88 lines
2.0 KiB
Lua
88 lines
2.0 KiB
Lua
local m, public, private = aux.module'post'
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private.state = nil
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function private.process()
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if m.state.posted < m.state.count then
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local stacking_complete
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local send_signal, signal_received = aux.util.signal()
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aux.control.when(signal_received, function()
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local slot = signal_received()[1]
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if slot then
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return m.post_auction(slot, m.process)
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else
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return m.stop()
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end
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end)
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return aux.stack.start(m.state.item_key, m.state.stack_size, send_signal)
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end
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return m.stop()
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end
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function private.post_auction(slot, k)
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local item_info = aux.info.container_item(unpack(slot))
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if item_info.item_key == m.state.item_key and aux.info.auctionable(item_info.tooltip) and item_info.aux_quantity == m.state.stack_size then
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ClearCursor()
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ClickAuctionSellItemButton()
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ClearCursor()
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PickupContainerItem(unpack(slot))
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ClickAuctionSellItemButton()
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ClearCursor()
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StartAuction(max(1, aux.util.round(m.state.unit_start_price * item_info.aux_quantity)), aux.util.round(m.state.unit_buyout_price * item_info.aux_quantity), m.state.duration)
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local send_signal, signal_received = aux.util.signal()
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aux.control.when(signal_received, function()
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m.state.posted = m.state.posted + 1
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return k()
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end)
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local posted
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aux.control.event_listener('CHAT_MSG_SYSTEM', function(kill)
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if arg1 == ERR_AUCTION_STARTED then
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send_signal()
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kill()
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end
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end)
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else
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return m.stop()
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end
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end
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function public.stop()
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if m.state then
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aux.control.kill_thread(m.state.thread_id)
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local callback = m.state.callback
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local posted = m.state.posted
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m.state = nil
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if callback then
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callback(posted)
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end
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end
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end
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function public.start(item_key, stack_size, duration, unit_start_price, unit_buyout_price, count, callback)
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m.stop()
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local thread_id = aux.control.thread(m.process)
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m.state = {
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thread_id = thread_id,
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item_key = item_key,
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stack_size = stack_size,
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duration = duration,
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unit_start_price = unit_start_price,
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unit_buyout_price = unit_buyout_price,
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count = count,
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posted = 0,
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callback = callback,
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}
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end |