Files
aux-addon-ClassicAPI/module.lua
T
Manuel Simon Hirsig 57723491fb big refactoring
2016-08-22 14:09:41 +02:00

116 lines
5.9 KiB
Lua

local type, setmetatable, setfenv, unpack, mask, _g = type, setmetatable, setfenv, unpack, bit.band, getfenv(0)
local PRIVATE, PUBLIC, MUTABLE, PROPERTY, GETTER, SETTER = 0, 1, 2, 4, 8, 16
local MODIFIER = {private=PRIVATE, public=PUBLIC, mutable=MUTABLE, getter=GETTER+PROPERTY, setter=SETTER+PROPERTY}
local MODIFIER_MASK, PROPERTY_MASK = {private=MUTABLE+GETTER+SETTER, public=MUTABLE+GETTER+SETTER, mutable=PRIVATE+PUBLIC, getter=PRIVATE+PUBLIC, setter=PRIVATE+PUBLIC}, PRIVATE+PUBLIC
local error, declaration_error, immutable_error, collision_error, void_error, set_property, lock_mt, env_mt, interface_mt, declarator_mt, importer_mt
lock_mt = {}
local _state, _modules = {}, setmetatable({}, lock_mt)
function error(message, level, ...) _g.error(format(message, unpack(arg))..'\n'..debugstack(3, 5, 0), (level or 1) + 1) end
function declaration_error(level) error('Malformed declaration.', level + 1) end
function immutable_error(key, level) error('Field "%s" is immutable.', level + 1, key) end
function collision_error(key, level) error('Field "%s" already exists.', level + 1, key) end
function void_error(key, level) error('No field "%s".', level + 1, key) end
importer_mt = {__metatable=false}
function importer_mt.__index(self, key) _state[self][self] = key; return self end
function importer_mt.__call(self, arg1, arg2)
local name, state, module, alias
name = arg2 or arg1
state, module = _state[self], _modules[name]
alias, state[self] = state[self] or name, nil
if not module then return end
if alias == '_' then
for key, modifiers in module.metadata do
if not state.metadata[key] and mask(PUBLIC, modifiers) ~= 0 then
state.metadata[key], state.data[key], state.getters[key], state.setters[key] = modifiers, module.data[key], module.getters[key], module.setters[key]
end
end
elseif not state.metadata[alias] then
state.metadata[alias], state.data[alias] = PRIVATE, module.interface
end
return self
end
function set_property(data, property, value)
if property and not data[property] and type(value) == 'function' or declaration_error(2) then
data[property] = value
end
end
declarator_mt = {__metatable=false}
function declarator_mt.__index(self, key)
local state, modifier = _state[self], MODIFIER[key]; local modifiers = state.modifiers
if modifier then
if mask(MODIFIER_MASK[key], modifiers) ~= modifiers then declaration_error(2) end
state.modifiers = modifiers + modifier; return self
elseif not state.metadata[key] or collision_error(key, 2) then
if mask(PROPERTY_MASK, modifiers) ~= modifiers then declaration_error(2) end
state.property, state.metadata[key], state.modifiers = key, modifiers + PROPERTY, PRIVATE
end
end
function declarator_mt.__newindex(self, key, value)
local state = _state[self]
if state.metadata[key] then collision_error(key, 2) end
state.metadata[key] = state.modifiers
if mask(PROPERTY, state.modifiers) == 0 then
state.data[key] = value
elseif type(value) == 'function' or declaration_error(2) then
local data = mask(GETTER, state.modifiers) ~= 0 and state.getters or state.setters
state.property, data[key] = key, value
end
state.modifiers = PRIVATE
end
function declarator_mt.__call() end
do
local function index(access, default)
return function(self, key)
local state = _state[self]; local modifiers = state.metadata[key]
if modifiers and mask(access+PROPERTY, modifiers) == access then
return state.data[key]
else
local getter = state.getters[key]
if getter then return getter() else return default[key] or void_error(key, 2) end
end
end
end
env_mt = {__metatable=false, __index=index(PRIVATE, _g)}
function env_mt.__newindex(self, key, value)
local state = _state[self]; local modifiers = state.metadata[key]
if modifiers then
local setter = state.setters[key]
if setter then return setter(value) end
if mask(MUTABLE, modifiers) == 0 then immutable_error(key, 2) end
else
state.metadata[key] = state.modifiers
end
state.data[key] = value
end
interface_mt = {__metatable=false, __index=index(PUBLIC, {})}
function interface_mt.__newindex(self, key, value)
local state = _state[self]; local metadata = state.metadata or void_error(key, 2)
if mask(PUBLIC+SETTER, metadata) == PUBLIC+SETTER then
return state.setters[key](value)
elseif mask(PUBLIC, metadata) == PUBLIC or immutable_error(key, 2) then
state.data[key] = value
end
end
end
function INIT() end
function module(name)
if not _modules[name] then
local state, getters, setters, env, interface, declarator, importer
env, interface, declarator, importer = setmetatable({}, env_mt), setmetatable({}, interface_mt), setmetatable({}, declarator_mt), setmetatable({}, importer_mt)
getters = {
private=function() state.modifiers = PRIVATE return declarator end, public=function() state.modifiers = PUBLIC return declarator end,
mutable=function() state.modifiers = MUTABLE return declarator end,
getter=function() state.modifiers = PROPERTY+GETTER return declarator end, setter=function() state.modifiers = PROPERTY+SETTER return declarator end}
setters = {getter=function(value) set_property(getters, state.property, value) end, setter=function(value) set_property(setters, state.property, value) end}
state = {
env=env, interface=interface, modifiers=PRIVATE,
metadata = setmetatable({_g=PRIVATE, _m=PRIVATE, _i=PRIVATE, import=PRIVATE, private=PROPERTY+GETTER, public=PROPERTY+GETTER, mutable=PROPERTY+GETTER, getter=PROPERTY+GETTER+SETTER, setter=PROPERTY+GETTER+SETTER}, lock_mt),
data = {_g=_g, _m=env, _i=interface, import=importer}, getters=getters, setters=setters,
}
_modules[name], _state[env], _state[interface], _state[declarator], _state[importer] = state, state, state, state, state
setfenv(INIT, env); INIT()
end
setfenv(2, _modules[name].env)
end
local frame = CreateFrame 'Frame'; frame:RegisterEvent 'PLAYER_LOGIN'
frame:SetScript('OnEvent', function() lock_mt.__newindex = function() error 'Modules are frozen after the loading phase.' end end)