Files
aux-addon-ClassicAPI/core/cache.lua
T
Manuel Simon Hirsig ab94acc2be module refactoring
2017-11-25 17:53:39 +01:00

217 lines
5.7 KiB
Lua

module 'aux.util.info'
local T = require 'T'
local aux = require 'aux'
local persistence = require 'aux.util.persistence'
local MIN_ITEM_ID = 1
local MAX_ITEM_ID = 30000
local items_schema = {'tuple', '#', {name='string'}, {quality='number'}, {level='number'}, {class='string'}, {subclass='string'}, {slot='string'}, {max_stack='number'}, {texture='string'}}
local merchant_buy_schema = {'tuple', '#', {unit_price='number'}, {limited='boolean'}}
_G.aux_items = {}
_G.aux_item_ids = {}
_G.aux_auctionable_items = {}
_G.aux_merchant_buy = {}
_G.aux_merchant_sell = {}
function aux.handle.LOAD()
scan_wdb()
aux.event_listener('MERCHANT_SHOW', on_merchant_show)
aux.event_listener('MERCHANT_CLOSED', on_merchant_closed)
aux.event_listener('MERCHANT_UPDATE', on_merchant_update)
aux.event_listener('BAG_UPDATE', on_bag_update)
CreateFrame('Frame', nil, MerchantFrame):SetScript('OnUpdate', merchant_on_update)
aux.event_listener('NEW_AUCTION_UPDATE', function()
local data = auction_sell_item()
if data then
local item_id = item_id(data.name)
if item_id then
aux_merchant_sell[item_id] = data.vendor_price / (max_item_charges(item_id) or data.count)
end
end
end)
end
do
local characters = T.empty
function M.is_player(name)
return not not characters[name]
end
function aux.handle.LOAD2()
characters = aux.realm_data'characters'
for k, v in characters do
if GetTime() > v + 60 * 60 * 24 * 30 then
characters[k] = nil
end
end
characters[UnitName'player'] = GetTime()
end
end
do
local sell_scan_queued, incomplete_buy_data
function on_merchant_show()
merchant_sell_scan()
incomplete_buy_data = not merchant_buy_scan()
end
function on_merchant_closed()
sell_scan_queued = nil
incomplete_buy_data = false
end
function on_merchant_update()
if incomplete_buy_data then
incomplete_buy_data = not merchant_buy_scan()
end
end
function on_bag_update()
if MerchantFrame:IsVisible() then
sell_scan_queued = true
end
end
function merchant_on_update()
if sell_scan_queued then
sell_scan_queued = nil
merchant_sell_scan()
end
end
end
function merchant_loaded()
for i = 1, GetMerchantNumItems() do
if not GetMerchantItemLink(i) then
return false
end
end
return true
end
function M.merchant_info(item_id)
local buy_info
if aux_merchant_buy[item_id] then
buy_info = persistence.read(merchant_buy_schema, aux_merchant_buy[item_id])
end
return aux_merchant_sell[item_id], buy_info and buy_info.unit_price, buy_info and buy_info.limited
end
function M.item_info(item_id)
local data_string = aux_items[item_id]
if data_string then
local cached_data = persistence.read(items_schema, data_string)
return T.map(
'name', cached_data.name,
'itemstring', 'item:' .. item_id .. ':0:0:0',
'quality', cached_data.quality,
'level', cached_data.level,
'class', cached_data.class,
'subclass', cached_data.subclass,
'slot', cached_data.slot,
'max_stack', cached_data.max_stack,
'texture', cached_data.texture
)
end
end
function M.item_id(item_name)
return aux_item_ids[strlower(item_name)]
end
function merchant_buy_scan()
local incomplete_data
for i = 1, GetMerchantNumItems() do
local _, _, price, count, stock = GetMerchantItemInfo(i)
local link = GetMerchantItemLink(i)
if link then
local item_id = parse_link(link)
local new_unit_price, new_limited = price / count, stock >= 0
if aux_merchant_buy[item_id] then
local buy_info = persistence.read(merchant_buy_schema, aux_merchant_buy[item_id])
local unit_price
if buy_info.limited and not new_limited then
unit_price = new_unit_price
elseif new_limited and not buy_info.limited then
unit_price = buy_info.unit_price
else
unit_price = min(buy_info.unit_price, new_unit_price)
end
aux_merchant_buy[item_id] = persistence.write(merchant_buy_schema, T.temp-T.map(
'unit_price', unit_price,
'limited', buy_info.limited and new_limited
))
else
aux_merchant_buy[item_id] = persistence.write(merchant_buy_schema, T.temp-T.map(
'unit_price', new_unit_price,
'limited', new_limited
))
end
else
incomplete_data = true
end
end
return not incomplete_data
end
function merchant_sell_scan()
for slot in inventory() do
T.temp(slot)
local item_info = T.temp-container_item(unpack(slot))
if item_info then
aux_merchant_sell[item_info.item_id] = item_info.tooltip_money / item_info.aux_quantity
end
end
end
function scan_wdb(item_id)
item_id = item_id or MIN_ITEM_ID
local processed = 0
while processed <= 100 and item_id <= MAX_ITEM_ID do
local itemstring = 'item:' .. item_id
local name, _, quality, level, class, subclass, max_stack, slot, texture = GetItemInfo(itemstring)
if name and not aux_item_ids[strlower(name)] then
aux_item_ids[strlower(name)] = item_id
aux_items[item_id] = persistence.write(items_schema, T.temp-T.map(
'name', name,
'quality', quality,
'level', level,
'class', class,
'subclass', subclass,
'slot', slot,
'max_stack', max_stack,
'texture', texture
))
local tooltip = tooltip('link', itemstring)
if auctionable(tooltip, quality) then
tinsert(aux_auctionable_items, strlower(name))
end
processed = processed + 1
end
item_id = item_id + 1
end
if item_id <= MAX_ITEM_ID then
aux.thread(when, aux.later(.5), scan_wdb, item_id)
else
sort(aux_auctionable_items, function(a, b) return strlen(a) < strlen(b) or (strlen(a) == strlen(b) and a < b) end)
end
end
function M.populate_wdb(item_id)
item_id = item_id or MIN_ITEM_ID
if item_id > MAX_ITEM_ID then
aux.print('Cache populated.')
return
end
if not GetItemInfo('item:' .. item_id) then
aux.print('Fetching item ' .. item_id .. '.')
AuxTooltip:SetHyperlink('item:' .. item_id)
end
aux.thread(populate_wdb, item_id + 1)
end