Files
aux-addon-ClassicAPI/post_frame.lua
T

931 lines
33 KiB
Lua

local private, public = {}, {}
Aux.post_frame = public
local refresh
local existing_auctions = {}
local inventory_records
local selected_item
local AUTO, UNDERCUT, MARKET, FIXED = 1, 2, 3, 4
local DURATION_4, DURATION_8, DURATION_24 = 120, 480, 1440
function private.load_settings(item_record)
local item_record = item_record or selected_item
local dataset = Aux.persistence.load_dataset()
dataset.post = dataset.post or {}
dataset.post[item_record.key] = dataset.post[item_record.key] or {
duration = DURATION_24,
stack_size = item_record.charges and 5 or item_record.max_stack,
start_price = 0,
buyout_price = 0,
post_all = true,
hidden = false,
pricing_model = AUTO,
}
return dataset.post[item_record.key]
end
function private.update_inventory_listing()
if not AuxPostFrame:IsVisible() then
return
end
Aux.item_listing.populate(private.item_listing, Aux.util.filter(inventory_records, function(record)
local settings = private.load_settings(record)
return record.aux_quantity > 0 and (not settings.hidden or private.show_hidden_checkbox:GetChecked())
end))
end
function private.update_auction_listing()
if not AuxPostFrame:IsVisible() then
return
end
local auction_rows = {}
if selected_item then
for i, auction_record in ipairs(existing_auctions[selected_item.key] or {}) do
local stack_size = auction_record.stack_size == private.stack_size_slider:GetValue() and GREEN_FONT_COLOR_CODE..auction_record.stack_size..FONT_COLOR_CODE_CLOSE or auction_record.stack_size
local market_value = Aux.history.market_value(auction_record.item_key)
tinsert(auction_rows, {
cols = {
{ value=auction_record.count },
{ value=auction_record.yours },
{ value=Aux.auction_listing.time_left(auction_record.duration) },
{ value=stack_size },
{ value=Aux.money.to_string(tonumber(format('%.3f', auction_record.unit_buyout_price)), true, false) },
{ value=Aux.auction_listing.percentage_market(market_value and Aux.round(auction_record.unit_buyout_price/market_value * 100) or '---') },
},
record = auction_record,
})
end
sort(auction_rows, function(a, b) return Aux.sort.multi_lt(a.record.unit_buyout_price, b.record.unit_buyout_price, tostring(a.record), tostring(b.record)) end)
end
private.auction_listing:SetData(auction_rows)
private.auction_listing:SetSelection(function(row) return row.record == private.selected_auction() end)
end
function private.selected_auction()
return selected_item and existing_auctions[selected_item.key] and existing_auctions[selected_item.key].selected
end
function public.on_load()
Aux.gui.vertical_line(AuxPostFrameContent, 219)
AuxSellParametersItem:EnableMouse()
AuxSellParametersItem:SetScript('OnReceiveDrag', function()
local item_info = Aux.cursor_item()
if item_info then
for _, inventory_record in ipairs(Aux.util.filter(inventory_records, function(record) return record.aux_quantity > 0 end)) do
if inventory_record.key == item_info.item_key then
private.set_item(inventory_record)
break
end
end
end
ClearCursor()
end)
do
local checkbox = CreateFrame('CheckButton', nil, AuxSellInventory, 'UICheckButtonTemplate')
checkbox:SetWidth(22)
checkbox:SetHeight(22)
checkbox:SetPoint('TOPLEFT', 45, -15)
checkbox:SetScript('OnClick', function()
refresh = true
end)
local label = Aux.gui.label(checkbox, 13)
label:SetPoint('LEFT', checkbox, 'RIGHT', 2, 1)
label:SetText('Show hidden items')
private.show_hidden_checkbox = checkbox
end
Aux.gui.horizontal_line(AuxSellInventory, -48)
private.item_listing = Aux.item_listing.create(
AuxSellInventory,
function()
private.set_item(this.item_record)
end,
function(item_record)
return item_record == selected_item
end
)
-- private.inventory_listing:SetHandler('OnEnter', function(table, row_data, column)
-- Aux.info.set_tooltip(row_data.itemstring, nil, column.row, 'ANCHOR_LEFT', 0, 0)
-- end)
-- private.inventory_listing:SetHandler('OnLeave', function()
-- GameTooltip:Hide()
-- end)
private.auction_listing = Aux.listing.CreateScrollingTable(AuxSellAuctions)
private.auction_listing:SetColInfo({
{ name='Avail', width=.14, align='CENTER' },
{ name='Yours', width=.14, align='CENTER' },
{ name='Left', width=.14, align='CENTER' },
{ name='Qty', width=.08, align='CENTER' },
{ name='Buy/ea', width=.3, align='RIGHT' },
{ name='Pct', width=.2, align='CENTER' }
})
private.auction_listing:SetHandler('OnClick', function(table, row_data, column)
private.set_auction(row_data.record)
end)
do
local status_bar = Aux.gui.status_bar(AuxPostFrame)
status_bar:SetWidth(265)
status_bar:SetHeight(25)
status_bar:SetPoint('TOPLEFT', AuxFrameContent, 'BOTTOMLEFT', 0, -6)
status_bar:update_status(100, 100)
status_bar:set_text('')
private.status_bar = status_bar
end
do
local btn = Aux.gui.button(AuxSellParameters, 16, '$parentPostButton')
btn:SetPoint('TOPLEFT', private.status_bar, 'TOPRIGHT', 5, 0)
btn:SetWidth(80)
btn:SetHeight(24)
btn:SetText('Post')
btn:SetScript('OnClick', private.post_auctions)
private.post_button = btn
end
do
local btn = Aux.gui.button(AuxSellParameters, 16, '$parentRefreshButton')
btn:SetPoint('TOPLEFT', private.post_button, 'TOPRIGHT', 5, 0)
btn:SetWidth(80)
btn:SetHeight(24)
btn:SetText('Refresh')
btn:SetScript('OnClick', private.refresh)
private.refresh_button = btn
end
do
local slider = Aux.gui.slider(AuxSellParameters)
slider:SetValueStep(1)
slider:SetPoint('TOPLEFT', 16, -74)
slider:SetWidth(190)
slider:SetScript('OnValueChanged', function()
private.quantity_update()
end)
slider.editbox:SetScript('OnTextChanged', function()
slider:SetValue(this:GetNumber())
private.quantity_update()
if selected_item then
local settings = private.load_settings()
settings.stack_size = this:GetNumber()
end
end)
slider.editbox:SetScript('OnEscapePressed', function()
this:ClearFocus()
end)
slider.editbox:SetScript('OnEditFocusGained', function()
this:HighlightText()
end)
slider.editbox:SetScript('OnEditFocusLost', function()
this:HighlightText(0, 0)
end)
slider.editbox:SetScript('OnTabPressed', function()
if IsShiftKeyDown() then
private.unit_buyout_price:SetFocus()
elseif private.stack_count_slider.editbox:IsVisible() then
private.stack_count_slider.editbox:SetFocus()
else
private.unit_start_price:SetFocus()
end
end)
slider.editbox:SetWidth(50)
slider.editbox:SetNumeric(true)
slider.editbox:SetMaxLetters(3)
slider.label:SetText('Stack Size')
slider.label:SetTextHeight(13)
private.stack_size_slider = slider
end
do
local checkbox = CreateFrame('CheckButton', nil, AuxSellInventory, 'UICheckButtonTemplate')
checkbox:SetWidth(22)
checkbox:SetHeight(22)
checkbox:SetPoint('TOPLEFT', private.stack_size_slider, 'BOTTOMLEFT', -3, -7)
checkbox:SetScript('OnClick', function()
local settings = private.load_settings()
settings.post_all = this:GetChecked()
private.update_recommendation()
refresh = true
end)
local label = Aux.gui.label(checkbox, 13)
label:SetPoint('LEFT', checkbox, 'RIGHT', 2, 1)
label:SetText('Post all')
private.post_all_checkbox = checkbox
end
do
local slider = Aux.gui.slider(AuxSellParameters)
slider:SetValueStep(1)
slider:SetPoint('TOPLEFT', private.stack_size_slider, 'BOTTOMLEFT', 0, -51)
slider:SetWidth(190)
slider:SetScript('OnValueChanged', function()
private.quantity_update()
end)
slider.editbox:SetScript('OnTextChanged', function()
slider:SetValue(this:GetNumber())
private.quantity_update()
end)
slider.editbox:SetScript('OnEscapePressed', function()
this:ClearFocus()
end)
slider.editbox:SetScript('OnEditFocusGained', function()
this:HighlightText()
end)
slider.editbox:SetScript('OnEditFocusLost', function()
this:HighlightText(0, 0)
end)
slider.editbox:SetScript('OnTabPressed', function()
if IsShiftKeyDown() then
private.stack_size_slider.editbox:SetFocus()
else
private.unit_start_price:SetFocus()
end
end)
slider.editbox:SetWidth(50)
slider.editbox:SetNumeric(true)
slider.label:SetText('Stack Count')
slider.label:SetTextHeight(13)
private.stack_count_slider = slider
end
do
local dropdown = Aux.gui.dropdown(AuxSellParameters)
dropdown:SetPoint('TOPLEFT', private.stack_count_slider, 'BOTTOMLEFT', 0, -19)
dropdown:SetWidth(90)
dropdown:SetHeight(10)
local label = Aux.gui.label(dropdown, 13)
label:SetPoint('BOTTOMLEFT', dropdown, 'TOPLEFT', -2, -4)
label:SetText('Duration')
UIDropDownMenu_Initialize(dropdown, private.initialize_duration_dropdown)
dropdown:SetScript('OnShow', function()
UIDropDownMenu_Initialize(this, private.initialize_duration_dropdown)
end)
local label = Aux.gui.label(dropdown, 15)
label:SetPoint('LEFT', dropdown, 'RIGHT', 25, 0)
private.deposit = label
private.duration_dropdown = dropdown
end
do
local checkbox = CreateFrame('CheckButton', nil, AuxSellParameters, 'UICheckButtonTemplate')
checkbox:SetWidth(22)
checkbox:SetHeight(22)
checkbox:SetPoint('TOPRIGHT', -85, -6)
checkbox:SetScript('OnClick', function()
local settings = private.load_settings()
settings.hidden = this:GetChecked()
refresh = true
end)
local label = Aux.gui.label(checkbox, 13)
label:SetPoint('LEFT', checkbox, 'RIGHT', 2, 1)
label:SetText('Hide this item')
private.hide_checkbox = checkbox
end
-- do
-- local checkbox = CreateFrame('CheckButton', nil, AuxSellParameters, 'UICheckButtonTemplate')
-- checkbox:SetWidth(22)
-- checkbox:SetHeight(22)
-- checkbox:SetPoint('TOPRIGHT', -110, -25)
-- local label = Aux.gui.label(checkbox, 13)
-- label:SetPoint('LEFT', checkbox, 'RIGHT', 2, 2)
-- label:SetText('Enable batch posting')
-- private.batch_posting_checkbox = checkbox
-- end
do
local editbox = Aux.gui.editbox(AuxSellParameters)
editbox:SetPoint('TOPRIGHT', -30, -58)
editbox:SetWidth(170)
editbox:SetScript('OnTextChanged', function()
if selected_item then
local settings = private.load_settings()
if settings.pricing_model == FIXED then
settings.start_price = Aux.money.from_string(this:GetText())
end
end
end)
editbox:SetScript('OnTabPressed', function()
if IsShiftKeyDown() and private.stack_count_slider.editbox:IsVisible() then
private.stack_count_slider.editbox:SetFocus()
elseif IsShiftKeyDown() then
private.stack_size_slider.editbox:SetFocus()
else
private.unit_buyout_price:SetFocus()
end
end)
editbox:SetScript('OnEnterPressed', function()
this:ClearFocus()
end)
editbox:SetScript('OnEscapePressed', function()
this:ClearFocus()
end)
editbox:SetScript('OnEditFocusGained', function()
this:HighlightText()
end)
editbox:SetScript('OnEditFocusLost', function()
this:SetText(Aux.money.to_string(Aux.money.from_string(this:GetText())))
end)
local label = Aux.gui.label(editbox, 13)
label:SetPoint('BOTTOMLEFT', editbox, 'TOPLEFT', -2, 1)
label:SetText('Unit Starting Price')
private.unit_start_price = editbox
end
do
local editbox = Aux.gui.editbox(AuxSellParameters)
editbox:SetPoint('TOP', private.unit_start_price, 'BOTTOM', 0, -25)
editbox:SetWidth(170)
editbox:SetScript('OnTextChanged', function()
if selected_item then
local settings = private.load_settings()
if settings.pricing_model == FIXED then
settings.buyout_price = Aux.money.from_string(this:GetText())
end
end
end)
editbox:SetScript('OnTabPressed', function()
if IsShiftKeyDown() then
private.unit_start_price:SetFocus()
else
private.stack_size_slider.editbox:SetFocus()
end
end)
editbox:SetScript('OnEnterPressed', function()
this:ClearFocus()
end)
editbox:SetScript('OnEscapePressed', function()
this:ClearFocus()
end)
editbox:SetScript('OnEditFocusGained', function()
this:HighlightText()
end)
editbox:SetScript('OnEditFocusLost', function()
this:SetText(Aux.money.to_string(Aux.money.from_string(this:GetText())))
end)
local label = Aux.gui.label(editbox, 13)
label:SetPoint('BOTTOMLEFT', editbox, 'TOPLEFT', -2, 1)
label:SetText('Unit Buyout Price')
private.unit_buyout_price = editbox
end
do
local dropdown = Aux.gui.dropdown(AuxSellParameters)
dropdown:SetPoint('TOPRIGHT', private.unit_buyout_price, 'BOTTOMRIGHT', 0, -20)
dropdown:SetWidth(120)
dropdown:SetHeight(10)
local label = Aux.gui.label(dropdown, 13)
label:SetPoint('BOTTOMLEFT', dropdown, 'TOPLEFT', -2, -4)
label:SetText('Pricing Model')
UIDropDownMenu_Initialize(dropdown, private.initialize_pricing_model_dropdown)
dropdown:SetScript('OnShow', function()
UIDropDownMenu_Initialize(this, private.initialize_pricing_model_dropdown)
end)
private.pricing_model_dropdown = dropdown
end
end
function public.on_open()
private.deposit:SetText('Deposit: '..Aux.money.to_string(0))
private.unit_start_price:SetText(Aux.money.to_string(0))
private.unit_buyout_price:SetText(Aux.money.to_string(0))
private.update_inventory_records()
refresh = true
private.update_recommendation()
end
function public.on_close()
selected_item = nil
end
function private.post_auctions()
if selected_item then
local unit_start_price = Aux.money.from_string(private.unit_start_price:GetText())
local unit_buyout_price = Aux.money.from_string(private.unit_buyout_price:GetText())
local stack_size = private.stack_size_slider:GetValue()
local stack_count
if private.post_all_checkbox:GetChecked() and not selected_item.charges then
stack_count = floor(selected_item.aux_quantity / stack_size)
else
stack_count = private.stack_count_slider:GetValue()
end
local duration = UIDropDownMenu_GetSelectedValue(private.duration_dropdown)
local key = selected_item.key
local duration_code
if duration == DURATION_4 then
duration_code = 2
elseif duration == DURATION_8 then
duration_code = 3
elseif duration == DURATION_24 then
duration_code = 4
end
Aux.post.start(
key,
stack_size,
duration,
unit_start_price,
unit_buyout_price,
stack_count,
private.post_all_checkbox:GetChecked() and not selected_item.charges,
function(posted, partial)
local new_auction_record
for i = 1, posted do
new_auction_record = private.record_auction(key, stack_size, unit_buyout_price, duration_code, UnitName('player'))
end
if partial then
new_auction_record = private.record_auction(key, partial, unit_buyout_price, duration_code, UnitName('player'))
end
if existing_auctions[key] then
existing_auctions[key].selected = new_auction_record
end
private.update_inventory_records()
selected_item = nil
for _, record in ipairs(inventory_records) do
if record.key == key then
private.set_item(record)
end
end
private.update_recommendation()
refresh = true
end
)
end
end
function private.select_auction()
if not existing_auctions[selected_item.key].selected and getn(existing_auctions[selected_item.key]) > 0 then
local cheapest_for_size = {}
local cheapest
for _, auction_entry in ipairs(existing_auctions[selected_item.key]) do
if not cheapest_for_size[auction_entry.stack_size] or cheapest_for_size[auction_entry.stack_size].unit_buyout_price >= auction_entry.unit_buyout_price then
cheapest_for_size[auction_entry.stack_size] = auction_entry
end
if not cheapest or cheapest.unit_buyout_price > auction_entry.unit_buyout_price then
cheapest = auction_entry
end
end
local auction = cheapest_for_size[private.stack_size_slider:GetValue()] or cheapest
existing_auctions[selected_item.key].selected = auction
refresh = true
end
end
function private.validate_parameters()
if not selected_item then
private.post_button:Disable()
return
end
if Aux.money.from_string(private.unit_buyout_price:GetText()) > 0 and Aux.money.from_string(private.unit_start_price:GetText()) > Aux.money.from_string(private.unit_buyout_price:GetText()) then
private.post_button:Disable()
return
end
if Aux.money.from_string(private.unit_start_price:GetText()) < 1 then
private.post_button:Disable()
return
end
if private.stack_count_slider:GetValue() == 0 and (selected_item.charges or not private.post_all_checkbox:GetChecked()) then
private.post_button:Disable()
return
end
private.post_button:Enable()
end
function private.update_recommendation()
if not selected_item then
private.refresh_button:Disable()
AuxSellParametersItemIconTexture:SetTexture(nil)
AuxSellParametersItemCount:SetText()
AuxSellParametersItemName:SetTextColor(1, 1, 1)
AuxSellParametersItemName:SetText('No item selected')
private.unit_start_price:Hide()
private.unit_buyout_price:Hide()
private.stack_size_slider:Hide()
private.post_all_checkbox:Hide()
private.stack_count_slider:Hide()
private.deposit:Hide()
private.duration_dropdown:Hide()
private.pricing_model_dropdown:Hide()
private.hide_checkbox:Hide()
else
private.unit_start_price:Show()
private.unit_buyout_price:Show()
private.stack_size_slider:Show()
private.post_all_checkbox:Show()
if private.post_all_checkbox:GetChecked() then
private.stack_count_slider:Hide()
else
private.stack_count_slider:Show()
end
private.deposit:Show()
private.duration_dropdown:Show()
private.pricing_model_dropdown:Show()
private.hide_checkbox:Show()
AuxSellParametersItemIconTexture:SetTexture(selected_item.texture)
AuxSellParametersItemName:SetText(selected_item.name)
local color = ITEM_QUALITY_COLORS[selected_item.quality]
AuxSellParametersItemName:SetTextColor(color.r, color.g, color.b)
if selected_item.aux_quantity > 1 then
AuxSellParametersItemCount:SetText(selected_item.aux_quantity)
else
AuxSellParametersItemCount:SetText()
end
private.stack_size_slider.editbox:SetNumber(private.stack_size_slider:GetValue())
private.stack_count_slider.editbox:SetNumber(private.stack_count_slider:GetValue())
do
-- TODO neutral AH deposit formula
local stack_size = private.stack_size_slider:GetValue()
local stack_count
if private.post_all_checkbox:GetChecked() and not selected_item.charges then
stack_count = floor(selected_item.aux_quantity / stack_size)
else
stack_count = private.stack_count_slider:GetValue()
end
local deposit = floor(selected_item.unit_vendor_price * 0.05 * (selected_item.charges and 1 or stack_size)) * stack_count * UIDropDownMenu_GetSelectedValue(private.duration_dropdown) / 120
if private.post_all_checkbox:GetChecked() and not selected_item.charges then
local partial_stack = mod(selected_item.aux_quantity, stack_size)
deposit = deposit + floor(selected_item.unit_vendor_price * 0.05 * partial_stack) * UIDropDownMenu_GetSelectedValue(private.duration_dropdown) / 120
end
private.deposit:SetText('Deposit: '..Aux.money.to_string(deposit))
end
private.refresh_button:Enable()
local settings = private.load_settings()
local start_price, buyout_price
if settings.pricing_model == FIXED then
start_price, buyout_price = settings.start_price, settings.buyout_price
elseif settings.pricing_model == MARKET then
start_price, buyout_price = private.market_value_suggestion()
elseif settings.pricing_model == UNDERCUT then
start_price, buyout_price = private.undercutting_suggestion()
elseif settings.pricing_model == AUTO then
start_price, buyout_price = private.undercutting_suggestion()
if existing_auctions[selected_item.key] and not existing_auctions[selected_item.key].selected then
start_price, buyout_price = private.market_value_suggestion()
end
end
private.unit_start_price:SetText(Aux.money.to_string(tonumber(format('%.3f', start_price))))
private.unit_buyout_price:SetText(Aux.money.to_string(tonumber(format('%.3f', buyout_price))))
end
end
function private.undercutting_suggestion()
if existing_auctions[selected_item.key] then
private.select_auction()
if existing_auctions[selected_item.key].selected then
local basis_price = existing_auctions[selected_item.key].selected.unit_buyout_price * private.stack_size_slider:GetValue()
if existing_auctions[selected_item.key].selected.yours == 0 then
basis_price = private.undercut(basis_price)
end
local price_suggestion = basis_price / private.stack_size_slider:GetValue()
return price_suggestion * 0.95, price_suggestion
end
end
return 0, 0
end
function private.market_value_suggestion()
local price_suggestion = Aux.history.market_value(selected_item.key) and 1.2 * Aux.history.market_value(selected_item.key)
if not price_suggestion then
return 0, 0
end
return price_suggestion * 0.95, price_suggestion
end
function private.quantity_update()
if selected_item then
private.stack_count_slider:SetMinMaxValues(1, selected_item.charges and selected_item.availability[private.stack_size_slider:GetValue()] or floor(selected_item.availability[0] / private.stack_size_slider:GetValue()))
end
private.update_recommendation()
refresh = true
end
function private.unit_vendor_price(item_key)
local inventory_iterator = Aux.util.inventory_iterator()
while true do
local slot = inventory_iterator()
if not slot then
break
end
local item_info = Aux.info.container_item(slot.bag, slot.bag_slot)
if item_info and item_info.item_key == item_key then
if Aux.static.item_info(item_info.item_id)
and not Aux.info.tooltip_match('soulbound', item_info.tooltip)
and not Aux.info.tooltip_match('conjured item', item_info.tooltip)
and not item_info.lootable
then
ClearCursor()
PickupContainerItem(slot.bag, slot.bag_slot)
ClickAuctionSellItemButton()
local auction_sell_item = Aux.info.auction_sell_item()
ClearCursor()
ClickAuctionSellItemButton()
ClearCursor()
if auction_sell_item then
return auction_sell_item.unit_vendor_price
end
end
end
end
end
function private.set_item(item)
local settings = private.load_settings(item)
item.unit_vendor_price = private.unit_vendor_price(item.key)
if not item.unit_vendor_price then
settings.hidden = true
refresh = true
return
end
Aux.scan.abort(function()
selected_item = item
refresh = true
UIDropDownMenu_Initialize(private.duration_dropdown, private.initialize_duration_dropdown) -- TODO, wtf, why is this needed
UIDropDownMenu_SetSelectedValue(private.duration_dropdown, settings.duration)
UIDropDownMenu_Initialize(private.pricing_model_dropdown, private.initialize_pricing_model_dropdown)
UIDropDownMenu_SetSelectedValue(private.pricing_model_dropdown, settings.pricing_model)
private.hide_checkbox:SetChecked(settings.hidden)
private.post_all_checkbox:SetChecked(settings.post_all)
private.stack_size_slider:SetMinMaxValues(1, selected_item.charges and 5 or selected_item.max_stack)
private.stack_size_slider:SetValue(settings.stack_size)
private.quantity_update()
private.stack_count_slider:SetValue(selected_item.aux_quantity) -- reduced to max possible
if not existing_auctions[selected_item.key] then
private.refresh_entries()
end
private.update_recommendation()
refresh = true
end)
end
function private.update_inventory_records()
inventory_records = {}
refresh = true
local auction_candidate_map = {}
local inventory_iterator = Aux.util.inventory_iterator()
while true do
local slot = inventory_iterator()
if not slot then
break
end
local item_info = Aux.info.container_item(slot.bag, slot.bag_slot)
if item_info then
local charge_class = item_info.charges or 0
if Aux.static.item_info(item_info.item_id)
and not Aux.info.tooltip_match('soulbound', item_info.tooltip)
and not Aux.info.tooltip_match('conjured item', item_info.tooltip)
and not item_info.lootable
then
if not auction_candidate_map[item_info.item_key] then
local availability = { [0]=0, [1]=0, [2]=0, [3]=0, [4]=0, [5]=0 }
availability[charge_class] = item_info.count
auction_candidate_map[item_info.item_key] = {
item_id = item_info.item_id,
suffix_id = item_info.suffix_id,
key = item_info.item_key,
hyperlink = item_info.hyperlink,
name = item_info.name,
texture = item_info.texture,
quality = item_info.quality,
class = item_info.type,
subclass = item_info.subtype,
charges = item_info.charges,
aux_quantity = item_info.charges or item_info.count,
max_stack = item_info.max_stack,
availability = availability,
}
else
local candidate = auction_candidate_map[item_info.item_key]
candidate.availability[charge_class] = (candidate.availability[charge_class] or 0) + item_info.count
candidate.aux_quantity = candidate.aux_quantity + (item_info.charges or item_info.count)
end
end
end
end
inventory_records = {}
for _, auction_candidate in pairs(auction_candidate_map) do
tinsert(inventory_records, auction_candidate)
end
sort(inventory_records, function(a, b) return a.name < b.name end)
refresh = true
end
function private.refresh_entries()
if selected_item then
local item_id, suffix_id = selected_item.item_id, selected_item.suffix_id
local item_key = item_id..':'..suffix_id
existing_auctions[item_key] = nil
local query = Aux.scan_util.create_item_query(item_id)
private.status_bar:update_status(0,0)
private.status_bar:set_text('Scanning auctions...')
Aux.scan.start{
no_wait_owners = true,
queries = { query },
on_page_loaded = function(page, total_pages)
private.status_bar:update_status(100 * (page + 1) / total_pages, 0) -- TODO
private.status_bar:set_text(format('Scanning Page %d / %d', page + 1, total_pages))
end,
on_read_auction = function(auction_info)
if auction_info.item_key == item_key then
private.record_auction(
auction_info.item_key,
auction_info.aux_quantity,
auction_info.buyout_price / auction_info.aux_quantity,
auction_info.duration,
auction_info.owner
)
end
end,
on_abort = function()
existing_auctions[item_key] = nil
private.status_bar:update_status(100, 100)
private.status_bar:set_text('Done Scanning')
end,
on_complete = function()
existing_auctions[item_key] = existing_auctions[item_key] or {}
private.update_recommendation()
refresh = true
private.status_bar:update_status(100, 100)
private.status_bar:set_text('Done Scanning')
end,
}
end
end
function private.set_auction(entry)
existing_auctions[selected_item.key].selected = entry
refresh = true
private.update_recommendation()
PlaySound('igMainMenuOptionCheckBoxOn')
end
function private.refresh()
Aux.scan.abort(function()
private.refresh_entries()
private.update_recommendation()
refresh = true
end)
end
function private.record_auction(key, aux_quantity, unit_buyout_price, duration, owner)
if unit_buyout_price > 0 then
existing_auctions[key] = existing_auctions[key] or {}
local entry
for _, existing_entry in ipairs(existing_auctions[key]) do
if unit_buyout_price == existing_entry.unit_buyout_price and aux_quantity == existing_entry.stack_size and duration == existing_entry.duration then
entry = existing_entry
end
end
if not entry then
entry = {
item_key = key,
stack_size = aux_quantity,
unit_buyout_price = unit_buyout_price,
duration = duration,
count = 0,
yours = 0,
}
tinsert(existing_auctions[key], entry)
end
entry.count = entry.count + 1
entry.yours = entry.yours + (owner == UnitName('player') and 1 or 0)
entry.duration = max(entry.duration, duration)
return entry
end
end
function private.undercut(price)
return math.max(0, price - 1)
end
function public.on_update()
if refresh then
refresh = false
private.update_inventory_listing()
private.update_auction_listing()
end
private.validate_parameters()
end
function private.initialize_pricing_model_dropdown()
local function on_click()
UIDropDownMenu_SetSelectedValue(private.pricing_model_dropdown, this.value)
local settings = private.load_settings()
settings.pricing_model = this.value
private.update_recommendation()
end
UIDropDownMenu_AddButton{
text = 'Automatic',
value = AUTO,
func = on_click,
}
UIDropDownMenu_AddButton{
text = 'Undercutting',
value = UNDERCUT,
func = on_click,
}
UIDropDownMenu_AddButton{
text = 'Market Price',
value = MARKET,
func = on_click,
}
UIDropDownMenu_AddButton{
text = 'Fixed',
value = FIXED,
func = on_click,
}
end
function private.initialize_duration_dropdown()
local function on_click()
UIDropDownMenu_SetSelectedValue(private.duration_dropdown, this.value)
local settings = private.load_settings()
settings.duration = this.value
private.update_recommendation()
end
UIDropDownMenu_AddButton{
text = '2 Hours',
value = DURATION_4,
func = on_click,
}
UIDropDownMenu_AddButton{
text = '8 Hours',
value = DURATION_8,
func = on_click,
}
UIDropDownMenu_AddButton{
text = '24 Hours',
value = DURATION_24,
func = on_click,
}
end