Files
aux-addon-ClassicAPI/post_frame.xml
T

287 lines
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XML

<Ui xsi:schemaLocation="http://www.blizzard.com/wow/ui/">
<Script file="post_frame.lua"/>
<Frame name="AuxSellFrame" parent="AuxFrame" hidden="true">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor>
<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor>
</Anchors>
<Frames>
<Frame name="AuxSellInventory" inherits="AuxFrameBoxTemplate">
<Size><AbsDimension x="260" y="326"/></Size>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="5" y="-35"/></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>
this:SetBackdropBorderColor(0.4, 0.4, 0.4)
this:SetBackdropColor(0.15, 0.15, 0.15)
getglobal(this:GetName().."Title"):SetText('Inventory')
</OnLoad>
</Scripts>
<Frames>
<Frame name="$parentListing">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor>
<Anchor point="BOTTOM"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor>
</Anchors>
<Scripts>
<OnLoad>
local config = Aux.sell.inventory_listing_config
local sort_order = Aux.util.map(config.sort_order, function(column_order) return { column = config.columns[column_order.column], sort_ascending = column_order.order == 'ascending' } end)
this.sheet = Aux.sheet.create(this, config.columns, sort_order, config.row_setter, config.on_row_click, config.on_row_enter, config.on_row_leave)
</OnLoad>
</Scripts>
</Frame>
</Frames>
</Frame>
<frame name="AuxSellParameters" inherits="AuxFrameBoxTemplate">
<Size><AbsDimension x="213" y="326"/></Size>
<Anchors><Anchor point="TOPLEFT" relativePoint="TOPRIGHT" relativeTo="AuxSellInventory"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>
this:SetBackdropBorderColor(0.4, 0.4, 0.4)
this:SetBackdropColor(0.15, 0.15, 0.15)
getglobal(this:GetName().."Title"):SetText('Parameters')
</OnLoad>
</Scripts>
<Layers>
<Layer level="BACKGROUND">
<FontString name="$parentDepositLabel" inherits="GameFontNormal" text="Deposit:">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="14" y="-255"/></Offset></Anchor></Anchors>
</FontString>
</Layer>
</Layers>
<frames>
<Frame name="$parentItem" inherits="AuxItemTemplate">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="10" y="-10"/></Offset></Anchor></Anchors>
</Frame>
<Slider name="AuxSellStackSizeSlider" inherits="AuxSliderTemplate">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="10" y="-70"/></Offset></Anchor></Anchors>
<Scripts>
<OnValueChanged>
Aux.sell.quantity_update()
</OnValueChanged>
</Scripts>
</Slider>
<Slider name="AuxSellStackCountSlider" inherits="AuxSliderTemplate">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="10" y="-100"/></Offset></Anchor></Anchors>
<Scripts>
<OnValueChanged>
Aux.sell.quantity_update()
</OnValueChanged>
</Scripts>
</Slider>
<EditBox name="AuxSellStackSize" letters="3" numeric="true" autoFocus="false" inherits="InputBoxTemplate">
<Size><AbsDimension x="30" y="16"/></Size>
<Anchors><Anchor point="LEFT" relativePoint="RIGHT" relativeTo="AuxSellStackSizeSlider"><Offset><AbsDimension x="10" y="0"/></Offset></Anchor></Anchors>
<Scripts>
<OnTextChanged>
if AuxSellStackSizeSlider.charge_classes then
local charge_slider_value = Aux.util.index_of(this:GetNumber(), AuxSellStackSizeSlider.charge_classes)
if charge_slider_value then
AuxSellStackSizeSlider:SetValue(charge_slider_value)
end
else
AuxSellStackSizeSlider:SetValue(this:GetNumber())
end
Aux.sell.quantity_update()
</OnTextChanged>
<OnTabPressed>
<!-- if (IsShiftKeyDown()) then
getglobal(this:GetParent():GetName().."BuyoutPriceCopper"):SetFocus();
else
getglobal(this:GetParent():GetName().."StackCount"):SetFocus();
end -->
</OnTabPressed>
<OnEditFocusLost>
this:HighlightText(0, 0)
</OnEditFocusLost>
<OnEditFocusGained>
this:HighlightText()
</OnEditFocusGained>
</Scripts>
</EditBox>
<EditBox name="AuxSellStackCount" numeric="true" autoFocus="false" inherits="InputBoxTemplate">
<Size><AbsDimension x="30" y="16"/></Size>
<Anchors><Anchor point="LEFT" relativePoint="RIGHT" relativeTo="AuxSellStackCountSlider"><Offset><AbsDimension x="10" y="0"/></Offset></Anchor></Anchors>
<Scripts>
<OnTextChanged>
if AuxSellStackCountSlider.charge_classes then
local index = Aux.util.index_of(this:GetNumber(), AuxSellStackCountSlider.charge_classes)
if index then
AuxSellStackCountSlider:SetValue(index)
end
else
AuxSellStackCountSlider:SetValue(this:GetNumber())
end
Aux.sell.quantity_update()
</OnTextChanged>
<OnTabPressed>
<!-- if (IsShiftKeyDown()) then
getglobal(this:GetParent():GetName().."StackSize"):SetFocus();
else
getglobal(this:GetParent():GetName().."StartPriceGold"):SetFocus();
end -->
</OnTabPressed>
<OnEditFocusLost>
this:HighlightText(0, 0)
</OnEditFocusLost>
<OnEditFocusGained>
this:HighlightText()
</OnEditFocusGained>
</Scripts>
</EditBox>
<CheckButton name="$parentShortDurationRadio" inherits="AuxRadioButtonTemplate">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="11" y="-143"/></Offset></Anchor></Anchors>
<layers>
<layer level="BACKGROUND">
<FontString name="$parentDurationText" inherits="GameFontNormalSmall" text="Duration">
<Anchors><Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT"><Offset><AbsDimension x="3" y="4"/></Offset></Anchor></Anchors>
</FontString>
</layer>
</layers>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText("2h")
</OnLoad>
<OnClick>
Aux.sell.duration_radio_button_on_click(1)
</OnClick>
</Scripts>
</CheckButton>
<CheckButton name="$parentMediumDurationRadio" inherits="AuxRadioButtonTemplate">
<Anchors><Anchor point="LEFT" relativeTo="$parentShortDurationRadio" relativePoint="RIGHT"><Offset><AbsDimension x="30" y="0"/></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName()..'Text'):SetText("8h")
</OnLoad>
<OnClick>
Aux.sell.duration_radio_button_on_click(2)
</OnClick>
</Scripts>
</CheckButton>
<CheckButton name="$parentLongDurationRadio" inherits="AuxRadioButtonTemplate">
<Anchors><Anchor point="LEFT" relativeTo="$parentMediumDurationRadio" relativePoint="RIGHT"><Offset><AbsDimension x="30" y="0"/></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText("24h")
</OnLoad>
<OnClick>
Aux.sell.duration_radio_button_on_click(3)
</OnClick>
</Scripts>
</CheckButton>
<!--<Frame name="$parentStrategyDropDown" inherits="UIDropDownMenuTemplate">-->
<!--<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="-11" y="-180" /></Offset></Anchor></Anchors>-->
<!--<Layers>-->
<!--<Layer level="BACKGROUND">-->
<!--<FontString name="$parentLabel" inherits="GameFontNormalSmall" text="Suggestion Based On">-->
<!--<Anchors><Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT"><Offset><AbsDimension x="21" y="0"/></Offset></Anchor></Anchors>-->
<!--</FontString>-->
<!--<FontString name="$parentStaleWarning" inherits="GameFontRedSmall">-->
<!--<Anchors><Anchor point="LEFT" relativePoint="RIGHT"><Offset><AbsDimension x="-6" y="3"/></Offset></Anchor></Anchors>-->
<!--</FontString>-->
<!--</Layer>-->
<!--</Layers>-->
<!--<Scripts>-->
<!--<OnLoad>-->
<!--UIDropDownMenu_SetWidth(100)-->
<!--UIDropDownMenu_Initialize(this, Aux.sell.initialize_strategy_dropdown)-->
<!--</OnLoad>-->
<!--<OnShow>-->
<!--UIDropDownMenu_Initialize(this, Aux.sell.initialize_strategy_dropdown)-->
<!--</OnShow>-->
<!--</Scripts>-->
<!--</Frame>-->
<Frame name="$parentStartPrice" inherits="MoneyInputFrameTemplate">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="16" y="-181"/></Offset></Anchor></Anchors>
<layers>
<Layer level="ARTWORK">
<FontString name="$parentText" inherits="GameFontNormalSmall" text="STARTING_PRICE">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="-3" y="12"/></Offset></Anchor></Anchors>
</FontString>
</Layer>
</layers>
<Scripts>
<OnLoad>
MoneyInputFrame_SetOnvalueChangedFunc(this, Aux.sell.validate_parameters)
</OnLoad>
</Scripts>
</Frame>
<Frame name="$parentBuyoutPrice" inherits="MoneyInputFrameTemplate">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="16" y="-216"/></Offset></Anchor></Anchors>
<layers>
<Layer level="OVERLAY">
<FontString name="$parentText" inherits="GameFontNormalSmall" text="Buyout Price |cff808080(optional)|r">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="-3" y="12"/></Offset></Anchor></Anchors>
</FontString>
<FontString name="$parentErrorText" inherits="GameFontRedSmall" text="AUCTION_BUYOUT_ERROR">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="-3" y="23"/></Offset></Anchor></Anchors>
</FontString>
</Layer>
</layers>
<Scripts>
<OnLoad>
MoneyInputFrame_SetOnvalueChangedFunc(this, Aux.sell.validate_parameters)
</OnLoad>
</Scripts>
</Frame>
<Frame name="$parentDepositMoneyFrame" inherits="SmallMoneyFrameTemplate">
<Anchors><Anchor point="LEFT" relativePoint="RIGHT" relativeTo="$parentDepositLabel"><Offset><AbsDimension x="5" y="0"/></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>
SmallMoneyFrame_OnLoad()
MoneyFrame_SetType('STATIC')
</OnLoad>
</Scripts>
</Frame>
<Button name="$parentPostButton" inherits="UIPanelButtonTemplate" text="Post">
<Size><AbsDimension x="90" y="26"/></Size>
<Anchors><Anchor point="BOTTOMLEFT" ><Offset><AbsDimension x="8" y="15"/></Offset></Anchor></Anchors>
<Scripts>
<OnClick>
Aux.sell.post_auctions()
</OnClick>
</Scripts>
</Button>
<Button name="$parentRefreshButton" inherits="UIPanelButtonTemplate" text="Refresh">
<Size><AbsDimension x="90" y="26"/></Size>
<Anchors><Anchor point="LEFT" relativePoint="RIGHT" relativeTo="$parentPostButton"><Offset><AbsDimension x="5" y="0"/></Offset></Anchor></Anchors>
<Scripts>
<OnClick>
AuxSellParametersRefreshButton_OnClick()
</OnClick>
</Scripts>
</Button>
</frames>
</frame>
<Frame name="AuxSellAuctions" inherits="AuxFrameBoxTemplate">
<Size><AbsDimension x="361" y="326"/></Size>
<Anchors><Anchor point="TOPLEFT" relativePoint="TOPRIGHT" relativeTo="AuxSellParameters"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>
this:SetBackdropBorderColor(0.4, 0.4, 0.4)
this:SetBackdropColor(0.15, 0.15, 0.15)
getglobal(this:GetName().."Title"):SetText('Existing Auctions')
</OnLoad>
</Scripts>
<Frames>
<Frame name="$parentListing">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor>
<Anchor point="BOTTOM"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor>
</Anchors>
<Scripts>
<OnLoad>
local config = Aux.sell.auction_listing_config
local sort_order = Aux.util.map(config.sort_order, function(column_order) return { column = config.columns[column_order.column], sort_ascending = column_order.order == 'ascending' } end)
this.sheet = Aux.sheet.create(this, config.columns, sort_order, config.row_setter, config.on_cell_click, config.on_cell_enter, config.on_cell_leave)
</OnLoad>
</Scripts>
</Frame>
</Frames>
</Frame>
</Frames>
</Frame>
</Ui>