46 lines
1.5 KiB
Lua
46 lines
1.5 KiB
Lua
function INIT()
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import :_ 'core' :_ 'util'
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end
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module 'core'
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public.version = '5.0.0'
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do
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local table_pool, auto_recycle = {}, {}
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function public.wipe(t) -- like with a cloth or something
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for k in t do t[k] = nil end; table.setn(t, 0)
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end
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function public.recycle(t)
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auto_recycle[t] = nil; wipe(t); tinsert(table_pool, t)
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end
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public.temp = setmetatable({}, {__sub = function(_, t) auto_recycle[t] = true return t end})
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function public.getter.t() return tremove(table_pool) or {} end
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CreateFrame 'Frame' :SetScript('OnUpdate', function()
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for t in auto_recycle do recycle(t); log(getn(table_pool)) end
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wipe(auto_recycle)
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end)
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end
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local event_frame = CreateFrame 'Frame'
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for _, event in temp-{'ADDON_LOADED', 'VARIABLES_LOADED', 'PLAYER_LOGIN', 'AUCTION_HOUSE_SHOW', 'AUCTION_HOUSE_CLOSED', 'AUCTION_BIDDER_LIST_UPDATE', 'AUCTION_OWNED_LIST_UPDATE'} do
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event_frame:RegisterEvent(event)
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end
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ADDON_LOADED = t
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do
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local variables_loaded_hooks, player_login_hooks = t, t
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function public.setter.LOAD(f) tinsert(variables_loaded_hooks, f) end
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function public.setter.LOAD2(f) tinsert(player_login_hooks, f) end
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event_frame:SetScript('OnEvent', function()
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if event == 'ADDON_LOADED' then
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if ADDON_LOADED[arg1] then ADDON_LOADED[arg1]() end
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elseif event == 'VARIABLES_LOADED' then
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for _, f in variables_loaded_hooks do f() end
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elseif event == 'PLAYER_LOGIN' then
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for _, f in player_login_hooks do f() end
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log('v'..version..' loaded.')
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else
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_m[event]()
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end
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end)
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end |