Files
aux-addon-ClassicAPI/components/scan.lua
T
Manuel Simon Hirsig 590347a1e5 big refactoring
2016-08-21 14:29:01 +02:00

237 lines
6.5 KiB
Lua

aux.module 'scan'
PAGE_SIZE = 50
do
local scan_states = {}
function public.start(params)
for _, old_state in {scan_states[params.type]} do
abort(old_state.id)
end
local thread_id = control.thread(L(wait_for_callback, params.on_scan_start, scan))
scan_states[params.type] = {
id = thread_id,
params = params,
}
return thread_id
end
function public.abort(scan_id)
local aborted = {}
for type, state in scan_states do
if not scan_id or state.id == scan_id then
control.kill_thread(state.id)
scan_states[type] = nil
tinsert(aborted, state)
end
end
for _, state in aborted do
call(state.params.on_abort)
end
end
function complete()
local on_complete = state.params.on_complete
scan_states[state.params.type] = nil
call(on_complete)
end
function accessor.state()
local _, state = next(filter(scan_states, function(state) return state.id == control.thread_id end))
return state
end
end
function accessor.query()
return state.params.queries[state.query_index]
end
function wait_for_callback(...)
local send_signal, signal_received = signal()
local suspended
local ret
local f = tremove(arg, 1)
local k = tremove(arg)
if f then
tinsert(arg, {
suspend = function() suspended = true end,
resume = send_signal,
})
f(unpack(arg))
end
if not suspended then
send_signal()
end
return control.when(signal_received, function() return k(unpack(signal_received())) end)
end
function total_pages(total_auctions)
return ceil(total_auctions / PAGE_SIZE)
end
function last_page(total_auctions)
local last_page = max(total_pages(total_auctions) - 1, 0)
local last_page_limit = query.blizzard_query and query.blizzard_query.last_page or last_page
return min(last_page_limit, last_page)
end
function scan()
state.query_index = state.query_index and state.query_index + 1 or 1
if query and (index(query.blizzard_query, 'first_page') or 0) <= (index(query.blizzard_query, 'last_page') or huge) then
if query.blizzard_query then
state.page = query.blizzard_query.first_page or 0
else
state.page = nil
end
return wait_for_callback(state.params.on_start_query, state.query_index, process_query)
else
complete()
end
end
function process_query()
if query.blizzard_query then
return submit_query()
else
return scan_page()
end
end
function submit_query()
control.when(function() return state.params.type ~= 'list' or CanSendAuctionQuery() end, function()
call(state.params.on_submit_query)
state.last_query_time = GetTime()
if state.params.type == 'bidder' then
GetBidderAuctionItems(state.page)
elseif state.params.type == 'owner' then
GetOwnerAuctionItems(state.page)
else
local blizzard_query = query.blizzard_query or {}
QueryAuctionItems(
blizzard_query.name,
blizzard_query.min_level,
blizzard_query.max_level,
blizzard_query.slot,
blizzard_query.class,
blizzard_query.subclass,
state.page,
blizzard_query.usable,
blizzard_query.quality
)
end
return wait_for_results()
end)
end
function scan_page(i)
i = i or 1
local recurse = function(retry)
if i >= PAGE_SIZE then
wait_for_callback(state.params.on_page_scanned, function()
if query.blizzard_query and state.page < last_page(state.total_auctions) then
state.page = state.page + 1
return process_query()
else
return scan()
end
end)
else
return scan_page(retry and i or i + 1)
end
end
local auction_info = info.auction(i, state.params.type)
if auction_info and (auction_info.owner or state.params.ignore_owner or _g.aux_ignore_owner) then
auction_info.index = i
auction_info.page = state.page
auction_info.blizzard_query = query.blizzard_query
auction_info.query_type = state.params.type
history.process_auction(auction_info)
if call(state.params.auto_buy_validator, auction_info) then
local send_signal, signal_received = signal()
control.when(signal_received, recurse)
place_bid(auction_info.query_type, auction_info.index, auction_info.buyout_price, L(send_signal, true))
return control.thread(control.when, later(GetTime(), 10), L(send_signal, false))
elseif not query.validator or query.validator(auction_info) then
return wait_for_callback(state.params.on_auction, auction_info, function(removed)
if removed then
return recurse(true)
else
return recurse()
end
end)
end
end
return recurse()
end
function wait_for_results()
local timeout = later(state.last_query_time, 10)
local send_signal, signal_received = signal()
control.when(signal_received, function()
if timeout() then
return submit_query()
else
_, state.total_auctions = GetNumAuctionItems(state.params.type)
return wait_for_callback(
state.params.on_page_loaded,
state.page - (query.blizzard_query.first_page or 0) + 1,
last_page(state.total_auctions) - (query.blizzard_query.first_page or 0) + 1,
total_pages(state.total_auctions) - 1,
scan_page
)
end
end)
control.thread(control.when, timeout, send_signal)
if state.params.type == 'bidder' then
return control.thread(control.when, function() return bids_loaded end, send_signal)
elseif state.params.type == 'owner' then
return wait_for_owner_results(send_signal)
elseif state.params.type == 'list' then
return wait_for_list_results(send_signal, signal_received)
end
end
function wait_for_owner_results(send_signal)
if state.page == current_owner_page then
return send_signal()
else
return control.on_next_event('AUCTION_OWNED_LIST_UPDATE', send_signal)
end
end
function wait_for_list_results(send_signal, signal_received)
local updated, last_update
control.event_listener('AUCTION_ITEM_LIST_UPDATE', function(kill)
kill(signal_received())
last_update = GetTime()
updated = true
end)
local ignore_owner = state.params.ignore_owner or _g.aux_ignore_owner
return control.thread(control.when, function()
-- short circuiting order important, owner_data_complete must be called iif an update has happened.
local ok = updated and (ignore_owner or owner_data_complete('list')) or last_update and GetTime() - last_update > 5
updated = false
return ok
end, send_signal)
end
function owner_data_complete(type)
for i=1,PAGE_SIZE do
local auction_info = info.auction(i, type)
if auction_info and not auction_info.owner then
return false
end
end
return true
end