Files
aux-addon-ClassicAPI/post_frame.lua
T
2016-02-01 19:25:17 +01:00

810 lines
30 KiB
Lua

local private, public = {}, {}
Aux.post_frame = public
local refresh
local existing_auctions = {}
local inventory_data
local selected_item
--local LIVE, HISTORICAL, FIXED = {}, {}, {}
function private.update_inventory_listing()
if not AuxPostFrame:IsVisible() then
return
end
Aux.sheet.populate(private.listings.inventory, Aux.util.filter(inventory_data, function(item) return item.aux_quantity > 0 end))
end
function private.update_auction_listing()
if not AuxPostFrame:IsVisible() then
return
end
Aux.sheet.populate(private.listings.auctions, selected_item and existing_auctions[selected_item.key] or {})
end
function private.selected_auction()
return selected_item and existing_auctions[selected_item.key] and existing_auctions[selected_item.key].selected
end
function public.on_load()
private.inventory_listing_config = {
frame = AuxSellInventoryListing,
on_row_click = function(sheet, row_index)
local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
private.set_item(sheet.data[data_index])
end,
on_row_enter = function(sheet, row_index)
Aux.info.set_tooltip(sheet.rows[row_index].itemstring, nil, this, 'ANCHOR_LEFT', 0, 0)
end,
on_row_leave = function(sheet, row_index)
AuxTooltip:Hide()
end,
selected = function(datum)
return datum == selected_item
end,
row_setter = function(row, datum)
row.itemstring = Aux.info.itemstring(datum.item_id, datum.suffix_id)
end,
columns = {
{
title = 'Qty',
width = 25,
comparator = function(datum1, datum2) return Aux.util.compare(datum1.aux_quantity, datum2.aux_quantity, Aux.util.LT) end,
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
cell_setter = function(cell, datum)
cell.text:SetText(datum.aux_quantity)
end,
},
{
title = 'Item',
width = 186,
comparator = function(row1, row2) return Aux.util.compare(row1.name, row2.name, Aux.util.GT) end,
cell_initializer = function(cell)
local icon = CreateFrame('Button', nil, cell)
icon:EnableMouse(false)
local icon_texture = icon:CreateTexture(nil, 'BORDER')
icon_texture:SetAllPoints(icon)
icon.icon_texture = icon_texture
local normal_texture = icon:CreateTexture(nil)
normal_texture:SetPoint('CENTER', 0, 0)
normal_texture:SetWidth(22)
normal_texture:SetHeight(22)
normal_texture:SetTexture('Interface\\Buttons\\UI-Quickslot2')
icon:SetNormalTexture(normal_texture)
icon:SetPoint('LEFT', cell)
icon:SetWidth(12)
icon:SetHeight(12)
local text = cell:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall')
text:SetPoint('LEFT', icon, 'RIGHT', 1, 0)
text:SetPoint('TOPRIGHT', cell)
text:SetPoint('BOTTOMRIGHT', cell)
text:SetJustifyV('TOP')
text:SetJustifyH('LEFT')
text:SetTextColor(0.8, 0.8, 0.8)
cell.text = text
cell.icon = icon
end,
cell_setter = function(cell, datum)
cell.icon.icon_texture:SetTexture(datum.texture)
cell.text:SetText('['..datum.name..']')
local color = ITEM_QUALITY_COLORS[datum.quality]
cell.text:SetTextColor(color.r, color.g, color.b)
end,
},
},
sort_order = {{column = 2, order = 'ascending' }},
}
private.auction_listing_config = {
frame = AuxSellAuctionsListing,
on_row_click = function (sheet, row_index, column_index)
local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
private.set_auction(sheet.data[data_index])
end,
selected = function(datum)
return datum == private.selected_auction()
end,
columns = {
{
title = 'Avail',
width = 40,
comparator = function(row1, row2) return Aux.util.compare(row1.count, row2.count, Aux.util.LT) end,
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
cell_setter = function(cell, row)
cell.text:SetText(row.count)
end,
},
{
title = 'Yours',
width = 40,
comparator = function(row1, row2) return Aux.util.compare(row1.yours, row2.yours, Aux.util.LT) end,
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
cell_setter = function(cell, row)
cell.text:SetText(row.yours)
end,
},
{
title = 'Max Left',
width = 55,
comparator = function(row1, row2) return Aux.util.compare(row1.max_time_left, row2.max_time_left, Aux.util.GT) end,
cell_initializer = Aux.sheet.default_cell_initializer('CENTER'),
cell_setter = function(cell, datum)
local text
if datum.max_time_left == 1 then
text = '30m'
elseif datum.max_time_left == 2 then
text = '2h'
elseif datum.max_time_left == 3 then
text = '8h'
elseif datum.max_time_left == 4 then
text = '24h'
end
cell.text:SetText(text)
end,
},
{
title = 'Qty',
width = 25,
comparator = function(row1, row2) return Aux.util.compare(row1.stack_size, row2.stack_size, Aux.util.LT) end,
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
cell_setter = function(cell, row)
cell.text:SetText(row.stack_size == private.get_stack_size_slider_value() and GREEN_FONT_COLOR_CODE..row.stack_size..FONT_COLOR_CODE_CLOSE or row.stack_size)
end,
},
{
title = 'Buy/ea',
width = 80,
comparator = function(row1, row2) return Aux.util.compare(row1.unit_buyout_price, row2.unit_buyout_price, Aux.util.GT) end,
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
cell_setter = function(cell, row)
cell.text:SetText(Aux.util.money_string(row.unit_buyout_price))
end,
},
Aux.listing_util.percentage_market_column(function(entry) return entry.item_key end, function(entry) return entry.unit_buyout_price end),
},
sort_order = {{column = 5, order = 'ascending' }},
}
private.listings = {
inventory = Aux.sheet.create(private.inventory_listing_config),
auctions = Aux.sheet.create(private.auction_listing_config),
}
do
local status_bar = Aux.gui.status_bar(AuxPostFrame)
status_bar:SetWidth(265)
status_bar:SetHeight(30)
status_bar:SetPoint('BOTTOMLEFT', AuxPostFrame, 'BOTTOMLEFT', 6, 6)
status_bar:update_status(100, 0)
status_bar:set_text('')
private.status_bar = status_bar
end
do
local btn = Aux.gui.button(AuxSellParameters, 16, '$parentPostButton')
btn:SetPoint('TOPLEFT', private.status_bar, 'TOPRIGHT', 5, 0)
btn:SetWidth(80)
btn:SetHeight(24)
btn:SetText('Post')
btn:SetScript('OnClick', private.post_auctions)
private.post_button = btn
end
do
local btn = Aux.gui.button(AuxSellParameters, 16, '$parentRefreshButton')
btn:SetPoint('TOPLEFT', private.post_button, 'TOPRIGHT', 5, 0)
btn:SetWidth(80)
btn:SetHeight(24)
btn:SetText('Refresh')
btn:SetScript('OnClick', private.refresh)
private.refresh_button = btn
end
do
local slider = Aux.gui.slider(AuxSellParameters)
slider:SetValueStep(1)
slider:SetPoint('TOPLEFT', 16, -70)
slider:SetWidth(170)
slider:SetScript('OnValueChanged', function()
private.quantity_update()
end)
slider.editbox:SetScript('OnTextChanged', function()
if slider.charge_classes then
local charge_slider_value = Aux.util.index_of(this:GetNumber(), slider.charge_classes)
if charge_slider_value then
slider:SetValue(charge_slider_value)
end
else
slider:SetValue(this:GetNumber())
end
private.quantity_update()
end)
slider.editbox:SetScript('OnEscapePressed', function()
this:ClearFocus()
end)
slider.editbox:SetScript('OnEditFocusGained', function()
this:HighlightText()
end)
slider.editbox:SetScript('OnEditFocusLost', function()
this:HighlightText(0, 0)
end)
slider.editbox:SetWidth(50)
slider.editbox:SetNumeric(true)
slider.editbox:SetMaxLetters(3)
slider.label:SetText('Stack Size')
slider.label:SetTextHeight(13)
private.stack_size_slider = slider
end
do
local slider = Aux.gui.slider(AuxSellParameters)
slider:SetValueStep(1)
slider:SetPoint('TOPLEFT', 16, -120)
slider:SetWidth(170)
slider:SetScript('OnValueChanged', function()
private.quantity_update()
end)
slider.editbox:SetScript('OnTextChanged', function()
if slider.charge_classes then
local index = Aux.util.index_of(this:GetNumber(), slider.charge_classes)
if index then
slider:SetValue(index)
end
else
slider:SetValue(this:GetNumber())
end
private.quantity_update()
end)
slider.editbox:SetScript('OnEscapePressed', function()
this:ClearFocus()
end)
slider.editbox:SetScript('OnEditFocusGained', function()
this:HighlightText()
end)
slider.editbox:SetScript('OnEditFocusLost', function()
this:HighlightText(0, 0)
end)
slider.editbox:SetWidth(50)
slider.editbox:SetNumeric(true)
slider.label:SetText('Stack Count')
slider.label:SetTextHeight(13)
private.stack_count_slider = slider
end
do
local label = Aux.gui.label(AuxSellParametersShortDurationRadio, 13)
label:SetPoint('BOTTOMLEFT', AuxSellParametersShortDurationRadio, 'TOPLEFT', 1, -2)
label:SetText('Duration')
end
do
local editbox = Aux.gui.editbox(AuxSellParameters)
editbox:SetPoint('TOPLEFT', 16, -215)
editbox:SetWidth(170)
editbox:SetScript('OnTextChanged', function()
private.validate_parameters()
end)
editbox:SetScript('OnTabPressed', function()
private.buyout_price:SetFocus()
private.buyout_price:HighlightText()
end)
editbox:SetScript('OnEnterPressed', function()
this:ClearFocus()
end)
editbox:SetScript('OnEscapePressed', function()
this:ClearFocus()
end)
editbox:SetScript('OnEditFocusGained', function()
this:HighlightText()
end)
editbox:SetScript('OnEditFocusLost', function()
this:SetText(Aux.money.to_string(Aux.money.from_string(this:GetText())))
end)
local label = Aux.gui.label(editbox, 13)
label:SetPoint('BOTTOMLEFT', editbox, 'TOPLEFT', -2, 1)
label:SetText('Starting Stack Price')
private.start_price = editbox
end
do
local editbox = Aux.gui.editbox(AuxSellParameters)
editbox:SetPoint('TOPLEFT', 16, -255)
editbox:SetWidth(170)
editbox:SetScript('OnTextChanged', function()
private.validate_parameters()
end)
editbox:SetScript('OnTabPressed', function()
private.start_price:SetFocus()
private.start_price:HighlightText()
end)
editbox:SetScript('OnEnterPressed', function()
this:ClearFocus()
end)
editbox:SetScript('OnEscapePressed', function()
this:ClearFocus()
end)
editbox:SetScript('OnEditFocusGained', function()
this:HighlightText()
end)
editbox:SetScript('OnEditFocusLost', function()
this:SetText(Aux.money.to_string(Aux.money.from_string(this:GetText())))
end)
local label = Aux.gui.label(editbox, 13)
label:SetPoint('BOTTOMLEFT', editbox, 'TOPLEFT', -2, 1)
label:SetText('Buyout Stack Price |cff808080(optional)|r')
private.buyout_price = editbox
end
do
local label = Aux.gui.label(AuxSellParameters, 15)
label:SetPoint('TOPLEFT', AuxSellParameters, 'TOPLEFT', 16, -290)
private.deposit = label
end
end
function public.on_open()
private.deposit:SetText('Deposit: '..Aux.money.to_string(0))
AuxSellInventory:SetWidth(AuxSellInventoryListing:GetWidth() + 40)
AuxSellAuctions:SetWidth(AuxSellAuctionsListing:GetWidth() + 40)
-- UIDropDownMenu_SetSelectedValue(AuxSellParametersStrategyDropDown, LIVE)
private.set_auction_duration(aux_auction_duration)
-- so that it's initialized with zeroes, not sometimes zero, sometimes empty
private.start_price:SetText(Aux.money.to_string(0))
private.buyout_price:SetText(Aux.money.to_string(0))
private.validate_parameters()
private.update_inventory_data()
refresh = true
private.update_recommendation()
end
function public.on_close()
selected_item = nil
end
function public.duration_radio_button_on_click(index)
AuxSellParametersShortDurationRadio:SetChecked(false)
AuxSellParametersMediumDurationRadio:SetChecked(false)
AuxSellParametersLongDurationRadio:SetChecked(false)
if index == 1 then
AuxSellParametersShortDurationRadio:SetChecked(true)
AuctionFrameAuctions.duration = 120
aux_auction_duration = 'short'
elseif index == 2 then
AuxSellParametersMediumDurationRadio:SetChecked(true)
AuctionFrameAuctions.duration = 480
aux_auction_duration = 'medium'
else
AuxSellParametersLongDurationRadio:SetChecked(true)
AuctionFrameAuctions.duration = 1440
aux_auction_duration = 'long'
end
private.update_recommendation()
end
function private.set_auction_duration(duration)
if duration == 'short' then
public.duration_radio_button_on_click(1)
elseif duration == 'medium' then
public.duration_radio_button_on_click(2)
elseif duration == 'long' then
public.duration_radio_button_on_click(3)
end
end
function private.post_auctions()
local auction = selected_item
if auction then
local key, hyperlink, stack_size, buyout_price, stack_count = auction.key, auction.hyperlink, private.get_stack_size_slider_value(), Aux.money.from_string(private.buyout_price:GetText()), private.stack_count_slider:GetValue()
local duration
if AuctionFrameAuctions.duration == 120 then
duration = 2
elseif AuctionFrameAuctions.duration == 480 then
duration = 3
elseif AuctionFrameAuctions.duration == 1440 then
duration = 4
end
Aux.post.start(
key,
stack_size,
AuctionFrameAuctions.duration,
Aux.money.from_string(private.start_price:GetText()),
buyout_price,
stack_count,
function(posted)
for i = 1, posted do
private.record_auction(key, stack_size, buyout_price, duration, UnitName('player'))
end
if existing_auctions[key] then
for _, entry in ipairs(existing_auctions[key]) do
if entry.buyout_price == buyout_price and entry.stack_size == stack_size then
existing_auctions[key].selected = entry
refresh = true
end
end
end
auction.aux_quantity = auction.aux_quantity - (posted * stack_size)
local charge_class = auction.charges or 0
auction.availability[charge_class] = auction.availability[charge_class] - (posted * (auction.charges and 1 or stack_size))
if selected_item == auction then
if auction.aux_quantity > 0 then
private.set_item(auction)
else
selected_item = nil
end
end
private.update_recommendation()
refresh = true
end
)
end
end
function private.select_auction()
if not existing_auctions[selected_item.key].selected and getn(existing_auctions[selected_item.key]) > 0 then
-- local cheapest_for_size = {}
local cheapest
for _, auction_entry in ipairs(existing_auctions[selected_item.key]) do
-- if not cheapest_for_size[auction_entry.stack_size] or cheapest_for_size[auction_entry.stack_size].unit_buyout_price >= auction_entry.unit_buyout_price then
-- cheapest_for_size[auction_entry.stack_size] = auction_entry
-- end
if not cheapest or cheapest.unit_buyout_price > auction_entry.unit_buyout_price then
cheapest = auction_entry
end
end
-- local auction = cheapest_for_size[private.get_stack_size_slider_value()] or cheapest
existing_auctions[selected_item.key].selected = cheapest
end
end
function private.get_stack_size_slider_value()
if selected_item.charges then
return private.stack_size_slider.charge_classes[private.stack_size_slider:GetValue()]
else
return private.stack_size_slider:GetValue()
end
end
function private.validate_parameters()
private.post_button:Disable()
if not selected_item then
return
end
if Aux.money.from_string(private.buyout_price:GetText()) > 0 and Aux.money.from_string(private.start_price:GetText()) > Aux.money.from_string(private.buyout_price:GetText()) then
-- AuxSellParametersBuyoutPriceErrorText:Show()
return
end
if Aux.money.from_string(private.start_price:GetText()) < 1 then
return
end
private.post_button:Enable()
end
function private.update_recommendation()
if not selected_item then
private.refresh_button:Disable()
AuxSellParametersItemIconTexture:SetTexture(nil)
AuxSellParametersItemCount:SetText()
AuxSellParametersItemName:SetText()
private.start_price:SetText(Aux.money.to_string(0))
private.buyout_price:SetText(Aux.money.to_string(0))
private.stack_size_slider:SetMinMaxValues(0, 0)
private.stack_size_slider.editbox:SetNumber(0)
private.stack_count_slider:SetMinMaxValues(0, 0)
private.stack_count_slider.editbox:SetNumber(0)
private.deposit:SetText('Deposit: '..Aux.money.to_string(0))
else
private.stack_size_slider.editbox:SetNumber(selected_item.charges and private.stack_size_slider.charge_classes[private.stack_size_slider:GetValue()] or private.stack_size_slider:GetValue())
private.stack_count_slider.editbox:SetNumber(private.stack_count_slider:GetValue())
AuxSellParametersItemIconTexture:SetTexture(selected_item.texture)
AuxSellParametersItemName:SetText(selected_item.name)
local color = ITEM_QUALITY_COLORS[selected_item.quality]
AuxSellParametersItemName:SetTextColor(color.r, color.g, color.b)
if selected_item.aux_quantity > 1 then
AuxSellParametersItemCount:SetText(selected_item.aux_quantity)
else
AuxSellParametersItemCount:SetText()
end
private.refresh_button:Enable()
-- TODO neutral AH deposit formula
private.deposit:SetText('Deposit: '..Aux.money.to_string(floor(selected_item.unit_vendor_price * 0.05 * (selected_item.charges and 1 or private.get_stack_size_slider_value())) * private.stack_count_slider:GetValue() * AuctionFrameAuctions.duration / 120))
if existing_auctions[selected_item.key] then
private.select_auction()
if existing_auctions[selected_item.key].selected then
local new_buyout_price = existing_auctions[selected_item.key].selected.unit_buyout_price * private.get_stack_size_slider_value()
if existing_auctions[selected_item.key].selected.yours == 0 then
new_buyout_price = private.undercut(new_buyout_price)
end
private.start_price:SetText(Aux.money.to_string(max(1, new_buyout_price * 0.95)))
private.buyout_price:SetText(Aux.money.to_string(max(1, new_buyout_price)))
elseif existing_auctions[selected_item.key] then -- unsuccessful search
local price_suggestion = Aux.history.market_value(selected_item.key) and 1.2 * Aux.history.market_value(selected_item.key) * private.get_stack_size_slider_value()
if price_suggestion then
private.start_price:SetText(Aux.money.to_string(max(1, price_suggestion * 0.95)))
private.buyout_price:SetText(Aux.money.to_string(max(1, price_suggestion)))
else
private.start_price:SetText(Aux.money.to_string(max(1, selected_item.unit_vendor_price * (selected_item.charges and 1 or private.get_stack_size_slider_value()) * 1.053)))
private.buyout_price:SetText(Aux.money.to_string(max(1, selected_item.unit_vendor_price * (selected_item.charges and 1 or private.get_stack_size_slider_value()) * 4)))
end
end
else -- no search yet
private.start_price:SetText(Aux.money.to_string(0))
private.buyout_price:SetText(Aux.money.to_string(0))
end
end
end
function private.quantity_update()
if selected_item then
private.stack_count_slider:SetMinMaxValues(1, selected_item.charges and selected_item.availability[private.stack_size_slider.charge_classes[private.stack_size_slider:GetValue()]] or floor(selected_item.availability[0] / private.get_stack_size_slider_value()))
end
private.update_recommendation()
refresh = true
end
function private.set_item(item)
selected_item = item
refresh = true
PlaySound('igMainMenuOptionCheckBoxOn')
Aux.scan.abort(function()
local charge_classes = private.charge_classes(selected_item.availability)
private.stack_size_slider.charge_classes = selected_item.charges and charge_classes
local stack_size_slider_max = selected_item.charges and getn(charge_classes) or min(selected_item.max_stack, selected_item.availability[0])
private.stack_size_slider:SetMinMaxValues(1, stack_size_slider_max)
private.stack_size_slider:SetValue(stack_size_slider_max)
private.quantity_update()
private.stack_count_slider:SetValue(selected_item.aux_quantity) -- reduced to max possible
if not existing_auctions[selected_item.key] then
private.refresh_entries()
end
private.update_recommendation()
refresh = true
end)
end
function private.charge_classes(availability)
local charge_classes = {}
for charge_class, _ in availability do
tinsert(charge_classes, charge_class)
end
sort(charge_classes, function(c1, c2) return c1 < c2 end)
return charge_classes
end
function private.update_inventory_data()
inventory_data = {}
refresh = true
local auction_candidate_map = {}
local function process_inventory(inventory_iterator, k)
local slot = inventory_iterator()
if not slot then
return k()
end
local item_info = Aux.info.container_item(slot.bag, slot.bag_slot)
if item_info then
return Aux.control.on_next_update(function()
local charge_class = item_info.charges or 0
local auction_sell_item
Aux.util.without_errors(function()
Aux.util.without_sound(function()
ClearCursor()
PickupContainerItem(slot.bag, slot.bag_slot)
ClickAuctionSellItemButton()
auction_sell_item = Aux.info.auction_sell_item()
ClearCursor()
ClickAuctionSellItemButton()
ClearCursor()
end)
end)
if auction_sell_item then
if not auction_candidate_map[item_info.item_key] then
auction_candidate_map[item_info.item_key] = {
item_id = item_info.item_id,
suffix_id = item_info.suffix_id,
key = item_info.item_key,
hyperlink = item_info.hyperlink,
name = item_info.name,
texture = item_info.texture,
quality = item_info.quality,
class = item_info.type,
subclass = item_info.subtype,
unit_vendor_price = auction_sell_item.unit_vendor_price,
charges = item_info.charges,
aux_quantity = item_info.charges or item_info.count,
max_stack = item_info.max_stack,
availability = { [charge_class]=item_info.count },
}
else
local candidate = auction_candidate_map[item_info.item_key]
candidate.availability[charge_class] = (candidate.availability[charge_class] or 0) + item_info.count
candidate.aux_quantity = candidate.aux_quantity + (item_info.charges or item_info.count)
end
end
return process_inventory(inventory_iterator, k)
end)
end
return process_inventory(inventory_iterator, k)
end
process_inventory(Aux.util.inventory_iterator(), function()
local auction_candidates = {}
for _, auction_candidate in pairs(auction_candidate_map) do
tinsert(auction_candidates, auction_candidate)
end
inventory_data = auction_candidates
refresh = true
end)
end
function private.refresh_entries()
if selected_item then
local item_id, suffix_id = selected_item.item_id, selected_item.suffix_id
local item_key = item_id..':'..suffix_id
existing_auctions[item_key] = nil
local query = Aux.scan_util.create_item_query(item_id)
private.status_bar:update_status(0,0)
private.status_bar:set_text('Scanning auctions...')
Aux.scan.start{
queries = { query },
on_page_loaded = function(page, total_pages)
private.status_bar:update_status(100 * (page + 1) / total_pages, 100 * (page + 1) / total_pages) -- TODO
private.status_bar:set_text(format('Scanning (Page %d / %d)', page + 1, total_pages))
end,
on_read_auction = function(auction_info)
if auction_info.item_key == item_key then
private.record_auction(auction_info.item_key, auction_info.aux_quantity, auction_info.buyout_price, auction_info.duration, auction_info.owner)
end
end,
on_abort = function()
existing_auctions[item_key] = nil
private.status_bar:update_status(100, 100)
private.status_bar:set_text('Done Scanning')
end,
on_complete = function()
existing_auctions[item_key] = existing_auctions[item_key] or { created = time() }
private.update_recommendation()
refresh = true
private.status_bar:update_status(100, 100)
private.status_bar:set_text('Done Scanning')
end,
}
end
end
function private.set_auction(entry)
existing_auctions[selected_item.key].selected = entry
refresh = true
private.update_recommendation()
PlaySound('igMainMenuOptionCheckBoxOn')
end
function private.refresh()
Aux.scan.abort(function()
private.refresh_entries()
private.update_recommendation()
refresh = true
end)
end
function private.record_auction(key, aux_quantity, buyout_price, duration, owner)
if buyout_price > 0 then
existing_auctions[key] = existing_auctions[key] or { created = GetTime() }
local entry
for _, existing_entry in ipairs(existing_auctions[key]) do
if buyout_price == existing_entry.buyout_price and aux_quantity == existing_entry.stack_size then
entry = existing_entry
end
end
if entry then
entry.count = entry.count + 1
entry.yours = entry.yours + (owner == UnitName('player') and 1 or 0)
entry.max_time_left = max(entry.max_time_left, duration)
else
tinsert(existing_auctions[key], {
item_key = key,
stack_size = aux_quantity,
buyout_price = buyout_price,
unit_buyout_price = buyout_price / aux_quantity,
max_time_left = duration,
count = 1,
yours = owner == UnitName('player') and 1 or 0,
})
end
end
end
function private.undercut(price)
return math.max(0, price - 1)
end
function public.on_update()
if refresh then
refresh = false
private.update_inventory_listing()
private.update_auction_listing()
end
end
--function public.initialize_strategy_dropdown()
--
-- local function on_click()
-- UIDropDownMenu_SetSelectedValue(AuxSellParametersStrategyDropDown, this.value)
-- end
--
-- UIDropDownMenu_AddButton{
-- text = 'Live scan',
-- value = LIVE,
-- func = on_click,
-- }
--
-- UIDropDownMenu_AddButton{
-- text = 'Historical price',
-- value = HISTORICAL,
-- func = on_click,
-- }
--
-- UIDropDownMenu_AddButton{
-- text = 'Fixed',
-- value = FIXED,
-- func = on_click,
-- }
--end