351 lines
13 KiB
Lua
351 lines
13 KiB
Lua
Aux.post_tab.FRAMES(function(m, public, private)
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private.frame = CreateFrame('Frame', nil, AuxFrame)
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m.frame:SetAllPoints()
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m.frame:SetScript('OnUpdate', m.on_update)
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m.frame:Hide()
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m.frame.content = CreateFrame('Frame', nil, m.frame)
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m.frame.content:SetPoint('TOP', AuxFrame, 'TOP', 0, -8)
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m.frame.content:SetPoint('BOTTOMLEFT', AuxFrameContent, 'BOTTOMLEFT', 0, 0)
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m.frame.content:SetPoint('BOTTOMRIGHT', AuxFrameContent, 'BOTTOMRIGHT', 0, 0)
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m.frame.inventory = Aux.gui.panel(m.frame.content)
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m.frame.inventory:SetWidth(212)
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m.frame.inventory:SetPoint('TOPLEFT', 0, 0)
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m.frame.inventory:SetPoint('BOTTOMLEFT', 0, 0)
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m.frame.parameters = Aux.gui.panel(m.frame.content)
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m.frame.parameters:SetHeight(173)
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m.frame.parameters:SetPoint('TOPLEFT', m.frame.inventory, 'TOPRIGHT', 2.5, 0)
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m.frame.parameters:SetPoint('TOPRIGHT', 0, 0)
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m.frame.auctions = Aux.gui.panel(m.frame.content)
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m.frame.auctions:SetHeight(228)
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m.frame.auctions:SetPoint('BOTTOMLEFT', m.frame.inventory, 'BOTTOMRIGHT', 2.5, 0)
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m.frame.auctions:SetPoint('BOTTOMRIGHT', 0, 0)
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do
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local checkbox = CreateFrame('CheckButton', nil, m.frame.inventory, 'UICheckButtonTemplate')
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checkbox:SetWidth(22)
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checkbox:SetHeight(22)
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checkbox:SetPoint('TOPLEFT', 45, -15)
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checkbox:SetScript('OnClick', function()
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m.refresh = true
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end)
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local label = Aux.gui.label(checkbox, 13)
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label:SetPoint('LEFT', checkbox, 'RIGHT', 2, 1)
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label:SetText('Show hidden items')
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private.show_hidden_checkbox = checkbox
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end
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Aux.gui.horizontal_line(m.frame.inventory, -48)
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private.item_listing = Aux.item_listing.create(
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m.frame.inventory,
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function()
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if arg1 == 'LeftButton' then
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m.set_item(this.item_record)
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elseif arg1 == 'RightButton' then
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Aux.tab_group:set_tab(1)
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Aux.search_tab.set_filter(strlower(Aux.info.item(this.item_record.item_id).name)..'/exact')
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Aux.search_tab.execute(nil, false)
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end
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end,
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function()
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Aux.info.set_tooltip(this.item_record.itemstring, this, 'ANCHOR_RIGHT')
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end,
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function()
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GameTooltip:Hide()
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end,
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function(item_record)
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return item_record == m.selected_item
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end
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)
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private.auction_listing = Aux.listing.CreateScrollingTable(m.frame.auctions)
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m.auction_listing:SetColInfo({
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{ name='Auctions', width=.12, align='CENTER' },
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{ name='Left', width=.1, align='CENTER' },
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{ name='Qty', width=.08, align='CENTER' },
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{ name='Bid/ea', width=.23, align='RIGHT' },
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{ name='Bid Pct', width=.12, align='CENTER' },
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{ name='Buy/ea', width=.23, align='RIGHT' },
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{ name='Buy Pct', width=.12, align='CENTER' }
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})
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m.auction_listing:EnableSorting(false)
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m.auction_listing:DisableSelection(true)
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m.auction_listing:SetHandler('OnClick', function(table, row_data, column, button)
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local column_index = Aux.util.index_of(column, column.row.cols)
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local unit_start_price, unit_buyout_price = m.undercut(row_data.record, m.stack_size_slider:GetValue(), button == 'RightButton')
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if column_index == 3 then
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m.stack_size_slider:SetValue(row_data.record.stack_size)
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elseif column_index == 4 then
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m.set_unit_start_price(unit_start_price)
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elseif column_index == 6 then
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m.set_unit_buyout_price(unit_buyout_price)
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end
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end)
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do
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local status_bar = Aux.gui.status_bar(m.frame)
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status_bar:SetWidth(265)
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status_bar:SetHeight(25)
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status_bar:SetPoint('TOPLEFT', AuxFrameContent, 'BOTTOMLEFT', 0, -6)
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status_bar:update_status(100, 100)
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status_bar:set_text('')
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private.status_bar = status_bar
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end
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do
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local btn = Aux.gui.button(m.frame.parameters, 16)
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btn:SetPoint('TOPLEFT', m.status_bar, 'TOPRIGHT', 5, 0)
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btn:SetWidth(80)
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btn:SetHeight(24)
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btn:SetText('Post')
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btn:SetScript('OnClick', m.post_auctions)
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private.post_button = btn
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end
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do
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local btn = Aux.gui.button(m.frame.parameters, 16)
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btn:SetPoint('TOPLEFT', m.post_button, 'TOPRIGHT', 5, 0)
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btn:SetWidth(80)
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btn:SetHeight(24)
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btn:SetText('Refresh')
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btn:SetScript('OnClick', function()
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Aux.scan.abort(m.scan_id)
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m.refresh_entries()
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m.refresh = true
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end)
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private.refresh_button = btn
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end
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do
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local item = Aux.gui.item(m.frame.parameters)
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item:SetPoint('TOPLEFT', 10, -8)
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item:EnableMouse()
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item:SetScript('OnReceiveDrag', function()
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local item_info = Aux.cursor_item()
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if item_info then
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m.select_item(item_info.item_key)
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end
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ClearCursor()
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end)
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item:SetScript('OnClick', function()
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local item_info = Aux.cursor_item()
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if item_info then
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m.select_item(item_info.item_key)
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end
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ClearCursor()
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end)
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local highlight = item:CreateTexture()
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highlight:SetPoint('TOPLEFT', -2.5, 2)
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highlight:SetPoint('BOTTOMRIGHT', 2.5, -2)
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highlight:Hide()
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highlight:SetTexture(1, .9, .9, .1)
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item:SetScript('OnEnter', function()
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highlight:Show()
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if m.selected_item then
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Aux.info.set_tooltip(m.selected_item.itemstring, this, 'ANCHOR_RIGHT')
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end
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end)
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item:SetScript('OnLeave', function()
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highlight:Hide()
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GameTooltip:Hide()
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end)
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private.item = item
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end
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do
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local slider = Aux.gui.slider(m.frame.parameters)
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slider:SetValueStep(1)
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slider:SetPoint('TOPLEFT', 16, -73)
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slider:SetWidth(190)
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slider:SetScript('OnValueChanged', function()
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m.quantity_update(true)
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end)
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slider.editbox:SetScript('OnTextChanged', function()
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slider:SetValue(this:GetNumber())
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m.quantity_update(true)
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if m.selected_item then
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local settings = m.read_settings()
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settings.stack_size = this:GetNumber()
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m.write_settings(settings)
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end
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end)
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slider.editbox:SetScript('OnTabPressed', function()
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if IsShiftKeyDown() then
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m.unit_buyout_price:SetFocus()
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elseif m.stack_count_slider.editbox:IsVisible() then
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m.stack_count_slider.editbox:SetFocus()
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else
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m.unit_start_price:SetFocus()
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end
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end)
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slider.editbox:SetNumeric(true)
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slider.editbox:SetMaxLetters(3)
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slider.label:SetText('Stack Size')
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private.stack_size_slider = slider
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end
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do
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local slider = Aux.gui.slider(m.frame.parameters)
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slider:SetValueStep(1)
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slider:SetPoint('TOPLEFT', m.stack_size_slider, 'BOTTOMLEFT', 0, -30)
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slider:SetWidth(190)
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slider:SetScript('OnValueChanged', function()
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m.quantity_update()
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end)
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slider.editbox:SetScript('OnTextChanged', function()
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slider:SetValue(this:GetNumber())
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m.quantity_update()
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end)
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slider.editbox:SetScript('OnTabPressed', function()
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if IsShiftKeyDown() then
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m.stack_size_slider.editbox:SetFocus()
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else
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m.unit_start_price:SetFocus()
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end
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end)
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slider.editbox:SetNumeric(true)
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slider.label:SetText('Stack Count')
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private.stack_count_slider = slider
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end
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do
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local dropdown = Aux.gui.dropdown(m.frame.parameters)
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dropdown:SetPoint('TOPLEFT', m.stack_count_slider, 'BOTTOMLEFT', 0, -21)
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dropdown:SetWidth(90)
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dropdown:SetHeight(10)
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local label = Aux.gui.label(dropdown, 13)
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label:SetPoint('BOTTOMLEFT', dropdown, 'TOPLEFT', -2, -4)
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label:SetText('Duration')
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UIDropDownMenu_Initialize(dropdown, m.initialize_duration_dropdown)
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dropdown:SetScript('OnShow', function()
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UIDropDownMenu_Initialize(this, m.initialize_duration_dropdown)
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end)
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local label = Aux.gui.label(dropdown, 15)
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label:SetPoint('LEFT', dropdown, 'RIGHT', 25, 0)
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private.deposit = label
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private.duration_dropdown = dropdown
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end
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do
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local checkbox = CreateFrame('CheckButton', nil, m.frame.parameters, 'UICheckButtonTemplate')
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checkbox:SetWidth(22)
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checkbox:SetHeight(22)
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checkbox:SetPoint('TOPRIGHT', -85, -6)
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checkbox:SetScript('OnClick', function()
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local settings = m.read_settings()
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settings.hidden = this:GetChecked()
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m.write_settings(settings)
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m.refresh = true
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end)
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local label = Aux.gui.label(checkbox, 13)
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label:SetPoint('LEFT', checkbox, 'RIGHT', 2, 1)
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label:SetText('Hide this item')
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private.hide_checkbox = checkbox
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end
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do
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local editbox = Aux.gui.editbox(m.frame.parameters)
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editbox:SetPoint('TOPRIGHT', -65, -66)
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editbox:SetJustifyH('RIGHT')
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editbox:SetWidth(150)
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editbox:SetScript('OnTextChanged', function()
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this.pretty:SetText(Aux.money.to_string(m.get_unit_start_price(), true, nil, 3))
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m.refresh = true
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end)
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editbox:SetScript('OnTabPressed', function()
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if IsShiftKeyDown() and m.stack_count_slider.editbox:IsVisible() then
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m.stack_count_slider.editbox:SetFocus()
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elseif IsShiftKeyDown() then
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m.stack_size_slider.editbox:SetFocus()
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else
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m.unit_buyout_price:SetFocus()
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end
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end)
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editbox:SetScript('OnEnterPressed', function()
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this:ClearFocus()
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end)
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editbox:SetScript('OnEditFocusGained', function()
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this:HighlightText()
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this.pretty:Hide()
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end)
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editbox:SetScript('OnEditFocusLost', function()
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this:SetText(Aux.money.to_string(m.get_unit_start_price(), true, nil, 3, nil, true))
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this.pretty:Show()
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end)
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editbox.pretty = Aux.gui.label(editbox, Aux.gui.config.normal_font_size)
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editbox.pretty:SetAllPoints()
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editbox.pretty:SetJustifyH('RIGHT')
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do
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local label = Aux.gui.label(editbox, 13)
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label:SetPoint('BOTTOMLEFT', editbox, 'TOPLEFT', -2, 1)
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label:SetText('Unit Starting Price')
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end
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do
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local label = Aux.gui.label(editbox, 13)
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label:SetPoint('LEFT', editbox, 'RIGHT', 3, 0)
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label:SetWidth(50)
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label:SetJustifyH('CENTER')
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private.start_price_percentage = label
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end
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private.unit_start_price = editbox
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end
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do
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local editbox = Aux.gui.editbox(m.frame.parameters)
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editbox:SetPoint('TOPRIGHT', m.unit_start_price, 'BOTTOMRIGHT', 0, -18)
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editbox:SetJustifyH('RIGHT')
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editbox:SetWidth(150)
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editbox:SetScript('OnTextChanged', function()
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this.pretty:SetText(Aux.money.to_string(m.get_unit_buyout_price(), true, nil, 3))
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m.refresh = true
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end)
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editbox:SetScript('OnTabPressed', function()
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if IsShiftKeyDown() then
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m.unit_start_price:SetFocus()
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else
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m.stack_size_slider.editbox:SetFocus()
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end
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end)
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editbox:SetScript('OnEnterPressed', function()
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this:ClearFocus()
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end)
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editbox:SetScript('OnEditFocusGained', function()
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this:HighlightText()
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this.pretty:Hide()
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end)
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editbox:SetScript('OnEditFocusLost', function()
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this:SetText(Aux.money.to_string(m.get_unit_buyout_price(), true, nil, 3, nil, true))
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this.pretty:Show()
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end)
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editbox.pretty = Aux.gui.label(editbox, Aux.gui.config.normal_font_size)
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editbox.pretty:SetAllPoints()
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editbox.pretty:SetJustifyH('RIGHT')
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do
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local label = Aux.gui.label(editbox, 13)
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label:SetPoint('BOTTOMLEFT', editbox, 'TOPLEFT', -2, 1)
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label:SetText('Unit Buyout Price')
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end
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do
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local label = Aux.gui.label(editbox, 13)
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label:SetPoint('LEFT', editbox, 'RIGHT', 3, 0)
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label:SetWidth(50)
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label:SetJustifyH('CENTER')
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private.buyout_price_percentage = label
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end
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private.unit_buyout_price = editbox
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end
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do
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local btn = Aux.gui.button(m.frame.parameters, 16)
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btn:SetPoint('TOPRIGHT', -15, -143)
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btn:SetWidth(150)
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btn:SetHeight(20)
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btn:GetFontString():SetTextHeight(15)
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btn:GetFontString():SetJustifyH('RIGHT')
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btn:GetFontString():SetPoint('RIGHT', 0, 0)
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btn:SetScript('OnClick', function()
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if this.amount then
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m.set_unit_start_price(this.amount)
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m.set_unit_buyout_price(this.amount)
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end
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end)
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local label = Aux.gui.label(btn, 13)
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label:SetPoint('BOTTOMLEFT', btn, 'TOPLEFT', -2, 1)
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label:SetText('Historical Value')
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private.historical_value_button = btn
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end
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end) |