396 lines
15 KiB
Lua
396 lines
15 KiB
Lua
local private, public = {}, {}
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Aux.manage_frame = public
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local update_bid_records, update_auction_records, wait_for_bids, wait_for_auctions
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local bid_records, auction_records
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local BIDS, AUCTIONS = 1, 2
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public.bid_listing_config = {
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on_row_click = function(sheet, row_index, column_index)
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local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
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AuxBuyEntry_OnClick(sheet.data[data_index])
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end,
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on_row_enter = function(sheet, row_index, column_index)
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sheet.rows[row_index].highlight:SetAlpha(.5)
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end,
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on_row_leave = function(sheet, row_index, column_index)
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sheet.rows[row_index].highlight:SetAlpha(0)
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end,
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columns = {
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{
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title = 'Qty',
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width = 23,
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comparator = function(row1, row2) return Aux.util.compare(row1.stack_size, row2.stack_size, Aux.util.LT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(datum.stack_size)
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private.auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Auction Item',
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width = 157,
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comparator = function(row1, row2) return Aux.util.compare(row1.tooltip[1][1].text, row2.tooltip[1][1].text, Aux.util.GT) end,
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cell_initializer = function(cell)
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local icon = CreateFrame('Button', nil, cell)
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icon:EnableMouse(false)
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local icon_texture = icon:CreateTexture(nil, 'BORDER')
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icon_texture:SetAllPoints(icon)
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icon.icon_texture = icon_texture
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local normal_texture = icon:CreateTexture(nil)
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normal_texture:SetPoint('CENTER', 0, 0)
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normal_texture:SetWidth(22)
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normal_texture:SetHeight(22)
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normal_texture:SetTexture('Interface\\Buttons\\UI-Quickslot2')
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icon:SetNormalTexture(normal_texture)
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icon:SetPoint('LEFT', cell)
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icon:SetWidth(12)
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icon:SetHeight(12)
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icon:SetScript('OnEnter', function() Aux.info.set_game_tooltip(this, cell.tooltip, 'ANCHOR_CURSOR', cell.EnhTooltip_info) end)
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icon:SetScript('OnLeave', function() AuxTooltip:Hide() end)
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local text = cell:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall')
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text:SetPoint("LEFT", icon, "RIGHT", 1, 0)
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text:SetPoint('TOPRIGHT', cell)
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text:SetPoint('BOTTOMRIGHT', cell)
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text:SetJustifyV('TOP')
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text:SetJustifyH('LEFT')
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text:SetTextColor(0.8, 0.8, 0.8)
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cell.text = text
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cell.icon = icon
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end,
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cell_setter = function(cell, datum)
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cell.tooltip = datum.tooltip
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cell.EnhTooltip_info = datum.EnhTooltip_info
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cell.icon.icon_texture:SetTexture(datum.texture)
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if not datum.usable then
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cell.icon.icon_texture:SetVertexColor(1.0, 0.1, 0.1)
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else
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cell.icon.icon_texture:SetVertexColor(1.0, 1.0, 1.0)
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end
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cell.text:SetText('['..datum.tooltip[1][1].text..']')
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local color = ITEM_QUALITY_COLORS[datum.quality]
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cell.text:SetTextColor(color.r, color.g, color.b)
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private.auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Left',
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width = 30,
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comparator = function(row1, row2) return Aux.util.compare(row1.duration, row2.duration, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('CENTER'),
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cell_setter = function(cell, datum)
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local text
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if datum.duration == 1 then
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text = '30m'
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elseif datum.duration == 2 then
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text = '2h'
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elseif datum.duration == 3 then
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text = '8h'
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elseif datum.duration == 4 then
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text = '24h'
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end
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cell.text:SetText(text)
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private.auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Owner',
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width = 70,
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comparator = function(row1, row2) return Aux.util.compare(row1.owner, row2.owner, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('LEFT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(datum.owner)
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private.auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Bid',
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width = 70,
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comparator = function(row1, row2) return Aux.util.compare(row1.bid, row2.bid, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(Aux.util.money_string(datum.bid))
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private.auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Buy',
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width = 70,
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comparator = function(row1, row2) return Aux.util.compare(row1.buyout_price, row2.buyout_price, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(Aux.util.money_string(datum.buyout_price))
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private.auction_alpha_setter(cell, datum)
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end,
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},
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},
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sort_order = {},
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}
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public.auction_listing_config = {
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on_row_click = function (sheet, row_index)
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local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
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AuxBuyEntry_OnClick(sheet.data[data_index])
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end,
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on_row_enter = function (sheet, row_index)
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sheet.rows[row_index].highlight:SetAlpha(.5)
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end,
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on_row_leave = function (sheet, row_index)
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sheet.rows[row_index].highlight:SetAlpha(0)
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end,
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columns = {
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{
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title = 'Qty',
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width = 23,
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comparator = function(row1, row2) return Aux.util.compare(row1.stack_size, row2.stack_size, Aux.util.LT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(datum.stack_size)
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private.auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Auction Item',
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width = 157,
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comparator = function(row1, row2) return Aux.util.compare(row1.tooltip[1][1].text, row2.tooltip[1][1].text, Aux.util.GT) end,
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cell_initializer = function(cell)
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local icon = CreateFrame('Button', nil, cell)
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icon:EnableMouse(false)
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local icon_texture = icon:CreateTexture(nil, 'BORDER')
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icon_texture:SetAllPoints(icon)
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icon.icon_texture = icon_texture
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local normal_texture = icon:CreateTexture(nil)
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normal_texture:SetPoint('CENTER', 0, 0)
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normal_texture:SetWidth(22)
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normal_texture:SetHeight(22)
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normal_texture:SetTexture('Interface\\Buttons\\UI-Quickslot2')
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icon:SetNormalTexture(normal_texture)
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icon:SetPoint('LEFT', cell)
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icon:SetWidth(12)
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icon:SetHeight(12)
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icon:SetScript('OnEnter', function() Aux.info.set_game_tooltip(this, cell.tooltip, 'ANCHOR_CURSOR', cell.EnhTooltip_info) end)
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icon:SetScript('OnLeave', function() AuxTooltip:Hide() end)
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local text = cell:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall')
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text:SetPoint("LEFT", icon, "RIGHT", 1, 0)
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text:SetPoint('TOPRIGHT', cell)
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text:SetPoint('BOTTOMRIGHT', cell)
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text:SetJustifyV('TOP')
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text:SetJustifyH('LEFT')
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text:SetTextColor(0.8, 0.8, 0.8)
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cell.text = text
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cell.icon = icon
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end,
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cell_setter = function(cell, datum)
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cell.tooltip = datum.tooltip
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cell.EnhTooltip_info = datum.EnhTooltip_info
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cell.icon.icon_texture:SetTexture(datum.texture)
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if not datum.usable then
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cell.icon.icon_texture:SetVertexColor(1.0, 0.1, 0.1)
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else
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cell.icon.icon_texture:SetVertexColor(1.0, 1.0, 1.0)
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end
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cell.text:SetText('['..datum.tooltip[1][1].text..']')
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local color = ITEM_QUALITY_COLORS[datum.quality]
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cell.text:SetTextColor(color.r, color.g, color.b)
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private.auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Left',
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width = 30,
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comparator = function(row1, row2) return Aux.util.compare(row1.duration, row2.duration, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('CENTER'),
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cell_setter = function(cell, datum)
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local text
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if datum.duration == 1 then
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text = '30m'
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elseif datum.duration == 2 then
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text = '2h'
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elseif datum.duration == 3 then
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text = '8h'
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elseif datum.duration == 4 then
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text = '24h'
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end
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cell.text:SetText(text)
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private.auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Bid',
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width = 70,
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comparator = function(row1, row2) return Aux.util.compare(row1.bid, row2.bid, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(Aux.util.money_string(datum.bid))
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private.auction_alpha_setter(cell, datum)
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end,
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},
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{
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title = 'Buy',
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width = 70,
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comparator = function(row1, row2) return Aux.util.compare(row1.buyout_price, row2.buyout_price, Aux.util.GT) end,
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cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
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cell_setter = function(cell, datum)
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cell.text:SetText(Aux.util.money_string(datum.buyout_price))
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private.auction_alpha_setter(cell, datum)
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end,
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},
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},
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sort_order = {},
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}
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function public.on_open()
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public.listing = public.listing or BIDS
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if public.listing == BIDS then
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public.update_bid_records()
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elseif public.listing == AUCTIONS then
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public.update_auction_records()
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end
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public.update_listing()
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end
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function public.on_close()
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end
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function private.auction_alpha_setter(cell, auction)
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cell:SetAlpha(auction.gone and 0.3 or 1)
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end
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function public.update_bid_records()
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bid_records = {}
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Aux.scan.start{
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type = 'bidder',
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page = 0,
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on_page_loaded = function(page, total_pages)
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Aux.log('Scanning bid page '..(page+1)..' out of '..total_pages..' ...')
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end,
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on_read_auction = function(i)
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private.create_bid_record(i)
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end,
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on_complete = function()
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Aux.log('Scan complete: '..getn(bid_records)..' bids found')
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public.update_listing()
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end,
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on_abort = function()
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end,
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next_page = function(page, total_pages)
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local last_page = max(total_pages - 1, 0)
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if page < last_page then
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return page + 1
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end
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end,
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}
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end
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function public.update_auction_records()
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auction_records = {}
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Aux.scan.start{
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type = 'owner',
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page = 0,
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on_page_loaded = function(page, total_pages)
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Aux.log('Scanning auction page '..(page+1)..' out of '..total_pages..' ...')
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end,
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on_read_auction = function(i)
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private.create_auction_record(i)
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end,
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on_complete = function()
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Aux.log('Scan complete: '..getn(auction_records)..' auctions found')
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public.update_listing()
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end,
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on_abort = function()
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end,
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next_page = function(page, total_pages)
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local last_page = max(total_pages - 1, 0)
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if page < last_page then
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return page + 1
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end
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end,
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}
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end
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function public.update_listing()
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AuxManageFrameListingBidListing:Hide()
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AuxManageFrameListingAuctionListing:Hide()
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for i=1,2 do
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getglobal('AuxManageFrameListingTab'..i):SetAlpha(i == public.listing and 1 or 0.5)
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end
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if public.listing == BIDS then
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AuxManageFrameListingBidListing:Show()
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Aux.list.populate(AuxManageFrameListingBidListing.sheet, bid_records)
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AuxManageFrameListing:SetWidth(AuxManageFrameListingBidListing:GetWidth() + 40)
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AuxFrame:SetWidth(AuxManageFrameListing:GetWidth() + 15)
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elseif public.listing == AUCTIONS then
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AuxManageFrameListingAuctionListing:Show()
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Aux.list.populate(AuxManageFrameListingAuctionListing.sheet, auction_records)
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AuxManageFrameListing:SetWidth(AuxManageFrameListingAuctionListing:GetWidth() + 40)
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AuxFrame:SetWidth(AuxManageFrameListing:GetWidth() + 15)
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end
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end
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function private.create_record(auction_item)
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local stack_size = auction_item.charges or auction_item.count
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local bid = (auction_item.current_bid > 0 and auction_item.current_bid or auction_item.min_bid) + auction_item.min_increment
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local buyout_price = auction_item.buyout_price > 0 and auction_item.buyout_price or nil
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local buyout_price_per_unit = buyout_price and Aux_Round(auction_item.buyout_price / stack_size)
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local status
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if auction_item.current_bid == 0 then
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status = 'No Bid'
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elseif auction_item.high_bidder then
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status = GREEN_FONT_COLOR_CODE..'Your Bid'..FONT_COLOR_CODE_CLOSE
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else
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status = RED_FONT_COLOR_CODE..'Other Bidder'..FONT_COLOR_CODE_CLOSE
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end
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return {
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key = auction_item.item_signature,
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signature = Aux.auction_signature(auction_item.hyperlink, stack_size, bid, auction_item.buyout_price),
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name = auction_item.name,
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level = auction_item.level,
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texture = auction_item.texture,
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tooltip = auction_item.tooltip,
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stack_size = stack_size,
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buyout_price = buyout_price,
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buyout_price_per_unit = buyout_price_per_unit,
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quality = auction_item.quality,
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hyperlink = auction_item.hyperlink,
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itemstring = auction_item.itemstring,
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bid = bid,
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bid_per_unit = Aux_Round(bid/stack_size),
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owner = auction_item.owner,
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duration = auction_item.duration,
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usable = auction_item.usable,
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high_bidder = auction_item.high_bidder,
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status = status,
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EnhTooltip_info = auction_item.EnhTooltip_info,
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}
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end
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function private.create_auction_record(index)
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local auction_item = Aux.info.auction_item(index, 'owner')
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if auction_item then
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tinsert(auction_records, private.create_record(auction_item))
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end
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end
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function private.create_bid_record(index)
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local auction_item = Aux.info.auction_item(index, 'bidder')
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if auction_item then
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tinsert(bid_records, private.create_record(auction_item))
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end
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end
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