture(0.3, 0.3, 0.3, 0.2)
|
|
cell:SetNormalTexture(tex)
|
|
end
|
|
|
|
-- special first column to hold spacer / item name / item icon
|
|
if j == 1 then
|
|
local spacer = CreateFrame('Frame', nil, cell)
|
|
spacer:SetPoint('TOPLEFT', 0, 0)
|
|
spacer:SetHeight(rt.ROW_HEIGHT)
|
|
spacer:SetWidth(1)
|
|
cell.spacer = spacer
|
|
|
|
local iconBtn = CreateFrame('Button', nil, cell)
|
|
iconBtn:SetBackdrop({edgeFile=[[Interface\Buttons\WHITE8X8]], edgeSize=1.5})
|
|
iconBtn:SetBackdropBorderColor(0, 1, 0, 0)
|
|
iconBtn:SetPoint('TOPLEFT', spacer, 'TOPRIGHT')
|
|
iconBtn:SetHeight(rt.ROW_HEIGHT)
|
|
iconBtn:SetWidth(rt.ROW_HEIGHT)
|
|
iconBtn:SetScript('OnEnter', rt.OnIconEnter)
|
|
iconBtn:SetScript('OnLeave', rt.OnIconLeave)
|
|
iconBtn:SetScript('OnClick', rt.OnIconClick)
|
|
iconBtn:SetScript('OnDoubleClick', rt.OnIconDoubleClick)
|
|
local icon = iconBtn:CreateTexture(nil, 'ARTWORK')
|
|
icon:SetPoint('TOPLEFT', 2, -2)
|
|
icon:SetPoint('BOTTOMRIGHT', -2, 2)
|
|
cell.iconBtn = iconBtn
|
|
cell.icon = icon
|
|
|
|
text:ClearAllPoints()
|
|
text:SetPoint('TOPLEFT', iconBtn, 'TOPRIGHT', 2, 0)
|
|
text:SetPoint('BOTTOMRIGHT', 0, 0)
|
|
end
|
|
tinsert(row.cells, cell)
|
|
end
|
|
|
|
-- slightly different color for every alternating
|
|
if mod(i,2) == 0 then
|
|
local tex = row:CreateTexture()
|
|
tex:SetAllPoints()
|
|
tex:SetTexture(0.3, 0.3, 0.3, 0.3)
|
|
end
|
|
|
|
tinsert(rt.rows, row)
|
|
end
|
|
|
|
rt:SetAllPoints()
|
|
this = contentFrame -- TODO hack
|
|
arg1 = contentFrame:GetWidth() -- TODO hack
|
|
rt:OnContentSizeChanged() -- TODO hack
|
|
return rt
|
|
end |