Files
aux-addon-ClassicAPI/list.lua
T
2015-10-13 17:32:56 +02:00

655 lines
21 KiB
Lua

Aux.sheet = {}
local GSC_GOLD = 'ffd100'
local GSC_SILVER = 'e6e6e6'
local GSC_COPPER= 'c8602c'
local GSC_RED = 'ff0000'
Aux.list = {}
local MAX_COLUMNS = 7
local NAME, LEVEL, OWNER, BID, BID_UNIT, BUYOUT, BUYOUT_UNIT, QUANTITY, TIME_LEFT = 1, 2, 3, 4, 5, 6, 7, 8, 9
MoneyTypeInfo["AUX_LIST"] = {
UpdateFunc = function()
return this.staticMoney
end,
collapse = 1,
fixedWidth = 1,
showSmallerCoins = 1,
}
local logical_columns = {
{
title = 'Auction Item',
texture = function(row) return row.texture end,
comparator = function(row1, row2) return Aux.util.compare(row1.tooltip[1][1].text, row2.tooltip[1][1].text, Aux.util.GT) end,
getter = function(row) return ' ['..row.tooltip[1][1].text..']' end,
color = function(row) return ITEM_QUALITY_COLORS[row.quality] end,
cell_initializer = Aux.sheet.default_cell_initializor('LEFT'),
cell_setter = function(cell) end,
},
{
title = 'Lvl',
comparator = function(row1, row2) return Aux.util.compare(row1.level, row2.level, Aux.util.GT) end,
getter = function(row) return row.level end,
cell_initializer = Aux.sheet.default_cell_initializor('RIGHT'),
},
{
title = 'Owner',
comparator = function(row1, row2) return Aux.util.compare(row1.owner, row2.owner, Aux.util.GT) end,
getter = function(row) return row.owner end,
cell_initializer = Aux.sheet.default_cell_initializor('LEFT'),
},
{
title = 'Bid',
comparator = function(row1, row2) return Aux.util.compare(row1.bid, row2.bid, Aux.util.GT) end,
getter = function(row) return Aux.util.coins(row.bid) end,
cell_initializer = Aux.sheet.default_cell_initializor('RIGHT'),
},
{
title = 'Bid (Unit)',
comparator = function(row1, row2) return Aux.util.compare(row1.bid_per_unit, row2.bid_per_unit, Aux.util.GT) end,
getter = function(row) return Aux.util.coins(row.bid_per_unit) end,
cell_initializer = Aux.sheet.default_cell_initializor('RIGHT'),
},
{
title = 'Buyout',
comparator = function(row1, row2) return Aux.util.compare(row1.buyout_price, row2.buyout_price, Aux.util.GT) end,
getter = function(row) return Aux.util.coins(row.buyout_price) end,
cell_initializer = Aux.sheet.default_cell_initializor('RIGHT'),
},
{
title = 'Buyout (Unit)',
comparator = function(row1, row2) return Aux.util.compare(row1.buyout_price_per_unit, row2.buyout_price_per_unit, Aux.util.GT) end,
getter = function(row) return Aux.util.coins(row.buyout_price_per_unit) end,
cell_initializer = Aux.sheet.default_cell_initializor('RIGHT'),
},
{
title = '#',
comparator = function(row1, row2) return Aux.util.compare(row1.stack_size, row2.stack_size, Aux.util.LT) end,
getter = function(row) return row.stack_size end,
cell_initializer = Aux.sheet.default_cell_initializor('RIGHT'),
},
{
title = 'Left',
comparator = function(row1, row2) return Aux.util.compare(row1.duration, row2.duration, Aux.util.GT) end,
getter = function(row)
if row.duration == 1 then
return '30m'
elseif row.duration == 2 then
return '2h'
elseif row.duration == 3 then
return '8h'
elseif row.duration == 4 then
return '24h'
end
end,
cell_initializer = Aux.sheet.default_cell_initializor('CENTER'),
},
}
local physical_columns = {
{
logical_columns = { logical_columns[QUANTITY] },
logical_column = logical_columns[QUANTITY],
width = 30
},
{
logical_columns = { logical_columns[NAME] },
logical_column = logical_columns[NAME],
width = 180
},
{
logical_columns = { logical_columns[LEVEL] },
logical_column = logical_columns[LEVEL],
width = 40
},
{
logical_columns = { logical_columns[TIME_LEFT] },
logical_column = logical_columns[TIME_LEFT],
width = 50
},
{
logical_columns = { logical_columns[OWNER] },
logical_column = logical_columns[OWNER],
width = 90
},
{
logical_columns = { logical_columns[BID_UNIT], logical_columns[BUYOUT_UNIT] },
logical_column = logical_columns[BUYOUT_UNIT],
width = 100
},
{
logical_columns = { logical_columns[BID], logical_columns[BUYOUT] },
logical_column = logical_columns[BUYOUT],
width = 100
},
}
function Aux.list.on_load()
Aux.list.initialize(this, physical_columns, logical_columns)
end
-------------------------------------------------------------------------------
-- Aux.util.compare two rows
-------------------------------------------------------------------------------
function Aux.sheet.create(frame, physical_columns)
local sheet
local name = (frame:GetName() or '')..'ScrollSheet'
local id = 1
while getglobal(name..id) do
id = id + 1
end
name = name..id
local parent_height = frame:GetHeight()
local content = CreateFrame('Frame', name..'Content', frame)
content:SetHeight(parent_height - 30)
local panel = CreateFrame('ScrollFrame', nil, 'FauxScrol
local NUM_BUTTONS = 8
local BUTTON_HEIGHT = 20
local list = {} -- put contents of the scroll frame here, for example item names
local buttons = {}
local function update(self)
local numItems = #list
FauxScrollFrame_Update(self, numItems, NUM_BUTTONS, BUTTON_HEIGHT)
local offset = FauxScrollFrame_GetOffset(self)
for line = 1, NUM_BUTTONS do
local lineplusoffset = line + offset
local button = buttons[line]
if lineplusoffset > numItems then
button:Hide()
else
button:SetText(list[lineplusoffset])
button:Show()
end
end
end
local scrollFrame = CreateFrame("ScrollFrame", "MyFirstNotReallyScrollFrame", UIParent, "FauxScrollFrameTemplate")
scrollFrame:SetScript("OnVerticalScroll", function(self, offset)
FauxScrollFrame_OnVerticalScroll(self, offset, BUTTON_HEIGHT, update)
end)
for i = 1, NUM_BUTTONS do
local button = CreateFrame("Button", nil, scrollFrame:GetParent())
if i == 1 then
button:SetPoint("TOP", scrollFrame)
else
button:SetPoint("TOP", buttons[i - 1], "BOTTOM")
end
button:SetSize(96, BUTTON_HEIGHT)
buttons[i] = button
end
<ScrollFrame name="$parentScrollFrame" inherits="FauxScrollFrameTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="-28"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<Texture file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
<Size>
<AbsDimension x="31" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-2" y="5"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.484375" top="0" bottom="1.0"/>
</Texture>
<Texture file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
<Size>
<AbsDimension x="31" y="106"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-2" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0.515625" right="1.0" top="0" bottom="0.4140625"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnVerticalScroll>
FauxScrollFrame_OnVerticalScroll(16, Aux.list.scroll_frame_update)
</OnVerticalScroll>
</Scripts>
</ScrollFrame>
local total_width = 0
local labels = {}
for i = 1,getn(physical_columns) do
local button = CreateFrame('Button', nil, content)
if i == 1 then
button:SetPoint('TOPLEFT', content, 'TOPLEFT', 5, 0)
total_width = total_width + 5
else
button:SetPoint('TOPLEFT', labels[i-1].button, 'TOPRIGHT', 3, 0)
total_width = total_width + 3
end
local label = content:CreateFontString(nil, 'OVERLAY', 'GameFontHighlight')
label:SetText(physical_columns[i].logical_column.title)
local column_width = physical_columns[i].width or 30
total_width = total_width + column_width
button:SetWidth(column_width)
button:SetHeight(16)
button:SetID(i)
button:SetHighLightTexture('Interface\\QuestFrame\\UI-QuestTitleHighlight')
-- button:SetScript('OnMouseDown', function() end)
local texture = content:CreateTexture(nil, 'ARTWORK')
texture:SetTexture('Interface\\QuestFrame\\UI-QuestTitleHighlight')
texture:SetTexCoord(0.1, 0.8, 0, 1)
texture:SetAllPoints(button)
button.texture = texture
local sort_texture = button:CreateTexture(nil, 'ARTWORK')
sort_texture:SetTexture('Interface\\Buttons\\UI-SortArrow')
sort_texture:SetPoint('TOPRIGHT, button, 'TOPRIGHT', 0, 0)
sort_texture:SetPoint('BOTTOM', button, 'BOTTOM', 0, 0)
sort_texture:SetWidth(12)
sort_texture:Hide()
button.sort_texture = sort_texture
local background = content:CreateTexture(nil, 'ARTWORK')
background:SetTexture('Interface\\QuestFrame\\UI-QuestTitleHighlight')
background:SetTextCoord(0.2, 0.9, 0, 0.9)
background:SetPoint('TOPLEFT', button, 'BOTTOMLEFT', 0, 0)
background:SetPoint('TOPRIGHT', button, 'BOTTOMRIGHT', 0, 0)
background:SetPoint('BOTTOM', content, 'BOTTOM', 0, 0)
background:SetAlpha(0.2)
label:SetPoint('TOPLEFT', button, 'TOPLEFT', 0, 0)
label:SetPoint('BOTTOMRIGHT', button, 'BOTTOMRIGHT', 0, 0)
label:SetJustifyH('CENTER')
label:SetJustifyV('CENTER')
label:SetTextColor(0.8, 0.8, 0.8)
label.button = button
label.texture = texture
label.sort_texture = sort_texture
label.background = background
labels[i] = label
end
total_width = total_width + 5
local rows = {}
local row_index = 1
local max_height = content:GetHeight()
local total_height = 16
while total_height + 14 < max_height do
local row = {}
for i = 1,getn(physical_columns) do
local cell = CreateFrame('Frame', nil, content)
if row_index == 1 then
cell:SetPoint('TOPLEFT', labels[i], 'BOTTOMLEFT', 0, 0)
cell:SetPoint('TOPRIGHT', labels[i], 'BOTTOMRIGHT', 0, 0)
else
cell:SetPoint('TOPLEFT', rows[row_index-1][i], 'BOTTOMLEFT', 0, 0)
cell:SetPoint('TOPRIGHT', rows[row_index-1][i], 'BOTTOMRIGHT', 0, 0)
end
cell:SetHeight(14)
physical_columns[i].logical_column.cell_initializer(cell)
row[i] = cell
end
local color_texture = content:CreateTexture()
color_texture:SetPoint('TOPLEFT', row[1], 'TOPLEFT', 0, 0)
color_texture:SetPoint('BOTTOMRIGHT', row[getn(physical_columns)], 'BOTTOMRIGHT', 0, 1)
color_texture:SetTexture(1, 1, 1)
row.color_texture = color_texture
local highlight = content:CreateTexture()
highlight:SetPoint('TOPLEFT', row[1], 'TOPLEFT', 0, 0)
highlight:SetPoint('BOTTOMRIGHT', row[getn(physical_columns)], 'BOTTOMRIGHT', 0, 1)
highlight:SetAlpha(0)
highlight:SetTexture(0.8, 0.6, 0)
row.highlight = highlight
rows[row_index] = row
row_index = row_index + 1
total_height = total_height + 14
end
content:SetWidth(total_width)
sheet = {
name = name,
content = content,
panel = panel,
labels = labels,
rows = rows,
column_count = getn(labels),
physical_row_count = getn(rows),
data = {},
style = {},
sort = {},
logical_row_count = 0,
}
return sheet
end
function Aux.list.row_comparator(list_frame)
return function(row1, row2)
for _, sort_info in ipairs(list_frame.sort_order) do
local logical_column = sort_info.logical_column
if logical_column.comparator then
local ordering = logical_column.comparator(row1, row2)
if ordering ~= Aux.util.EQ then
return sort_info.sort_ascending and ordering or Aux.util.invert_order(ordering)
end
end
end
return Aux.util.EQ
end
end
function Aux.sheet.default_cell_initializer(alignment)
return function(cell_frame)
local text = cell_frame:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall')
text:SetAllPoints(cell_frame)
text:SetJustifyV('TOP')
text:SetJustifyH(alignment)
text:SetTextColor(0.8, 0.8, 0.8)
end
end
-------------------------------------------------------------------------------
-- Initialize the list with the column information
-------------------------------------------------------------------------------
function Aux.list.initialize(frame, physical_columns, logical_columns)
Aux.sheet.create(frame, physical_columns)
--frame.lines = 19
--frame.lineHeight = 16
--frame.content = {}
--frame.physical_columns = physical_columns
--frame.logical_columns = logical_columns
--frame.sort_order = {}
--for i, logical_column in logical_columns do
--if i ~= BUYOUT_UNIT and i ~= NAME then
--tinsert(frame.sort_order, { logical_column = logical_column, sort_ascending = true })
--end
--end
--tinsert(frame.sort_order, 1, { logical_column = logical_columns[BUYOUT_UNIT], sort_ascending = true })
--tinsert(frame.sort_order, 1, { logical_column = logical_columns[NAME], sort_ascending = true })
--for i = 1, MAX_COLUMNS do
--local button = getglobal(frame:GetName().."Column"..i.."Sort")
--local dropdown = getglobal(frame:GetName().."Column"..i.."DropDown")
--if (i <= table.getn(physical_columns)) then
--local physical_column = physical_columns[i]
--local logical_column = physical_column.logical_column
--UIDropDownMenu_SetSelectedID(dropdown, Aux.util.index_of(logical_column, logical_columns))
--getglobal(button:GetName().."Arrow"):Hide()
--getglobal(button:GetName().."Text"):SetText(logical_column.title)
--button:Show()
--if (getn(physical_column.logical_columns) > 1) then
--dropdown:Show();
--else
--dropdown:Hide();
--end
--Aux.list.set_column_width(frame, i, physical_column.width);
--else
--button:Hide()
--dropdown:Hide()
--end
--end
end
-------------------------------------------------------------------------------
-- Initialize the list with the column information
-------------------------------------------------------------------------------
function Aux.list.set_column_width(frame, column_index, width)
-- Resize the header
local button = getglobal(frame:GetName().."Column"..column_index.."Sort")
button:SetWidth(width + 2)
local dropdown = getglobal(frame:GetName().."Column"..column_index.."DropDown")
UIDropDownMenu_SetWidth(width - 18, dropdown)
-- Resize each cell in the columns
for line = 1, frame.lines do
local text = getglobal(frame:GetName().."Item"..line.."Column"..column_index)
if text then
text:SetWidth(width - 3)
end
end
end
-------------------------------------------------------------------------------
-- Set the item to display.
-------------------------------------------------------------------------------
function Aux.list.populate(frame, content)
frame.content = content
-- Perform the sort.
Aux.util.merge_sort(frame.content, Aux.list.row_comparator(frame))
-- Update the scroll pane.
Aux.list.scroll_frame_update(getglobal(frame:GetName().."ScrollFrame"))
end
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- function ListTemplate_SelectRow(frame, row)
-- if frame.selectedRow ~= row then
-- local scrollFrame = getglobal(frame:GetName().."ScrollFrame")
-- local firstVisibleRow = FauxScrollFrame_GetOffset(scrollFrame) + 1
-- local lastVisibleRow = firstVisibleRow + frame.lines - 1
-- -- Deselect the previous row
-- if frame.selectedRow and firstVisibleRow <= frame.selectedRow and frame.selectedRow <= lastVisibleRow then
-- local line = frame.selectedRow - firstVisibleRow + 1
-- local item = getglobal(frame:GetName().."Item"..line)
-- item:UnlockHighlight()
-- end
-- -- Update the selected item
-- frame.selectedRow = row
-- -- Select the new row
-- if frame.selectedRow and firstVisibleRow <= frame.selectedRow and frame.selectedRow <= lastVisibleRow then
-- local line = frame.selectedRow - firstVisibleRow + 1
-- local item = getglobal(frame:GetName().."Item"..line)
-- item:LockHighlight()
-- end
-- end
-- end
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
function Aux.list.sort(frame, physical_column_index)
local physical_column = frame.physical_columns[physical_column_index]
local logical_column = physical_column.logical_column
if frame.sort_order[1].logical_column == logical_column then
frame.sort_order[1].sort_ascending = not frame.sort_order[1].sort_ascending
else
for index, sort_info in ipairs(frame.sort_order) do
if sort_info.logical_column == logical_column then
local temp = sort_info
table.remove(frame.sort_order, index)
table.insert(frame.sort_order, 1, temp)
break
end
end
frame.sort_order[1].sort_ascending = true
end
Aux.util.merge_sort(frame.content, Aux.list.row_comparator(frame))
Aux.list.scroll_frame_update(getglobal(frame:GetName().."ScrollFrame"))
end
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
function Aux.list.scroll_frame_update(frame)
if not frame then frame = this end
local parent = frame:GetParent()
local content = parent.content
FauxScrollFrame_Update(frame, table.getn(content), parent.lines, parent.lineHeight)
for column_index = 1, table.getn(parent.physical_columns) do
local arrow = getglobal(parent:GetName().."Column"..column_index.."SortArrow")
local sort_info = parent.sort_order[1]
local physical_column = parent.physical_columns[column_index]
local logical_column = physical_column.logical_column
if sort_info.logical_column == logical_column then
if sort_info.sort_ascending then
arrow:SetTexCoord(0, 0.5625, 0, 1.0)
else
arrow:SetTexCoord(0, 0.5625, 1.0, 0)
end
arrow:Show()
else
arrow:Hide()
end
end
for line = 1, parent.lines do
local item = getglobal(parent:GetName().."Item"..line)
local row_index = line + FauxScrollFrame_GetOffset(frame)
if row_index <= getn(content) then
for column_index = 1, MAX_COLUMNS do
local item = getglobal(parent:GetName().."Item"..line.."Column"..column_index.."Item")
if item then
item:Hide()
end
local text = getglobal(parent:GetName().."Item"..line.."Column"..column_index)
-- text:Hide() TODO
text:SetText()
if column_index <= table.getn(parent.physical_columns) then
local physical_column = parent.physical_columns[column_index]
local logical_column = physical_column.logical_column
local value = logical_column.getter(content[row_index])
if value then
if item and logical_column.type == "ITEM" then
item:Show()
getglobal(item:GetName() .. 'IconTexture'):SetTexture(logical_column.texture(content[row_index]))
end
if text and (logical_column.type == "DATE" or logical_column.type == "NUMBER" or logical_column.type == "STRING" or logical_column.type == "ITEM") then
text:SetText(value)
if logical_column.color then
local color = logical_column.color(content[row_index])
text:SetTextColor(color.r, color.g, color.b)
else
text:SetTextColor(255, 255, 255)
end
if logical_column.alphaFunc then
text:SetAlpha(logical_column.alphaFunc(content[row_index]))
else
text:SetAlpha(1.0)
end
-- if (logical_column.type == "NUMBER") then
-- text:SetJustifyH("RIGHT")
-- else
-- text:SetJustifyH("LEFT")
-- end
text:Show()
end
end
end
end
-- -- Update the row highlight
-- if parent.selectedRow and parent.selectedRow == row_index then
-- item:LockHighlight()
-- else
-- item:UnlockHighlight()
-- end
item:Show()
else
item:Hide()
end
AuxBuyListScrollFrame:Show()
end
end
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
function Aux.list.dropdown_on_load()
getglobal(this:GetName().."Text"):Hide()
this.initialize = Aux.list.dropdown_initialize
UIDropDownMenu_SetSelectedID(this, 1)
end
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
function Aux.list.dropdown_initialize()
local dropdown = this:GetParent()
local frame = dropdown:GetParent()
if frame.physical_columns then
local physical_column_index = dropdown:GetID()
local physical_column = frame.physical_columns[physical_column_index]
for _, logical_column in pairs(physical_column.logical_columns) do
UIDropDownMenu_AddButton({
text = logical_column.title,
owner = dropdown,
func = Aux.list.dropdown_item_onclick,
})
end
end
end
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
function Aux.list.dropdown_item_onclick()
local logical_column_index = this:GetID()
local physical_column_index = this.owner:GetID()
local dropdown = this.owner
local frame = dropdown:GetParent()
if frame.physical_columns[physical_column_index].logical_column ~= frame.logical_columns[logical_column_index] then
frame.physical_columns[physical_column_index].logical_column = frame.physical_columns[physical_column_index].logical_columns[logical_column_index]
getglobal(frame:GetName().."Column"..physical_column_index.."SortText"):SetText(frame.physical_columns[physical_column_index].logical_column.title)
Aux.util.merge_sort(frame.content, Aux.list.row_comparator(frame))
UIDropDownMenu_SetSelectedID(dropdown, logical_column_index)
Aux.list.scroll_frame_update(getglobal(frame:GetName().."ScrollFrame"))
end
end