545 lines
19 KiB
Lua
545 lines
19 KiB
Lua
module 'aux.tabs.post'
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include 'green_T'
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include 'aux'
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local info = require 'aux.util.info'
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local sort_util = require 'aux.util.sort'
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local persistence = require 'aux.util.persistence'
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local money = require 'aux.util.money'
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local scan_util = require 'aux.util.scan'
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local post = require 'aux.core.post'
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local scan = require 'aux.core.scan'
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local history = require 'aux.core.history'
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local item_listing = require 'aux.gui.item_listing'
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local al = require 'aux.gui.auction_listing'
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TAB 'Post'
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local DURATION_4, DURATION_8, DURATION_24 = 120, 480, 1440
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local settings_schema = {'tuple', '#', {stack_size='number'}, {duration='number'}, {start_price='number'}, {buyout_price='number'}, {hidden='boolean'}}
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function get_default_settings()
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return O('duration', DURATION_8 , 'stack_size', 1, 'start_price', 0, 'buyout_price', 0, 'hidden', false)
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end
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do
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local data
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function get_data()
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if not data then
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local dataset = persistence.dataset
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data = dataset.post or T
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dataset.post = data
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end
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return data
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end
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end
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function read_settings(item_key)
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item_key = item_key or selected_item.key
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return data[item_key] and persistence.read(settings_schema, data[item_key]) or default_settings
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end
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function write_settings(settings, item_key)
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item_key = item_key or selected_item.key
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data[item_key] = persistence.write(settings_schema, settings)
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end
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local scan_id, inventory_records, existing_auctions = 0, T, T
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function refresh_button_click()
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scan.abort(scan_id)
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refresh_entries()
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refresh = true
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end
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do
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local item
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function get_selected_item() return item end
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function set_selected_item(v) item = v end
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end
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do
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local c = 0
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function get_refresh() return c end
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function set_refresh(v) c = v end
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end
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function OPEN()
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frame:Show()
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update_inventory_records()
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refresh = true
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end
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function CLOSE()
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selected_item = nil
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frame:Hide()
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end
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function USE_ITEM(item_info)
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select_item(item_info.item_key)
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end
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function get_unit_start_price()
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local money_text = unit_start_price_input:GetText()
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return money.from_string(money_text) or 0
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end
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function set_unit_start_price(amount)
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unit_start_price_input:SetText(money.to_string(amount, true, nil, 3, nil, true))
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end
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function get_unit_buyout_price()
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local money_text = unit_buyout_price_input:GetText()
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return money.from_string(money_text) or 0
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end
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function set_unit_buyout_price(amount)
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unit_buyout_price_input:SetText(money.to_string(amount, true, nil, 3, nil, true))
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end
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function update_inventory_listing()
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if not ACTIVE then return end
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item_listing.populate(inventory_listing, values(filter(copy(inventory_records), function(record)
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local settings = read_settings(record.key)
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return record.aux_quantity > 0 and (not settings.hidden or show_hidden_checkbox:GetChecked())
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end)))
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end
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function update_auction_listing()
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if not ACTIVE then return end
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local auction_rows = T
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if selected_item then
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local unit_start_price = get_unit_start_price()
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local unit_buyout_price = get_unit_buyout_price()
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for i, auction_record in existing_auctions[selected_item.key] or temp-T do
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local blizzard_bid_undercut, buyout_price_undercut = undercut(auction_record, stack_size_slider:GetValue())
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blizzard_bid_undercut = money.from_string(money.to_string(blizzard_bid_undercut, true, nil, 3))
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buyout_price_undercut = money.from_string(money.to_string(buyout_price_undercut, true, nil, 3))
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local stack_blizzard_bid_undercut, stack_buyout_price_undercut = undercut(auction_record, stack_size_slider:GetValue(), true)
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stack_blizzard_bid_undercut = money.from_string(money.to_string(stack_blizzard_bid_undercut, true, nil, 3))
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stack_buyout_price_undercut = money.from_string(money.to_string(stack_buyout_price_undercut, true, nil, 3))
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local stack_size = stack_size_slider:GetValue()
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local historical_value = history.value(selected_item.key)
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local bid_color
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if blizzard_bid_undercut < unit_start_price and stack_blizzard_bid_undercut < unit_start_price then
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bid_color = inline_color.red
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elseif blizzard_bid_undercut < unit_start_price then
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bid_color = inline_color.orange
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elseif stack_blizzard_bid_undercut < unit_start_price then
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bid_color = inline_color.yellow
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end
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local buyout_color
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if buyout_price_undercut < unit_buyout_price and stack_buyout_price_undercut < unit_buyout_price then
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buyout_color = inline_color.red
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elseif buyout_price_undercut < unit_buyout_price then
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buyout_color = inline_color.orange
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elseif stack_buyout_price_undercut < unit_buyout_price then
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buyout_color = inline_color.yellow
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end
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tinsert(auction_rows, O(
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'cols', A(
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O('value', auction_record.own and color.yellow(auction_record.count) or auction_record.count),
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O('value', al.time_left(auction_record.duration)),
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O('value', auction_record.stack_size == stack_size and color.yellow(auction_record.stack_size) or auction_record.stack_size),
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O('value', money.to_string(auction_record.unit_blizzard_bid, true, nil, 3, bid_color)),
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O('value', historical_value and al.percentage_historical(round(auction_record.unit_blizzard_bid / historical_value * 100)) or '---'),
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O('value', auction_record.unit_buyout_price > 0 and money.to_string(auction_record.unit_buyout_price, true, nil, 3, buyout_color) or '---'),
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O('value', auction_record.unit_buyout_price > 0 and historical_value and al.percentage_historical(round(auction_record.unit_buyout_price / historical_value * 100)) or '---')
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),
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'record', auction_record
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))
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end
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sort(auction_rows, function(a, b)
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return sort_util.multi_lt(
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a.record.unit_buyout_price == 0 and huge or a.record.unit_buyout_price,
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b.record.unit_buyout_price == 0 and huge or b.record.unit_buyout_price,
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a.record.unit_blizzard_bid,
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b.record.unit_blizzard_bid,
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a.record.stack_size,
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b.record.stack_size,
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b.record.own and 1 or 0,
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a.record.own and 1 or 0,
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a.record.duration,
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b.record.duration
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)
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end)
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end
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auction_listing:SetData(auction_rows)
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end
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function M.select_item(item_key)
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for _, inventory_record in filter(copy(inventory_records), function(record) return record.aux_quantity > 0 end) do
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if inventory_record.key == item_key then
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update_item(inventory_record)
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return
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end
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end
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end
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function price_update()
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if selected_item then
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local settings = read_settings()
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local start_price_input = get_unit_start_price()
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settings.start_price = start_price_input
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local historical_value = history.value(selected_item.key)
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start_price_percentage:SetText(historical_value and al.percentage_historical(round(start_price_input / historical_value * 100)) or '---')
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local buyout_price_input = get_unit_buyout_price()
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settings.buyout_price = buyout_price_input
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local historical_value = history.value(selected_item.key)
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buyout_price_percentage:SetText(historical_value and al.percentage_historical(round(buyout_price_input / historical_value * 100)) or '---')
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write_settings(settings)
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end
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end
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function post_auctions()
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if selected_item then
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local unit_start_price = get_unit_start_price()
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local unit_buyout_price = get_unit_buyout_price()
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local stack_size = stack_size_slider:GetValue()
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local stack_count
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stack_count = stack_count_slider:GetValue()
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local duration = UIDropDownMenu_GetSelectedValue(duration_dropdown)
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local key = selected_item.key
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local duration_code
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if duration == DURATION_4 then
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duration_code = 2
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elseif duration == DURATION_8 then
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duration_code = 3
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elseif duration == DURATION_24 then
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duration_code = 4
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end
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post.start(
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key,
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stack_size,
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duration,
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unit_start_price,
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unit_buyout_price,
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stack_count,
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function(posted)
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for i = 1, posted do
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record_auction(key, stack_size, unit_start_price, unit_buyout_price, duration_code, UnitName'player')
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end
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update_inventory_records()
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selected_item = nil
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for _, record in inventory_records do
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if record.key == key then
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update_item(record)
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break
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end
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end
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refresh = true
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end
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)
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end
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end
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function validate_parameters()
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if not selected_item then
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post_button:Disable()
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return
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end
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if get_unit_buyout_price() > 0 and get_unit_start_price() > get_unit_buyout_price() then
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post_button:Disable()
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return
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end
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if get_unit_start_price() == 0 then
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post_button:Disable()
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return
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end
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if stack_count_slider:GetValue() == 0 then
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post_button:Disable()
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return
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end
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post_button:Enable()
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end
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function update_item_configuration()
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if not selected_item then
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refresh_button:Disable()
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item.texture:SetTexture(nil)
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item.count:SetText()
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item.name:SetTextColor(color.label.enabled())
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item.name:SetText('No item selected')
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unit_start_price_input:Hide()
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unit_buyout_price_input:Hide()
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stack_size_slider:Hide()
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stack_count_slider:Hide()
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deposit:Hide()
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duration_dropdown:Hide()
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historical_value_button:Hide()
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hide_checkbox:Hide()
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else
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unit_start_price_input:Show()
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unit_buyout_price_input:Show()
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stack_size_slider:Show()
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stack_count_slider:Show()
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deposit:Show()
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duration_dropdown:Show()
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historical_value_button:Show()
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hide_checkbox:Show()
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item.texture:SetTexture(selected_item.texture)
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item.name:SetText('[' .. selected_item.name .. ']')
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local color = ITEM_QUALITY_COLORS[selected_item.quality]
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item.name:SetTextColor(color.r, color.g, color.b)
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if selected_item.aux_quantity > 1 then
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item.count:SetText(selected_item.aux_quantity)
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else
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item.count:SetText()
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end
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stack_size_slider.editbox:SetNumber(stack_size_slider:GetValue())
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stack_count_slider.editbox:SetNumber(stack_count_slider:GetValue())
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do
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local deposit_factor = neutral_faction() and .25 or .05
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local stack_size, stack_count = stack_size_slider:GetValue(), stack_count_slider:GetValue()
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local amount = floor(selected_item.unit_vendor_price * deposit_factor * (selected_item.max_charges and 1 or stack_size)) * stack_count * UIDropDownMenu_GetSelectedValue(duration_dropdown) / 120
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deposit:SetText('Deposit: ' .. money.to_string(amount, nil, nil, nil, inline_color.text.enabled))
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end
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refresh_button:Enable()
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end
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end
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function undercut(record, stack_size, stack)
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local start_price = round(record.unit_blizzard_bid * (stack and record.stack_size or stack_size))
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local buyout_price = round(record.unit_buyout_price * (stack and record.stack_size or stack_size))
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if not record.own then
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start_price = max(0, start_price - 1)
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buyout_price = max(0, buyout_price - 1)
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end
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return start_price / stack_size, buyout_price / stack_size
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end
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function quantity_update(max_count)
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if selected_item then
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local max_stack_count = selected_item.max_charges and selected_item.availability[stack_size_slider:GetValue()] or floor(selected_item.availability[0] / stack_size_slider:GetValue())
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stack_count_slider:SetMinMaxValues(1, max_stack_count)
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if max_count then
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stack_count_slider:SetValue(max_stack_count)
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end
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end
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refresh = true
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end
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function unit_vendor_price(item_key)
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for slot in info.inventory do
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auto_release(slot, true)
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local item_info = temp-info.container_item(unpack(slot))
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if item_info and item_info.item_key == item_key then
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if info.auctionable(item_info.tooltip, nil, item_info.lootable) then
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ClearCursor()
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PickupContainerItem(unpack(slot))
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ClickAuctionSellItemButton()
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local auction_sell_item = temp-info.auction_sell_item()
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ClearCursor()
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ClickAuctionSellItemButton()
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ClearCursor()
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if auction_sell_item then
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return auction_sell_item.vendor_price / auction_sell_item.count
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end
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end
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end
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end
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end
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function update_historical_value_button()
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if selected_item then
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local historical_value = history.value(selected_item.key)
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historical_value_button.amount = historical_value
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historical_value_button:SetText(historical_value and money.to_string(historical_value, true, nil, 3) or '---')
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end
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end
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function update_item(item)
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local settings = read_settings(item.key)
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item.unit_vendor_price = unit_vendor_price(item.key)
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if not item.unit_vendor_price then
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settings.hidden = 1
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write_settings(settings, item.key)
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refresh = true
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return
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end
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scan.abort(scan_id)
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selected_item = item
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UIDropDownMenu_Initialize(duration_dropdown, initialize_duration_dropdown) -- TODO, wtf, why is this needed
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UIDropDownMenu_SetSelectedValue(duration_dropdown, settings.duration)
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hide_checkbox:SetChecked(settings.hidden)
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stack_size_slider:SetMinMaxValues(1, selected_item.max_charges or selected_item.max_stack)
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stack_size_slider:SetValue(settings.stack_size)
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quantity_update(true)
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unit_start_price_input:SetText(money.to_string(settings.start_price, true, nil, 3, nil, true))
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unit_buyout_price_input:SetText(money.to_string(settings.buyout_price, true, nil, 3, nil, true))
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if not existing_auctions[selected_item.key] then
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refresh_entries()
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end
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write_settings(settings, item.key)
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refresh = true
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end
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function update_inventory_records()
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local auctionable_map = temp-T
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for slot in info.inventory do auto_release(slot, true)
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for item_info in present(temp-info.container_item(unpack(slot))) do
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local charge_class = item_info.charges or 0
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if info.auctionable(item_info.tooltip, nil, item_info.lootable) then
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if not auctionable_map[item_info.item_key] then
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local availability = T
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for i = 0, 10 do
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availability[i] = 0
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end
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availability[charge_class] = item_info.count
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auctionable_map[item_info.item_key] = O(
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'item_id', item_info.item_id,
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'suffix_id', item_info.suffix_id,
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'key', item_info.item_key,
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'itemstring', item_info.itemstring,
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'name', item_info.name,
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'texture', item_info.texture,
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'quality', item_info.quality,
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'aux_quantity', item_info.charges or item_info.count,
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'max_stack', item_info.max_stack,
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'max_charges', item_info.max_charges,
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'availability', availability
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)
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else
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local auctionable = auctionable_map[item_info.item_key]
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auctionable.availability[charge_class] = (auctionable.availability[charge_class] or 0) + item_info.count
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auctionable.aux_quantity = auctionable.aux_quantity + (item_info.charges or item_info.count)
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end
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end
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end
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end
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release(inventory_records)
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inventory_records = values(auctionable_map)
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sort(inventory_records, function(a, b) return a.name < b.name end)
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refresh = true
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end
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function refresh_entries()
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if selected_item then
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local item_id, suffix_id = selected_item.item_id, selected_item.suffix_id
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local item_key = item_id .. ':' .. suffix_id
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existing_auctions[item_key] = nil
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local query = scan_util.item_query(item_id)
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status_bar:update_status(0,0)
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status_bar:set_text('Scanning auctions...')
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scan_id = scan.start{
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type = 'list',
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ignore_owner = true,
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queries = A(query),
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on_page_loaded = function(page, total_pages)
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status_bar:update_status((page - 1) / total_pages, 0) -- TODO
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status_bar:set_text(format('Scanning Page %d / %d', page, total_pages))
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end,
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on_auction = function(auction_record)
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if auction_record.item_key == item_key then
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record_auction(
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auction_record.item_key,
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auction_record.aux_quantity,
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auction_record.unit_blizzard_bid,
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auction_record.unit_buyout_price,
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auction_record.duration,
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auction_record.owner
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)
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end
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end,
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on_abort = function()
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existing_auctions[item_key] = nil
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update_historical_value_button()
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status_bar:update_status(1, 1)
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status_bar:set_text('Scan aborted')
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end,
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on_complete = function()
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existing_auctions[item_key] = existing_auctions[item_key] or T
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refresh = true
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status_bar:update_status(1, 1)
|
|
status_bar:set_text('Scan complete')
|
|
end,
|
|
}
|
|
end
|
|
end
|
|
|
|
function record_auction(key, aux_quantity, unit_blizzard_bid, unit_buyout_price, duration, owner)
|
|
existing_auctions[key] = existing_auctions[key] or T
|
|
local entry
|
|
for _, record in existing_auctions[key] do
|
|
if unit_blizzard_bid == record.unit_blizzard_bid and unit_buyout_price == record.unit_buyout_price and aux_quantity == record.stack_size and duration == record.duration and is_player(owner) == record.own then
|
|
entry = record
|
|
end
|
|
end
|
|
if not entry then
|
|
entry = O('stack_size', aux_quantity, 'unit_blizzard_bid', unit_blizzard_bid, 'unit_buyout_price', unit_buyout_price, 'duration', duration, 'own', is_player(owner), 'count', 0)
|
|
tinsert(existing_auctions[key], entry)
|
|
end
|
|
entry.count = entry.count + 1
|
|
return entry
|
|
end
|
|
|
|
function on_update()
|
|
if refresh then
|
|
refresh = false
|
|
price_update()
|
|
update_historical_value_button()
|
|
update_item_configuration()
|
|
update_inventory_listing()
|
|
update_auction_listing()
|
|
end
|
|
validate_parameters()
|
|
end
|
|
|
|
function initialize_duration_dropdown()
|
|
local function on_click()
|
|
UIDropDownMenu_SetSelectedValue(duration_dropdown, this.value)
|
|
local settings = read_settings()
|
|
settings.duration = this.value
|
|
write_settings(settings)
|
|
refresh = true
|
|
end
|
|
UIDropDownMenu_AddButton{
|
|
text = '2 Hours',
|
|
value = DURATION_4,
|
|
func = on_click,
|
|
}
|
|
UIDropDownMenu_AddButton{
|
|
text = '8 Hours',
|
|
value = DURATION_8,
|
|
func = on_click,
|
|
}
|
|
UIDropDownMenu_AddButton{
|
|
text = '24 Hours',
|
|
value = DURATION_24,
|
|
func = on_click,
|
|
}
|
|
end
|