453 lines
14 KiB
Lua
453 lines
14 KiB
Lua
module 'aux.gui.listing'
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include 'T'
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include 'aux'
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local gui = require 'aux.gui'
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local ST_COUNT = 0
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local ST_ROW_HEIGHT = 15
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local ST_ROW_TEXT_SIZE = 14
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local ST_HEAD_HEIGHT = 26.3
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local ST_HEAD_SPACE = 2
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local DEFAULT_COL_INFO = {{width=1}}
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local function GetTableIndex(tbl, value)
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for i, v in tbl do
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if value == v then return i end
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end
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end
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local function OnColumnClick()
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local button = arg1
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if this.st.sortInfo.enabled and button == 'LeftButton' then
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if this.st.sortInfo.col == this.colNum then
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this.st.sortInfo.ascending = not this.st.sortInfo.ascending
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else
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this.st.sortInfo.col = this.colNum
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this.st.sortInfo.ascending = true
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end
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this.st.updateSort = true
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this.st:RefreshRows()
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end
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if this.st.handlers.OnColumnClick then
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this.st.handlers.OnColumnClick(this, button)
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end
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end
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local defaultColScripts = {
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OnEnter = function()
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this.row.mouseover = true
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if not this.row.data then return end
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if not this.st.highlightDisabled then
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this.row.highlight:Show()
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end
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local handler = this.st.handlers.OnEnter
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if handler then
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handler(this.st, this.row.data, this)
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end
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end,
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OnLeave = function()
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this.row.mouseover = false
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if not this.row.data then return end
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if this.st.selectionDisabled or not this.st.selected or this.st.selected ~= GetTableIndex(this.st.rowData, this.row.data) then
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this.row.highlight:Hide()
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end
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local handler = this.st.handlers.OnLeave
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if handler then
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handler(this.st, this.row.data, this)
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end
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end,
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OnClick = function()
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if not this.row.data then return end
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this.st:ClearSelection()
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this.st.selected = GetTableIndex(this.st.rowData, this.row.data)
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this.row.highlight:Show()
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local handler = this.st.handlers.OnClick
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if handler then
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handler(this.st, this.row.data, this, arg1)
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end
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end,
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OnDoubleClick = function()
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if not this.row.data then return end
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local handler = this.st.handlers.OnDoubleClick
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if handler then
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handler(this.st, this.row.data, this, arg1)
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end
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end,
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}
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local methods = {
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RefreshRows = function(st)
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if not st.rowData then return end
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FauxScrollFrame_Update(st.scrollFrame, getn(st.rowData), st.sizes.numRows, ST_ROW_HEIGHT)
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local offset = FauxScrollFrame_GetOffset(st.scrollFrame)
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st.offset = offset
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-- do sorting if enabled
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if st.sortInfo.enabled and st.sortInfo.col and st.updateSort then
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local function SortHelper(rowA, rowB)
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local sortArgA = rowA.cols[st.sortInfo.col].sortArg
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local sortArgB = rowB.cols[st.sortInfo.col].sortArg
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if st.sortInfo.ascending then
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return sortArgA < sortArgB
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else
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return sortArgA > sortArgB
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end
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end
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sort(st.rowData, SortHelper)
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st.updateSort = nil
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end
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for i = 1, st.sizes.numRows do
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st.rows[i].data = nil
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if i > getn(st.rowData) then
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st.rows[i]:Hide()
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else
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st.rows[i]:Show()
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local data = st.rowData[i + offset]
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if not data then break end
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st.rows[i].data = data
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if (st.selected == GetTableIndex(st.rowData, data) and not st.selectionDisabled)
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or (st.highlighted and st.highlighted == GetTableIndex(st.rowData, data))
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or st.rows[i].mouseover
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then
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st.rows[i].highlight:Show()
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else
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st.rows[i].highlight:Hide()
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end
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for colNum, col in st.rows[i].cols do
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if st.colInfo[colNum] then
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local colData = data.cols[colNum]
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if type(colData.value) == 'function' then
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col:SetText(colData.value(unpack(colData.args)))
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else
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col:SetText(colData.value)
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end
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end
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end
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end
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end
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end,
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SetData = function(st, rowData)
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for _, row in st.rowData or empty do
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for _, col in row.cols do release(col) end
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release(row.cols)
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release(row)
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end
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st.rowData = rowData
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st.updateSort = true
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st:RefreshRows()
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end,
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SetSelection = function(st, predicate)
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st:ClearSelection()
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for i, rowDatum in st.rowData do
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if predicate(rowDatum) then
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st.selected = i
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st:RefreshRows()
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break
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end
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end
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end,
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GetSelection = function(st)
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return st.selected
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end,
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ClearSelection = function(st)
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st.selected = nil
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st:RefreshRows()
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end,
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DisableSelection = function(st, value)
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st.selectionDisabled = value
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end,
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EnableSorting = function(st, value, defaultCol)
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st.sortInfo.enabled = value
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st.sortInfo.col = abs(defaultCol or 1)
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st.sortInfo.ascending = not defaultCol or defaultCol > 0
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st.updateSort = true
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for _, headCol in st.headCols do
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if value then
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headCol:EnableMouse(true)
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else
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headCol:EnableMouse(false)
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end
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end
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st:RefreshRows()
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end,
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DisableHighlight = function(st, value)
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st.highlightDisabled = value
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end,
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GetNumRows = function(st)
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return st.sizes.numRows
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end,
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SetHighlighted = function(st, row)
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st.highlighted = row
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st:RefreshRows()
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end,
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Redraw = function(st)
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local width = st:GetWidth() - 14
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local height = st:GetHeight()
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if getn(st.colInfo) > 1 or st.colInfo[1].name then
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-- there is a header row
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st.sizes.headHeight = st.sizes.headFontSize and (st.sizes.headFontSize + 4) or ST_HEAD_HEIGHT
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else
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-- no header row
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st.sizes.headHeight = 0
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end
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st.sizes.numRows = max(floor((st:GetParent():GetHeight() - st.sizes.headHeight - ST_HEAD_SPACE) / ST_ROW_HEIGHT), 0)
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-- update the frame
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st.scrollBar:ClearAllPoints()
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st.scrollBar:SetPoint('BOTTOMRIGHT', st, -1, 1)
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st.scrollBar:SetPoint('TOPRIGHT', st, -1, -st.sizes.headHeight - ST_HEAD_SPACE - 1)
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if st.sizes.headHeight > 0 then
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st.headLine:Show()
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st.headLine:ClearAllPoints()
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st.headLine:SetPoint('TOPLEFT', 2, -st.sizes.headHeight)
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st.headLine:SetPoint('TOPRIGHT', -2, -st.sizes.headHeight)
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else
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st.headLine:Hide()
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end
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-- update the first row
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if st.rows and st.rows[1] then
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st.rows[1]:SetPoint('TOPLEFT', 0, -(st.sizes.headHeight + ST_HEAD_SPACE))
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st.rows[1]:SetPoint('TOPRIGHT', 0, -(st.sizes.headHeight + ST_HEAD_SPACE))
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end
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-- add header columns if necessary
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while getn(st.headCols) < getn(st.colInfo) do
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st:AddColumn()
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end
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-- adjust head col widths
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for colNum, col in st.headCols do
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if st.colInfo[colNum] then
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col:Show()
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col:SetWidth(st.colInfo[colNum].width * width)
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col:SetHeight(st.sizes.headHeight)
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col:SetText(st.colInfo[colNum].name or "")
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col.text:SetJustifyH(st.colInfo[colNum].headAlign or 'CENTER')
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else
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col:Hide()
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end
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end
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-- add more rows if necessary
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while getn(st.rows) < st.sizes.numRows do
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st:AddRow()
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end
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-- adjust rows widths
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for rowNum, row in st.rows do
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if rowNum > st.sizes.numRows then
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row.data = nil
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row:Hide()
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else
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row:Show()
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-- add any missing cols
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while getn(row.cols) < getn(st.colInfo) do
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st:AddRowCol(rowNum)
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end
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for colNum, col in row.cols do
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if st.headCols[colNum] and st.colInfo[colNum] then
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col:Show()
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col:SetWidth(st.colInfo[colNum].width * width)
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col.text:SetJustifyH(st.colInfo[colNum].align or 'LEFT')
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else
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col:Hide()
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end
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end
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end
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end
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st:RefreshRows()
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end,
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AddColumn = function(st)
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local colNum = getn(st.headCols) + 1
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local col = CreateFrame('Button', st:GetName() .. 'HeadCol' .. colNum, st.contentFrame)
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if colNum == 1 then
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col:SetPoint('TOPLEFT', 0, -1)
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else
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col:SetPoint('TOPLEFT', st.headCols[colNum - 1], 'TOPRIGHT')
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end
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col.st = st
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col.colNum = colNum
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col:RegisterForClicks('LeftButtonUp', 'RightButtonUp')
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col:SetScript('OnClick', OnColumnClick)
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local text = col:CreateFontString()
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text:SetJustifyV('CENTER')
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text:SetFont(gui.font, 16)
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text:SetTextColor(color.text.enabled())
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text:SetAllPoints()
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col.text = text
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col:SetFontString(text)
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local tex = col:CreateTexture()
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tex:SetAllPoints()
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tex:SetTexture([[Interface\Buttons\UI-Listbox-Highlight]])
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tex:SetTexCoord(.025, .957, .087, .931)
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tex:SetAlpha(.2)
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col:SetHighlightTexture(tex)
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tinsert(st.headCols, col)
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-- add new cells to the rows
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for rowNum, row in st.rows do
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while getn(row.cols) < getn(st.headCols) do
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st:AddRowCol(rowNum)
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end
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end
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end,
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AddRowCol = function(st, rowNum)
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local row = st.rows[rowNum]
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local colNum = getn(row.cols) + 1
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local col = CreateFrame('Button', nil, row)
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local text = col:CreateFontString()
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text:SetFont(gui.font, ST_ROW_TEXT_SIZE)
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text:SetJustifyV('CENTER')
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text:SetPoint('TOPLEFT', 1, -1)
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text:SetPoint('BOTTOMRIGHT', -1, 1)
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col.text = text
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col:SetFontString(text)
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col:SetHeight(ST_ROW_HEIGHT)
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col:RegisterForClicks('LeftButtonUp', 'RightButtonUp')
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for name, func in defaultColScripts do
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col:SetScript(name, func)
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end
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col.st = st
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col.row = row
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if colNum == 1 then
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col:SetPoint('TOPLEFT', 0, 0)
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else
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col:SetPoint('TOPLEFT', row.cols[colNum - 1], 'TOPRIGHT')
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end
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tinsert(row.cols, col)
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end,
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AddRow = function(st)
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local row = CreateFrame('Frame', nil, st.contentFrame)
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row:SetHeight(ST_ROW_HEIGHT)
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local rowNum = getn(st.rows) + 1
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if rowNum == 1 then
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row:SetPoint('TOPLEFT', 2, -(st.sizes.headHeight + ST_HEAD_SPACE))
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row:SetPoint('TOPRIGHT', 0, -(st.sizes.headHeight + ST_HEAD_SPACE))
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else
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row:SetPoint('TOPLEFT', 2, -(st.sizes.headHeight + ST_HEAD_SPACE + (rowNum - 1) * ST_ROW_HEIGHT))
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row:SetPoint('TOPRIGHT', 0, -(st.sizes.headHeight + ST_HEAD_SPACE + (rowNum - 1) * ST_ROW_HEIGHT))
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end
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local highlight = row:CreateTexture()
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highlight:SetAllPoints()
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highlight:SetTexture(1, .9, .9, .1)
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highlight:Hide()
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row.highlight = highlight
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row.st = st
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row.cols = {}
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st.rows[rowNum] = row
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for i = 1, getn(st.colInfo) do
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st:AddRowCol(rowNum)
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end
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end,
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SetHandler = function(st, event, handler)
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st.handlers[event] = handler
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end,
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SetHeadFontSize = function(st, size)
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st.sizes.headFontSize = size
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-- update the text size of the head cols
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for _, col in st.headCols do
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if st.sizes.headFontSize then
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col.text:SetFont(gui.font, st.sizes.headFontSize)
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else
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col.text:SetFont(gui.font, gui.font_size.medium)
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end
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end
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st:Redraw()
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end,
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SetColInfo = function(st, colInfo)
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colInfo = colInfo or DEFAULT_COL_INFO
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st.colInfo = colInfo
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st:Redraw()
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end,
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}
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function M.CreateScrollingTable(parent)
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-- create the base frame
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ST_COUNT = ST_COUNT + 1
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local st = CreateFrame('Frame', 'TSMScrollingTable' .. ST_COUNT, parent)
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st:SetAllPoints()
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-- st:SetScript('OnSizeChanged', function() st:Redraw() end)
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local contentFrame = CreateFrame('Frame', nil, st)
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contentFrame:SetPoint('TOPLEFT', 0, 0)
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contentFrame:SetPoint('BOTTOMRIGHT', -15, 0)
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st.contentFrame = contentFrame
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-- frame to hold the header columns and the rows
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local scrollFrame = CreateFrame('ScrollFrame', st:GetName() .. 'ScrollFrame', st, 'FauxScrollFrameTemplate')
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scrollFrame:SetScript('OnVerticalScroll', function(self, offset)
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FauxScrollFrame_OnVerticalScroll(ST_ROW_HEIGHT, function() st:RefreshRows() end)
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end)
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scrollFrame:SetAllPoints(contentFrame)
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st.scrollFrame = scrollFrame
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local scrollBar = _G[scrollFrame:GetName() .. 'ScrollBar']
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scrollBar:SetWidth(12)
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st.scrollBar = scrollBar
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local thumbTex = scrollBar:GetThumbTexture()
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thumbTex:SetPoint('CENTER', 0, 0)
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thumbTex:SetTexture(color.content.background())
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thumbTex:SetHeight(50)
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thumbTex:SetWidth(12)
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_G[scrollBar:GetName() .. 'ScrollUpButton']:Hide()
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_G[scrollBar:GetName() .. 'ScrollDownButton']:Hide()
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-- create head line at default position
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st.headLine = gui.horizontal_line(st, 0)
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-- add all the methods
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for name, func in methods do
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st[name] = func
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end
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-- setup default values
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st.isTSMScrollingTable = true
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st.sizes = T
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st.headCols = T
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st.rows = T
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st.handlers = T
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st.sortInfo = T
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st.colInfo = DEFAULT_COL_INFO
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return st
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end |