1136 lines
33 KiB
Lua
1136 lines
33 KiB
Lua
local AuctionatorLoaded = false
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local recommendationElements = {}
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local auctionsTabElements = {}
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AUCTIONATOR_ENABLE_ALT = true
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AUCTIONATOR_OPEN_FIRST = false
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AUCTIONATOR_INSTANT_BUYOUT = false
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auctionatorEntries = {}
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local AUCTIONATOR_TAB_INDEX = 4
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local timeOfLastUpdate = GetTime()
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-----------------------------------------
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local Auctionator_Orig_AuctionFrameBrowse_Update
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local Auctionator_Orig_AuctionFrameBrowse_Scan
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local Auctionator_Orig_AuctionFrameTab_OnClick
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local Auctionator_Orig_ContainerFrameItemButton_OnClick
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local Auctionator_Orig_AuctionFrameAuctions_Update
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local Auctionator_Orig_AuctionsCreateAuctionButton_OnClick
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local forceRefresh = false
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-- local searchResults = {}
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local selectedAuctionatorEntry
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local currentAuctionItemName = nil
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local currentAuctionItemTexture = nil
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local currentAuctionStackSize = nil
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local lastBuyoutPrice = 1
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local lastItemPosted = nil
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-----------------------------------------
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local processScanResults, relevel, log, pluralizeIf, round, undercut, roundPriceDown
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local val2gsc, priceToString, ItemType2AuctionClass, SubType2AuctionSubclass
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-----------------------------------------
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function Auctionator_EventHandler()
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if event == "VARIABLES_LOADED" then Auctionator_OnLoad() end
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if event == "ADDON_LOADED" then Auctionator_OnAddonLoaded() end
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if event == "AUCTION_ITEM_LIST_UPDATE" then Auctionator_OnAuctionUpdate() end
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if event == "AUCTION_OWNED_LIST_UPDATE" then Auctionator_OnAuctionOwnedUpdate() end
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if event == "AUCTION_HOUSE_SHOW" then Auctionator_OnAuctionHouseShow() end
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if event == "AUCTION_HOUSE_CLOSED" then Auctionator_OnAuctionHouseClosed() end
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if event == "NEW_AUCTION_UPDATE" then Auctionator_OnNewAuctionUpdate() end
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end
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-----------------------------------------
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function Auctionator_OnLoad()
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log("Auctionator Loaded")
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AuctionatorLoaded = true
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end
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-----------------------------------------
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function Auctionator_AddPanels()
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local sellFrame = CreateFrame("Frame", "Auctionator_Sell_Panel", AuctionFrame, "Auctionator_Sell_Template")
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sellFrame:SetParent("AuctionFrame")
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sellFrame:SetPoint("TOPLEFT", "AuctionFrame", "TOPLEFT", 210, 0)
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relevel(sellFrame)
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sellFrame:Hide()
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local optionsFrame = CreateFrame("Frame", "AuctionatorOptionsButtonPanel", AuctionFrame, "AuctionatorOptionsButtonTemplate")
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optionsFrame:SetParent("AuctionFrame")
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optionsFrame:SetPoint("TOPLEFT", "AuctionFrame", "TOPLEFT", 210, 0)
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relevel(optionsFrame)
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optionsFrame:Hide()
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end
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-----------------------------------------
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function Auctionator_OnAddonLoaded()
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if string.lower(arg1) == "blizzard_auctionui" then
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Auctionator_AddSellTab()
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Auctionator_AddPanels()
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Auctionator_SetupHookFunctions()
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auctionsTabElements[1] = AuctionsScrollFrame
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auctionsTabElements[2] = AuctionsButton1
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auctionsTabElements[3] = AuctionsButton2
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auctionsTabElements[4] = AuctionsButton3
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auctionsTabElements[5] = AuctionsButton4
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auctionsTabElements[6] = AuctionsButton5
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auctionsTabElements[7] = AuctionsButton6
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auctionsTabElements[8] = AuctionsButton7
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auctionsTabElements[9] = AuctionsButton8
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auctionsTabElements[10] = AuctionsButton9
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auctionsTabElements[11] = AuctionsQualitySort
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auctionsTabElements[12] = AuctionsDurationSort
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auctionsTabElements[13] = AuctionsHighBidderSort
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auctionsTabElements[14] = AuctionsBidSort
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auctionsTabElements[15] = AuctionsCancelAuctionButton
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--auctionsTabElements[16] = AuctionFrameAuctions
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--auctionsTabElements[16] = AuctionFrame
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recommendationElements[1] = getglobal("Auctionator_Recommend_Text")
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recommendationElements[2] = getglobal("Auctionator_RecommendPerItem_Text")
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recommendationElements[3] = getglobal("Auctionator_RecommendPerItem_Price")
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recommendationElements[4] = getglobal("Auctionator_RecommendPerStack_Text")
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recommendationElements[5] = getglobal("Auctionator_RecommendPerStack_Price")
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recommendationElements[6] = getglobal("Auctionator_Recommend_Basis_Text")
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recommendationElements[7] = getglobal("Auctionator_RecommendItem_Tex")
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end
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end
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-----------------------------------------
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function Auctionator_AuctionFrameTab_OnClick(index)
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if not index then
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index = this:GetID()
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end
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Auctionator_Scan_Abort()
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Auctionator_Sell_Panel:Hide()
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if index == 3 then
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Auctionator_ShowElems(auctionsTabElements)
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end
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if index ~= AUCTIONATOR_TAB_INDEX then
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Auctionator_Orig_AuctionFrameTab_OnClick(index)
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lastItemPosted = nil
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elseif index == AUCTIONATOR_TAB_INDEX then
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AuctionFrameTab_OnClick(3)
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PanelTemplates_SetTab(AuctionFrame, AUCTIONATOR_TAB_INDEX)
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Auctionator_HideElems(auctionsTabElements)
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Auctionator_Sell_Panel:Show()
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AuctionFrame:EnableMouse(false)
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Auctionator_OnNewAuctionUpdate()
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end
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end
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-----------------------------------------
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function Auctionator_ContainerFrameItemButton_OnClick(button)
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if (AUCTIONATOR_ENABLE_ALT == 0
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or not AuctionFrame:IsShown()
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or not IsAltKeyDown())
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then
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return Auctionator_Orig_ContainerFrameItemButton_OnClick(button)
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end
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ClickAuctionSellItemButton()
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ClearCursor()
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if PanelTemplates_GetSelectedTab(AuctionFrame) ~= AUCTIONATOR_TAB_INDEX then
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AuctionFrameTab_OnClick(AUCTIONATOR_TAB_INDEX)
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end
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PickupContainerItem(this:GetParent():GetID(), this:GetID())
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ClickAuctionSellItemButton()
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end
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-----------------------------------------
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function Auctionator_AuctionFrameAuctions_Update()
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Auctionator_Orig_AuctionFrameAuctions_Update()
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if PanelTemplates_GetSelectedTab(AuctionFrame) == AUCTIONATOR_TAB_INDEX and AuctionFrame:IsShown() then
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Auctionator_HideElems(auctionsTabElements)
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end
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end
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-----------------------------------------
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-- Intercept the Create Auction click so
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-- that we can note the auction values
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-----------------------------------------
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function Auctionator_AuctionsCreateAuctionButton_OnClick()
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if PanelTemplates_GetSelectedTab(AuctionFrame) == AUCTIONATOR_TAB_INDEX and AuctionFrame:IsShown() then
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lastBuyoutPrice = MoneyInputFrame_GetCopper(BuyoutPrice)
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lastItemPosted = currentAuctionItemName
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end
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Auctionator_Orig_AuctionsCreateAuctionButton_OnClick()
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end
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-----------------------------------------
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function Auctionator_OnAuctionOwnedUpdate()
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if lastItemPosted then
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Auctionator_Recommend_Text:SetText("Auction Created for "..lastItemPosted)
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MoneyFrame_Update("Auctionator_RecommendPerStack_Price", lastBuyoutPrice)
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Auctionator_RecommendPerStack_Price:Show()
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Auctionator_RecommendPerItem_Price:Hide()
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Auctionator_RecommendPerItem_Text:Hide()
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Auctionator_Recommend_Basis_Text:Hide()
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end
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end
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-----------------------------------------
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function Auctionator_BrowseButton_OnClick(button)
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if arg1 == "LeftButton" then
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Auctionator_Orig_BrowseButton_OnClick(button)
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end
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end
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function Auctionator_BrowseButton_OnMouseDown()
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if arg1 == "RightButton" and AUCTIONATOR_INSTANT_BUYOUT then
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local index = this:GetID() + FauxScrollFrame_GetOffset(BrowseScrollFrame)
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SetSelectedAuctionItem("list", index)
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local _, _, _, _, _, _, _, _, buyoutPrice = GetAuctionItemInfo("list", index)
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PlaceAuctionBid("list", index, buyoutPrice)
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AuctionFrameBrowse_Update()
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end
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end
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-----------------------------------------
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function Auctionator_SetupHookFunctions()
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-- Auctionator_Orig_AuctionFrameBrowse_Update = AuctionFrameBrowse_Update
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-- AuctionFrameBrowse_Update = Auctionator_AuctionFrameBrowse_Update
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-- Auctionator_Orig_AuctionFrameBrowse_Scan = AuctionFrameBrowse_Scan
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-- AuctionFrameBrowse_Scan = Auctionator_AuctionFrameBrowse_Scan
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Auctionator_Orig_BrowseButton_OnClick = BrowseButton_OnClick
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BrowseButton_OnClick = Auctionator_BrowseButton_OnClick
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BrowseButton1:RegisterForClicks("LeftButtonUp", "RightButtonDown")
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BrowseButton1:SetScript("OnMouseDown", Auctionator_BrowseButton_OnMouseDown)
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BrowseButton2:RegisterForClicks("LeftButtonUp", "RightButtonDown")
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BrowseButton2:SetScript("OnMouseDown", Auctionator_BrowseButton_OnMouseDown)
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BrowseButton3:RegisterForClicks("LeftButtonUp", "RightButtonDown")
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BrowseButton3:SetScript("OnMouseDown", Auctionator_BrowseButton_OnMouseDown)
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BrowseButton4:RegisterForClicks("LeftButtonUp", "RightButtonDown")
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BrowseButton4:SetScript("OnMouseDown", Auctionator_BrowseButton_OnMouseDown)
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BrowseButton5:RegisterForClicks("LeftButtonUp", "RightButtonDown")
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BrowseButton5:SetScript("OnMouseDown", Auctionator_BrowseButton_OnMouseDown)
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BrowseButton6:RegisterForClicks("LeftButtonUp", "RightButtonDown")
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BrowseButton6:SetScript("OnMouseDown", Auctionator_BrowseButton_OnMouseDown)
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BrowseButton7:RegisterForClicks("LeftButtonUp", "RightButtonDown")
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BrowseButton7:SetScript("OnMouseDown", Auctionator_BrowseButton_OnMouseDown)
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BrowseButton8:RegisterForClicks("LeftButtonUp", "RightButtonDown")
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BrowseButton8:SetScript("OnMouseDown", Auctionator_BrowseButton_OnMouseDown)
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Auctionator_Orig_AuctionFrameTab_OnClick = AuctionFrameTab_OnClick
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AuctionFrameTab_OnClick = Auctionator_AuctionFrameTab_OnClick
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Auctionator_Orig_ContainerFrameItemButton_OnClick = ContainerFrameItemButton_OnClick
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ContainerFrameItemButton_OnClick = Auctionator_ContainerFrameItemButton_OnClick
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Auctionator_Orig_AuctionFrameAuctions_Update = AuctionFrameAuctions_Update
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AuctionFrameAuctions_Update = Auctionator_AuctionFrameAuctions_Update
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Auctionator_Orig_AuctionsCreateAuctionButton_OnClick = AuctionsCreateAuctionButton_OnClick
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AuctionsCreateAuctionButton_OnClick = Auctionator_AuctionsCreateAuctionButton_OnClick
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end
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-----------------------------------------
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function Auctionator_AddSellTab()
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local n = AuctionFrame.numTabs + 1
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AUCTIONATOR_TAB_INDEX = n
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local framename = "AuctionFrameTab"..n
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local frame = CreateFrame("Button", framename, AuctionFrame, "AuctionTabTemplate")
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setglobal("AuctionFrameTab4", frame)
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frame:SetID(n)
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--frame:SetParent("FriendsFrameTabTemplate")
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frame:SetText("Auctionator")
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frame:SetPoint("LEFT", getglobal("AuctionFrameTab"..n-1), "RIGHT", -8, 0)
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frame:Show()
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--Attempting to index local 'frame' now
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-- Configure the tab button.
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--setglobal(AuctionFrameTab4, AuctionFrameTab4)
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--tabButton:SetPoint("TOPLEFT", getglobal("AuctionFrameTab"..(tabIndex - 1)):GetName(), "TOPRIGHT", -8, 0)
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--tabButton:SetID(tabIndex)
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PanelTemplates_SetNumTabs(AuctionFrame, n)
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PanelTemplates_EnableTab(AuctionFrame, n)
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end
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-----------------------------------------
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function Auctionator_HideElems(tt)
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if not tt then
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return;
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end
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for i,x in ipairs(tt) do
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x:Hide()
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end
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end
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-----------------------------------------
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function Auctionator_ShowElems(tt)
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for i,x in ipairs(tt) do
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x:Show()
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end
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end
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-----------------------------------------
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function Auctionator_OnAuctionUpdate()
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if Auctionator_Scan_State_Postquery() then
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Auctionator_Scan_Process()
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end
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end
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-----------------------------------------
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function Auctionator_SetMessage(msg)
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Auctionator_HideElems(recommendationElements)
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AuctionatorMessage:SetText(msg)
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AuctionatorMessage:Show()
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end
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-----------------------------------------
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local bestPriceOurStackSize;
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-----------------------------------------
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function Auctionator_SelectAuctionatorEntry()
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if not currentAuctionItemName or not auctionatorEntries[currentAuctionItemName] then
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selectedAuctionatorEntry = nil
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else
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local bestPrice = {} -- a table with one entry per stacksize that is the cheapest auction for that particular stacksize
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local absoluteBest -- the overall cheapest auction
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----- find the best price per stacksize and overall -----
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for _,auctionatorEntry in ipairs(auctionatorEntries[currentAuctionItemName]) do
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if not bestPrice[auctionatorEntry.stackSize] or bestPrice[auctionatorEntry.stackSize].itemPrice >= auctionatorEntry.itemPrice then
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bestPrice[auctionatorEntry.stackSize] = auctionatorEntry
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end
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if not absoluteBest or absoluteBest.itemPrice > auctionatorEntry.itemPrice then
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absoluteBest = auctionatorEntry
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end
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end
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selectedAuctionatorEntry = absoluteBest
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if bestPrice[currentAuctionItemStackSize] then
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selectedAuctionatorEntry = bestPrice[currentAuctionItemStackSize]
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bestPriceOurStackSize = bestPrice[currentAuctionItemStackSize]
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end
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end
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Auctionator_UpdateRecommendation()
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end
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-----------------------------------------
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function Auctionator_UpdateRecommendation()
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if not currentAuctionItemName then
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AuctionatorRefreshButton:Disable()
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Auctionator_SetMessage("Drag an item to the Auction Item area\n\nto see recommended pricing information")
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else
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AuctionatorRefreshButton:Enable()
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if selectedAuctionatorEntry then
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local newBuyoutPrice = selectedAuctionatorEntry.itemPrice * currentAuctionItemStackSize
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if selectedAuctionatorEntry.numYours < selectedAuctionatorEntry.count then
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newBuyoutPrice = undercut(newBuyoutPrice)
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end
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local newStartPrice = newBuyoutPrice * 0.95
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AuctionatorMessage:Hide()
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Auctionator_ShowElems(recommendationElements)
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Auctionator_Recommend_Text:SetText("Recommended Buyout Price")
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Auctionator_RecommendPerStack_Text:SetText("for your stack of "..currentAuctionItemStackSize)
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if currentAuctionItemTexture then
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Auctionator_RecommendItem_Tex:SetNormalTexture(currentAuctionItemTexture)
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if currentAuctionItemStackSize > 1 then
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Auctionator_RecommendItem_TexCount:SetText(currentAuctionItemStackSize)
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Auctionator_RecommendItem_TexCount:Show()
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else
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Auctionator_RecommendItem_TexCount:Hide()
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end
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else
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Auctionator_RecommendItem_Tex:Hide()
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end
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MoneyFrame_Update("Auctionator_RecommendPerItem_Price", round(newBuyoutPrice / currentAuctionItemStackSize))
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MoneyFrame_Update("Auctionator_RecommendPerStack_Price", round(newBuyoutPrice))
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MoneyInputFrame_SetCopper(BuyoutPrice, newBuyoutPrice)
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MoneyInputFrame_SetCopper(StartPrice, newStartPrice)
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if selectedAuctionatorEntry.stackSize == auctionatorEntries[currentAuctionItemName][1].stackSize and selectedAuctionatorEntry.buyoutPrice == auctionatorEntries[currentAuctionItemName][1].buyoutPrice then
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Auctionator_Recommend_Basis_Text:SetText("(based on cheapest)")
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elseif bestPriceOurStackSize and selectedAuctionatorEntry.stackSize == bestPriceOurStackSize.stackSize and selectedAuctionatorEntry.buyoutPrice == bestPriceOurStackSize.buyoutPrice then
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Auctionator_Recommend_Basis_Text:SetText("(based on cheapest stack of the same size)")
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else
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Auctionator_Recommend_Basis_Text:SetText("(based on auction selected below)")
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end
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elseif auctionatorEntries[currentAuctionItemName] then
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Auctionator_SetMessage("No auctions were found for \n\n"..currentAuctionItemName)
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else
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Auctionator_HideElems(recommendationElements)
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end
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end
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Auctionator_ScrollbarUpdate()
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end
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-----------------------------------------
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function Auctionator_OnAuctionHouseShow()
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AuctionatorOptionsButtonPanel:Show()
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if AUCTIONATOR_OPEN_FIRST ~= 0 then
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AuctionFrameTab_OnClick(AUCTIONATOR_TAB_INDEX)
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end
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end
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-----------------------------------------
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function Auctionator_OnAuctionHouseClosed()
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AuctionatorOptionsButtonPanel:Hide()
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AuctionatorOptionsFrame:Hide()
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AuctionatorDescriptionFrame:Hide()
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Auctionator_Sell_Panel:Hide()
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end
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-----------------------------------------
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function Auctionator_OnNewAuctionUpdate()
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if PanelTemplates_GetSelectedTab(AuctionFrame) ~= AUCTIONATOR_TAB_INDEX then
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return
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end
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if not Auctionator_Scan_State_Idle() then
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Auctionator_Scan_Abort()
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end
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currentAuctionItemName, currentAuctionItemTexture, currentAuctionItemStackSize = GetAuctionSellItemInfo()
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if currentAuctionItemName and (forceRefresh or not auctionatorEntries[currentAuctionItemName]) then
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forceRefresh = false
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auctionatorEntries[currentAuctionItemName] = nil
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selectedAuctionatorEntry = nil
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local sName, sLink, iRarity, iLevel, iMinLevel, sType, sSubType, iStackCount = GetItemInfo(currentAuctionItemName)
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local currentAuctionClass = ItemType2AuctionClass(sType)
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local currentAuctionSubclass = nil -- SubType2AuctionSubclass(currentAuctionClass, sSubType)
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Auctionator_Scan_Start(Auctionator_Scan_CreateQuery{
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name = currentAuctionItemName,
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exactMatch = true,
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classIndex = currentAuctionClass,
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subclassIndex = currentAuctionSubclass,
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onComplete = function(data)
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processScanResults(data, currentAuctionItemName)
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Auctionator_SelectAuctionatorEntry()
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end
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})
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end
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Auctionator_SelectAuctionatorEntry()
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end
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|
|
-----------------------------------------
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function Auctionator_OnUpdate()
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|
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if not AuctionatorMessage then
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return
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end
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|
|
if Auctionator_Scan_State_Prequery() and GetTime() - timeOfLastUpdate > 0.5 then
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|
|
timeOfLastUpdate = GetTime()
|
|
|
|
if CanSendAuctionQuery() then
|
|
Auctionator_Scan_Query()
|
|
end
|
|
end
|
|
|
|
if forceRefresh then
|
|
Auctionator_OnNewAuctionUpdate()
|
|
end
|
|
end
|
|
|
|
-----------------------------------------
|
|
|
|
function Auctionator_ScrollbarUpdate()
|
|
|
|
local line -- 1 through 12 of our window to scroll
|
|
local dataOffset -- an index into our data calculated from the scroll offset
|
|
|
|
local numrows
|
|
if not currentAuctionItemName or not auctionatorEntries[currentAuctionItemName] then
|
|
numrows = 0
|
|
else
|
|
numrows = getn(auctionatorEntries[currentAuctionItemName])
|
|
end
|
|
|
|
FauxScrollFrame_Update(AuctionatorScrollFrame, numrows, 12, 16);
|
|
|
|
for line = 1,12 do
|
|
|
|
dataOffset = line + FauxScrollFrame_GetOffset(AuctionatorScrollFrame)
|
|
|
|
local lineEntry = getglobal("AuctionatorEntry"..line)
|
|
|
|
if numrows <= 12 then
|
|
lineEntry:SetWidth(603)
|
|
else
|
|
lineEntry:SetWidth(585)
|
|
end
|
|
|
|
lineEntry:SetID(dataOffset)
|
|
|
|
if currentAuctionItemName and dataOffset <= numrows and auctionatorEntries[currentAuctionItemName][dataOffset] then
|
|
|
|
local auctionatorEntry = auctionatorEntries[currentAuctionItemName][dataOffset]
|
|
|
|
local lineEntry_avail = getglobal("AuctionatorEntry"..line.."_Availability")
|
|
local lineEntry_stack = getglobal("AuctionatorEntry"..line.."_StackPrice")
|
|
|
|
if selectedAuctionatorEntry and auctionatorEntry.itemPrice == selectedAuctionatorEntry.itemPrice and auctionatorEntry.stackSize == selectedAuctionatorEntry.stackSize then
|
|
lineEntry:LockHighlight()
|
|
else
|
|
lineEntry:UnlockHighlight()
|
|
end
|
|
|
|
if auctionatorEntry.stackSize == currentAuctionItemStackSize then
|
|
lineEntry_avail:SetTextColor(0.2, 0.9, 0.2)
|
|
else
|
|
lineEntry_avail:SetTextColor(1.0, 1.0, 1.0)
|
|
end
|
|
|
|
-- if auctionatorEntry.numYours == 0 then lineEntry_comm:SetText("")
|
|
-- elseif auctionatorEntry.numYours == auctionatorEntry.count then lineEntry_comm:SetText("yours")
|
|
-- else lineEntry_comm:SetText("yours: "..auctionatorEntry.numYours)
|
|
-- end
|
|
|
|
local tx = string.format("%i %s of %i", auctionatorEntry.count, pluralizeIf("stack", auctionatorEntry.count), auctionatorEntry.stackSize)
|
|
|
|
MoneyFrame_Update("AuctionatorEntry"..line.."_PerItem_Price", round(auctionatorEntry.buyoutPrice/auctionatorEntry.stackSize))
|
|
|
|
lineEntry_avail:SetText(tx)
|
|
lineEntry_stack:SetText(priceToString(auctionatorEntry.buyoutPrice))
|
|
|
|
lineEntry:Show()
|
|
else
|
|
lineEntry:Hide()
|
|
end
|
|
end
|
|
end
|
|
|
|
-----------------------------------------
|
|
|
|
function Auctionator_EntryOnClick()
|
|
local entryIndex = this:GetID()
|
|
|
|
selectedAuctionatorEntry = auctionatorEntries[currentAuctionItemName][entryIndex]
|
|
|
|
Auctionator_UpdateRecommendation()
|
|
|
|
PlaySound("igMainMenuOptionCheckBoxOn")
|
|
end
|
|
|
|
function Auctionator_RefreshButtonOnClick()
|
|
forceRefresh = true
|
|
end
|
|
|
|
-----------------------------------------
|
|
|
|
function AuctionatorMoneyFrame_OnLoad()
|
|
this.small = 1
|
|
SmallMoneyFrame_OnLoad()
|
|
MoneyFrame_SetType("AUCTION")
|
|
end
|
|
|
|
--[[***************************************************************
|
|
|
|
All function below here are local utility functions.
|
|
These should be declared local at the top of this file.
|
|
|
|
--*****************************************************************]]
|
|
|
|
function processScanResults(rawData, auctionItemName)
|
|
|
|
auctionatorEntries[auctionItemName] = {}
|
|
|
|
----- Condense the scan rawData into a table that has only a single entry per stacksize/price combo
|
|
|
|
local condData = {}
|
|
|
|
for _,rawDatum in ipairs(rawData) do
|
|
|
|
local key = "_"..rawDatum.stackSize.."_"..rawDatum.buyoutPrice
|
|
|
|
if condData[key] then
|
|
condData[key].count = condData[key].count + 1
|
|
else
|
|
condData[key] = {
|
|
stackSize = rawDatum.stackSize,
|
|
buyoutPrice = rawDatum.buyoutPrice,
|
|
itemPrice = rawDatum.buyoutPrice / rawDatum.stackSize,
|
|
count = 1,
|
|
numYours = rawDatum.owner == UnitName("player") and 1 or 0
|
|
}
|
|
end
|
|
end
|
|
|
|
----- create a table of these entries sorted by itemPrice
|
|
|
|
local n = 1
|
|
for _,condDatum in pairs(condData) do
|
|
auctionatorEntries[auctionItemName][n] = condDatum
|
|
n = n + 1
|
|
end
|
|
|
|
table.sort(auctionatorEntries[auctionItemName], function(a,b) return a.itemPrice < b.itemPrice end)
|
|
end
|
|
|
|
-----------------------------------------
|
|
|
|
function relevel(frame)
|
|
local myLevel = frame:GetFrameLevel() + 1
|
|
local children = { frame:GetChildren() }
|
|
for _,child in pairs(children) do
|
|
child:SetFrameLevel(myLevel)
|
|
relevel(child)
|
|
end
|
|
end
|
|
|
|
-----------------------------------------
|
|
|
|
function pluralizeIf(word, count)
|
|
|
|
if count and count == 1 then
|
|
return word
|
|
else
|
|
return word.."s"
|
|
end
|
|
end
|
|
|
|
-----------------------------------------
|
|
|
|
function round(v)
|
|
return math.floor(v + 0.5)
|
|
end
|
|
|
|
-----------------------------------------
|
|
|
|
function log(msg)
|
|
if DEFAULT_CHAT_FRAME then
|
|
DEFAULT_CHAT_FRAME:AddMessage(msg)
|
|
end
|
|
end
|
|
|
|
-----------------------------------------
|
|
|
|
function undercut(price)
|
|
return math.max(0, price - 1)
|
|
end
|
|
|
|
-----------------------------------------
|
|
|
|
function val2gsc(v)
|
|
local rv = round(v)
|
|
|
|
local g = math.floor(rv/10000)
|
|
|
|
rv = rv - g * 10000
|
|
|
|
local s = math.floor(rv/100)
|
|
|
|
rv = rv - s * 100
|
|
|
|
local c = rv
|
|
|
|
return g, s, c
|
|
end
|
|
|
|
-----------------------------------------
|
|
|
|
function priceToString(val)
|
|
|
|
local gold, silver, copper = val2gsc(val)
|
|
|
|
local st = ""
|
|
|
|
if gold ~= 0 then
|
|
st = gold.."g "
|
|
end
|
|
|
|
if st ~= "" then
|
|
st = st..format("%02is ", silver)
|
|
elseif silver ~= 0 then
|
|
st = st..silver.."s "
|
|
end
|
|
|
|
if st ~= "" then
|
|
st = st..format("%02ic", copper)
|
|
elseif copper ~= 0 then
|
|
st = st..copper.."c"
|
|
end
|
|
|
|
return st
|
|
end
|
|
|
|
-----------------------------------------
|
|
|
|
function ItemType2AuctionClass(itemType)
|
|
local itemClasses = { GetAuctionItemClasses() }
|
|
if itemClasses then
|
|
if getn(itemClasses) > 0 then
|
|
local itemClass
|
|
for x, itemClass in pairs(itemClasses) do
|
|
if itemClass == itemType then
|
|
return x
|
|
end
|
|
end
|
|
end
|
|
else log("Can't GetAuctionItemClasses") end
|
|
end
|
|
|
|
-----------------------------------------
|
|
|
|
function SubType2AuctionSubclass(auctionClass, itemSubtype)
|
|
local itemClasses = { GetAuctionItemSubClasses(auctionClass.number) };
|
|
if itemClasses.n > 0 then
|
|
local itemClass
|
|
for x, itemClass in pairs(itemClasses) do
|
|
if itemClass == itemSubtype then
|
|
return x
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-----------------------------------------
|
|
|
|
-- These functions were meant to be used for a search sorted by buyout price but that actually seems impossible to implement nicely with the vanilla interface
|
|
|
|
-- function Auctionator_AuctionFrameBrowse_Update()
|
|
-- local numBatchAuctions = getn(searchResults)
|
|
-- local totalAuctions = numBatchAuctions
|
|
-- local button, buttonName, iconTexture, itemName, color, itemCount, moneyFrame, buyoutMoneyFrame, buyoutText, buttonHighlight
|
|
-- local offset = FauxScrollFrame_GetOffset(BrowseScrollFrame)
|
|
-- local index
|
|
-- local isLastSlotEmpty
|
|
-- local name, texture, count, quality, canUse, minBid, minIncrement, buyoutPrice, duration, bidAmount, highBidder
|
|
-- BrowseBidButton:Disable()
|
|
-- BrowseBuyoutButton:Disable()
|
|
-- -- Update sort arrows
|
|
-- SortButton_UpdateArrow(BrowseQualitySort, "list", "quality")
|
|
-- SortButton_UpdateArrow(BrowseLevelSort, "list", "level")
|
|
-- SortButton_UpdateArrow(BrowseDurationSort, "list", "duration")
|
|
-- SortButton_UpdateArrow(BrowseHighBidderSort, "list", "status")
|
|
-- SortButton_UpdateArrow(BrowseCurrentBidSort, "list", "bid")
|
|
|
|
-- -- Show the no results text if no items found
|
|
-- if numBatchAuctions == 0 then
|
|
-- BrowseNoResultsText:Show()
|
|
-- else
|
|
-- BrowseNoResultsText:Hide()
|
|
-- end
|
|
|
|
-- for i=1, NUM_BROWSE_TO_DISPLAY do
|
|
-- index = offset + i
|
|
-- button = getglobal("BrowseButton"..i)
|
|
-- -- Show or hide auction buttons
|
|
-- if index > numBatchAuctions then
|
|
-- button:Hide()
|
|
-- -- If the last button is empty then set isLastSlotEmpty var
|
|
-- if i == NUM_BROWSE_TO_DISPLAY then
|
|
-- isLastSlotEmpty = 1
|
|
-- end
|
|
-- else
|
|
-- button:Show()
|
|
|
|
-- buttonName = "BrowseButton"..i
|
|
-- local name, texture, count, quality, canUse, level, minBid, minIncrement, buyoutPrice, bidAmount, highBidder = GetAuctionItemInfo("list", index);
|
|
-- -- duration = GetAuctionItemTimeLeft("list", offset + i)
|
|
-- -- Resize button if there isn't a scrollbar
|
|
-- buttonHighlight = getglobal("BrowseButton"..i.."Highlight")
|
|
-- if numBatchAuctions < NUM_BROWSE_TO_DISPLAY then
|
|
-- button:SetWidth(557)
|
|
-- buttonHighlight:SetWidth(523)
|
|
-- BrowseCurrentBidSort:SetWidth(173)
|
|
-- else
|
|
-- button:SetWidth(532)
|
|
-- buttonHighlight:SetWidth(502)
|
|
-- BrowseCurrentBidSort:SetWidth(157)
|
|
-- end
|
|
-- -- Set name and quality color
|
|
-- color = ITEM_QUALITY_COLORS[searchResults[i].quality]
|
|
-- itemName = getglobal(buttonName.."Name")
|
|
-- itemName:SetText(searchResults[i].name)
|
|
-- itemName:SetVertexColor(color.r, color.g, color.b)
|
|
-- -- Set level
|
|
-- if searchResults[i].level > UnitLevel("player") then
|
|
-- getglobal(buttonName.."Level"):SetText(RED_FONT_COLOR_CODE..level..FONT_COLOR_CODE_CLOSE)
|
|
-- else
|
|
-- getglobal(buttonName.."Level"):SetText(searchResults[i].level)
|
|
-- end
|
|
-- -- Set high bidder
|
|
-- getglobal(buttonName.."HighBidder"):SetText(searchResults[i].highBidder)
|
|
-- -- Set closing time
|
|
-- getglobal(buttonName.."ClosingTimeText"):SetText(AuctionFrame_GetTimeLeftText(searchResults[i].duration))
|
|
-- getglobal(buttonName.."ClosingTime").tooltip = AuctionFrame_GetTimeLeftTooltipText(searchResults[i].duration)
|
|
-- -- Set item texture, count, and usability
|
|
-- iconTexture = getglobal(buttonName.."ItemIconTexture")
|
|
-- iconTexture:SetTexture(searchResults[i].texture)
|
|
-- if not searchResults[i].canUse then
|
|
-- iconTexture:SetVertexColor(1.0, 0.1, 0.1)
|
|
-- else
|
|
-- iconTexture:SetVertexColor(1.0, 1.0, 1.0)
|
|
-- end
|
|
-- itemCount = getglobal(buttonName.."ItemCount")
|
|
-- if searchResults[i].stackSize > 1 then
|
|
-- itemCount:SetText(searchResults[i].stackSize)
|
|
-- itemCount:Show()
|
|
-- else
|
|
-- itemCount:Hide()
|
|
-- end
|
|
-- -- Set high bid
|
|
-- moneyFrame = getglobal(buttonName.."MoneyFrame")
|
|
-- buyoutMoneyFrame = getglobal(buttonName.."BuyoutMoneyFrame")
|
|
-- buyoutText = getglobal(buttonName.."BuyoutText")
|
|
-- -- If not bidAmount set the bid amount to the min bid
|
|
-- if searchResults[i].bidAmount == 0 then
|
|
-- MoneyFrame_Update(moneyFrame:GetName(), searchResults[i].minBid)
|
|
-- else
|
|
-- MoneyFrame_Update(moneyFrame:GetName(), searchResults[i].bidAmount)
|
|
-- end
|
|
|
|
-- if searchResults[i].buyoutPrice > 0 then
|
|
-- moneyFrame:SetPoint("RIGHT", buttonName, "RIGHT", 10, 10)
|
|
-- MoneyFrame_Update(buyoutMoneyFrame:GetName(), searchResults[i].buyoutPrice)
|
|
-- buyoutMoneyFrame:Show()
|
|
-- buyoutText:Show()
|
|
-- else
|
|
-- moneyFrame:SetPoint("RIGHT", buttonName, "RIGHT", 10, 3)
|
|
-- buyoutMoneyFrame:Hide()
|
|
-- buyoutText:Hide()
|
|
-- end
|
|
-- -- Set high bidder
|
|
-- local highBidder = searchResults[i].highBidder
|
|
-- if not highBidder then
|
|
-- highBidder = RED_FONT_COLOR_CODE..NO_BIDS..FONT_COLOR_CODE_CLOSE
|
|
-- end
|
|
-- getglobal(buttonName.."HighBidder"):SetText(highBidder)
|
|
-- -- Set highlight
|
|
-- if GetSelectedAuctionItem("list") and (offset + i) == GetSelectedAuctionItem("list") then
|
|
-- button:LockHighlight()
|
|
-- if highBidder ~= UnitName("player") then
|
|
-- BrowseBidButton:Enable()
|
|
-- end
|
|
|
|
-- if searchResults[i].buyoutPrice > 0 and searchResults[i].buyoutPrice >= searchResults[i].minBid then
|
|
-- BrowseBuyoutButton:Enable()
|
|
-- AuctionFrame.buyoutPrice = searchResults[i].buyoutPrice
|
|
-- else
|
|
-- AuctionFrame.buyoutPrice = nil
|
|
-- end
|
|
-- -- Set bid
|
|
-- local bidAmount = searchResults[i].bidAmount
|
|
-- if bidAmount > 0 then
|
|
-- bidAmount = bidAmount + searchResults[i].minIncrement
|
|
-- MoneyInputFrame_SetCopper(BrowseBidPrice, bidAmount)
|
|
-- else
|
|
-- MoneyInputFrame_SetCopper(BrowseBidPrice, searchResults[i].minBid)
|
|
-- end
|
|
|
|
-- else
|
|
-- button:UnlockHighlight()
|
|
-- end
|
|
-- end
|
|
-- end
|
|
|
|
-- BrowsePrevPageButton:Hide()
|
|
-- BrowseNextPageButton:Hide()
|
|
-- BrowseScanCountText:Hide()
|
|
-- FauxScrollFrame_Update(BrowseScrollFrame, numBatchAuctions, NUM_BROWSE_TO_DISPLAY, AUCTIONS_BUTTON_HEIGHT)
|
|
-- end
|
|
|
|
-----------------------------------------
|
|
|
|
-- function Auctionator_AuctionFrameBrowse_Scan()
|
|
|
|
-- Auctionator_Scan_Start(Auctionator_Scan_CreateQuery{
|
|
-- name = BrowseName:GetText(),
|
|
-- exactMatch = false,
|
|
-- minLevel = BrowseMinLevel:GetText(),
|
|
-- maxLevel = BrowseMaxLevel:GetText(),
|
|
-- invTypeIndex = AuctionFrameBrowse.selectedInvtypeIndex,
|
|
-- classIndex = AuctionFrameBrowse.selectedClassIndex,
|
|
-- subclassIndex = AuctionFrameBrowse.selectedSubclassIndex,
|
|
-- isUsable = IsUsableCheckButton:GetChecked(),
|
|
-- qualityIndex = UIDropDownMenu_GetSelectedValue(BrowseDropDown),
|
|
-- onComplete = function(data)
|
|
-- table.sort(data, function(a,b) return a.buyoutPrice < b.buyoutPrice end)
|
|
-- scanData = data
|
|
-- end
|
|
-- })
|
|
|
|
-- end
|
|
|
|
--[[***************************************************************
|
|
|
|
MULTI PAGE SCAN
|
|
|
|
All the functions below here should really be in a separate
|
|
file and the locals private to that file ...
|
|
|
|
--*****************************************************************]]
|
|
|
|
local SCAN_STATE_IDLE = 0
|
|
local SCAN_STATE_PREQUERY = 1
|
|
local SCAN_STATE_POSTQUERY = 2
|
|
|
|
NUM_AUCTION_ITEMS_PER_PAGE = 50
|
|
|
|
local currentQuery
|
|
local currentPage
|
|
local scanState = SCAN_STATE_IDLE
|
|
|
|
local scanData
|
|
|
|
-----------------------------------------
|
|
|
|
function Auctionator_Scan_State_Idle()
|
|
return scanState == SCAN_STATE_IDLE
|
|
end
|
|
|
|
function Auctionator_Scan_State_Prequery()
|
|
return scanState == SCAN_STATE_PREQUERY
|
|
end
|
|
|
|
function Auctionator_Scan_State_Postquery()
|
|
return scanState == SCAN_STATE_POSTQUERY
|
|
end
|
|
|
|
-----------------------------------------
|
|
|
|
function Auctionator_Scan_Complete()
|
|
|
|
if currentQuery.onComplete then
|
|
currentQuery.onComplete(scanData);
|
|
end
|
|
|
|
currentQuery = nil
|
|
currentPage = nil
|
|
scanData = nil
|
|
scanState = SCAN_STATE_IDLE
|
|
end
|
|
|
|
-----------------------------------------
|
|
|
|
function Auctionator_Scan_Abort()
|
|
|
|
if currentQuery and currentQuery.onAbort then
|
|
currentQuery.onAbort();
|
|
end
|
|
|
|
currentQuery = nil
|
|
currentPage = nil
|
|
scanData = nil
|
|
scanState = SCAN_STATE_IDLE
|
|
end
|
|
|
|
-----------------------------------------
|
|
|
|
function Auctionator_Scan_Query()
|
|
if scanState == SCAN_STATE_PREQUERY then
|
|
|
|
QueryAuctionItems(
|
|
currentQuery.name,
|
|
currentQuery.minLevel,
|
|
currentQuery.maxLevel,
|
|
currentQuery.invTypeIndex,
|
|
currentQuery.classIndex,
|
|
currentQuery.subclassIndex,
|
|
currentPage,
|
|
currentQuery.isUsable,
|
|
currentQuery.qualityIndex
|
|
)
|
|
scanState = SCAN_STATE_POSTQUERY
|
|
currentPage = currentPage + 1
|
|
end
|
|
end
|
|
|
|
-----------------------------------------
|
|
|
|
function Auctionator_Scan_Process()
|
|
|
|
if scanState == SCAN_STATE_POSTQUERY then
|
|
|
|
-- SortAuctionItems("list", "buyout")
|
|
-- if IsAuctionSortReversed("list", "buyout") then
|
|
-- SortAuctionItems("list", "buyout")
|
|
-- end
|
|
|
|
local numBatchAuctions, totalAuctions = GetNumAuctionItems("list")
|
|
|
|
if totalAuctions >= NUM_AUCTION_ITEMS_PER_PAGE then
|
|
Auctionator_SetMessage("Scanning auctions: page "..currentPage.." ...")
|
|
end
|
|
|
|
for i = 1, numBatchAuctions do
|
|
|
|
local name, texture, count, quality, canUse, level, minBid, minIncrement, buyoutPrice, bidAmount, highBidder, owner = GetAuctionItemInfo("list", i)
|
|
local duration = GetAuctionItemTimeLeft("list", i)
|
|
|
|
local scanDatum = {
|
|
name = name,
|
|
texture = texture,
|
|
stackSize = count,
|
|
quality = quality,
|
|
canUse = canUse,
|
|
level = level,
|
|
minBid = minBid,
|
|
minIncrement = minIncrement,
|
|
buyoutPrice = buyoutPrice,
|
|
bidAmount = bidAmount,
|
|
highBidder = highBidder,
|
|
owner = owner,
|
|
duration = duration
|
|
}
|
|
|
|
if not currentQuery.exactMatch or (currentQuery.name == scanDatum.name and scanDatum.buyoutPrice > 0) then -- TODO separate option for buyout price
|
|
tinsert(scanData, scanDatum)
|
|
if currentQuery.onReadDatum then
|
|
currentQuery.onReadDatum(scanDatum)
|
|
end
|
|
end
|
|
end
|
|
|
|
if numBatchAuctions == NUM_AUCTION_ITEMS_PER_PAGE then
|
|
scanState = SCAN_STATE_PREQUERY
|
|
else
|
|
Auctionator_Scan_Complete()
|
|
end
|
|
end
|
|
end
|
|
|
|
-----------------------------------------
|
|
|
|
function Auctionator_Scan_Start(query)
|
|
|
|
Auctionator_SetMessage("Scanning auctions ...")
|
|
|
|
if scanState ~= SCAN_STATE_IDLE then
|
|
Auctionator_Scan_Abort()
|
|
end
|
|
|
|
currentQuery = query
|
|
currentPage = 0
|
|
scanData = {}
|
|
scanState = SCAN_STATE_PREQUERY
|
|
end
|
|
|
|
-----------------------------------------
|
|
|
|
function Auctionator_Scan_CreateQuery(parameterMap)
|
|
local query = {
|
|
name = nil,
|
|
exactMatch = false,
|
|
minLevel = "",
|
|
maxLevel = "",
|
|
invTypeIndex = nil,
|
|
classIndex = nil,
|
|
subclassIndex = nil,
|
|
isUsable = nil,
|
|
qualityIndex = nil
|
|
}
|
|
|
|
for k,v in pairs(parameterMap) do
|
|
query[k] = v
|
|
end
|
|
|
|
return query
|
|
end |