Files
aux-addon-ClassicAPI/buy.lua
T
Manuel Simon Hirsig 55c53c6f93 some refactorings
2015-10-10 13:13:47 +02:00

448 lines
11 KiB
Lua

Aux.buy = {}
local process_auction, set_message, report, tooltip_match, show_dialog
local entries
local selectedEntries = {}
local search_query
local tooltip_patterns = {}
local current_page
local refresh
function Aux.buy.exit()
Aux.buy.dialog_cancel()
current_page = nil
end
-----------------------------------------
function Aux_AuctionFrameBid_Update()
Aux.orig.AuctionFrameBid_Update()
if PanelTemplates_GetSelectedTab(AuctionFrame) == Aux.tabs.buy.index and AuctionFrame:IsShown() then
Aux_HideElems(Aux.tabs.buy.hiddenElements)
end
end
-----------------------------------------
function Aux.buy.dialog_cancel()
Aux.scan.abort()
AuxBuyDialog:Hide()
AuxBuySearchButton:Enable()
end
-----------------------------------------
function Aux.buy.StopButton_onclick()
Aux.scan.abort()
end
-----------------------------------------
function Aux.buy.SearchButton_onclick()
if not AuxBuySearchButton:IsVisible() then
return
end
AuxBuySearchButton:Hide()
AuxBuyStopButton:Show()
entries = nil
selectedEntries = {}
refresh = true
local category = UIDropDownMenu_GetSelectedValue(AuxBuyCategoryDropDown)
local tooltip_patterns = Aux.util.set_to_array(tooltip_patterns)
search_query = {
name = AuxBuyNameInputBox:GetText(),
slot = category and category.slot,
class = category and category.class,
subclass = category and category.subclass,
usable = AuxBuyUsableCheckButton:GetChecked()
}
set_message('Scanning auctions ...')
Aux.scan.start{
query = search_query,
page = 0,
on_start_page = function(ok, page, total_pages)
current_page = page
set_message('Scanning auctions: page ' .. page + 1 .. (total_pages and ' out of ' .. total_pages or '') .. ' ...')
return ok()
end,
on_read_auction = function(ok, i)
local auction_item = Aux.info.auction_item(i)
if auction_item then
if (auction_item.name == search_query.name or search_query.name == '' or not AuxBuyExactCheckButton:GetChecked()) and tooltip_match(tooltip_patterns, auction_item.tooltip) then
process_auction(auction_item, current_page)
end
end
return ok()
end,
on_complete = function()
entries = entries or {}
if getn(entries) == 0 then
set_message("No auctions were found")
else
AuxBuyMessage:Hide()
end
AuxBuyStopButton:Hide()
AuxBuySearchButton:Show()
refresh = true
end,
on_abort = function()
entries = entries or {}
if getn(entries) == 0 then
set_message("No auctions were found")
else
AuxBuyMessage:Hide()
end
AuxBuyStopButton:Hide()
AuxBuySearchButton:Show()
refresh = true
end,
next_page = function(page, total_pages)
local last_page = max(total_pages - 1, 0)
if page < last_page then
return page + 1
end
end,
}
end
-----------------------------------------
function set_message(msg)
AuxBuyMessage:SetText(msg)
AuxBuyMessage:Show()
end
-----------------------------------------
function show_dialog(buyout_mode, hyperlink, stack_size, amount)
AuxBuyDialogActionButton:Disable()
AuxBuyDialogHTML:SetFontObject('h1', GameFontWhite)
AuxBuyDialogHTML:SetScript('OnHyperlinkClick', function() SetItemRef(arg1) end)
AuxBuyDialogHTML:SetText(string.format(
[[
<html>
<body>
<h1>%s x %i</h1>
</body>
</html>
]],
hyperlink,
stack_size
))
if buyout_mode then
AuxBuyDialogActionButton:SetText('Buy')
MoneyFrame_Update('AuxBuyDialogBuyoutPrice', amount)
AuxBuyDialogBid:Hide()
AuxBuyDialogBuyoutPrice:Show()
else
AuxBuyDialogActionButton:SetText('Bid')
MoneyInputFrame_SetCopper(AuxBuyDialogBid, amount)
AuxBuyDialogBuyoutPrice:Hide()
AuxBuyDialogBid:Show()
end
AuxBuyDialog:Show()
end
-----------------------------------------
function AuxBuyEntry_OnClick(entry_index)
local express_mode = IsAltKeyDown()
local buyout_mode = arg1 == "LeftButton"
local entry = entries[entry_index]
if buyout_mode and not entry.buyout_price then
return
end
if IsControlKeyDown() then
DressUpItemLink(entry.hyperlink)
return
end
AuxBuySearchButton:Disable()
local amount
if buyout_mode then
amount = entry.buyout_price
else
amount = entry.bid
end
if not express_mode then
show_dialog(buyout_mode, entry.hyperlink, entry.stack_size, amount)
end
PlaySound("igMainMenuOptionCheckBoxOn")
local found
local order_key = Aux.auction_key(entry.tooltip, entry.stack_size, amount)
Aux.scan.start{
query = search_query,
page = entry.page ~= current_page and entry.page,
on_start_page = function(ok, page)
current_page = page
return ok()
end,
on_read_auction = function(ok, i)
local auction_item = Aux.info.auction_item(i)
if not auction_item then
return ok()
end
local stack_size = auction_item.charges or auction_item.count
local bid = (auction_item.current_bid > 0 and auction_item.current_bid or auction_item.min_bid) + auction_item.min_increment
local auction_amount
if buyout_mode then
auction_amount = auction_item.buyout_price
else
auction_amount = bid
end
local key = Aux.auction_key(auction_item.tooltip, stack_size, auction_amount)
if key == order_key then
found = true
if express_mode then
if GetMoney() >= amount then
tremove(entries, entry_index)
refresh = true
end
PlaceAuctionBid("list", i, amount)
Aux.scan.abort()
else
Aux.buy.dialog_action = function()
if GetMoney() >= amount then
tremove(entries, entry_index)
refresh = true
end
PlaceAuctionBid("list", i, amount)
Aux.scan.abort()
AuxBuySearchButton:Enable()
AuxBuyDialog:Hide()
end
AuxBuyDialogActionButton:Enable()
end
else
return ok()
end
end,
on_complete = function()
if not found then
tremove(entries, entry_index)
refresh = true
Aux.buy.dialog_cancel()
end
if express_mode then
AuxBuySearchButton:Enable()
end
end,
on_abort = function()
if express_mode then
AuxBuySearchButton:Enable()
end
end,
}
end
function AuxBuyEntry_OnEnter(entry_index)
local entry = entries[entry_index]
Aux.info.set_game_tooltip(this, entry.tooltip)
if(EnhTooltip ~= nil) then
EnhTooltip.TooltipCall(GameTooltip, entry.name, entry.hyperlink, entry.quality, entry.stack_size)
end
end
-----------------------------------------
function process_auction(auction_item, current_page)
entries = entries or {}
local stack_size = auction_item.charges or auction_item.count
local bid = auction_item.current_bid > 0 and auction_item.current_bid or auction_item.min_bid + auction_item.min_increment
local buyout_price = auction_item.buyout_price > 0 and auction_item.buyout_price or nil
local buyout_price_per_unit = buyout_price and Aux_Round(auction_item.buyout_price / stack_size)
if auction_item.owner ~= UnitName("player") then
tinsert(entries, {
name = auction_item.name,
tooltip = auction_item.tooltip,
stack_size = stack_size,
buyout_price = buyout_price,
buyout_price_per_unit = buyout_price_per_unit,
quality = auction_item.quality,
hyperlink = auction_item.hyperlink,
itemstring = auction_item.itemstring,
page = current_page,
bid = bid,
bid_per_unit = Aux_Round(bid / stack_size),
owner = auction_item.owner,
duration = auction_item.duration,
})
end
end
-----------------------------------------
function Aux.buy.onupdate()
if refresh then
refresh = false
Aux_Buy_ScrollbarUpdate()
end
end
-----------------------------------------
function Aux_Buy_ScrollbarUpdate()
Aux.list.populate(AuxBuyList, entries or {})
end
-----------------------------------------
function tooltip_match(patterns, tooltip)
return Aux.util.all(patterns, function(pattern)
return Aux.util.any(tooltip, function(line)
local left_match = line[1].text and strfind(strupper(line[1].text), strupper(pattern), 1, true)
local right_match = line[2].text and strfind(strupper(line[2].text), strupper(pattern), 1, true)
return left_match or right_match
end)
end)
end
-----------------------------------------
function AuxBuyCategoryDropDown_Initialize(arg1)
local level = arg1 or 1
if level == 1 then
local value = {}
UIDropDownMenu_AddButton({
text= 'All',
value = value,
func = AuxBuyCategoryDropDown_OnClick,
}, 1)
for i, class in pairs({ GetAuctionItemClasses() }) do
local value = { class = i }
UIDropDownMenu_AddButton({
hasArrow = GetAuctionItemSubClasses(value.class),
text = class,
value = value,
func = AuxBuyCategoryDropDown_OnClick,
}, 1)
end
end
if level == 2 then
local menu_value = UIDROPDOWNMENU_MENU_VALUE
for i, subclass in pairs({ GetAuctionItemSubClasses(menu_value.class) }) do
local value = { class = menu_value.class, subclass = i }
UIDropDownMenu_AddButton({
hasArrow = GetAuctionInvTypes(value.class, value.subclass),
text = subclass,
value = value,
func = AuxBuyCategoryDropDown_OnClick,
}, 2)
end
end
if level == 3 then
local menu_value = UIDROPDOWNMENU_MENU_VALUE
for i, slot in pairs({ GetAuctionInvTypes(menu_value.class, menu_value.subclass) }) do
local slot_name = getglobal(slot)
local value = { class = menu_value.class, subclass = menu_value.subclass, slot = i }
UIDropDownMenu_AddButton({
text = slot_name,
value = value,
func = AuxBuyCategoryDropDown_OnClick,
}, 3)
end
end
end
function AuxBuyCategoryDropDown_OnClick()
local qualified_name = ({ GetAuctionItemClasses() })[this.value.class] or 'All'
if this.value.subclass then
local subclass_name = ({ GetAuctionItemSubClasses(this.value.class) })[this.value.subclass]
qualified_name = qualified_name .. ' - ' .. subclass_name
if this.value.slot then
local slot_name = getglobal(({ GetAuctionInvTypes(this.value.class, this.value.subclass) })[this.value.slot])
qualified_name = qualified_name .. ' - ' .. slot_name
end
end
UIDropDownMenu_SetSelectedValue(AuxBuyCategoryDropDown, this.value)
UIDropDownMenu_SetText(qualified_name, AuxBuyCategoryDropDown)
CloseDropDownMenus(1)
end
function AuxBuySlotDropDown_Initialize()
UIDropDownMenu_AddButton{
text= 'All',
value = value,
func = AuxBuySlotDropDown_OnClick('All', value),
}
-- for i, type in pairs({ GetAuctionInvTypes() }) do
-- UIDropDownMenu_AddButton{
-- text = class,
-- value = i,
-- func = AuxBuySlotDropDown_OnClick(),
-- }
-- end
end
function AuxBuySlotDropDown_OnClick()
UIDropDownMenu_SetSelectedValue(AuxBuySlotDropDown, this.value)
end
function AuxBuyTooltipButton_OnClick()
local pattern = AuxBuyTooltipInputBox:GetText()
if pattern ~= '' then
Aux.util.set_add(tooltip_patterns, pattern)
if DropDownList1:IsVisible() then
Aux.buy.toggle_tooltip_dropdown()
end
Aux.buy.toggle_tooltip_dropdown()
end
AuxBuyTooltipInputBox:SetText('')
end
function AuxBuyTooltipDropDown_Initialize()
for pattern, _ in tooltip_patterns do
UIDropDownMenu_AddButton{
text = pattern,
value = pattern,
func = AuxBuyTooltipDropDown_OnClick,
notCheckable = true,
}
end
end
function AuxBuyTooltipDropDown_OnClick()
Aux.util.set_remove(tooltip_patterns, this.value)
end
function Aux.buy.toggle_tooltip_dropdown()
ToggleDropDownMenu(1, nil, AuxBuyTooltipDropDown, AuxBuyTooltipInputBox, -12, 4)
end