Files
aux-addon-ClassicAPI/Buy.lua
T
Manuel Simon Hirsig 4a931d572f some refactoring
2015-09-08 20:16:47 +02:00

209 lines
7.3 KiB
Lua

local processScanResults
local processedData;
function AuctionatorBuySearchButton_OnClick()
Auctionator_Scan_Start(Auctionator_Scan_CreateQuery{
name = AuctionatorBuySearchBox:GetText(),
exactMatch = true,
onComplete = function(data)
table.sort(data, function(a,b) return a.buyoutPrice < b.buyoutPrice end)
scanData = data
end
})
end
function processScanResults(rawData, auctionItemName)
processedData = {}
----- Condense the scan rawData into a table that has only a single entry per stacksize/price combo
local condData = {}
for _,rawDatum in ipairs(rawData) do
local key = "_"..rawDatum.stackSize.."_"..rawDatum.buyoutPrice
if condData[key] then
condData[key].count = condData[key].count + 1
else
condData[key] = {
stackSize = rawDatum.stackSize,
buyoutPrice = rawDatum.buyoutPrice,
itemPrice = rawDatum.buyoutPrice / rawDatum.stackSize,
count = 1,
numYours = rawDatum.owner == UnitName("player") and 1 or 0
}
end
end
----- create a table of these entries sorted by itemPrice
local n = 1
for _,condDatum in pairs(condData) do
processedData[n] = condDatum
n = n + 1
end
table.sort(processedData, function(a,b) return a.itemPrice < b.itemPrice end)
end
-----------------------------------------
-- These functions were meant to be used for a search sorted by buyout price but that actually seems impossible to implement nicely with the vanilla interface
-- function Auctionator_AuctionFrameBrowse_Update()
-- local numBatchAuctions = getn(searchResults)
-- local totalAuctions = numBatchAuctions
-- local button, buttonName, iconTexture, itemName, color, itemCount, moneyFrame, buyoutMoneyFrame, buyoutText, buttonHighlight
-- local offset = FauxScrollFrame_GetOffset(BrowseScrollFrame)
-- local index
-- local isLastSlotEmpty
-- local name, texture, count, quality, canUse, minBid, minIncrement, buyoutPrice, duration, bidAmount, highBidder
-- BrowseBidButton:Disable()
-- BrowseBuyoutButton:Disable()
-- -- Update sort arrows
-- SortButton_UpdateArrow(BrowseQualitySort, "list", "quality")
-- SortButton_UpdateArrow(BrowseLevelSort, "list", "level")
-- SortButton_UpdateArrow(BrowseDurationSort, "list", "duration")
-- SortButton_UpdateArrow(BrowseHighBidderSort, "list", "status")
-- SortButton_UpdateArrow(BrowseCurrentBidSort, "list", "bid")
-- -- Show the no results text if no items found
-- if numBatchAuctions == 0 then
-- BrowseNoResultsText:Show()
-- else
-- BrowseNoResultsText:Hide()
-- end
-- for i=1, NUM_BROWSE_TO_DISPLAY do
-- index = offset + i
-- button = getglobal("BrowseButton"..i)
-- -- Show or hide auction buttons
-- if index > numBatchAuctions then
-- button:Hide()
-- -- If the last button is empty then set isLastSlotEmpty var
-- if i == NUM_BROWSE_TO_DISPLAY then
-- isLastSlotEmpty = 1
-- end
-- else
-- button:Show()
-- buttonName = "BrowseButton"..i
-- local name, texture, count, quality, canUse, level, minBid, minIncrement, buyoutPrice, bidAmount, highBidder = GetAuctionItemInfo("list", index);
-- -- duration = GetAuctionItemTimeLeft("list", offset + i)
-- -- Resize button if there isn't a scrollbar
-- buttonHighlight = getglobal("BrowseButton"..i.."Highlight")
-- if numBatchAuctions < NUM_BROWSE_TO_DISPLAY then
-- button:SetWidth(557)
-- buttonHighlight:SetWidth(523)
-- BrowseCurrentBidSort:SetWidth(173)
-- else
-- button:SetWidth(532)
-- buttonHighlight:SetWidth(502)
-- BrowseCurrentBidSort:SetWidth(157)
-- end
-- -- Set name and quality color
-- color = ITEM_QUALITY_COLORS[searchResults[i].quality]
-- itemName = getglobal(buttonName.."Name")
-- itemName:SetText(searchResults[i].name)
-- itemName:SetVertexColor(color.r, color.g, color.b)
-- -- Set level
-- if searchResults[i].level > UnitLevel("player") then
-- getglobal(buttonName.."Level"):SetText(RED_FONT_COLOR_CODE..level..FONT_COLOR_CODE_CLOSE)
-- else
-- getglobal(buttonName.."Level"):SetText(searchResults[i].level)
-- end
-- -- Set high bidder
-- getglobal(buttonName.."HighBidder"):SetText(searchResults[i].highBidder)
-- -- Set closing time
-- getglobal(buttonName.."ClosingTimeText"):SetText(AuctionFrame_GetTimeLeftText(searchResults[i].duration))
-- getglobal(buttonName.."ClosingTime").tooltip = AuctionFrame_GetTimeLeftTooltipText(searchResults[i].duration)
-- -- Set item texture, count, and usability
-- iconTexture = getglobal(buttonName.."ItemIconTexture")
-- iconTexture:SetTexture(searchResults[i].texture)
-- if not searchResults[i].canUse then
-- iconTexture:SetVertexColor(1.0, 0.1, 0.1)
-- else
-- iconTexture:SetVertexColor(1.0, 1.0, 1.0)
-- end
-- itemCount = getglobal(buttonName.."ItemCount")
-- if searchResults[i].stackSize > 1 then
-- itemCount:SetText(searchResults[i].stackSize)
-- itemCount:Show()
-- else
-- itemCount:Hide()
-- end
-- -- Set high bid
-- moneyFrame = getglobal(buttonName.."MoneyFrame")
-- buyoutMoneyFrame = getglobal(buttonName.."BuyoutMoneyFrame")
-- buyoutText = getglobal(buttonName.."BuyoutText")
-- -- If not bidAmount set the bid amount to the min bid
-- if searchResults[i].bidAmount == 0 then
-- MoneyFrame_Update(moneyFrame:GetName(), searchResults[i].minBid)
-- else
-- MoneyFrame_Update(moneyFrame:GetName(), searchResults[i].bidAmount)
-- end
-- if searchResults[i].buyoutPrice > 0 then
-- moneyFrame:SetPoint("RIGHT", buttonName, "RIGHT", 10, 10)
-- MoneyFrame_Update(buyoutMoneyFrame:GetName(), searchResults[i].buyoutPrice)
-- buyoutMoneyFrame:Show()
-- buyoutText:Show()
-- else
-- moneyFrame:SetPoint("RIGHT", buttonName, "RIGHT", 10, 3)
-- buyoutMoneyFrame:Hide()
-- buyoutText:Hide()
-- end
-- -- Set high bidder
-- local highBidder = searchResults[i].highBidder
-- if not highBidder then
-- highBidder = RED_FONT_COLOR_CODE..NO_BIDS..FONT_COLOR_CODE_CLOSE
-- end
-- getglobal(buttonName.."HighBidder"):SetText(highBidder)
-- -- Set highlight
-- if GetSelectedAuctionItem("list") and (offset + i) == GetSelectedAuctionItem("list") then
-- button:LockHighlight()
-- if highBidder ~= UnitName("player") then
-- BrowseBidButton:Enable()
-- end
-- if searchResults[i].buyoutPrice > 0 and searchResults[i].buyoutPrice >= searchResults[i].minBid then
-- BrowseBuyoutButton:Enable()
-- AuctionFrame.buyoutPrice = searchResults[i].buyoutPrice
-- else
-- AuctionFrame.buyoutPrice = nil
-- end
-- -- Set bid
-- local bidAmount = searchResults[i].bidAmount
-- if bidAmount > 0 then
-- bidAmount = bidAmount + searchResults[i].minIncrement
-- MoneyInputFrame_SetCopper(BrowseBidPrice, bidAmount)
-- else
-- MoneyInputFrame_SetCopper(BrowseBidPrice, searchResults[i].minBid)
-- end
-- else
-- button:UnlockHighlight()
-- end
-- end
-- end
-- BrowsePrevPageButton:Hide()
-- BrowseNextPageButton:Hide()
-- BrowseScanCountText:Hide()
-- FauxScrollFrame_Update(BrowseScrollFrame, numBatchAuctions, NUM_BROWSE_TO_DISPLAY, AUCTIONS_BUTTON_HEIGHT)
-- end
local eventFrame = CreateFrame("Frame")
eventFrame:SetScript("OnUpdate", function()
end)
-- eventFrame:RegisterEvent("AUCTION_ITEM_LIST_UPDATE")
-- eventFrame:SetScript("OnEvent", function(event)
-- if state == STATE_POSTQUERY then
-- processQueryResults()
-- end
-- end)