238 lines
5.8 KiB
Lua
238 lines
5.8 KiB
Lua
module 'aux'
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local T = require 'T'
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local info = require 'aux.util.info'
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_G.aux_scale = 1
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_G.aux = {
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character = {},
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faction = {},
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realm = {},
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account = {},
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}
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M.print = T.vararg-function(arg)
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DEFAULT_CHAT_FRAME:AddMessage(LIGHTYELLOW_FONT_COLOR_CODE .. '<aux> ' .. join(map(arg, tostring), ' '))
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end
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local bids_loaded
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function M.bids_loaded() return bids_loaded end
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local current_owner_page
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function M.current_owner_page() return current_owner_page end
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local event_frame = CreateFrame'Frame'
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for event in pairs(T.temp-T.set('ADDON_LOADED', 'VARIABLES_LOADED', 'PLAYER_LOGIN', 'AUCTION_HOUSE_SHOW', 'AUCTION_HOUSE_CLOSED', 'AUCTION_BIDDER_LIST_UPDATE', 'AUCTION_OWNED_LIST_UPDATE')) do
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event_frame:RegisterEvent(event)
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end
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local set_handler = {}
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M.handle = setmetatable({}, {__metatable=false, __newindex=function(_, k, v) set_handler[k](v) end})
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do
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local handlers, handlers2 = {}, {}
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function set_handler.LOAD(f)
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tinsert(handlers, f)
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end
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function set_handler.LOAD2(f)
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tinsert(handlers2, f)
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end
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event_frame:SetScript('OnEvent', function()
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if event == 'ADDON_LOADED' then
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if arg1 == 'Blizzard_AuctionUI' then
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Blizzard_AuctionUI()
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end
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elseif event == 'VARIABLES_LOADED' then
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for _, f in pairs(handlers) do f() end
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elseif event == 'PLAYER_LOGIN' then
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for _, f in pairs(handlers2) do f() end
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print('loaded - /aux')
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else
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_M[event]()
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end
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end)
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end
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do
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local cache = {}
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function handle.LOAD()
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cache.account = aux.account
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do
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local key = format('%s|%s', GetCVar'realmName', UnitName'player')
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aux.character[key] = aux.character[key] or {}
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cache.character = aux.character[key]
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end
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do
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local key = GetCVar'realmName'
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aux.realm[key] = aux.realm[key] or {}
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cache.realm = aux.realm[key]
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end
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end
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function handle.LOAD2()
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do
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local key = format('%s|%s', GetCVar'realmName', UnitFactionGroup'player')
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aux.faction[key] = aux.faction[key] or {}
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cache.faction = aux.faction[key]
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end
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end
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for scope in pairs(T.temp-T.set('character', 'faction', 'realm', 'account')) do
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local scope = scope
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M[scope .. '_data'] = function(key, init)
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if not cache[scope] then error('Cache for ' .. scope .. ' data not ready.', 2) end
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cache[scope][key] = cache[scope][key] or {}
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for k, v in pairs(init or T.empty) do
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if cache[scope][key][k] == nil then
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cache[scope][key][k] = v
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end
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end
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return cache[scope][key]
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end
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end
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end
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tab_info = {}
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function M.TAB(name)
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local tab = T.map('name', name)
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local tab_event = {
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OPEN = function(f) tab.OPEN = f end,
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CLOSE = function(f) tab.CLOSE = f end,
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USE_ITEM = function(f) tab.USE_ITEM = f end,
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CLICK_LINK = function(f) tab.CLICK_LINK = f end,
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}
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tinsert(tab_info, tab)
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return setmetatable({}, {__metatable=false, __newindex=function(_, k, v) tab_event[k](v) end})
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end
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do
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local index
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function M.get_active_tab() return tab_info[index] end
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function on_tab_click(i)
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CloseDropDownMenus()
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do (index and get_active_tab().CLOSE or nop)() end
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index = i
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do (index and get_active_tab().OPEN or nop)() end
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end
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end
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M.orig = setmetatable({[_G]=T.acquire()}, {__index=function(self, key) return self[_G][key] end})
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M.hook = T.vararg-function(arg)
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local name, object, handler
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if getn(arg) == 3 then
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name, object, handler = unpack(arg)
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else
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object, name, handler = _G, unpack(arg)
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end
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handler = handler or getfenv(3)[name]
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orig[object] = orig[object] or T.acquire()
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assert(not orig[object][name], '"' .. name .. '" is already hooked into.')
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orig[object][name], object[name] = object[name], handler
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return hook
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end
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do
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local locked
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function M.bid_in_progress() return locked end
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function M.place_bid(type, index, amount, on_success)
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if locked then return end
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local money = GetMoney()
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PlaceAuctionBid(type, index, amount)
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if money >= amount then
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locked = true
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local send_signal, signal_received = signal()
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thread(when, signal_received, function()
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do (on_success or nop)() end
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locked = false
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end)
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thread(when, later(5), send_signal)
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event_listener('CHAT_MSG_SYSTEM', function(kill)
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if arg1 == ERR_AUCTION_BID_PLACED then
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send_signal()
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kill()
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end
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end)
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end
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end
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end
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do
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local locked
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function M.cancel_in_progress() return locked end
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function M.cancel_auction(index, on_success)
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if locked then return end
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locked = true
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CancelAuction(index)
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local send_signal, signal_received = signal()
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thread(when, signal_received, function()
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do (on_success or nop)() end
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locked = false
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end)
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thread(when, later(5), send_signal)
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event_listener('CHAT_MSG_SYSTEM', function(kill)
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if arg1 == ERR_AUCTION_REMOVED then
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send_signal()
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kill()
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end
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end)
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end
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end
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function handle.LOAD2()
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AuxFrame:SetScale(aux_scale)
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end
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function AUCTION_HOUSE_SHOW()
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AuctionFrame:Hide()
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AuxFrame:Show()
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set_tab(1)
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end
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do
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local handlers = {}
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function set_handler.CLOSE(f)
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tinsert(handlers, f)
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end
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function AUCTION_HOUSE_CLOSED()
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bids_loaded = false
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current_owner_page = nil
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for _, handler in handlers do
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handler()
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end
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set_tab()
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AuxFrame:Hide()
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end
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end
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function AUCTION_BIDDER_LIST_UPDATE()
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bids_loaded = true
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end
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do
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local last_owner_page_requested
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function GetOwnerAuctionItems(index)
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local page = index
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last_owner_page_requested = index
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return orig.GetOwnerAuctionItems(index)
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end
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function AUCTION_OWNED_LIST_UPDATE()
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current_owner_page = last_owner_page_requested or 0
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end
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end
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function Blizzard_AuctionUI()
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AuctionFrame:UnregisterEvent('AUCTION_HOUSE_SHOW')
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AuctionFrame:SetScript('OnHide', nil)
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hook('ShowUIPanel', T.vararg-function(arg)
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if arg[1] == AuctionFrame then return AuctionFrame:Show() end
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return orig.ShowUIPanel(unpack(arg))
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end)
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hook 'GetOwnerAuctionItems' 'SetItemRef' 'UseContainerItem' 'AuctionFrameAuctions_OnEvent'
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end
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AuctionFrameAuctions_OnEvent = T.vararg-function(arg)
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if AuctionFrameAuctions:IsVisible() then
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return orig.AuctionFrameAuctions_OnEvent(unpack(arg))
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end
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end |