116 lines
5.9 KiB
Lua
116 lines
5.9 KiB
Lua
local type, setmetatable, setfenv, unpack, mask, _g = type, setmetatable, setfenv, unpack, bit.band, getfenv(0)
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local PRIVATE, PUBLIC, MUTABLE, PROPERTY, GETTER, SETTER = 0, 1, 2, 4, 8, 16
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local MODIFIER = {private=PRIVATE, public=PUBLIC, mutable=MUTABLE, getter=GETTER+PROPERTY, setter=SETTER+PROPERTY}
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local MODIFIER_MASK, PROPERTY_MASK = {private=MUTABLE+GETTER+SETTER, public=MUTABLE+GETTER+SETTER, mutable=PRIVATE+PUBLIC, getter=PRIVATE+PUBLIC, setter=PRIVATE+PUBLIC}, PRIVATE+PUBLIC
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local error, declaration_error, immutable_error, collision_error, void_error, set_property, lock_mt, env_mt, interface_mt, declarator_mt, importer_mt
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lock_mt = {}
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local _state, _modules = {}, setmetatable({}, lock_mt)
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function error(message, level, ...) _g.error(format(message, unpack(arg))..'\n'..debugstack(3, 5, 0), (level or 1) + 1) end
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function declaration_error(level) error('Malformed declaration.', level + 1) end
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function immutable_error(key, level) error('Field "%s" is immutable.', level + 1, key) end
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function collision_error(key, level) error('Field "%s" already exists.', level + 1, key) end
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function void_error(key, level) error('No field "%s".', level + 1, key) end
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importer_mt = {__metatable=false}
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function importer_mt.__index(self, key) _state[self][self] = key; return self end
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function importer_mt.__call(self, arg1, arg2)
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local name, state, module, alias
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name = arg2 or arg1
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state, module = _state[self], _modules[name]
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alias, state[self] = state[self] or name, nil
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if not module then return end
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if alias == '_' then
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for key, modifiers in module.metadata do
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if not state.metadata[key] and mask(PUBLIC, modifiers) ~= 0 then
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state.metadata[key], state.data[key], state.getters[key], state.setters[key] = modifiers, module.data[key], module.getters[key], module.setters[key]
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end
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end
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elseif not state.metadata[alias] then
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state.metadata[alias], state.data[alias] = PRIVATE, module.interface
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end
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return self
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end
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function set_property(data, property, value)
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if property and not data[property] and type(value) == 'function' or declaration_error(2) then
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data[property] = value
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end
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end
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declarator_mt = {__metatable=false}
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function declarator_mt.__index(self, key)
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local state, modifier = _state[self], MODIFIER[key]; local modifiers = state.modifiers
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if modifier then
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if mask(MODIFIER_MASK[key], modifiers) ~= modifiers then declaration_error(2) end
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state.modifiers = modifiers + modifier; return self
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elseif not state.metadata[key] or collision_error(key, 2) then
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if mask(PROPERTY_MASK, modifiers) ~= modifiers then declaration_error(2) end
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state.property, state.metadata[key], state.modifiers = key, modifiers + PROPERTY, PRIVATE
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end
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end
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function declarator_mt.__newindex(self, key, value)
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local state = _state[self]
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if state.metadata[key] then collision_error(key, 2) end
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state.metadata[key] = state.modifiers
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if mask(PROPERTY, state.modifiers) == 0 then
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state.data[key] = value
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elseif type(value) == 'function' or declaration_error(2) then
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local data = mask(GETTER, state.modifiers) ~= 0 and state.getters or state.setters
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state.property, data[key] = key, value
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end
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state.modifiers = PRIVATE
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end
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function declarator_mt.__call() end
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do
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local function index(access, default)
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return function(self, key)
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local state = _state[self]; local modifiers = state.metadata[key]
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if modifiers and mask(access+PROPERTY, modifiers) == access then
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return state.data[key]
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else
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local getter = state.getters[key]
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if getter then return getter() else return default[key] or void_error(key, 2) end
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end
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end
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end
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env_mt = {__metatable=false, __index=index(PRIVATE, _g)}
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function env_mt.__newindex(self, key, value)
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local state = _state[self]; local modifiers = state.metadata[key]
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if modifiers then
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local setter = state.setters[key]
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if setter then return setter(value) end
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if mask(MUTABLE, modifiers) == 0 then immutable_error(key, 2) end
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else
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state.metadata[key] = state.modifiers
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end
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state.data[key] = value
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end
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interface_mt = {__metatable=false, __index=index(PUBLIC, {})}
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function interface_mt.__newindex(self, key, value)
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local state = _state[self]; local metadata = state.metadata or void_error(key, 2)
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if mask(PUBLIC+SETTER, metadata) == PUBLIC+SETTER then
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return state.setters[key](value)
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elseif mask(PUBLIC, metadata) == PUBLIC or immutable_error(key, 2) then
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state.data[key] = value
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end
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end
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end
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function INIT() end
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function module(name)
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if not _modules[name] then
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local state, getters, setters, env, interface, declarator, importer
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env, interface, declarator, importer = setmetatable({}, env_mt), setmetatable({}, interface_mt), setmetatable({}, declarator_mt), setmetatable({}, importer_mt)
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getters = {
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private=function() state.modifiers = PRIVATE return declarator end, public=function() state.modifiers = PUBLIC return declarator end,
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mutable=function() state.modifiers = MUTABLE return declarator end,
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getter=function() state.modifiers = PROPERTY+GETTER return declarator end, setter=function() state.modifiers = PROPERTY+SETTER return declarator end}
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setters = {getter=function(value) set_property(getters, state.property, value) end, setter=function(value) set_property(setters, state.property, value) end}
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state = {
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env=env, interface=interface, modifiers=PRIVATE,
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metadata = setmetatable({_g=PRIVATE, _m=PRIVATE, _i=PRIVATE, import=PRIVATE, private=PROPERTY+GETTER, public=PROPERTY+GETTER, mutable=PROPERTY+GETTER, getter=PROPERTY+GETTER+SETTER, setter=PROPERTY+GETTER+SETTER}, lock_mt),
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data = {_g=_g, _m=env, _i=interface, import=importer}, getters=getters, setters=setters,
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}
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_modules[name], _state[env], _state[interface], _state[declarator], _state[importer] = state, state, state, state, state
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setfenv(INIT, env); INIT()
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end
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setfenv(2, _modules[name].env)
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end
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local frame = CreateFrame 'Frame'; frame:RegisterEvent 'PLAYER_LOGIN'
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frame:SetScript('OnEvent', function() lock_mt.__newindex = function() error 'Modules are frozen after the loading phase.' end end) |