582 lines
23 KiB
Lua
582 lines
23 KiB
Lua
local private, public = {}, {}
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Aux.manage_frame = public
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local update_bid_records, update_auction_records, wait_for_bids, wait_for_auctions
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local bid_records, auction_records
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local BIDS, AUCTIONS = 1, 2
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public.bid_listing_config = {
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on_row_click = function(sheet, row_index, column_index)
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local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
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public.on_bid_click(sheet.data[data_index])
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end,
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on_row_enter = function(sheet, row_index, column_index)
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sheet.rows[row_index].highlight:SetAlpha(.5)
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end,
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on_row_leave = function(sheet, row_index, column_index)
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sheet.rows[row_index].highlight:SetAlpha(0)
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ResetCursor()
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end,
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on_row_update = function(sheet, row_index)
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if IsControlKeyDown() then
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ShowInspectCursor()
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elseif IsAltKeyDown() then
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SetCursor('BUY_CURSOR')
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else
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ResetCursor()
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end
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end,
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columns = {
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{
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title = 'Auction Item',
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width = 280,
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comparator = function(row1, row2) return Aux.util.compare(row1.tooltip[1][1].text, row2.tooltip[1][1].text, Aux.util.GT) end,
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cell_initializer = function(cell)
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local icon = CreateFrame('Button', nil, cell)
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icon:EnableMouse(false)
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local icon_texture = icon:CreateTexture(nil, 'BORDER')
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icon_texture:SetAllPoints(icon)
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icon.icon_texture = icon_texture
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local normal_texture = icon:CreateTexture(nil)
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normal_texture:SetPoint('CENTER', 0, 0)
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normal_texture:SetWidth(22)
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normal_texture:SetHeight(22)
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normal_texture:SetTexture('Interface\\Buttons\\UI-Quickslot2')
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icon:SetNormalTexture(normal_texture)
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icon:SetPoint('LEFT', cell)
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icon:SetWidth(12)
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icon:SetHeight(12)
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local text = cell:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall')
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text:SetPoint("LEFT", icon, "RIGHT", 1, 0)
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text:SetPoint('TOPRIGHT', cell)
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text:SetPoint('BOTTOMRIGHT', cell)
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text:SetJustifyV('TOP')
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text:SetJustifyH('LEFT')
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text:SetTextColor(0.8, 0.8, 0.8)
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cell.text = text
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cell.icon = icon
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end,
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cell_setter = function(cell, datum)
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cell.icon.icon_texture:SetTexture(Aux.info.item(datum.item_id).texture)
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if not datum.usable then
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cell.icon.icon_texture:SetVertexColor(1.0, 0.1, 0.1)
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else
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cell.icon.icon_texture:SetVertexColor(1.0, 1.0, 1.0)
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end
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cell.text:SetText('['..datum.tooltip[1][1].text..']')
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local color = ITEM_QUALITY_COLORS[datum.quality]
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cell.text:SetTextColor(color.r, color.g, color.b)
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private.auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Qty',
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width = 25,
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comparator = function(row1, row2) return Aux.util.compare(row1.stack_size, row2.stack_size, Aux.util.LT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(datum.aux_quantity)
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private.auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Status',
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width = 70,
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comparator = function(auction1, auction2) return Aux.util.compare(auction1.status, auction2.status, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('CENTER'),
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cell_setter = function(cell, auction)
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cell.text:SetText(auction.status)
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private.auction_alpha_setter(cell, auction)
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end,
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},
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{
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title = 'Left',
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width = 30,
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comparator = function(row1, row2) return Aux.util.compare(row1.duration, row2.duration, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('CENTER'),
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cell_setter = function(cell, datum)
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local text
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if datum.duration == 1 then
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text = '30m'
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elseif datum.duration == 2 then
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text = '2h'
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elseif datum.duration == 3 then
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text = '8h'
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elseif datum.duration == 4 then
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text = '24h'
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end
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cell.text:SetText(text)
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private.auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Owner',
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width = 90,
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comparator = function(row1, row2) return Aux.util.compare(row1.owner, row2.owner, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('LEFT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(datum.owner)
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private.auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Your Bid',
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width = 90,
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comparator = function(auction1, auction2) return Aux.util.compare(auction1.current_bid, auction2.current_bid, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('CENTER'),
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cell_setter = function(cell, auction)
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cell.text:SetText(Aux.util.money_string(auction.current_bid))
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private.auction_alpha_setter(cell, auction)
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end,
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},
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{
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title = 'Buy',
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width = 90,
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comparator = function(row1, row2) return Aux.util.compare(row1.buyout_price, row2.buyout_price, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(Aux.util.money_string(datum.buyout_price))
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private.auction_alpha_setter(cell, datum)
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end,
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},
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},
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sort_order = {{ column = 1, order = 'ascending' }},
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}
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public.auction_listing_config = {
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on_row_click = function (sheet, row_index)
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local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
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public.on_auction_click(sheet.data[data_index])
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end,
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on_row_enter = function (sheet, row_index)
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sheet.rows[row_index].highlight:SetAlpha(.5)
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end,
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on_row_leave = function (sheet, row_index)
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sheet.rows[row_index].highlight:SetAlpha(0)
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end,
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columns = {
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{
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title = 'Auction Item',
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width = 280,
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comparator = function(row1, row2) return Aux.util.compare(row1.tooltip[1][1].text, row2.tooltip[1][1].text, Aux.util.GT) end,
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cell_initializer = function(cell)
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local icon = CreateFrame('Button', nil, cell)
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icon:EnableMouse(false)
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local icon_texture = icon:CreateTexture(nil, 'BORDER')
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icon_texture:SetAllPoints(icon)
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icon.icon_texture = icon_texture
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local normal_texture = icon:CreateTexture(nil)
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normal_texture:SetPoint('CENTER', 0, 0)
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normal_texture:SetWidth(22)
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normal_texture:SetHeight(22)
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normal_texture:SetTexture('Interface\\Buttons\\UI-Quickslot2')
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icon:SetNormalTexture(normal_texture)
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icon:SetPoint('LEFT', cell)
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icon:SetWidth(12)
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icon:SetHeight(12)
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local text = cell:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall')
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text:SetPoint("LEFT", icon, "RIGHT", 1, 0)
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text:SetPoint('TOPRIGHT', cell)
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text:SetPoint('BOTTOMRIGHT', cell)
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text:SetJustifyV('TOP')
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text:SetJustifyH('LEFT')
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text:SetTextColor(0.8, 0.8, 0.8)
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cell.text = text
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cell.icon = icon
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end,
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cell_setter = function(cell, datum)
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cell.icon.icon_texture:SetTexture(Aux.info.item(datum.item_id).texture)
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if not datum.usable then
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cell.icon.icon_texture:SetVertexColor(1.0, 0.1, 0.1)
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else
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cell.icon.icon_texture:SetVertexColor(1.0, 1.0, 1.0)
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end
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cell.text:SetText('['..datum.tooltip[1][1].text..']')
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local color = ITEM_QUALITY_COLORS[datum.quality]
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cell.text:SetTextColor(color.r, color.g, color.b)
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private.auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Qty',
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width = 25,
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comparator = function(row1, row2) return Aux.util.compare(row1.stack_size, row2.stack_size, Aux.util.LT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(datum.aux_quantity)
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private.auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Left',
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width = 30,
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comparator = function(row1, row2) return Aux.util.compare(row1.duration, row2.duration, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('CENTER'),
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cell_setter = function(cell, datum)
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local text
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if datum.duration == 1 then
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text = '30m'
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elseif datum.duration == 2 then
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text = '2h'
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elseif datum.duration == 3 then
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text = '8h'
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elseif datum.duration == 4 then
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text = '24h'
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end
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cell.text:SetText(text)
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private.auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Current Bid',
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width = 90,
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comparator = function(auction1, auction2) return Aux.util.compare(auction1.current_bid, auction2.current_bid, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('CENTER'),
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cell_setter = function(cell, auction)
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cell.text:SetText(auction.current_bid and Aux.util.money_string(auction.current_bid) or RED_FONT_COLOR_CODE..'No Bids'..FONT_COLOR_CODE_CLOSE)
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private.auction_alpha_setter(cell, auction)
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end,
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},
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{
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title = 'Min Bid',
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width = 90,
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comparator = function(auction1, auction2) return Aux.util.compare(auction1.min_bid, auction2.min_bid, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('CENTER'),
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cell_setter = function(cell, auction)
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cell.text:SetText(Aux.util.money_string(auction.min_bid))
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private.auction_alpha_setter(cell, auction)
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end,
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},
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{
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title = 'Buy',
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width = 90,
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comparator = function(row1, row2) return Aux.util.compare(row1.buyout_price, row2.buyout_price, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(Aux.util.money_string(datum.buyout_price))
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private.auction_alpha_setter(cell, datum)
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end,
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},
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},
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sort_order = {{ column = 1, order = 'ascending' }},
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}
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function public.on_open()
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public.listing = public.listing or BIDS
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if public.listing == BIDS then
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public.update_bid_records()
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elseif public.listing == AUCTIONS then
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public.update_auction_records()
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end
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public.update_listing()
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end
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function public.on_close()
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end
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function private.auction_alpha_setter(cell, auction)
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cell:SetAlpha(auction.gone and 0.3 or 1)
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end
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function public.update_bid_records()
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Aux.log('Scanning bids ...')
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bid_records = {}
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Aux.scan.start{
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type = 'bidder',
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page = 0,
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on_page_loaded = function(page, total_pages)
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Aux.log('Scanning bid page '..(page+1)..' out of '..total_pages..' ...')
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end,
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on_read_auction = function(auction_info)
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private.create_bid_record(auction_info)
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end,
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on_complete = function()
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Aux.log('Scan complete: '..getn(bid_records)..' bids found')
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public.update_listing()
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end,
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on_abort = function()
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end,
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next_page = function(page, total_pages)
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local last_page = max(total_pages - 1, 0)
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if page < last_page then
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return page + 1
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end
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end,
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}
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end
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function public.update_auction_records()
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Aux.log('Scanning auctions ...')
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auction_records = {}
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Aux.scan.start{
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type = 'owner',
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page = 0,
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on_page_loaded = function(page, total_pages)
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Aux.log('Scanning auction page '..(page+1)..' out of '..total_pages..' ...')
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end,
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on_read_auction = function(auction_info)
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private.create_auction_record(auction_info)
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end,
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on_complete = function()
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Aux.log('Scan complete: '..getn(auction_records)..' auctions found')
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public.update_listing()
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end,
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on_abort = function()
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end,
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next_page = function(page, total_pages)
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local last_page = max(total_pages - 1, 0)
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if page < last_page then
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return page + 1
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end
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end,
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}
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end
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function public.update_listing()
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AuxManageFrameListingBidListing:Hide()
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AuxManageFrameListingAuctionListing:Hide()
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for i=1,2 do
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getglobal('AuxManageFrameListingTab'..i):SetAlpha(i == public.listing and 1 or 0.5)
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end
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if public.listing == BIDS then
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AuxManageFrameListingBidListing:Show()
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Aux.list.populate(AuxManageFrameListingBidListing.sheet, bid_records)
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AuxManageFrameListing:SetWidth(AuxManageFrameListingBidListing:GetWidth() + 40)
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AuxFrame:SetWidth(AuxManageFrameListing:GetWidth() + 15)
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elseif public.listing == AUCTIONS then
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AuxManageFrameListingAuctionListing:Show()
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Aux.list.populate(AuxManageFrameListingAuctionListing.sheet, auction_records)
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AuxManageFrameListing:SetWidth(AuxManageFrameListingAuctionListing:GetWidth() + 40)
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AuxFrame:SetWidth(AuxManageFrameListing:GetWidth() + 15)
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end
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end
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function private.create_record(auction_info)
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local aux_quantity = auction_info.charges or auction_info.count
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local bid = (auction_info.current_bid > 0 and auction_info.current_bid or auction_info.min_bid) + auction_info.min_increment
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local buyout_price = auction_info.buyout_price > 0 and auction_info.buyout_price or nil
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local buyout_price_per_unit = buyout_price and Aux_Round(auction_info.buyout_price / aux_quantity)
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local status
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if auction_info.high_bidder then
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status = GREEN_FONT_COLOR_CODE..'High Bidder'..FONT_COLOR_CODE_CLOSE
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else
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status = RED_FONT_COLOR_CODE..'Outbid'..FONT_COLOR_CODE_CLOSE
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end
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return {
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item_id = auction_info.item_id,
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key = auction_info.item_signature,
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signature = Aux.auction_signature(auction_info.hyperlink, aux_quantity, bid, auction_info.buyout_price),
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name = auction_info.name,
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level = auction_info.level,
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tooltip = auction_info.tooltip,
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aux_quantity = aux_quantity,
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buyout_price = buyout_price,
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buyout_price_per_unit = buyout_price_per_unit,
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quality = auction_info.quality,
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hyperlink = auction_info.hyperlink,
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itemstring = auction_info.itemstring,
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bid = bid,
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bid_per_unit = Aux_Round(bid / aux_quantity),
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owner = auction_info.owner,
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duration = auction_info.duration,
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usable = auction_info.usable,
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high_bidder = auction_info.high_bidder,
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current_bid = auction_info.current_bid > 0 and auction_info.current_bid or nil,
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min_bid = auction_info.min_bid,
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status = status,
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EnhTooltip_info = auction_info.EnhTooltip_info,
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}
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end
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function private.create_auction_record(auction_info)
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tinsert(auction_records, private.create_record(auction_info))
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end
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function private.create_bid_record(auction_info)
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tinsert(bid_records, private.create_record(auction_info))
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end
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function public.dialog_cancel()
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Aux.log('Aborted.')
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Aux.scan.abort()
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AuxManageFrameListingDialog:Hide()
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public.update_listing()
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end
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function private.find_auction(entry, action, express_mode)
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if entry.gone then
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Aux.log('Auction not available')
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return
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end
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if action == 'buyout' and not entry.buyout_price then
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Aux.log('Auction has no buyout price')
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return
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end
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local amount
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if action == 'buyout' then
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amount = entry.buyout_price
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elseif action == 'bid' then
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amount = entry.bid
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end
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Aux.log('Processing '..action..' request for '..entry.hyperlink..' x '..entry.aux_quantity..' at '..Aux.util.money_string(amount)..' ...')
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if not express_mode then
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private.show_dialog(action, entry, amount)
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end
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PlaySound('igMainMenuOptionCheckBoxOn')
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local found
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Aux.scan.start{
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type = action == 'cancel' and 'owner' or 'bidder',
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page = entry.page,
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on_read_auction = function(auction_info, ctrl)
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local auction_record = private.create_record(auction_info)
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if entry.signature == auction_record.signature then
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ctrl.suspend()
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found = true
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Aux.log('Matching auction found.'..(express_mode and '' or ' Awaiting confirmation ...'))
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if express_mode then
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if action == 'cancel' then
|
|
CancelAuction(auction_info.index)
|
|
entry.gone = true
|
|
Aux.log('Canceled'..auction_record.hyperlink..' x '..auction_record.aux_quantity)
|
|
elseif GetMoney() >= amount then
|
|
PlaceAuctionBid('bidder', auction_info.index, amount)
|
|
Aux.log((action == 'buyout' and 'Purchased ' or 'Bid on ')..auction_record.hyperlink..' x '..auction_record.aux_quantity..' at '..Aux.util.money_string(amount)..'.')
|
|
entry.gone = true
|
|
else
|
|
Aux.log((action == 'buyout' and 'Purchase' or 'Bid')..' failed: Not enough money.')
|
|
end
|
|
Aux.scan.abort()
|
|
else
|
|
public.dialog_action = function()
|
|
if create_auction_record(Aux.info.auction(auction_info.index)).signature == entry.signature then
|
|
if action == 'cancel' then
|
|
CancelAuction(auction_info.index)
|
|
entry.gone = true
|
|
Aux.log('Canceled'..auction_record.hyperlink..' x '..auction_record.aux_quantity)
|
|
elseif GetMoney() >= amount then
|
|
PlaceAuctionBid('bidder', auction_info.index, action == 'bid' and MoneyInputFrame_GetCopper(AuxManageFrameListingDialogContentBid) or amount)
|
|
Aux.log((action == 'buyout' and 'Purchased ' or 'Bid on ')..auction_record.hyperlink..' x '..auction_record.aux_quantity..' at '..Aux.util.money_string(action == 'bid' and MoneyInputFrame_GetCopper(AuxManageFrameListingDialogContentBid) or amount)..'.')
|
|
entry.gone = true
|
|
else
|
|
Aux.log('Not enough money.')
|
|
end
|
|
Aux.scan.abort()
|
|
AuxManageFrameListingDialog:Hide()
|
|
public.update_listing()
|
|
end
|
|
end
|
|
AuxManageFrameListingDialogContentActionButton:Enable()
|
|
end
|
|
end
|
|
end,
|
|
on_complete = function()
|
|
if not found then
|
|
Aux.log('No matching auction found. Removing entry from the cache.')
|
|
entry.gone = true
|
|
public.dialog_cancel()
|
|
end
|
|
end,
|
|
on_abort = function()
|
|
public.update_listing()
|
|
end,
|
|
next_page = function(page, total_pages)
|
|
if not page or page == entry.page then
|
|
return entry.page - 1
|
|
end
|
|
end,
|
|
}
|
|
end
|
|
|
|
function public.on_auction_click(auction_record)
|
|
|
|
local express_mode = IsAltKeyDown()
|
|
|
|
if IsControlKeyDown() then
|
|
DressUpItemLink(auction_record.hyperlink)
|
|
else
|
|
private.find_auction(auction_record, 'cancel', express_mode)
|
|
end
|
|
end
|
|
|
|
function public.on_bid_click(bid_record)
|
|
|
|
local express_mode = IsAltKeyDown()
|
|
local action = arg1 == 'LeftButton' and 'buyout' or 'bid'
|
|
|
|
if IsControlKeyDown() then
|
|
DressUpItemLink(bid_record.hyperlink)
|
|
else
|
|
private.find_auction(bid_record, action, express_mode)
|
|
end
|
|
end
|
|
|
|
function private.show_dialog(action, entry, amount)
|
|
AuxManageFrameListingDialogContentItem.itemstring = Aux.info.itemstring(entry.item_id, entry.suffix_id, entry.unique_id, entry.enchant_id)
|
|
AuxManageFrameListingDialogContentItem.EnhTooltip_info = entry.EnhTooltip_info
|
|
|
|
AuxManageFrameListingDialogContentActionButton:Disable()
|
|
AuxManageFrameListingDialogContentItemIconTexture:SetTexture(Aux.info.item(entry.item_id).texture)
|
|
AuxManageFrameListingDialogContentItemName:SetText(entry.name)
|
|
local color = ITEM_QUALITY_COLORS[entry.quality]
|
|
AuxManageFrameListingDialogContentItemName:SetTextColor(color.r, color.g, color.b)
|
|
|
|
if entry.aux_quantity > 1 then
|
|
AuxManageFrameListingDialogContentItemCount:SetText(entry.aux_quantity);
|
|
AuxManageFrameListingDialogContentItemCount:Show()
|
|
else
|
|
AuxManageFrameListingDialogContentItemCount:Hide()
|
|
end
|
|
|
|
if action == 'buyout' then
|
|
AuxManageFrameListingDialogContentActionButton:SetText('Buy')
|
|
AuxManageFrameListingDialogContentCancelButton:SetText('Cancel')
|
|
MoneyFrame_Update('AuxManageFrameListingDialogContentBuyoutPrice', amount)
|
|
AuxManageFrameListingDialogContentBid:Hide()
|
|
AuxManageFrameListingDialogContentCancelLabel:Hide()
|
|
AuxManageFrameListingDialogContentBuyoutPrice:Show()
|
|
elseif action == 'bid' then
|
|
AuxManageFrameListingDialogContentActionButton:SetText('Bid')
|
|
AuxManageFrameListingDialogContentCancelButton:SetText('Cancel')
|
|
MoneyInputFrame_SetCopper(AuxManageFrameListingDialogContentBid, amount)
|
|
AuxManageFrameListingDialogContentBuyoutPrice:Hide()
|
|
AuxManageFrameListingDialogContentCancelLabel:Hide()
|
|
AuxManageFrameListingDialogContentBid:Show()
|
|
elseif action == 'cancel' then
|
|
AuxManageFrameListingDialogContentBid:Hide()
|
|
AuxManageFrameListingDialogContentBuyoutPrice:Hide()
|
|
AuxManageFrameListingDialogContentCancelLabel:Show()
|
|
AuxManageFrameListingDialogContentActionButton:SetText('Yes')
|
|
AuxManageFrameListingDialogContentCancelButton:SetText('No')
|
|
end
|
|
AuxManageFrameListingDialog:Show()
|
|
end
|
|
|
|
|