481 lines
12 KiB
Lua
481 lines
12 KiB
Lua
local addon = Aux_module()
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Aux = tremove(addon, 1)
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local m, public, private = unpack(addon)
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--m.enum TODO
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--setmetatable({}, { AUX -> aux
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-- __index = function(self, key)
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-- self[key] = true
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-- return self
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-- end,
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-- __call = function(self, key)
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-- for key in self do
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-- decl[key] =
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-- end
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-- end,
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--})
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--.INVTYPE_HEAD
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--.INVTYPE_NECK
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--.INVTYPE_SHOULDER
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--()
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--for notnil in {maybenil} do TODO
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--end
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-- ipairs TODO
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private.modules = { Aux }
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function public.module(name)
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local module = Aux_module()
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local public_interface = tremove(module, 1)
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tinsert(m.modules, public_interface)
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public[name] = public_interface
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return unpack(module)
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end
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private.tabs = {}
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function public.tab(index, name)
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local ret = { m.module(name) }
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ret[2].ACTIVE = function()
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return m[name] == m.active_tab()
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end
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m.tabs[index] = m[name]
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return unpack(ret)
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end
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do
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local active_tab_index
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function private.active_tab()
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if active_tab_index then
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return m.tabs[active_tab_index]
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end
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end
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function private.on_tab_click(index)
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if m.active_tab() then
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m.active_tab().CLOSE()
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end
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active_tab_index = index
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if m.active_tab() then
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m.active_tab().OPEN()
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end
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end
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end
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do
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local x = 0
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function public.unique()
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x = x + 1
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return x
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end
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end
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do
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local mt = {
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__newindex = function(self, key, value)
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rawget(self, '_f')()[key] = value
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end,
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__index = function(self, key)
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return rawget(self, '_f')()[key]
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end,
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__call = function(self)
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return rawget(self, '_f')()
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end,
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}
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function public.dynamic_table(f)
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return setmetatable({ _f=f }, mt)
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end
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end
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function public.f(f, ...)
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local params = arg
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return function(...)
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for i=1,arg.n do
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tinsert(params, arg[i])
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end
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return f(unpack(params))
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end
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end
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function public.safe_call(f, ...)
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if f then
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return f(unpack(arg))
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end
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end
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function public.safe_index(t, ...)
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for i=1,arg.n do
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if t then
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t = t[arg[i]]
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end
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end
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return t
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end
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function public.on_load()
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public.version = '3.7.0'
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public.bids_loaded = false
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public.current_owner_page = nil
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public.last_owner_page_requested = nil
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private.auction_frame_loaded = nil
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m.log('Aux v'..m.version..' loaded.')
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Aux.gui.set_window_style(AuxFrame)
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tinsert(UISpecialFrames, 'AuxFrame')
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Aux.control.event_listener('CURSOR_UPDATE', m.CURSOR_UPDATE)
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do
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local tab_group = m.gui.tab_group(AuxFrame, 'DOWN')
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tab_group:create_tab('Search')
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tab_group:create_tab('Post')
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tab_group:create_tab('Auctions')
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tab_group:create_tab('Bids')
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tab_group.on_select = m.on_tab_click
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public.tab_group = tab_group
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end
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do
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local btn = m.gui.button(AuxFrame, 16)
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btn:SetPoint('BOTTOMRIGHT', -6, 6)
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btn:SetWidth(65)
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btn:SetHeight(24)
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btn:SetText('Close')
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btn:SetScript('OnClick', m.f(HideUIPanel, AuxFrame))
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public.close_button = btn
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end
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do
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local btn = m.gui.button(AuxFrame, 16)
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btn:SetPoint('RIGHT', m.close_button, 'LEFT' , -5, 0)
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btn:SetWidth(65)
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btn:SetHeight(24)
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btn:SetText('Default UI')
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btn:SetScript('OnClick',function()
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if AuctionFrame:IsVisible() then
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HideUIPanel(AuctionFrame)
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else
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ShowUIPanel(AuctionFrame)
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end
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end)
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end
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for _, module in m.modules do
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if module('LOAD') then
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module.LOAD()
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end
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end
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end
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function public.on_event()
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if event == 'VARIABLES_LOADED' then
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m.on_load()
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elseif event == 'ADDON_LOADED' then
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m.safe_call(m.on_addon_load[arg1])
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elseif event == 'AUCTION_HOUSE_SHOW' then
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m.on_auction_house_show()
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elseif event == 'AUCTION_HOUSE_CLOSED' then
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m.on_auction_house_closed()
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m.bids_loaded = false
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m.current_owner_page = nil
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elseif event == 'AUCTION_BIDDER_LIST_UPDATE' then
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m.bids_loaded = true
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elseif event == 'AUCTION_OWNED_LIST_UPDATE' then
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m.current_owner_page = m.last_owner_page_requested or 0
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end
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end
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private.on_addon_load = {}
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function m.on_addon_load.Blizzard_AuctionUI()
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AuctionFrame:UnregisterEvent('AUCTION_HOUSE_SHOW')
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AuctionFrame:SetScript('OnHide', nil)
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m.hook('ShowUIPanel', function(...)
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if arg[1] == AuctionFrame then
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return AuctionFrame:Show()
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end
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return m.orig.ShowUIPanel(unpack(arg))
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end)
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m.hook('GetOwnerAuctionItems', m.GetOwnerAuctionItems)
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m.hook('PickupContainerItem', m.PickupContainerItem)
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m.hook('SetItemRef', m.SetItemRef)
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m.hook('UseContainerItem', m.UseContainerItem)
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m.hook('AuctionFrameAuctions_OnEvent', m.AuctionFrameAuctions_OnEvent)
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end
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do
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local function cost_label(cost)
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local label = LIGHTYELLOW_FONT_COLOR_CODE..'(Total Cost: '..FONT_COLOR_CODE_CLOSE
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label = label..(cost and m.util.format_money(cost, nil, LIGHTYELLOW_FONT_COLOR_CODE) or GRAY_FONT_COLOR_CODE..'---'..FONT_COLOR_CODE_CLOSE)
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label = label..LIGHTYELLOW_FONT_COLOR_CODE..')'..FONT_COLOR_CODE_CLOSE
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return label
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end
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function m.on_addon_load.Blizzard_CraftUI()
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m.hook('CraftFrame_SetSelection', function(...)
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local results = {m.orig.CraftFrame_SetSelection(unpack(arg)) }
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local id = GetCraftSelectionIndex()
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local reagent_count = GetCraftNumReagents(id)
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local total_cost = 0
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for i=1,reagent_count do
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local link = GetCraftReagentItemLink(id, i)
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if not link then
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total_cost = nil
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break
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end
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local item_id, suffix_id = m.info.parse_hyperlink(link)
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local count = ({GetCraftReagentInfo(id, i)})[3]
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local _, price, limited = m.cache.merchant_info(item_id)
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local value = price and not limited and price or m.history.value(item_id..':'..suffix_id)
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if not value then
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total_cost = nil
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break
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else
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total_cost = total_cost + value * count
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end
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end
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CraftReagentLabel:SetText(SPELL_REAGENTS..' '..cost_label(total_cost))
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return unpack(results)
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end)
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end
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function m.on_addon_load.Blizzard_TradeSkillUI()
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m.hook('TradeSkillFrame_SetSelection', function(...)
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local results = {m.orig.TradeSkillFrame_SetSelection(unpack(arg)) }
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local id = GetTradeSkillSelectionIndex()
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local reagent_count = GetTradeSkillNumReagents(id)
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local total_cost = 0
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for i=1,reagent_count do
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local link = GetTradeSkillReagentItemLink(id, i)
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if not link then
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total_cost = nil
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break
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end
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local item_id, suffix_id = m.info.parse_hyperlink(link)
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local count = ({GetTradeSkillReagentInfo(id, i)})[3]
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local _, price, limited = m.cache.merchant_info(item_id)
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local value = price and not limited and price or m.history.value(item_id..':'..suffix_id)
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if not value then
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total_cost = nil
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break
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else
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total_cost = total_cost + value * count
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end
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end
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TradeSkillReagentLabel:SetText(SPELL_REAGENTS..' '..cost_label(total_cost))
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return unpack(results)
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end)
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end
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end
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do
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local locked
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function public.bid_in_progress()
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return locked
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end
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function public.place_bid(type, index, amount, on_success)
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if locked then
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return
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end
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local money = GetMoney()
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PlaceAuctionBid(type, index, amount)
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if money >= amount then
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locked = true
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m.control.event_listener('CHAT_MSG_SYSTEM', function(kill)
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if arg1 == ERR_AUCTION_BID_PLACED then
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Aux.safe_call(on_success)
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locked = false
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kill()
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end
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end)
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end
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end
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end
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do
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local locked
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function public.cancel_in_progress()
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return locked
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end
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function public.cancel_auction(index, on_success)
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if locked then
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return
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end
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locked = true
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CancelAuction(index)
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m.control.event_listener('CHAT_MSG_SYSTEM', function(kill)
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if arg1 == ERR_AUCTION_REMOVED then
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Aux.safe_call(on_success)
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locked = false
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kill()
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end
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end)
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end
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end
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function public.log(...)
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local msg = '[aux]'
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for i=1,arg.n do
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msg = msg..' '..tostring(arg[i])
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end
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DEFAULT_CHAT_FRAME:AddMessage(msg, 1, 1, 0)
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end
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function private.GetOwnerAuctionItems(...)
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local page = arg[1]
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m.last_owner_page_requested = page
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return m.orig.GetOwnerAuctionItems(unpack(arg))
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end
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function private.AuctionFrameAuctions_OnEvent(...)
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if AuctionFrameAuctions:IsVisible() then
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return m.orig.AuctionFrameAuctions_OnEvent(unpack(arg))
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end
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end
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function public.neutral_faction()
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return not UnitFactionGroup('npc')
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end
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function private.on_auction_house_show()
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if AuctionFrame:IsVisible() then
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AuctionFrame:Hide()
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end
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AuxFrame:Show()
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m.tab_group:set_tab(1)
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end
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function private.on_auction_house_closed()
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m.post.stop()
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m.stack.stop()
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m.scan.abort()
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m.tab_group:set_tab()
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AuxFrame:Hide()
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end
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function public.min_bid_increment(current_bid)
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return max(1, floor(current_bid / 100) * 5)
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end
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function public.price_level_color(pct)
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if pct > 135 then
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return 1.0,0.0,0.0 -- red
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elseif pct > 110 then
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return 1.0,0.6,0.1 -- orange
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elseif pct > 80 then
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return 1.0,1.0,0.0 -- yellow
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elseif pct > 50 then
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return 0.1,1.0,0.1 -- green
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else
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return 0.2,0.6,1.0 -- blue
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end
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end
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do -- TODO make it work for other ways to pick up things
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local last_picked_up
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function private.CURSOR_UPDATE()
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last_picked_up = nil
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end
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function private.PickupContainerItem(...)
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local bag, slot = unpack(arg)
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Aux.control.thread(function()
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last_picked_up = {bag, slot}
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end)
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return m.orig.PickupContainerItem(unpack(arg))
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end
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function public.cursor_item()
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if last_picked_up and CursorHasItem() then
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return m.info.container_item(unpack(last_picked_up))
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end
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end
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end
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function private.SetItemRef(...)
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local itemstring, text, button = unpack(arg)
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if m.search_tab.ACTIVE() and button == 'RightButton' then
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local item_info = m.info.item(tonumber(({strfind(itemstring, '^item:(%d+)')})[3]))
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if item_info then
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m.search_tab.set_filter(strlower(item_info.name)..'/exact')
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m.search_tab.execute(nil, false)
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return
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end
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end
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return m.orig.SetItemRef(unpack(arg))
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end
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function private.UseContainerItem(...)
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local bag, slot = unpack(arg)
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if IsShiftKeyDown() or IsControlKeyDown() or IsAltKeyDown() then
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return m.orig.UseContainerItem(unpack(arg))
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end
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if m.search_tab.ACTIVE() then
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local item_info = m.info.container_item(bag, slot)
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item_info = item_info and m.info.item(item_info.item_id)
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if item_info then
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m.search_tab.set_filter(strlower(item_info.name)..'/exact')
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m.search_tab.execute(nil, false)
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end
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return
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end
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if m.post_tab.ACTIVE() then
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local item_info = m.info.container_item(bag, slot)
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if item_info then
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m.post_tab.select_item(item_info.item_key)
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end
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return
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end
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return m.orig.UseContainerItem(unpack(arg))
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end
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function public.is_player(name, current)
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local realm = GetCVar('realmName')
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return not current and Aux.safe_index(aux_characters, realm, name) or UnitName('player') == name
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end
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function public.unmodified()
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return not IsShiftKeyDown() and not IsControlKeyDown() and not IsAltKeyDown()
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end
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public.orig = {}
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function public.hook(name, handler, object)
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local orig
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if object then
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m.orig[object] = m.orig[object] or {}
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orig = m.orig[object]
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else
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object = object or getfenv(0)
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orig = m.orig
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end
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if orig[name] then
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error('"'..name..'" is already hooked.')
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end
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orig[name] = object[name]
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object[name] = handler
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end
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public.huge = 2^100000
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public.null = {} |