749 lines
27 KiB
Lua
749 lines
27 KiB
Lua
local private, public = {}, {}
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Aux.post_frame = public
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local refresh
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local existing_auctions = {}
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local inventory_data
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local selected_item
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--local LIVE, HISTORICAL, FIXED = {}, {}, {}
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function private.update_inventory_listing()
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if not AuxPostFrame:IsVisible() then
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return
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end
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local inventory_rows = {}
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for i, inventory_record in ipairs(Aux.util.filter(inventory_data, function(record) return record.aux_quantity > 0 end)) do
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tinsert(inventory_rows, {
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cols = {
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{ value=inventory_record.aux_quantity },
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{ value='|c'..Aux.quality_color(inventory_record.quality)..'['..inventory_record.name..']'..'|r' }
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},
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record = inventory_record,
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itemstring = Aux.info.itemstring(inventory_record.item_id, inventory_record.suffix_id),
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})
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end
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sort(inventory_rows, function(a, b) return a.record.name < b.record.name end)
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private.inventory_listing:SetData(inventory_rows)
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private.inventory_listing:SetSelection(function(row) return row.record == selected_item end)
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end
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function private.update_auction_listing()
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if not AuxPostFrame:IsVisible() then
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return
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end
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local auction_rows = {}
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if selected_item then
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for i, auction_record in ipairs(existing_auctions[selected_item.key] or {}) do
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local stack_size = auction_record.stack_size == private.get_stack_size_slider_value() and GREEN_FONT_COLOR_CODE..auction_record.stack_size..FONT_COLOR_CODE_CLOSE or auction_record.stack_size
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local market_value = Aux.history.market_value(auction_record.item_key)
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tinsert(auction_rows, {
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cols = {
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{ value=auction_record.count },
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{ value=auction_record.yours },
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{ value=Aux.auction_listing.time_left(auction_record.duration) },
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{ value=stack_size },
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{ value=Aux.money.to_string(auction_record.unit_buyout_price, true, false) },
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{ value=Aux.auction_listing.percentage_market(market_value and Aux.round(auction_record.unit_buyout_price/market_value * 100) or '---') },
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},
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record = auction_record,
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})
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end
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sort(auction_rows, function(a, b) return Aux.sort.multi_lt(a.record.unit_buyout_price, b.record.unit_buyout_price, tostring(a.record), tostring(b.record)) end)
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end
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private.auction_listing:SetData(auction_rows)
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private.auction_listing:SetSelection(function(row) return row.record == private.selected_auction() end)
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end
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function private.selected_auction()
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return selected_item and existing_auctions[selected_item.key] and existing_auctions[selected_item.key].selected
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end
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function public.on_load()
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Aux.gui.vertical_line(AuxPostFrameContent, 208)
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Aux.gui.vertical_line(AuxPostFrameContent, 431)
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do
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local label = Aux.gui.label(AuxSellParametersItem, 13)
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label:SetPoint('BOTTOMLEFT', AuxSellParametersItem, 'TOPLEFT', 0, 0)
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label:SetText('Auction Item')
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end
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AuxSellParametersItem:SetScript('OnReceiveDrag', function()
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local item_info = Aux.cursor_item()
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if item_info then
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for _, inventory_record in ipairs(Aux.util.filter(inventory_data, function(record) return record.aux_quantity > 0 end)) do
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if inventory_record.key == item_info.item_key then
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private.set_item(inventory_record)
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break
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end
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end
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end
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ClearCursor()
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end)
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private.inventory_listing = Aux.listing.CreateScrollingTable(AuxSellInventory)
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private.inventory_listing:SetColInfo({
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{name='Qty', width=.15, align='CENTER'},
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{name='Item', width=.85 }
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})
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private.inventory_listing:SetHandler('OnClick', function(table, row_data, column)
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private.set_item(row_data.record)
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end)
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private.inventory_listing:SetHandler('OnEnter', function(table, row_data, column)
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Aux.info.set_tooltip(row_data.itemstring, nil, column.row, 'ANCHOR_LEFT', 0, 0)
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end)
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private.inventory_listing:SetHandler('OnLeave', function()
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GameTooltip:Hide()
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end)
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private.auction_listing = Aux.listing.CreateScrollingTable(AuxSellAuctions)
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private.auction_listing:SetColInfo({
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{ name='Avail', width=.14, align='CENTER' },
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{ name='Yours', width=.14, align='CENTER' },
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{ name='Left', width=.14, align='CENTER' },
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{ name='Qty', width=.08, align='CENTER' },
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{ name='Buy/ea', width=.3, align='RIGHT' },
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{ name='Pct', width=.2, align='CENTER' }
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})
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private.auction_listing:SetHandler('OnClick', function(table, row_data, column)
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private.set_auction(row_data.record)
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end)
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do
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local status_bar = Aux.gui.status_bar(AuxPostFrame)
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status_bar:SetWidth(265)
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status_bar:SetHeight(25)
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status_bar:SetPoint('TOPLEFT', AuxFrameContent, 'BOTTOMLEFT', 0, -6)
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status_bar:update_status(100, 100)
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status_bar:set_text('')
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private.status_bar = status_bar
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end
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do
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local btn = Aux.gui.button(AuxSellParameters, 16, '$parentPostButton')
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btn:SetPoint('TOPLEFT', private.status_bar, 'TOPRIGHT', 5, 0)
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btn:SetWidth(80)
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btn:SetHeight(24)
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btn:SetText('Post')
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btn:SetScript('OnClick', private.post_auctions)
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private.post_button = btn
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end
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do
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local btn = Aux.gui.button(AuxSellParameters, 16, '$parentRefreshButton')
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btn:SetPoint('TOPLEFT', private.post_button, 'TOPRIGHT', 5, 0)
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btn:SetWidth(80)
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btn:SetHeight(24)
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btn:SetText('Refresh')
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btn:SetScript('OnClick', private.refresh)
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private.refresh_button = btn
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end
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do
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local slider = Aux.gui.slider(AuxSellParameters)
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slider:SetValueStep(1)
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slider:SetPoint('TOPLEFT', 16, -110)
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slider:SetWidth(170)
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slider:SetScript('OnValueChanged', function()
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private.quantity_update()
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end)
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slider.editbox:SetScript('OnTextChanged', function()
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if slider.charge_classes then
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local charge_slider_value = Aux.util.index_of(this:GetNumber(), slider.charge_classes)
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if charge_slider_value then
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slider:SetValue(charge_slider_value)
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end
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else
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slider:SetValue(this:GetNumber())
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end
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private.quantity_update()
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end)
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slider.editbox:SetScript('OnEscapePressed', function()
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this:ClearFocus()
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end)
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slider.editbox:SetScript('OnEditFocusGained', function()
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this:HighlightText()
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end)
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slider.editbox:SetScript('OnEditFocusLost', function()
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this:HighlightText(0, 0)
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end)
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slider.editbox:SetWidth(50)
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slider.editbox:SetNumeric(true)
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slider.editbox:SetMaxLetters(3)
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slider.label:SetText('Stack Size')
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slider.label:SetTextHeight(13)
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private.stack_size_slider = slider
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end
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do
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local slider = Aux.gui.slider(AuxSellParameters)
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slider:SetValueStep(1)
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slider:SetPoint('TOPLEFT', 16, -160)
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slider:SetWidth(170)
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slider:SetScript('OnValueChanged', function()
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private.quantity_update()
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end)
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slider.editbox:SetScript('OnTextChanged', function()
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if slider.charge_classes then
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local index = Aux.util.index_of(this:GetNumber(), slider.charge_classes)
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if index then
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slider:SetValue(index)
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end
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else
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slider:SetValue(this:GetNumber())
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end
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private.quantity_update()
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end)
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slider.editbox:SetScript('OnEscapePressed', function()
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this:ClearFocus()
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end)
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slider.editbox:SetScript('OnEditFocusGained', function()
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this:HighlightText()
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end)
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slider.editbox:SetScript('OnEditFocusLost', function()
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this:HighlightText(0, 0)
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end)
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slider.editbox:SetWidth(50)
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slider.editbox:SetNumeric(true)
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slider.label:SetText('Stack Count')
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slider.label:SetTextHeight(13)
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private.stack_count_slider = slider
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end
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do
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local label = Aux.gui.label(AuxSellParametersShortDurationRadio, 13)
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label:SetPoint('BOTTOMLEFT', AuxSellParametersShortDurationRadio, 'TOPLEFT', 1, -2)
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label:SetText('Duration')
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end
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do
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local editbox = Aux.gui.editbox(AuxSellParameters)
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editbox:SetPoint('TOPLEFT', 16, -255)
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editbox:SetWidth(170)
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editbox:SetScript('OnTextChanged', function()
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private.validate_parameters()
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end)
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editbox:SetScript('OnTabPressed', function()
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private.buyout_price:SetFocus()
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private.buyout_price:HighlightText()
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end)
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editbox:SetScript('OnEnterPressed', function()
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this:ClearFocus()
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end)
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editbox:SetScript('OnEscapePressed', function()
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this:ClearFocus()
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end)
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editbox:SetScript('OnEditFocusGained', function()
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this:HighlightText()
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end)
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editbox:SetScript('OnEditFocusLost', function()
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this:SetText(Aux.money.to_string(Aux.money.from_string(this:GetText())))
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end)
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local label = Aux.gui.label(editbox, 13)
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label:SetPoint('BOTTOMLEFT', editbox, 'TOPLEFT', -2, 1)
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label:SetText('Starting Stack Price')
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private.start_price = editbox
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end
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do
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local editbox = Aux.gui.editbox(AuxSellParameters)
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editbox:SetPoint('TOPLEFT', 16, -295)
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editbox:SetWidth(170)
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editbox:SetScript('OnTextChanged', function()
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private.validate_parameters()
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end)
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editbox:SetScript('OnTabPressed', function()
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private.start_price:SetFocus()
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private.start_price:HighlightText()
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end)
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editbox:SetScript('OnEnterPressed', function()
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this:ClearFocus()
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end)
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editbox:SetScript('OnEscapePressed', function()
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this:ClearFocus()
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end)
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editbox:SetScript('OnEditFocusGained', function()
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this:HighlightText()
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end)
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editbox:SetScript('OnEditFocusLost', function()
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this:SetText(Aux.money.to_string(Aux.money.from_string(this:GetText())))
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end)
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local label = Aux.gui.label(editbox, 13)
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label:SetPoint('BOTTOMLEFT', editbox, 'TOPLEFT', -2, 1)
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label:SetText('Buyout Stack Price |cff808080(optional)|r')
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private.buyout_price = editbox
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end
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do
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local label = Aux.gui.label(AuxSellParameters, 15)
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label:SetPoint('TOPLEFT', AuxSellParameters, 'TOPLEFT', 16, -330)
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private.deposit = label
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end
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end
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function public.on_open()
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private.deposit:SetText('Deposit: '..Aux.money.to_string(0))
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-- UIDropDownMenu_SetSelectedValue(AuxSellParametersStrategyDropDown, LIVE)
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private.set_auction_duration(aux_auction_duration)
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-- so that it's initialized with zeroes, not sometimes zero, sometimes empty
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private.start_price:SetText(Aux.money.to_string(0))
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private.buyout_price:SetText(Aux.money.to_string(0))
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private.validate_parameters()
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private.update_inventory_data()
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refresh = true
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private.update_recommendation()
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end
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function public.on_close()
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selected_item = nil
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end
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function public.duration_radio_button_on_click(index)
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AuxSellParametersShortDurationRadio:SetChecked(false)
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AuxSellParametersMediumDurationRadio:SetChecked(false)
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AuxSellParametersLongDurationRadio:SetChecked(false)
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if index == 1 then
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AuxSellParametersShortDurationRadio:SetChecked(true)
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AuctionFrameAuctions.duration = 120
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aux_auction_duration = 'short'
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elseif index == 2 then
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AuxSellParametersMediumDurationRadio:SetChecked(true)
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AuctionFrameAuctions.duration = 480
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aux_auction_duration = 'medium'
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else
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AuxSellParametersLongDurationRadio:SetChecked(true)
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AuctionFrameAuctions.duration = 1440
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aux_auction_duration = 'long'
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end
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private.update_recommendation()
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end
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function private.set_auction_duration(duration)
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if duration == 'short' then
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public.duration_radio_button_on_click(1)
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elseif duration == 'medium' then
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public.duration_radio_button_on_click(2)
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elseif duration == 'long' then
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public.duration_radio_button_on_click(3)
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end
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end
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function private.post_auctions()
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local auction = selected_item
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if auction then
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local key, hyperlink, stack_size, buyout_price, stack_count = auction.key, auction.hyperlink, private.get_stack_size_slider_value(), Aux.money.from_string(private.buyout_price:GetText()), private.stack_count_slider:GetValue()
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local duration
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if AuctionFrameAuctions.duration == 120 then
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duration = 2
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elseif AuctionFrameAuctions.duration == 480 then
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duration = 3
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elseif AuctionFrameAuctions.duration == 1440 then
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duration = 4
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end
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Aux.post.start(
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key,
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stack_size,
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AuctionFrameAuctions.duration,
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Aux.money.from_string(private.start_price:GetText()),
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buyout_price,
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stack_count,
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function(posted)
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for i = 1, posted do
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private.record_auction(key, stack_size, buyout_price, duration, UnitName('player'))
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end
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if existing_auctions[key] then
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for _, entry in ipairs(existing_auctions[key]) do
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if entry.buyout_price == buyout_price and entry.stack_size == stack_size then
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existing_auctions[key].selected = entry
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refresh = true
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end
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end
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end
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auction.aux_quantity = auction.aux_quantity - (posted * stack_size)
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local charge_class = auction.charges or 0
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auction.availability[charge_class] = auction.availability[charge_class] - (posted * (auction.charges and 1 or stack_size))
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if selected_item == auction then
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if auction.aux_quantity > 0 then
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private.set_item(auction)
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else
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selected_item = nil
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end
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end
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private.update_recommendation()
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refresh = true
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end
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)
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end
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end
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function private.select_auction()
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if not existing_auctions[selected_item.key].selected and getn(existing_auctions[selected_item.key]) > 0 then
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-- local cheapest_for_size = {}
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local cheapest
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for _, auction_entry in ipairs(existing_auctions[selected_item.key]) do
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-- if not cheapest_for_size[auction_entry.stack_size] or cheapest_for_size[auction_entry.stack_size].unit_buyout_price >= auction_entry.unit_buyout_price then
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-- cheapest_for_size[auction_entry.stack_size] = auction_entry
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-- end
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if not cheapest or cheapest.unit_buyout_price > auction_entry.unit_buyout_price then
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cheapest = auction_entry
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end
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end
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-- local auction = cheapest_for_size[private.get_stack_size_slider_value()] or cheapest
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existing_auctions[selected_item.key].selected = cheapest
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end
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end
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function private.get_stack_size_slider_value()
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if selected_item.charges then
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return private.stack_size_slider.charge_classes[private.stack_size_slider:GetValue()]
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else
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return private.stack_size_slider:GetValue()
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end
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end
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function private.validate_parameters()
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private.post_button:Disable()
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if not selected_item then
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return
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end
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if Aux.money.from_string(private.buyout_price:GetText()) > 0 and Aux.money.from_string(private.start_price:GetText()) > Aux.money.from_string(private.buyout_price:GetText()) then
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-- AuxSellParametersBuyoutPriceErrorText:Show()
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return
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end
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if Aux.money.from_string(private.start_price:GetText()) < 1 then
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return
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end
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private.post_button:Enable()
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end
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function private.update_recommendation()
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if not selected_item then
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private.refresh_button:Disable()
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AuxSellParametersItemIconTexture:SetTexture(nil)
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AuxSellParametersItemCount:SetText()
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AuxSellParametersItemName:SetText()
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private.start_price:SetText(Aux.money.to_string(0))
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private.buyout_price:SetText(Aux.money.to_string(0))
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private.stack_size_slider:SetMinMaxValues(0, 0)
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private.stack_size_slider.editbox:SetNumber(0)
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private.stack_count_slider:SetMinMaxValues(0, 0)
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private.stack_count_slider.editbox:SetNumber(0)
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private.deposit:SetText('Deposit: '..Aux.money.to_string(0))
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else
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private.stack_size_slider.editbox:SetNumber(selected_item.charges and private.stack_size_slider.charge_classes[private.stack_size_slider:GetValue()] or private.stack_size_slider:GetValue())
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private.stack_count_slider.editbox:SetNumber(private.stack_count_slider:GetValue())
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AuxSellParametersItemIconTexture:SetTexture(selected_item.texture)
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AuxSellParametersItemName:SetText(selected_item.name)
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local color = ITEM_QUALITY_COLORS[selected_item.quality]
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AuxSellParametersItemName:SetTextColor(color.r, color.g, color.b)
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if selected_item.aux_quantity > 1 then
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AuxSellParametersItemCount:SetText(selected_item.aux_quantity)
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else
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AuxSellParametersItemCount:SetText()
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end
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private.refresh_button:Enable()
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-- TODO neutral AH deposit formula
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private.deposit:SetText('Deposit: '..Aux.money.to_string(floor(selected_item.unit_vendor_price * 0.05 * (selected_item.charges and 1 or private.get_stack_size_slider_value())) * private.stack_count_slider:GetValue() * AuctionFrameAuctions.duration / 120))
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if existing_auctions[selected_item.key] then
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private.select_auction()
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if existing_auctions[selected_item.key].selected then
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|
|
local new_buyout_price = existing_auctions[selected_item.key].selected.unit_buyout_price * private.get_stack_size_slider_value()
|
|
|
|
if existing_auctions[selected_item.key].selected.yours == 0 then
|
|
new_buyout_price = private.undercut(new_buyout_price)
|
|
end
|
|
|
|
private.start_price:SetText(Aux.money.to_string(max(1, new_buyout_price * 0.95)))
|
|
private.buyout_price:SetText(Aux.money.to_string(max(1, new_buyout_price)))
|
|
|
|
elseif existing_auctions[selected_item.key] then -- unsuccessful search
|
|
|
|
local price_suggestion = Aux.history.market_value(selected_item.key) and 1.2 * Aux.history.market_value(selected_item.key) * private.get_stack_size_slider_value()
|
|
|
|
if price_suggestion then
|
|
private.start_price:SetText(Aux.money.to_string(max(1, price_suggestion * 0.95)))
|
|
private.buyout_price:SetText(Aux.money.to_string(max(1, price_suggestion)))
|
|
else
|
|
private.start_price:SetText(Aux.money.to_string(max(1, selected_item.unit_vendor_price * (selected_item.charges and 1 or private.get_stack_size_slider_value()) * 1.053)))
|
|
private.buyout_price:SetText(Aux.money.to_string(max(1, selected_item.unit_vendor_price * (selected_item.charges and 1 or private.get_stack_size_slider_value()) * 4)))
|
|
end
|
|
end
|
|
else -- no search yet
|
|
private.start_price:SetText(Aux.money.to_string(0))
|
|
private.buyout_price:SetText(Aux.money.to_string(0))
|
|
end
|
|
end
|
|
end
|
|
|
|
function private.quantity_update()
|
|
if selected_item then
|
|
private.stack_count_slider:SetMinMaxValues(1, selected_item.charges and selected_item.availability[private.stack_size_slider.charge_classes[private.stack_size_slider:GetValue()]] or floor(selected_item.availability[0] / private.get_stack_size_slider_value()))
|
|
end
|
|
private.update_recommendation()
|
|
refresh = true
|
|
end
|
|
|
|
function private.set_item(item)
|
|
|
|
selected_item = item
|
|
refresh = true
|
|
|
|
PlaySound('igMainMenuOptionCheckBoxOn')
|
|
|
|
Aux.scan.abort(function()
|
|
|
|
local charge_classes = private.charge_classes(selected_item.availability)
|
|
private.stack_size_slider.charge_classes = selected_item.charges and charge_classes
|
|
local stack_size_slider_max = selected_item.charges and getn(charge_classes) or min(selected_item.max_stack, selected_item.availability[0])
|
|
private.stack_size_slider:SetMinMaxValues(1, stack_size_slider_max)
|
|
|
|
private.stack_size_slider:SetValue(stack_size_slider_max)
|
|
private.quantity_update()
|
|
private.stack_count_slider:SetValue(selected_item.aux_quantity) -- reduced to max possible
|
|
|
|
if not existing_auctions[selected_item.key] then
|
|
private.refresh_entries()
|
|
end
|
|
|
|
private.update_recommendation()
|
|
refresh = true
|
|
end)
|
|
|
|
end
|
|
|
|
function private.charge_classes(availability)
|
|
local charge_classes = {}
|
|
for charge_class, _ in availability do
|
|
tinsert(charge_classes, charge_class)
|
|
end
|
|
sort(charge_classes, function(c1, c2) return c1 < c2 end)
|
|
return charge_classes
|
|
end
|
|
|
|
function private.update_inventory_data()
|
|
inventory_data = {}
|
|
refresh = true
|
|
|
|
local auction_candidate_map = {}
|
|
|
|
local function process_inventory(inventory_iterator, k)
|
|
local slot = inventory_iterator()
|
|
|
|
if not slot then
|
|
return k()
|
|
end
|
|
|
|
local item_info = Aux.info.container_item(slot.bag, slot.bag_slot)
|
|
|
|
if item_info then
|
|
|
|
return Aux.control.on_next_update(function()
|
|
|
|
local charge_class = item_info.charges or 0
|
|
|
|
local auction_sell_item
|
|
|
|
Aux.util.without_errors(function()
|
|
Aux.util.without_sound(function()
|
|
|
|
ClearCursor()
|
|
PickupContainerItem(slot.bag, slot.bag_slot)
|
|
ClickAuctionSellItemButton()
|
|
auction_sell_item = Aux.info.auction_sell_item()
|
|
ClearCursor()
|
|
ClickAuctionSellItemButton()
|
|
ClearCursor()
|
|
|
|
end)
|
|
end)
|
|
|
|
if auction_sell_item then
|
|
if not auction_candidate_map[item_info.item_key] then
|
|
|
|
auction_candidate_map[item_info.item_key] = {
|
|
item_id = item_info.item_id,
|
|
suffix_id = item_info.suffix_id,
|
|
|
|
key = item_info.item_key,
|
|
hyperlink = item_info.hyperlink,
|
|
|
|
name = item_info.name,
|
|
texture = item_info.texture,
|
|
quality = item_info.quality,
|
|
class = item_info.type,
|
|
subclass = item_info.subtype,
|
|
unit_vendor_price = auction_sell_item.unit_vendor_price,
|
|
charges = item_info.charges,
|
|
aux_quantity = item_info.charges or item_info.count,
|
|
max_stack = item_info.max_stack,
|
|
availability = { [charge_class]=item_info.count },
|
|
}
|
|
else
|
|
local candidate = auction_candidate_map[item_info.item_key]
|
|
candidate.availability[charge_class] = (candidate.availability[charge_class] or 0) + item_info.count
|
|
candidate.aux_quantity = candidate.aux_quantity + (item_info.charges or item_info.count)
|
|
end
|
|
end
|
|
|
|
return process_inventory(inventory_iterator, k)
|
|
end)
|
|
end
|
|
|
|
return process_inventory(inventory_iterator, k)
|
|
end
|
|
|
|
process_inventory(Aux.util.inventory_iterator(), function()
|
|
local auction_candidates = {}
|
|
for _, auction_candidate in pairs(auction_candidate_map) do
|
|
tinsert(auction_candidates, auction_candidate)
|
|
end
|
|
inventory_data = auction_candidates
|
|
refresh = true
|
|
end)
|
|
end
|
|
|
|
function private.refresh_entries()
|
|
if selected_item then
|
|
local item_id, suffix_id = selected_item.item_id, selected_item.suffix_id
|
|
local item_key = item_id..':'..suffix_id
|
|
|
|
existing_auctions[item_key] = nil
|
|
|
|
local query = Aux.scan_util.create_item_query(item_id)
|
|
|
|
private.status_bar:update_status(0,0)
|
|
private.status_bar:set_text('Scanning auctions...')
|
|
|
|
Aux.scan.start{
|
|
no_wait_owners = true,
|
|
queries = { query },
|
|
on_page_loaded = function(page, total_pages)
|
|
private.status_bar:update_status(100 * (page + 1) / total_pages, 100 * (page + 1) / total_pages) -- TODO
|
|
private.status_bar:set_text(format('Scanning Page %d / %d', page + 1, total_pages))
|
|
end,
|
|
on_read_auction = function(auction_info)
|
|
if auction_info.item_key == item_key then
|
|
private.record_auction(auction_info.item_key, auction_info.aux_quantity, auction_info.buyout_price, auction_info.duration, auction_info.owner)
|
|
end
|
|
end,
|
|
on_abort = function()
|
|
existing_auctions[item_key] = nil
|
|
private.status_bar:update_status(100, 100)
|
|
private.status_bar:set_text('Done Scanning')
|
|
end,
|
|
on_complete = function()
|
|
existing_auctions[item_key] = existing_auctions[item_key] or {}
|
|
private.update_recommendation()
|
|
refresh = true
|
|
private.status_bar:update_status(100, 100)
|
|
private.status_bar:set_text('Done Scanning')
|
|
end,
|
|
}
|
|
end
|
|
end
|
|
|
|
function private.set_auction(entry)
|
|
|
|
existing_auctions[selected_item.key].selected = entry
|
|
refresh = true
|
|
private.update_recommendation()
|
|
|
|
PlaySound('igMainMenuOptionCheckBoxOn')
|
|
end
|
|
|
|
function private.refresh()
|
|
Aux.scan.abort(function()
|
|
private.refresh_entries()
|
|
private.update_recommendation()
|
|
refresh = true
|
|
end)
|
|
end
|
|
|
|
function private.record_auction(key, aux_quantity, buyout_price, duration, owner)
|
|
if buyout_price > 0 then
|
|
existing_auctions[key] = existing_auctions[key] or {}
|
|
local entry
|
|
for _, existing_entry in ipairs(existing_auctions[key]) do
|
|
if buyout_price == existing_entry.buyout_price and aux_quantity == existing_entry.stack_size and duration == existing_entry.duration then
|
|
entry = existing_entry
|
|
end
|
|
end
|
|
if entry then
|
|
entry.count = entry.count + 1
|
|
entry.yours = entry.yours + (owner == UnitName('player') and 1 or 0)
|
|
entry.duration = max(entry.duration, duration)
|
|
else
|
|
tinsert(existing_auctions[key], {
|
|
item_key = key,
|
|
stack_size = aux_quantity,
|
|
buyout_price = buyout_price,
|
|
duration = duration,
|
|
unit_buyout_price = buyout_price / aux_quantity,
|
|
duration = duration,
|
|
count = 1,
|
|
yours = owner == UnitName('player') and 1 or 0,
|
|
})
|
|
end
|
|
end
|
|
end
|
|
|
|
function private.undercut(price)
|
|
return math.max(0, price - 1)
|
|
end
|
|
|
|
function public.on_update()
|
|
if refresh then
|
|
refresh = false
|
|
private.update_inventory_listing()
|
|
private.update_auction_listing()
|
|
end
|
|
end
|
|
|
|
--function public.initialize_strategy_dropdown()
|
|
--
|
|
-- local function on_click()
|
|
-- UIDropDownMenu_SetSelectedValue(AuxSellParametersStrategyDropDown, this.value)
|
|
-- end
|
|
--
|
|
-- UIDropDownMenu_AddButton{
|
|
-- text = 'Live scan',
|
|
-- value = LIVE,
|
|
-- func = on_click,
|
|
-- }
|
|
--
|
|
-- UIDropDownMenu_AddButton{
|
|
-- text = 'Historical price',
|
|
-- value = HISTORICAL,
|
|
-- func = on_click,
|
|
-- }
|
|
--
|
|
-- UIDropDownMenu_AddButton{
|
|
-- text = 'Fixed',
|
|
-- value = FIXED,
|
|
-- func = on_click,
|
|
-- }
|
|
--end
|