Files
aux-addon-ClassicAPI/tabs/post/core.lua
T
geojak ede00f203b make random stack sizes optional
in my last pull request i changed the defaul behaviour of aux to max stack sizes to random stack sizes.
this pull reqeust chagnes this back and adds the /aux post stack command to toggle stacks off and get random post sizes instead
2022-04-26 17:56:32 +02:00

623 lines
20 KiB
Lua

module 'aux.tabs.post'
local T = require 'T'
local aux = require 'aux'
local info = require 'aux.util.info'
local sort_util = require 'aux.util.sort'
local persistence = require 'aux.util.persistence'
local money = require 'aux.util.money'
local scan_util = require 'aux.util.scan'
local post = require 'aux.core.post'
local scan = require 'aux.core.scan'
local history = require 'aux.core.history'
local item_listing = require 'aux.gui.item_listing'
local al = require 'aux.gui.auction_listing'
local gui = require 'aux.gui'
local tab = aux.tab 'Post'
local settings_schema = {'tuple', '#', {duration='number'}, {start_price='number'}, {buyout_price='number'}, {hidden='boolean'}}
local scan_id, inventory_records, bid_records, buyout_records = 0, {}, {}, {}
M.DURATION_2, M.DURATION_8, M.DURATION_24 = 120, 480, 1440
refresh = true
selected_item = nil
function get_default_settings()
return T.map('duration', aux.account_data.post_duration, 'start_price', 0, 'buyout_price', 0, 'hidden', false)
end
function aux.handle.LOAD2()
data = aux.faction_data.post
end
function read_settings(item_key)
item_key = item_key or selected_item.key
return data[item_key] and persistence.read(settings_schema, data[item_key]) or get_default_settings()
end
function write_settings(settings, item_key)
item_key = item_key or selected_item.key
data[item_key] = persistence.write(settings_schema, settings)
end
do
local bid_selections, buyout_selections = {}, {}
function get_bid_selection()
return bid_selections[selected_item.key]
end
function set_bid_selection(record)
bid_selections[selected_item.key] = record
end
function get_buyout_selection()
return buyout_selections[selected_item.key]
end
function set_buyout_selection(record)
buyout_selections[selected_item.key] = record
end
end
function refresh_button_click()
scan.abort(scan_id)
refresh_entries()
refresh = true
end
function tab.OPEN()
frame:Show()
update_inventory_records()
refresh = true
end
function tab.CLOSE()
selected_item = nil
frame:Hide()
end
function tab.USE_ITEM(item_info)
select_item(item_info.item_key)
end
function get_unit_start_price()
return selected_item and read_settings().start_price or 0
end
function set_unit_start_price(amount)
local settings = read_settings()
settings.start_price = amount
write_settings(settings)
end
function get_unit_buyout_price()
return selected_item and read_settings().buyout_price or 0
end
function set_unit_buyout_price(amount)
local settings = read_settings()
settings.buyout_price = amount
write_settings(settings)
end
function update_inventory_listing()
local records = aux.values(aux.filter(aux.copy(inventory_records), function(record)
local settings = read_settings(record.key)
return record.aux_quantity > 0 and (not settings.hidden or show_hidden_checkbox:GetChecked())
end))
sort(records, function(a, b) return a.name < b.name end)
item_listing.populate(inventory_listing, records)
end
function update_auction_listing(listing, records, reference)
local rows = T.acquire()
if selected_item then
local historical_value = history.value(selected_item.key)
local stack_size = stack_size_slider:GetValue()
for _, record in records[selected_item.key] or T.empty do
local price_color = undercut(record, stack_size_slider:GetValue(), listing == 'bid') < reference and aux.color.red
local price = record.unit_price * (listing == 'bid' and record.stack_size / stack_size_slider:GetValue() or 1)
tinsert(rows, T.map(
'cols', T.list(
T.map('value', record.own and aux.color.green(record.count) or record.count),
T.map('value', al.time_left(record.duration)),
T.map('value', record.stack_size == stack_size and aux.color.green(record.stack_size) or record.stack_size),
T.map('value', money.to_string(price, true, nil, price_color)),
T.map('value', historical_value and gui.percentage_historical(aux.round(price / historical_value * 100)) or '---')
),
'record', record
))
end
if historical_value then
tinsert(rows, T.map(
'cols', T.list(
T.map('value', '---'),
T.map('value', '---'),
T.map('value', '---'),
T.map('value', money.to_string(historical_value, true, nil, aux.color.green)),
T.map('value', historical_value and gui.percentage_historical(100) or '---')
),
'record', T.map('historical_value', true, 'stack_size', stack_size, 'unit_price', historical_value, 'own', true)
))
end
sort(rows, function(a, b)
return sort_util.multi_lt(
a.record.unit_price * (listing == 'bid' and a.record.stack_size or 1),
b.record.unit_price * (listing == 'bid' and b.record.stack_size or 1),
a.record.historical_value and 1 or 0,
b.record.historical_value and 1 or 0,
b.record.own and 0 or 1,
a.record.own and 0 or 1,
a.record.stack_size,
b.record.stack_size,
a.record.duration,
b.record.duration
)
end)
end
if listing == 'bid' then
bid_listing:SetData(rows)
elseif listing == 'buyout' then
buyout_listing:SetData(rows)
end
end
function update_auction_listings()
update_auction_listing('bid', bid_records, get_unit_start_price())
update_auction_listing('buyout', buyout_records, get_unit_buyout_price())
end
function M.select_item(item_key)
for _, inventory_record in aux.filter(aux.copy(inventory_records), function(record) return record.aux_quantity > 0 end) do
if inventory_record.key == item_key then
update_item(inventory_record)
return
end
end
end
function price_update()
if selected_item then
local historical_value = history.value(selected_item.key)
if get_bid_selection() or get_buyout_selection() then
set_unit_start_price(undercut(get_bid_selection() or get_buyout_selection(), stack_size_slider:GetValue(), get_bid_selection()))
unit_start_price_input:SetText(money.to_string(get_unit_start_price(), true, nil, nil, true))
end
if get_buyout_selection() then
set_unit_buyout_price(undercut(get_buyout_selection(), stack_size_slider:GetValue()))
unit_buyout_price_input:SetText(money.to_string(get_unit_buyout_price(), true, nil, nil, true))
end
start_price_percentage:SetText(historical_value and gui.percentage_historical(aux.round(get_unit_start_price() / historical_value * 100)) or '---')
buyout_price_percentage:SetText(historical_value and gui.percentage_historical(aux.round(get_unit_buyout_price() / historical_value * 100)) or '---')
end
end
function post_auctions()
if selected_item then
local unit_start_price = get_unit_start_price()
local unit_buyout_price = get_unit_buyout_price()
local stack_size = stack_size_slider:GetValue()
local stack_count
stack_count = stack_count_slider:GetValue()
local duration = UIDropDownMenu_GetSelectedValue(duration_dropdown)
local key = selected_item.key
local duration_code
if duration == DURATION_2 then
duration_code = 2
elseif duration == DURATION_8 then
duration_code = 3
elseif duration == DURATION_24 then
duration_code = 4
end
post.start(
key,
stack_size,
duration,
unit_start_price,
unit_buyout_price,
stack_count,
function(posted)
if not frame:IsShown() then
return
end
for i = 1, posted do
record_auction(key, stack_size, unit_start_price * stack_size, unit_buyout_price, duration_code, UnitName'player')
end
update_inventory_records()
local same
for _, record in inventory_records do
if record.key == key then
same = record
break
end
end
if same then
update_item(same)
else
selected_item = nil
end
refresh = true
end
)
end
end
function M.post_auctions_bind()
if selected_item then
local unit_start_price = get_unit_start_price()
local unit_buyout_price = get_unit_buyout_price()
local stack_size = stack_size_slider:GetValue()
local stack_count
stack_count = stack_count_slider:GetValue()
local duration = UIDropDownMenu_GetSelectedValue(duration_dropdown)
local key = selected_item.key
local duration_code
if duration == DURATION_2 then
duration_code = 2
elseif duration == DURATION_8 then
duration_code = 3
elseif duration == DURATION_24 then
duration_code = 4
end
post.start(
key,
stack_size,
duration,
unit_start_price,
unit_buyout_price,
stack_count,
function(posted)
if not frame:IsShown() then
return
end
for i = 1, posted do
record_auction(key, stack_size, unit_start_price * stack_size, unit_buyout_price, duration_code, UnitName'player')
end
update_inventory_records()
local same
for _, record in inventory_records do
if record.key == key then
same = record
break
end
end
if same then
update_item(same)
else
selected_item = nil
end
refresh = true
end
)
end
end
function validate_parameters()
if not selected_item then
post_button:Disable()
return
end
if get_unit_buyout_price() > 0 and get_unit_start_price() > get_unit_buyout_price() then
post_button:Disable()
return
end
if get_unit_start_price() == 0 then
post_button:Enable()
return
end
if stack_count_slider:GetValue() == 0 then
post_button:Disable()
return
end
post_button:Enable()
end
function update_item_configuration()
if not selected_item then
refresh_button:Disable()
item.texture:SetTexture(nil)
item.count:SetText()
item.name:SetTextColor(aux.color.label.enabled())
item.name:SetText('No item selected')
unit_start_price_input:Hide()
unit_buyout_price_input:Hide()
stack_size_slider:Hide()
stack_count_slider:Hide()
deposit:Hide()
duration_dropdown:Hide()
hide_checkbox:Hide()
else
unit_start_price_input:Show()
unit_buyout_price_input:Show()
stack_size_slider:Show()
stack_count_slider:Show()
deposit:Show()
duration_dropdown:Show()
hide_checkbox:Show()
item.texture:SetTexture(selected_item.texture)
item.name:SetText('[' .. selected_item.name .. ']')
do
local color = ITEM_QUALITY_COLORS[selected_item.quality]
item.name:SetTextColor(color.r, color.g, color.b)
end
if selected_item.aux_quantity > 1 then
item.count:SetText(selected_item.aux_quantity)
else
item.count:SetText()
end
stack_size_slider.editbox:SetNumber(stack_size_slider:GetValue())
stack_count_slider.editbox:SetNumber(stack_count_slider:GetValue())
do
local deposit_factor = UnitFactionGroup'npc' and .05 or .25
local duration_factor = UIDropDownMenu_GetSelectedValue(duration_dropdown) / 120
local stack_size, stack_count = selected_item.max_charges and 1 or stack_size_slider:GetValue(), stack_count_slider:GetValue()
local amount = floor(selected_item.unit_vendor_price * deposit_factor * stack_size) * stack_count * duration_factor
deposit:SetText('Deposit: ' .. money.to_string(amount, nil, nil, aux.color.text.enabled))
end
refresh_button:Enable()
end
end
function undercut(record, stack_size, stack)
local price = ceil(record.unit_price * (stack and record.stack_size or stack_size))
if not record.own then
price = price - 1
end
return price / stack_size
end
function quantity_update(maximize_count)
if selected_item then
local max_stack_count = selected_item.max_charges and selected_item.availability[stack_size_slider:GetValue()] or floor(selected_item.availability[0] / stack_size_slider:GetValue())
stack_count_slider:SetMinMaxValues(1, max_stack_count)
if maximize_count then
stack_count_slider:SetValue(max_stack_count)
end
end
refresh = true
end
function unit_vendor_price(item_key)
for slot in info.inventory() do
T.temp(slot)
local item_info = T.temp-info.container_item(unpack(slot))
if item_info and item_info.item_key == item_key then
if info.auctionable(item_info.tooltip, nil, true) and not item_info.lootable then
ClearCursor()
PickupContainerItem(unpack(slot))
ClickAuctionSellItemButton()
local auction_sell_item = T.temp-info.auction_sell_item()
ClearCursor()
ClickAuctionSellItemButton()
ClearCursor()
if auction_sell_item then
return auction_sell_item.vendor_price / auction_sell_item.count
end
end
end
end
end
function update_item(item)
local settings = read_settings(item.key)
item.unit_vendor_price = unit_vendor_price(item.key)
if not item.unit_vendor_price then
settings.hidden = true
write_settings(settings, item.key)
refresh = true
return
end
scan.abort(scan_id)
selected_item = item
UIDropDownMenu_Initialize(duration_dropdown, initialize_duration_dropdown)
UIDropDownMenu_SetSelectedValue(duration_dropdown, settings.duration)
hide_checkbox:SetChecked(settings.hidden)
local ii = 1
if selected_item.max_charges then
for i = selected_item.max_charges, 1, -1 do
if selected_item.availability[i] > 0 then
stack_size_slider:SetMinMaxValues(1, i)
ii=i
break
end
end
else
ii = min(selected_item.max_stack, selected_item.aux_quantity)
stack_size_slider:SetMinMaxValues(1, min(selected_item.max_stack, selected_item.aux_quantity))
end
if not aux.account_data.post_stack then
stack_size_slider:SetValue(math.random(1,ii))
else
stack_size_slider:SetValue(aux.huge)
--stack_size_slider:SetValue(1)
end
quantity_update(true)
unit_start_price_input:SetText(money.to_string(settings.start_price, true, nil, nil, true))
unit_buyout_price_input:SetText(money.to_string(settings.buyout_price, true, nil, nil, true))
if not bid_records[selected_item.key] then
refresh_entries()
end
write_settings(settings, item.key)
refresh = true
end
function update_inventory_records()
local auctionable_map = T.temp-T.acquire()
for slot in info.inventory() do
T.temp(slot)
local item_info = T.temp-info.container_item(unpack(slot))
if item_info then
local charge_class = item_info.charges or 0
if info.auctionable(item_info.tooltip, nil, true) and not item_info.lootable then
if not auctionable_map[item_info.item_key] then
local availability = T.acquire()
for i = 0, 10 do
availability[i] = 0
end
availability[charge_class] = item_info.count
auctionable_map[item_info.item_key] = T.map(
'item_id', item_info.item_id,
'suffix_id', item_info.suffix_id,
'key', item_info.item_key,
'itemstring', item_info.itemstring,
'name', item_info.name,
'texture', item_info.texture,
'quality', item_info.quality,
'aux_quantity', item_info.charges or item_info.count,
'max_stack', item_info.max_stack,
'max_charges', item_info.max_charges,
'availability', availability
)
else
local auctionable = auctionable_map[item_info.item_key]
auctionable.availability[charge_class] = (auctionable.availability[charge_class] or 0) + item_info.count
auctionable.aux_quantity = auctionable.aux_quantity + (item_info.charges or item_info.count)
end
end
end
end
T.release(inventory_records)
inventory_records = aux.values(auctionable_map)
refresh = true
end
function refresh_entries()
if selected_item then
local item_key = selected_item.key
set_bid_selection()
set_buyout_selection()
bid_records[item_key], buyout_records[item_key] = nil, nil
local query = scan_util.item_query(selected_item.item_id)
status_bar:update_status(0, 0)
status_bar:set_text('Scanning auctions...')
scan_id = scan.start{
type = 'list',
ignore_owner = true,
queries = T.list(query),
on_page_loaded = function(page, total_pages)
status_bar:update_status(page / total_pages, 0) -- TODO
status_bar:set_text(format('Scanning Page %d / %d', page, total_pages))
end,
on_auction = function(auction_record)
if auction_record.item_key == item_key then
record_auction(
auction_record.item_key,
auction_record.aux_quantity,
auction_record.unit_blizzard_bid,
auction_record.unit_buyout_price,
auction_record.duration,
auction_record.owner
)
end
end,
on_abort = function()
bid_records[item_key], buyout_records[item_key] = nil, nil
status_bar:update_status(1, 1)
status_bar:set_text('Scan aborted')
end,
on_complete = function()
bid_records[item_key] = bid_records[item_key] or T.acquire()
buyout_records[item_key] = buyout_records[item_key] or T.acquire()
refresh = true
status_bar:update_status(1, 1)
status_bar:set_text('Scan complete')
end,
}
end
end
function record_auction(key, aux_quantity, unit_blizzard_bid, unit_buyout_price, duration, owner)
bid_records[key] = bid_records[key] or T.acquire()
do
local entry
for _, record in bid_records[key] do
if unit_blizzard_bid == record.unit_price and aux_quantity == record.stack_size and duration == record.duration and info.is_player(owner) == record.own then
entry = record
end
end
if not entry then
entry = T.map('stack_size', aux_quantity, 'unit_price', unit_blizzard_bid, 'duration', duration, 'own', info.is_player(owner), 'count', 0)
tinsert(bid_records[key], entry)
end
entry.count = entry.count + 1
end
buyout_records[key] = buyout_records[key] or T.acquire()
if unit_buyout_price == 0 then return end
do
local entry
for _, record in buyout_records[key] do
if unit_buyout_price == record.unit_price and aux_quantity == record.stack_size and duration == record.duration and info.is_player(owner) == record.own then
entry = record
end
end
if not entry then
entry = T.map('stack_size', aux_quantity, 'unit_price', unit_buyout_price, 'duration', duration, 'own', info.is_player(owner), 'count', 0)
tinsert(buyout_records[key], entry)
end
entry.count = entry.count + 1
end
end
function on_update()
if refresh then
refresh = false
price_update()
update_item_configuration()
update_inventory_listing()
update_auction_listings()
end
validate_parameters()
end
function initialize_duration_dropdown()
local function on_click()
UIDropDownMenu_SetSelectedValue(duration_dropdown, this.value)
local settings = read_settings()
settings.duration = this.value
write_settings(settings)
refresh = true
end
UIDropDownMenu_AddButton{
text = '2 Hours',
value = DURATION_2,
func = on_click,
}
UIDropDownMenu_AddButton{
text = '8 Hours',
value = DURATION_8,
func = on_click,
}
UIDropDownMenu_AddButton{
text = '24 Hours',
value = DURATION_24,
func = on_click,
}
end