Files
aux-addon-ClassicAPI/info.lua
T
2016-03-05 14:00:36 +01:00

367 lines
12 KiB
Lua

local TOOLTIP_LENGTH = 30
local private, public = {}, {}
Aux.info = public
function public.inventory_index(slot)
local inventory_index_map = {
INVTYPE_AMMO = {0},
INVTYPE_HEAD = {1},
INVTYPE_NECK = {2},
INVTYPE_SHOULDER = {3},
INVTYPE_BODY = {4},
INVTYPE_CHEST = {5},
INVTYPE_ROBE = {5},
INVTYPE_WAIST = {6},
INVTYPE_LEGS = {7},
INVTYPE_FEET = {8},
INVTYPE_WRIST = {9},
INVTYPE_HAND = {10},
INVTYPE_FINGER = {11, 12},
INVTYPE_TRINKET = {13, 14},
INVTYPE_CLOAK = {15},
INVTYPE_2HWEAPON = {16, 17},
INVTYPE_WEAPONMAINHAND = {16, 17},
INVTYPE_WEAPON = {16, 17},
INVTYPE_WEAPONOFFHAND = {16, 17},
INVTYPE_HOLDABLE = {16, 17},
INVTYPE_SHIELD = {16, 17},
INVTYPE_RANGED = {18},
INVTYPE_RANGEDRIGHT = {18},
INVTYPE_TABARD = {19},
}
return unpack(inventory_index_map[slot] or {})
end
function public.container_item(bag, slot)
local hyperlink = GetContainerItemLink(bag, slot)
if not hyperlink then
return
end
local item_id, suffix_id, unique_id, enchant_id = public.parse_hyperlink(hyperlink)
local item_info = public.item(item_id, suffix_id, unique_id, enchant_id)
local texture, count, locked, quality, readable, lootable = GetContainerItemInfo(bag, slot) -- quality not working?
local tooltip = public.tooltip(function(tt) tt:SetBagItem(bag, slot) end)
local charges = private.item_charges(tooltip)
local aux_quantity = charges or count
return {
item_id = item_id,
suffix_id = suffix_id,
unique_id = unique_id,
enchant_id = enchant_id,
hyperlink = hyperlink,
itemstring = item_info.itemstring,
item_key = item_id..':'..suffix_id,
name = item_info.name,
texture = texture,
level = item_info.level,
type = item_info.type,
subtype = item_info.subtype,
slot = item_info.slot,
quality = item_info.quality,
max_stack = item_info.max_stack,
aux_quantity = aux_quantity,
count = count,
locked = locked,
readable = readable,
lootable = lootable,
tooltip = tooltip,
charges = charges,
}
end
function public.auction_sell_item()
local name, texture, stack_size, quality, usable, vendor_price = GetAuctionSellItemInfo()
if name then
local unit_vendor_price = vendor_price / stack_size
local tooltip = public.tooltip(function(tt) tt:SetAuctionSellItem() end)
return {
name = name,
texture = texture,
quality = quality,
stack_size = stack_size,
usable = usable,
unit_vendor_price = unit_vendor_price,
tooltip = tooltip,
charges = private.item_charges(tooltip),
}
end
end
function public.auction(index, type)
type = type or 'list'
local hyperlink = GetAuctionItemLink(type, index)
if not hyperlink then
return
end
local item_id, suffix_id, unique_id, enchant_id = public.parse_hyperlink(hyperlink)
local item_info = public.item(item_id, suffix_id, unique_id, enchant_id)
local name, texture, count, quality, usable, level, start_price, min_increment, buyout_price, high_bid, high_bidder, owner, sale_status = GetAuctionItemInfo(type, index)
local duration = GetAuctionItemTimeLeft(type, index)
local tooltip = public.tooltip(function(tt) tt:SetAuctionItem(type, index) end)
local charges = private.item_charges(tooltip)
local aux_quantity = charges or count
local blizzard_bid = high_bid > 0 and high_bid or start_price
local bid_price = high_bid > 0 and (high_bid + min_increment) or start_price
return {
item_id = item_id,
suffix_id = suffix_id,
unique_id = unique_id,
enchant_id = enchant_id,
hyperlink = hyperlink,
itemstring = item_info.itemstring,
item_key = item_id..':'..suffix_id,
search_signature = Aux.util.join({item_id, suffix_id, enchant_id, start_price, buyout_price, bid_price, aux_quantity, duration, high_bidder and 1 or 0, owner or '?'}, ':'),
name = name,
texture = texture,
level = item_info.level,
type = item_info.type,
subtype = item_info.subtype,
slot = item_info.slot,
quality = quality,
max_stack = item_info.max_stack,
count = count,
start_price = start_price,
high_bid = high_bid,
min_increment = min_increment,
blizzard_bid = blizzard_bid,
bid_price = bid_price,
buyout_price = buyout_price,
unit_blizzard_bid = blizzard_bid / aux_quantity,
unit_bid_price = bid_price / aux_quantity,
unit_buyout_price = buyout_price / aux_quantity,
high_bidder = high_bidder,
owner = owner,
sale_status = sale_status,
duration = duration,
usable = usable,
tooltip = tooltip,
charges = charges,
aux_quantity = aux_quantity,
EnhTooltip_info = {
name = name,
hyperlink = hyperlink,
quality = quality,
count = aux_quantity,
},
}
end
function public.reanchor_tooltip()
if private.anchor_cursor then
this:ClearAllPoints()
local x, y = GetCursorPosition()
x, y = x / UIParent:GetEffectiveScale() + private.x_offset, y / UIParent:GetEffectiveScale() + private.y_offset
this:SetPoint('TOP', UIParent, 'BOTTOMLEFT', x, y)
end
end
function public.set_tooltip(itemstring, EnhTooltip_info, owner, anchor, x_offset, y_offset)
if anchor == 'ANCHOR_CURSOR' and (x_offset or y_offset) then
private.anchor_cursor = true
private.x_offset = x_offset
private.y_offset = y_offset
anchor = 'TOP'
else
private.anchor_cursor = false
end
GameTooltip:SetOwner(owner, anchor)
GameTooltip:SetHyperlink(itemstring)
if EnhTooltip and EnhTooltip_info then
EnhTooltip.TooltipCall(GameTooltip, EnhTooltip_info.name, EnhTooltip_info.hyperlink, EnhTooltip_info.quality, EnhTooltip_info.count)
end
end
function public.set_shopping_tooltip(slot)
local index1, index2 = public.inventory_index(slot)
local tooltips = {}
if index1 then
local tooltip = public.tooltip(function(tt) tt:SetInventoryItem('player', index1) end)
if getn(tooltip) > 0 then
tinsert(tooltips, tooltip)
end
end
if index2 then
local tooltip = public.tooltip(function(tt) tt:SetInventoryItem('player', index2) end)
if getn(tooltip) > 0 then
tinsert(tooltips, tooltip)
end
end
if tooltips[1] then
tinsert(tooltips[1], 1, { left_text = 'Currently Equipped', left_color = { 0.5, 0.5, 0.5 } })
ShoppingTooltip1:SetOwner(GameTooltip, 'ANCHOR_BOTTOMRIGHT')
public.load_tooltip(ShoppingTooltip1, tooltips[1])
ShoppingTooltip1:Show()
ShoppingTooltip1:SetPoint('TOPLEFT', GameTooltip, 'TOPRIGHT', 0, -10)
end
if tooltips[2] then
tinsert(tooltips[2], 1, { left_text = 'Currently Equipped', left_color = { 0.5, 0.5, 0.5 } })
ShoppingTooltip2:SetOwner(ShoppingTooltip1, 'ANCHOR_BOTTOMRIGHT')
public.load_tooltip(ShoppingTooltip2, tooltips[2])
ShoppingTooltip2:Show()
ShoppingTooltip2:SetPoint('TOPLEFT', ShoppingTooltip1, 'TOPRIGHT')
end
end
function public.tooltip_match(pattern, tooltip)
return Aux.util.any(tooltip, function(line)
local left_match = line.left_text and strupper(line.left_text) == strupper(pattern)
local right_match = line.right_text and strupper(line.right_text) == strupper(pattern)
return left_match or right_match
end)
end
function public.load_tooltip(frame, tooltip)
for _, line in ipairs(tooltip) do
if line.right_text then
frame:AddDoubleLine(line.left_text, line.right_text, line.left_color[1], line.left_color[2], line.left_color[3], line.right_color[1], line.right_color[2], line.right_color[3])
else
frame:AddLine(line.left_text, line.left_color[1], line.left_color[2], line.left_color[3], true)
end
end
for i = 1,TOOLTIP_LENGTH do -- TODO why is this needed?
getglobal(frame:GetName()..'TextLeft'..i):SetJustifyH('LEFT')
getglobal(frame:GetName()..'TextRight'..i):SetJustifyH('LEFT')
end
end
function public.tooltip(setter)
for i = 1, TOOLTIP_LENGTH do
getglobal('AuxInfoTooltipTextLeft'..i):SetText()
getglobal('AuxInfoTooltipTextRight'..i):SetText()
end
AuxInfoTooltip:SetOwner(UIParent, 'ANCHOR_NONE')
setter(AuxInfoTooltip)
AuxInfoTooltip:Show()
local tooltip = {}
for i = 1, TOOLTIP_LENGTH do
local left_text = getglobal('AuxInfoTooltipTextLeft'..i):GetText()
local left_color = { getglobal('AuxInfoTooltipTextLeft'..i):GetTextColor() }
local right_text = getglobal('AuxInfoTooltipTextRight'..i):GetText()
local right_color = { getglobal('AuxInfoTooltipTextRight'..i):GetTextColor() }
if left_text or right_text then
tinsert(tooltip, {
left_text = left_text,
left_color = left_color,
right_text = right_text,
right_color = right_color,
})
end
end
for i = 1, TOOLTIP_LENGTH do
getglobal('AuxInfoTooltipTextLeft'..i):SetText()
getglobal('AuxInfoTooltipTextRight'..i):SetText()
end
return tooltip
end
function private.item_charges(tooltip)
local use_entry_count = 0
for _, line in ipairs(tooltip) do
if strfind(line.left_text or '', ITEM_SPELL_TRIGGER_ONUSE) then
use_entry_count = use_entry_count + 1
end
if strfind(line.right_text or '', ITEM_SPELL_TRIGGER_ONUSE) then
use_entry_count = use_entry_count + 1
end
end
if use_entry_count > 1 then -- it's presumably a recipe
return
end
for _, line in ipairs(tooltip) do
local pattern1 = '^'..gsub(ITEM_SPELL_CHARGES, '%%d', '(%%d+)')..'$'
local pattern2 = '^'..gsub(ITEM_SPELL_CHARGES_P1, '%%d', '(%%d+)')..'$'
local _, _, left_charges_string1 = strfind(line.left_text or '', pattern1)
local _, _, left_charges_string2 = strfind(line.left_text or '', pattern2)
local _, _, right_charges_string1 = strfind(line.right_text or '', pattern1)
local _, _, right_charges_string2 = strfind(line.right_text or '', pattern2)
local charges = tonumber(left_charges_string1) or tonumber(left_charges_string2) or tonumber(right_charges_string1) or tonumber(right_charges_string2)
if charges then
return charges
end
end
end
function public.durability(tooltip)
for _, line in ipairs(tooltip) do
local pattern = '^'..gsub(DURABILITY_TEMPLATE, '%%d', '(%%d+)')..'$'
local _, _, left_durability_string, left_max_durability_string = strfind(line.left_text or '', pattern)
local _, _, right_durability_string, right_max_durability_string = strfind(line.right_text or '', pattern)
local durability = tonumber(left_durability_string) or tonumber(right_durability_string)
local max_durability = tonumber(left_max_durability_string) or tonumber(right_max_durability_string)
if durability then
return durability, max_durability
end
end
end
function public.item_key(hyperlink)
local item_id, suffix_id = public.parse_hyperlink(hyperlink)
return item_id..':'..suffix_id
end
function public.parse_hyperlink(hyperlink)
local _, _, item_id, enchant_id, suffix_id, unique_id, name = strfind(hyperlink, '|Hitem:(%d+):(%d+):(%d+):(%d+)|h[[]([^]]+)[]]|h')
return tonumber(item_id) or 0, tonumber(suffix_id) or 0, tonumber(unique_id) or 0, tonumber(enchant_id) or 0, name
end
function public.itemstring(item_id, suffix_id, unique_id, enchant_id)
return 'item:'..(item_id or 0)..':'..(enchant_id or 0)..':'..(suffix_id or 0)..':'..(unique_id or 0)
end
function public.item(item_id, suffix_id, unique_id, enchant_id)
local itemstring = 'item:'..(item_id or 0)..':'..(enchant_id or 0)..':'..(suffix_id or 0)..':'..(unique_id or 0)
local name, itemstring, quality, level, class, subclass, max_stack, slot, texture = GetItemInfo(itemstring)
return name and {
itemstring = itemstring,
name = name,
texture = texture,
quality = quality,
level = level,
slot = slot,
class = class,
subclass = subclass,
max_stack = max_stack,
}
end