225 lines
6.6 KiB
Lua
225 lines
6.6 KiB
Lua
local private, public = {}, {}
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Aux.tooltip = public
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local game_tooltip_hooks = {}
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function public.on_load()
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for func, hook in game_tooltip_hooks do
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local func, hook = func, hook
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Aux.hook(
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func,
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function(...)
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local results = {Aux.orig[GameTooltip][func](unpack(arg))}
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hook(unpack(arg))
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return unpack(results)
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end,
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GameTooltip
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)
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end
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local orig = SetItemRef
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SetItemRef = function(...)
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local result = orig(unpack(arg))
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local name, _, quality = GetItemInfo(arg[1])
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if not IsShiftKeyDown() and not IsControlKeyDown() and name then
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local _, _, _, hex = GetItemQualityColor(quality)
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local link = hex.. '|H'..arg[1]..'|h['..name..']|h|r'
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private.extend_tooltip(ItemRefTooltip, link, 1)
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end
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return result
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end
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end
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function private.format_money(money, exact)
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local TEXT_NONE = '0'
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local GSC_GOLD = 'ffd100'
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local GSC_SILVER = 'e6e6e6'
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local GSC_COPPER = 'c8602c'
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local GSC_START = '|cff%s%d|r'
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local GSC_PART = '.|cff%s%02d|r'
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local GSC_NONE = '|cffa0a0a0'..TEXT_NONE..'|r'
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if not exact and money >= 10000 then
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-- Round to nearest silver
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money = math.floor(money / 100 + 0.5) * 100
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end
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local g, s, c = Aux.money.to_GSC(money)
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local gsc = ''
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local fmt = GSC_START
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if g > 0 then
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gsc = gsc..string.format(fmt, GSC_GOLD, g)
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fmt = GSC_PART
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end
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if s > 0 or c > 0 then
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gsc = gsc..string.format(fmt, GSC_SILVER, s)
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fmt = GSC_PART
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end
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if c > 0 then
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gsc = gsc..string.format(fmt, GSC_COPPER, c)
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end
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if gsc == '' then
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gsc = GSC_NONE
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end
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return gsc
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end
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function private.extend_tooltip(tooltip, hyperlink, quantity)
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local item_id, suffix_id = Aux.info.parse_hyperlink(hyperlink)
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if not Aux.static.item_info(item_id) then
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return
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end
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local item_key = (item_id or 0)..':'..(suffix_id or 0)
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local value = Aux.history.value(item_key)
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local value_line = 'Value: '
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value_line = value_line..(value and private.format_money(value) or '---')
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tooltip:AddLine(value_line, 0.1, 0.8, 0.5)
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if aux_tooltip_daily then
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local market_value = Aux.history.market_value(item_key)
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local market_value_line = 'Today: '
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market_value_line = market_value_line..(market_value and private.format_money(market_value)..' ('..Aux.auction_listing.percentage_historical(Aux.round(market_value / value * 100))..')' or '---')
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tooltip:AddLine(market_value_line, 0.1, 0.8, 0.5)
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end
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tooltip:Show()
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end
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function game_tooltip_hooks:SetHyperlink(itemstring)
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local name, _, quality = GetItemInfo(itemstring)
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if name then
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local _, _, _, hex = GetItemQualityColor(quality)
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local link = hex.. '|H'..itemstring..'|h['..name..']|h|r'
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private.extend_tooltip(GameTooltip, link, 1)
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end
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end
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function game_tooltip_hooks:SetAuctionItem(type, index)
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local link = GetAuctionItemLink(type, index)
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if link then
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local _, _, quantity = GetAuctionItemInfo(type, index)
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private.extend_tooltip(GameTooltip, link, quantity)
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end
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end
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function game_tooltip_hooks:SetLootItem(slot)
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local link = GetLootSlotLink(slot)
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if link then
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local _, _, quantity = GetLootSlotInfo(slot)
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private.extend_tooltip(GameTooltip, link, quantity)
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end
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end
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function game_tooltip_hooks:SetQuestItem(qtype, slot)
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local link = GetQuestItemLink(qtype, slot)
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if link then
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local _, _, quantity = GetQuestItemInfo(qtype, slot)
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private.extend_tooltip(GameTooltip, link, quantity)
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end
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end
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function game_tooltip_hooks:SetQuestLogItem(qtype, slot)
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local link = GetQuestLogItemLink(qtype, slot)
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if link then
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local _, _, quantity = GetQuestLogRewardInfo(slot)
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private.extend_tooltip(GameTooltip, link, quantity)
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end
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end
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function game_tooltip_hooks:SetBagItem(bag, slot)
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local link = GetContainerItemLink(bag, slot)
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if link then
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local _, quantity = GetContainerItemInfo(bag, slot)
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private.extend_tooltip(GameTooltip, link, quantity)
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end
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end
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--function game_tooltip_hooks:SetInboxItem(index)
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-- local name, _, quantity = GetInboxItem(index)
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--
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-- for itemID = 1, 30000 do
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-- local itemName, itemstring, itemQuality = GetItemInfo(itemID)
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-- if (itemName and itemName == inboxItemName) then
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-- local _, _, _, hex = GetItemQualityColor(tonumber(itemQuality))
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-- local itemLink = hex.. '|H'..itemstring..'|h['..itemName..']|h|r'
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-- tooltipCall(GameTooltip, inboxItemName, itemLink, inboxItemQuality, inboxItemCount)
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-- break
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-- end
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-- end
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--end
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function game_tooltip_hooks:SetInventoryItem(unit, slot)
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local link = GetInventoryItemLink(unit, slot)
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if link then
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private.extend_tooltip(GameTooltip, link, 1)
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end
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end
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function game_tooltip_hooks:SetMerchantItem(slot)
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local link = GetMerchantItemLink(slot)
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if link then
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local _, _, _, quantity = GetMerchantItemInfo(slot)
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private.extend_tooltip(GameTooltip, link, quantity)
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end
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end
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function game_tooltip_hooks:SetCraftItem(skill, slot)
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local link, quantity
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if slot then
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link = GetCraftReagentItemLink(skill, slot)
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quantity = ({GetCraftReagentInfo(skill, slot)})[3]
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else
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link = GetCraftItemLink(skill)
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quantity = 1
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end
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if link then
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private.extend_tooltip(GameTooltip, link, quantity)
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end
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end
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function game_tooltip_hooks:SetCraftSpell(slot)
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local link = GetCraftItemLink(slot)
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if link then
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private.extend_tooltip(GameTooltip, link, 1)
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end
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end
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function game_tooltip_hooks:SetTradeSkillItem(skill, slot)
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local link, quantity
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if slot then
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link = GetTradeSkillReagentItemLink(skill, slot)
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quantity = ({GetTradeSkillReagentInfo(skill, slot)})[3]
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else
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link = GetTradeSkillItemLink(skill)
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quantity = 1
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end
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if link then
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private.extend_tooltip(GameTooltip, link, quantity)
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end
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end
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function game_tooltip_hooks:SetAuctionSellItem()
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local name, _, quantity, _, _, _ = GetAuctionSellItemInfo()
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if name then
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for bag = 0, 4 do
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if GetBagName(bag) then
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for slot = 1, GetContainerNumSlots(bag) do
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local link = GetContainerItemLink(bag, slot)
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if link and ({Aux.info.parse_hyperlink(link)})[5] == name then
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private.extend_tooltip(GameTooltip, link, quantity)
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return
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end
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end
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end
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end
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end
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end |