Files
aux-addon-ClassicAPI/aux-addon/tabs/post/frame.lua
T
geojak 02cfc420dd aux auto bid and price heuristics
this commit does two things
1. it implements auto bid just like auto buy
2. it has some minimum pricing heuristics when posting items. this behavoiur actiaves when the post bid price is set to 0, the buyout price behaves like a minimum
2022-02-20 23:51:19 +01:00

326 lines
11 KiB
Lua

module 'aux.tabs.post'
local aux = require 'aux'
local info = require 'aux.util.info'
local money = require 'aux.util.money'
local gui = require 'aux.gui'
local listing = require 'aux.gui.listing'
local item_listing = require 'aux.gui.item_listing'
local search_tab = require 'aux.tabs.search'
frame = CreateFrame('Frame', nil, aux.frame)
frame:SetAllPoints()
frame:SetScript('OnUpdate', on_update)
frame:Hide()
frame.content = CreateFrame('Frame', nil, frame)
frame.content:SetPoint('TOP', frame, 'TOP', 0, -8)
frame.content:SetPoint('BOTTOMLEFT', aux.frame.content, 'BOTTOMLEFT', 0, 0)
frame.content:SetPoint('BOTTOMRIGHT', aux.frame.content, 'BOTTOMRIGHT', 0, 0)
frame.inventory = gui.panel(frame.content)
frame.inventory:SetWidth(212)
frame.inventory:SetPoint('TOPLEFT', 0, 0)
frame.inventory:SetPoint('BOTTOMLEFT', 0, 0)
frame.parameters = gui.panel(frame.content)
frame.parameters:SetHeight(173)
frame.parameters:SetPoint('TOPLEFT', frame.inventory, 'TOPRIGHT', 2.5, 0)
frame.parameters:SetPoint('TOPRIGHT', 0, 0)
frame.bid_listing = gui.panel(frame.content)
frame.bid_listing:SetHeight(228)
frame.bid_listing:SetWidth(271.5)
frame.bid_listing:SetPoint('BOTTOMLEFT', frame.inventory, 'BOTTOMRIGHT', 2.5, 0)
frame.buyout_listing = gui.panel(frame.content)
frame.buyout_listing:SetHeight(228)
frame.buyout_listing:SetWidth(271.5)
frame.buyout_listing:SetPoint('BOTTOMRIGHT', 0, 0)
do
local checkbox = gui.checkbox(frame.inventory)
checkbox:SetPoint('TOPLEFT', 49, -15)
checkbox:SetScript('OnClick', function()
refresh = true
end)
local label = gui.label(checkbox, gui.font_size.small)
label:SetPoint('LEFT', checkbox, 'RIGHT', 4, 1)
label:SetText('Show hidden items')
show_hidden_checkbox = checkbox
end
gui.horizontal_line(frame.inventory, -45)
do
local f = CreateFrame('Frame', nil, frame.inventory)
f:SetPoint('TOPLEFT', 0, -51)
f:SetPoint('BOTTOMRIGHT', 0, 0)
inventory_listing = item_listing.new(
f,
function()
if arg1 == 'LeftButton' then
update_item(this.item_record)
elseif arg1 == 'RightButton' then
aux.set_tab(1)
search_tab.set_filter(strlower(info.item(this.item_record.item_id).name) .. '/exact')
search_tab.execute(nil, false)
end
end,
function(item_record)
return item_record == selected_item
end
)
end
bid_listing = listing.new(frame.bid_listing)
bid_listing:SetColInfo{
{name='Auctions', width=.17, align='CENTER'},
{name='Time\nLeft', width=.11, align='CENTER'},
{name='Stack\nSize', width=.11, align='CENTER'},
{name='Auction Bid\n(per item)', width=.4, align='RIGHT'},
{name='% Hist.\nValue', width=.21, align='CENTER'},
}
bid_listing:SetSelection(function(data)
return data.record == get_bid_selection() or data.record.historical_value and get_bid_selection() and get_bid_selection().historical_value
end)
bid_listing:SetHandler('OnClick', function(table, row_data, column, button)
if button == 'RightButton' and row_data.record == get_bid_selection() or row_data.record.historical_value and get_bid_selection() and get_bid_selection().historical_value then
set_bid_selection()
else
set_bid_selection(row_data.record)
end
refresh = true
end)
bid_listing:SetHandler('OnDoubleClick', function(table, row_data, column, button)
stack_size_slider:SetValue(row_data.record.stack_size)
refresh = true
end)
buyout_listing = listing.new(frame.buyout_listing)
buyout_listing:SetColInfo{
{name='Auctions', width=.17, align='CENTER'},
{name='Time\nLeft', width=.11, align='CENTER'},
{name='Stack\nSize', width=.12, align='CENTER'},
{name='Auction Buyout\n(per item)', width=.4, align='RIGHT'},
{name='% Hist.\nValue', width=.20, align='CENTER'},
}
buyout_listing:SetSelection(function(data)
return data.record == get_buyout_selection() or data.record.historical_value and get_buyout_selection() and get_buyout_selection().historical_value
end)
buyout_listing:SetHandler('OnClick', function(table, row_data, column, button)
if button == 'RightButton' and row_data.record == get_buyout_selection() or row_data.record.historical_value and get_buyout_selection() and get_buyout_selection().historical_value then
set_buyout_selection()
else
set_buyout_selection(row_data.record)
end
refresh = true
end)
buyout_listing:SetHandler('OnDoubleClick', function(table, row_data, column, button)
stack_size_slider:SetValue(row_data.record.stack_size)
refresh = true
end)
do
status_bar = gui.status_bar(frame)
status_bar:SetWidth(265)
status_bar:SetHeight(25)
status_bar:SetPoint('TOPLEFT', aux.frame.content, 'BOTTOMLEFT', 0, -6)
status_bar:update_status(1, 1)
status_bar:set_text('')
end
do
local btn = gui.button(frame.parameters)
btn:SetPoint('TOPLEFT', status_bar, 'TOPRIGHT', 5, 0)
btn:SetText('Post')
btn:SetScript('OnClick', post_auctions)
post_button = btn
end
do
local btn = gui.button(frame.parameters)
btn:SetPoint('TOPLEFT', post_button, 'TOPRIGHT', 5, 0)
btn:SetText('Refresh')
btn:SetScript('OnClick', refresh_button_click)
refresh_button = btn
end
do
item = gui.item(frame.parameters)
item:SetPoint('TOPLEFT', 10, -6)
item.button:SetScript('OnEnter', function()
if selected_item then
info.set_tooltip(selected_item.itemstring, this, 'ANCHOR_RIGHT')
end
end)
item.button:SetScript('OnLeave', function()
GameTooltip:Hide()
end)
end
do
local slider = gui.slider(frame.parameters)
slider:SetValueStep(1)
slider:SetPoint('TOPLEFT', 13, -73)
slider:SetWidth(190)
slider:SetScript('OnValueChanged', function()
quantity_update(true)
end)
slider.editbox.change = function()
slider:SetValue(this:GetNumber())
quantity_update(true)
if selected_item then
local settings = read_settings()
write_settings(settings)
end
end
slider.editbox:SetScript('OnTabPressed', function()
if IsShiftKeyDown() then
unit_buyout_price_input:SetFocus()
elseif stack_count_slider.editbox:IsVisible() then
stack_count_slider.editbox:SetFocus()
else
unit_start_price_input:SetFocus()
end
end)
slider.editbox:SetNumeric(true)
slider.editbox:SetMaxLetters(3)
slider.label:SetText('Stack Size')
stack_size_slider = slider
end
do
local slider = gui.slider(frame.parameters)
slider:SetValueStep(1)
slider:SetPoint('TOPLEFT', stack_size_slider, 'BOTTOMLEFT', 0, -32)
slider:SetWidth(190)
slider:SetScript('OnValueChanged', function()
quantity_update()
end)
slider.editbox.change = function()
slider:SetValue(this:GetNumber())
quantity_update()
end
slider.editbox:SetScript('OnTabPressed', function()
if IsShiftKeyDown() then
stack_size_slider.editbox:SetFocus()
else
unit_start_price_input:SetFocus()
end
end)
slider.editbox:SetNumeric(true)
slider.label:SetText('Stack Count')
stack_count_slider = slider
end
do
local dropdown = gui.dropdown(frame.parameters)
dropdown:SetPoint('TOPLEFT', stack_count_slider, 'BOTTOMLEFT', 0, -22)
dropdown:SetWidth(90)
local label = gui.label(dropdown, gui.font_size.small)
label:SetPoint('BOTTOMLEFT', dropdown, 'TOPLEFT', -2, -3)
label:SetText('Duration')
UIDropDownMenu_Initialize(dropdown, initialize_duration_dropdown)
dropdown:SetScript('OnShow', function()
UIDropDownMenu_Initialize(this, initialize_duration_dropdown)
end)
duration_dropdown = dropdown
end
do
local checkbox = gui.checkbox(frame.parameters)
checkbox:SetPoint('TOPRIGHT', -83, -6)
checkbox:SetScript('OnClick', function()
local settings = read_settings()
settings.hidden = this:GetChecked()
write_settings(settings)
refresh = true
end)
local label = gui.label(checkbox, gui.font_size.small)
label:SetPoint('LEFT', checkbox, 'RIGHT', 4, 1)
label:SetText('Hide this item')
hide_checkbox = checkbox
end
do
local editbox = gui.editbox(frame.parameters)
editbox:SetPoint('TOPRIGHT', -71, -60)
editbox:SetWidth(180)
editbox:SetHeight(22)
editbox:SetAlignment('RIGHT')
editbox:SetFontSize(17)
editbox:SetScript('OnTabPressed', function()
if IsShiftKeyDown() then
stack_count_slider.editbox:SetFocus()
else
unit_buyout_price_input:SetFocus()
end
end)
editbox.formatter = function() return money.to_string(get_unit_start_price(), true) end
editbox.char = function() set_bid_selection(); set_buyout_selection(); set_unit_start_price(money.from_string(this:GetText())) end
editbox.change = function() refresh = true end
editbox.enter = function() this:ClearFocus() end
editbox.focus_loss = function()
this:SetText(money.to_string(get_unit_start_price(), true, nil, nil, true))
end
do
local label = gui.label(editbox, gui.font_size.small)
label:SetPoint('BOTTOMLEFT', editbox, 'TOPLEFT', -2, 1)
label:SetText('Unit Starting Price')
end
do
local label = gui.label(editbox, 14)
label:SetPoint('LEFT', editbox, 'RIGHT', 8, 0)
label:SetWidth(50)
label:SetJustifyH('CENTER')
start_price_percentage = label
end
unit_start_price_input = editbox
end
do
local editbox = gui.editbox(frame.parameters)
editbox:SetPoint('TOPRIGHT', unit_start_price_input, 'BOTTOMRIGHT', 0, -19)
editbox:SetWidth(180)
editbox:SetHeight(22)
editbox:SetAlignment('RIGHT')
editbox:SetFontSize(17)
editbox:SetScript('OnTabPressed', function()
if IsShiftKeyDown() then
unit_start_price_input:SetFocus()
else
stack_size_slider.editbox:SetFocus()
end
end)
editbox.formatter = function() return money.to_string(get_unit_buyout_price(), true) end
editbox.char = function() set_buyout_selection(); set_unit_buyout_price(money.from_string(this:GetText())) end
editbox.change = function() refresh = true end
editbox.enter = function() this:ClearFocus() end
editbox.focus_loss = function()
this:SetText(money.to_string(get_unit_buyout_price(), true, nil, nil, true))
end
do
local label = gui.label(editbox, gui.font_size.small)
label:SetPoint('BOTTOMLEFT', editbox, 'TOPLEFT', -2, 1)
label:SetText('Unit Buyout Price')
end
do
local label = gui.label(editbox, 14)
label:SetPoint('LEFT', editbox, 'RIGHT', 8, 0)
label:SetWidth(50)
label:SetJustifyH('CENTER')
buyout_price_percentage = label
end
unit_buyout_price_input = editbox
end
do
local label = gui.label(frame.parameters, gui.font_size.medium)
label:SetPoint('TOPLEFT', unit_buyout_price_input, 'BOTTOMLEFT', 0, -24)
deposit = label
end
function aux.handle.LOAD()
if not aux.account_data.post_bid then
frame.bid_listing:Hide()
frame.buyout_listing:SetPoint('BOTTOMLEFT', frame.inventory, 'BOTTOMRIGHT', 2.5, 0)
buyout_listing:SetColInfo{
{name='Auctions', width=.15, align='CENTER'},
{name='Time Left', width=.15, align='CENTER'},
{name='Stack Size', width=.15, align='CENTER'},
{name='Auction Buyout (per item)', width=.4, align='RIGHT'},
{name='% Hist. Value', width=.15, align='CENTER'},
}
end
end