Files
aux-addon-ClassicAPI/aux-addon.lua
T
Simon Hirsig 8b254ac40f bugfix
2017-11-01 15:43:34 +01:00

238 lines
5.8 KiB
Lua

module 'aux'
local T = require 'T'
local info = require 'aux.util.info'
_G.aux_scale = 1
_G.aux = {
character = {},
faction = {},
realm = {},
account = {},
}
M.print = T.vararg-function(arg)
DEFAULT_CHAT_FRAME:AddMessage(LIGHTYELLOW_FONT_COLOR_CODE .. '<aux> ' .. join(map(arg, tostring), ' '))
end
local bids_loaded
function M.bids_loaded() return bids_loaded end
local current_owner_page
function M.current_owner_page() return current_owner_page end
local event_frame = CreateFrame'Frame'
for event in pairs(T.temp-T.set('ADDON_LOADED', 'VARIABLES_LOADED', 'PLAYER_LOGIN', 'AUCTION_HOUSE_SHOW', 'AUCTION_HOUSE_CLOSED', 'AUCTION_BIDDER_LIST_UPDATE', 'AUCTION_OWNED_LIST_UPDATE')) do
event_frame:RegisterEvent(event)
end
local set_handler = {}
M.handle = setmetatable({}, {__metatable=false, __newindex=function(_, k, v) set_handler[k](v) end})
do
local handlers, handlers2 = {}, {}
function set_handler.LOAD(f)
tinsert(handlers, f)
end
function set_handler.LOAD2(f)
tinsert(handlers2, f)
end
event_frame:SetScript('OnEvent', function()
if event == 'ADDON_LOADED' then
if arg1 == 'Blizzard_AuctionUI' then
Blizzard_AuctionUI()
end
elseif event == 'VARIABLES_LOADED' then
for _, f in pairs(handlers) do f() end
elseif event == 'PLAYER_LOGIN' then
for _, f in pairs(handlers2) do f() end
print('loaded - /aux')
else
_M[event]()
end
end)
end
do
local cache = {}
function handle.LOAD()
cache.account = aux.account
do
local key = format('%s|%s', GetCVar'realmName', UnitName'player')
aux.character[key] = aux.character[key] or {}
cache.character = aux.character[key]
end
do
local key = GetCVar'realmName'
aux.realm[key] = aux.realm[key] or {}
cache.realm = aux.realm[key]
end
end
function handle.LOAD2()
do
local key = format('%s|%s', GetCVar'realmName', UnitFactionGroup'player')
aux.faction[key] = aux.faction[key] or {}
cache.faction = aux.faction[key]
end
end
for scope in pairs(T.temp-T.set('character', 'faction', 'realm', 'account')) do
local scope = scope
M[scope .. '_data'] = function(key, init)
if not cache[scope] then error('Cache for ' .. scope .. ' data not ready.', 2) end
cache[scope][key] = cache[scope][key] or {}
for k, v in pairs(init or T.empty) do
if cache[scope][key][k] == nil then
cache[scope][key][k] = v
end
end
return cache[scope][key]
end
end
end
tab_info = {}
function M.TAB(name)
local tab = T.map('name', name)
local tab_event = {
OPEN = function(f) tab.OPEN = f end,
CLOSE = function(f) tab.CLOSE = f end,
USE_ITEM = function(f) tab.USE_ITEM = f end,
CLICK_LINK = function(f) tab.CLICK_LINK = f end,
}
tinsert(tab_info, tab)
return setmetatable({}, {__metatable=false, __newindex=function(_, k, v) tab_event[k](v) end})
end
do
local index
function M.get_active_tab() return tab_info[index] end
function on_tab_click(i)
CloseDropDownMenus()
do (index and get_active_tab().CLOSE or nop)() end
index = i
do (index and get_active_tab().OPEN or nop)() end
end
end
M.orig = setmetatable({[_G]=T.acquire()}, {__index=function(self, key) return self[_G][key] end})
M.hook = T.vararg-function(arg)
local name, object, handler
if getn(arg) == 3 then
name, object, handler = unpack(arg)
else
object, name, handler = _G, unpack(arg)
end
handler = handler or getfenv(3)[name]
orig[object] = orig[object] or T.acquire()
assert(not orig[object][name], '"' .. name .. '" is already hooked into.')
orig[object][name], object[name] = object[name], handler
return hook
end
do
local locked
function M.bid_in_progress() return locked end
function M.place_bid(type, index, amount, on_success)
if locked then return end
local money = GetMoney()
PlaceAuctionBid(type, index, amount)
if money >= amount then
locked = true
local send_signal, signal_received = signal()
thread(when, signal_received, function()
do (on_success or nop)() end
locked = false
end)
thread(when, later(5), send_signal)
event_listener('CHAT_MSG_SYSTEM', function(kill)
if arg1 == ERR_AUCTION_BID_PLACED then
send_signal()
kill()
end
end)
end
end
end
do
local locked
function M.cancel_in_progress() return locked end
function M.cancel_auction(index, on_success)
if locked then return end
locked = true
CancelAuction(index)
local send_signal, signal_received = signal()
thread(when, signal_received, function()
do (on_success or nop)() end
locked = false
end)
thread(when, later(5), send_signal)
event_listener('CHAT_MSG_SYSTEM', function(kill)
if arg1 == ERR_AUCTION_REMOVED then
send_signal()
kill()
end
end)
end
end
function handle.LOAD2()
AuxFrame:SetScale(aux_scale)
end
function AUCTION_HOUSE_SHOW()
AuctionFrame:Hide()
AuxFrame:Show()
set_tab(1)
end
do
local handlers = {}
function set_handler.CLOSE(f)
tinsert(handlers, f)
end
function AUCTION_HOUSE_CLOSED()
bids_loaded = false
current_owner_page = nil
for _, handler in handlers do
handler()
end
set_tab()
AuxFrame:Hide()
end
end
function AUCTION_BIDDER_LIST_UPDATE()
bids_loaded = true
end
do
local last_owner_page_requested
function GetOwnerAuctionItems(index)
local page = index
last_owner_page_requested = index
return orig.GetOwnerAuctionItems(index)
end
function AUCTION_OWNED_LIST_UPDATE()
current_owner_page = last_owner_page_requested or 0
end
end
function Blizzard_AuctionUI()
AuctionFrame:UnregisterEvent('AUCTION_HOUSE_SHOW')
AuctionFrame:SetScript('OnHide', nil)
hook('ShowUIPanel', T.vararg-function(arg)
if arg[1] == AuctionFrame then return AuctionFrame:Show() end
return orig.ShowUIPanel(unpack(arg))
end)
hook 'GetOwnerAuctionItems' 'SetItemRef' 'UseContainerItem' 'AuctionFrameAuctions_OnEvent'
end
AuctionFrameAuctions_OnEvent = T.vararg-function(arg)
if AuctionFrameAuctions:IsVisible() then
return orig.AuctionFrameAuctions_OnEvent(unpack(arg))
end
end