Files
aux-addon-ClassicAPI/gui/auction_listing.lua
T
Manuel Simon Hirsig cc7139c0e2 module refactoring
2016-10-14 01:55:38 +02:00

1159 lines
42 KiB
Lua

module 'aux.gui.auction_listing'
include 'green_t'
include 'aux'
local info = require 'aux.util.info'
local sort_util = require 'aux.util.sort'
local money = require 'aux.util.money'
local history = require 'aux.core.history'
local gui = require 'aux.gui'
local search_tab = require 'aux.tabs.search'
_G.aux_price_per_unit = false
local RT_COUNT = 1
local HEAD_HEIGHT = 27
local HEAD_SPACE = 2
local AUCTION_PCT_COLORS = {
{ color=inline_color.blue, value=50 },
{ color=inline_color.green, value=80 },
{ color=inline_color.yellow, value=110 },
{ color=inline_color.orange, value=135 },
{ color=inline_color.red, value=huge },
}
local TIME_LEFT_STRINGS = {
color.red '30m', -- Short
color.orange '2h', -- Medium
color.yellow '8h', -- Long
color.blue '24h', -- Very Long
}
function item_column_init(rt, cell)
local spacer = CreateFrame('Frame', nil, cell)
spacer:SetPoint('TOPLEFT', 0, 0)
spacer:SetHeight(rt.ROW_HEIGHT)
spacer:SetWidth(1)
cell.spacer = spacer
local iconBtn = CreateFrame('Button', nil, cell)
iconBtn:SetPoint('TOPLEFT', spacer, 'TOPRIGHT')
iconBtn:SetHeight(rt.ROW_HEIGHT)
iconBtn:SetWidth(rt.ROW_HEIGHT)
iconBtn:SetScript('OnEnter', rt.OnIconEnter)
iconBtn:SetScript('OnLeave', rt.OnIconLeave)
iconBtn:SetScript('OnClick', rt.OnIconClick)
iconBtn:SetScript('OnDoubleClick', rt.OnIconDoubleClick)
local icon = iconBtn:CreateTexture(nil, 'ARTWORK')
icon:SetPoint('TOPLEFT', 2, -2)
icon:SetPoint('BOTTOMRIGHT', -2, 2)
icon:SetTexCoord(.08, .92, .08, .92)
cell.iconBtn = iconBtn
cell.icon = icon
local text = cell:GetFontString()
text:ClearAllPoints()
text:SetPoint('TOPLEFT', iconBtn, 'TOPRIGHT', 2, 0)
text:SetPoint('BOTTOMRIGHT', 0, 0)
end
public.search_config = {
{
title = 'Item',
width = .35,
init = item_column_init,
fill = function(cell, record, _, _, _, indented)
cell.icon:SetTexture(record.texture)
if indented then
cell.spacer:SetWidth(10)
cell.icon:SetAlpha(.5)
cell:GetFontString():SetAlpha(.7)
else
cell.spacer:SetWidth(1)
cell.icon:SetAlpha(1)
cell:GetFontString():SetAlpha(1)
end
cell:SetText(gsub(record.link, '[%[%]]', ''))
end,
cmp = function(record_a, record_b, desc)
return sort_util.compare(record_a.name, record_b.name, desc)
end,
},
{
title = 'Lvl',
width = .035,
align = 'CENTER',
fill = function(cell, record)
local display_level = max(record.level, 1)
display_level = UnitLevel'player' < record.level and color.red(display_level) or display_level
cell:SetText(display_level)
end,
cmp = function(record_a, record_b, desc)
return sort_util.compare(record_a.level, record_b.level, desc)
end,
},
{
title = 'Auctions',
width = .06,
align = 'CENTER',
fill = function(cell, record, count, own, expandable)
local numAuctionsText = expandable and color.link(count) or count
if own > 0 then
numAuctionsText = numAuctionsText .. (' ' .. color.yellow('(' .. own .. ')'))
end
cell:SetText(numAuctionsText)
end,
cmp = function(record_a, record_b, desc)
return sort_util.EQ
-- if sortKey == 'numAuctions' then
-- if a.children then
-- aVal = a.totalAuctions
-- bVal = b.totalAuctions
-- else
-- aVal = a.numAuctions
-- bVal = b.numAuctions
-- end
-- end
end,
},
{
title = 'Stack Size',
width = .055,
align = 'CENTER',
fill = function(cell, record)
cell:SetText(record.aux_quantity)
end,
cmp = function(record_a, record_b, desc)
return sort_util.compare(record_a.aux_quantity, record_b.aux_quantity, desc)
end,
},
{
title = 'Time Left',
width = .04,
align = 'CENTER',
fill = function(cell, record)
cell:SetText(TIME_LEFT_STRINGS[record.duration or 0] or '---')
end,
cmp = function(record_a, record_b, desc)
return sort_util.compare(record_a.duration, record_b.duration, desc)
end,
},
{
title = 'Seller',
width = .13,
align = 'CENTER',
fill = function(cell, record)
cell:SetText(is_player(record.owner) and (color.yellow(record.owner)) or (record.owner or '---'))
end,
cmp = function(record_a, record_b, desc)
if not record_a.owner and not record_b.owner then
return sort_util.EQ
elseif not record_a.owner then
return sort_util.GT
elseif not record_b.owner then
return sort_util.LT
else
return sort_util.compare(record_a.owner, record_b.owner, desc)
end
end,
},
{
title = {'Auction Bid\n(per item)', 'Auction Bid\n(per stack)'},
width = .125,
align = 'RIGHT',
isPrice = true,
fill = function(cell, record)
local color
if record.high_bidder then
color = AUCTION_PCT_COLORS[2].color
elseif record.high_bid ~= 0 then
color = AUCTION_PCT_COLORS[4].color
end
local price
if record.high_bidder then
price = aux_price_per_unit and ceil(record.high_bid / record.aux_quantity) or record.high_bid
else
price = aux_price_per_unit and ceil(record.unit_bid_price) or record.bid_price
end
cell:SetText(money.to_string(price, true, false, nil, color))
end,
cmp = function(record_a, record_b, desc)
local price_a
if record_a.high_bidder then
price_a = aux_price_per_unit and record_a.high_bid / record_a.aux_quantity or record_a.high_bid
else
price_a = aux_price_per_unit and record_a.unit_bid_price or record_a.bid_price
end
local price_b
if record_b.high_bidder then
price_b = aux_price_per_unit and record_b.high_bid / record_b.aux_quantity or record_b.high_bid
else
price_b = aux_price_per_unit and record_b.unit_bid_price or record_b.bid_price
end
return sort_util.compare(price_a, price_b, desc)
end,
},
{
title = {'Auction Buyout\n(per item)', 'Auction Buyout\n(per stack)'},
width = .125,
align = 'RIGHT',
isPrice = true,
fill = function(cell, record)
local price = aux_price_per_unit and ceil(record.unit_buyout_price) or record.buyout_price
cell:SetText(price > 0 and money.to_string(price, true, false) or '---')
end,
cmp = function(record_a, record_b, desc)
local price_a = aux_price_per_unit and record_a.unit_buyout_price or record_a.buyout_price
local price_b = aux_price_per_unit and record_b.unit_buyout_price or record_b.buyout_price
price_a = price_a > 0 and price_a or (desc and -huge or huge)
price_b = price_b > 0 and price_b or (desc and -huge or huge)
return sort_util.compare(price_a, price_b, desc)
end,
},
{
title = '% Hist. Value',
width = .08,
align = 'CENTER',
fill = function(cell, record)
local pct, bidPct = record_percentage(record)
cell:SetText((pct or bidPct) and percentage_historical(pct or bidPct, not pct) or '---')
end,
cmp = function(record_a, record_b, desc)
local pct_a = record_percentage(record_a) or (desc and -huge or huge)
local pct_b = record_percentage(record_b) or (desc and -huge or huge)
return sort_util.compare(pct_a, pct_b, desc)
end,
},
}
public.auctions_config = {
{
title = 'Item',
width = .35,
init = item_column_init,
fill = function(cell, record, _, _, _, indented)
cell.icon:SetTexture(record.texture)
if indented then
cell.spacer:SetWidth(10)
cell.icon:SetAlpha(.5)
cell:GetFontString():SetAlpha(.7)
else
cell.spacer:SetWidth(1)
cell.icon:SetAlpha(1)
cell:GetFontString():SetAlpha(1)
end
cell:SetText(gsub(record.link, '[%[%]]', ''))
end,
cmp = function(record_a, record_b, desc)
return sort_util.compare(record_a.name, record_b.name, desc)
end,
},
{
title = 'Lvl',
width = .035,
align = 'CENTER',
fill = function(cell, record)
local display_level = max(record.level, 1)
display_level = UnitLevel('player') < record.level and color.red(display_level) or display_level
cell:SetText(display_level)
end,
cmp = function(record_a, record_b, desc)
return sort_util.compare(record_a.level, record_b.level, desc)
end,
},
{
title = 'Auctions',
width = .06,
align = 'CENTER',
fill = function(cell, record, count, own, expandable)
local numAuctionsText = expandable and inline_color.link .. count .. FONT_COLOR_CODE_CLOSE or count
cell:SetText(numAuctionsText)
end,
cmp = function(record_a, record_b, desc)
return sort_util.EQ
-- if sortKey == 'numAuctions' then
-- if a.children then
-- aVal = a.totalAuctions
-- bVal = b.totalAuctions
-- else
-- aVal = a.numAuctions
-- bVal = b.numAuctions
-- end
-- end
end,
},
{
title = 'Stack Size',
width = .055,
align = 'CENTER',
fill = function(cell, record)
cell:SetText(record.aux_quantity)
end,
cmp = function(record_a, record_b, desc)
return sort_util.compare(record_a.aux_quantity, record_b.aux_quantity, desc)
end,
},
{
title = 'Time Left',
width = .04,
align = 'CENTER',
fill = function(cell, record)
cell:SetText(TIME_LEFT_STRINGS[record.duration or 0] or '---')
end,
cmp = function(record_a, record_b, desc)
return sort_util.compare(record_a.duration, record_b.duration, desc)
end,
},
{
title = {'Auction Bid\n(per item)', 'Auction Bid\n(per stack)'},
width = .125,
align = 'RIGHT',
isPrice = true,
fill = function(cell, record)
local price
if record.high_bidder then
price = aux_price_per_unit and ceil(record.high_bid / record.aux_quantity) or record.high_bid
else
price = aux_price_per_unit and ceil(record.start_price / record.aux_quantity) or record.start_price
end
cell:SetText(money.to_string(price, true, false))
end,
cmp = function(record_a, record_b, desc)
local price_a
if record_a.high_bidder then
price_a = aux_price_per_unit and record_a.high_bid / record_a.aux_quantity or record_a.high_bid
else
price_a = aux_price_per_unit and record_a.start_price / record_b.aux_quantity or record_a.start_price
end
local price_b
if record_b.high_bidder then
price_b = aux_price_per_unit and record_b.high_bid / record_b.aux_quantity or record_b.high_bid
else
price_b = aux_price_per_unit and record_b.start_price / record_b.aux_quantity or record_b.start_price
end
return sort_util.compare(price_a, price_b, desc)
end,
},
{
title = {'Auction Buyout\n(per item)', 'Auction Buyout\n(per stack)'},
width = .125,
align = 'RIGHT',
isPrice = true,
fill = function(cell, record)
local price = aux_price_per_unit and ceil(record.unit_buyout_price) or record.buyout_price
cell:SetText(price > 0 and money.to_string(price, true, false) or '---')
end,
cmp = function(record_a, record_b, desc)
local price_a = aux_price_per_unit and record_a.unit_buyout_price or record_a.buyout_price
local price_b = aux_price_per_unit and record_b.unit_buyout_price or record_b.buyout_price
price_a = price_a > 0 and price_a or (desc and -huge or huge)
price_b = price_b > 0 and price_b or (desc and -huge or huge)
return sort_util.compare(price_a, price_b, desc)
end,
},
{
title = 'High Bidder',
width = .21,
align = 'CENTER',
fill = function(cell, record)
cell:SetText(record.high_bidder or color.red 'No Bids')
end,
cmp = function(record_a, record_b, desc)
if not record_a.high_bidder and not record_b.high_bidder then
return sort_util.EQ
elseif not record_a.high_bidder then
return sort_util.GT
elseif not record_b.high_bidder then
return sort_util.LT
else
return sort_util.compare(record_a.high_bidder, record_b.high_bidder, desc)
end
end,
},
}
public.bids_config = {
{
title = 'Item',
width = .35,
init = item_column_init,
fill = function(cell, record, _, _, _, indented)
cell.icon:SetTexture(record.texture)
if indented then
cell.spacer:SetWidth(10)
cell.icon:SetAlpha(.5)
cell:GetFontString():SetAlpha(.7)
else
cell.spacer:SetWidth(1)
cell.icon:SetAlpha(1)
cell:GetFontString():SetAlpha(1)
end
cell:SetText(gsub(record.link, '[%[%]]', ''))
end,
cmp = function(record_a, record_b, desc)
return sort_util.compare(record_a.name, record_b.name, desc)
end,
},
{
title = 'Auctions',
width = .06,
align = 'CENTER',
fill = function(cell, record, count, own, expandable)
local numAuctionsText = expandable and inline_color.link .. count .. FONT_COLOR_CODE_CLOSE or count
cell:SetText(numAuctionsText)
end,
cmp = function(record_a, record_b, desc)
return sort_util.EQ
-- if sortKey == 'numAuctions' then
-- if a.children then
-- aVal = a.totalAuctions
-- bVal = b.totalAuctions
-- else
-- aVal = a.numAuctions
-- bVal = b.numAuctions
-- end
-- end
end,
},
{
title = 'Stack Size',
width = .055,
align = 'CENTER',
fill = function(cell, record)
cell:SetText(record.aux_quantity)
end,
cmp = function(record_a, record_b, desc)
return sort_util.compare(record_a.aux_quantity, record_b.aux_quantity, desc)
end,
},
{
title = 'Time Left',
width = .04,
align = 'CENTER',
fill = function(cell, record)
cell:SetText(TIME_LEFT_STRINGS[record.duration or 0] or '---')
end,
cmp = function(record_a, record_b, desc)
return sort_util.compare(record_a.duration, record_b.duration, desc)
end,
},
{
title = 'Seller',
width = .13,
align = 'CENTER',
fill = function(cell, record)
cell:SetText(is_player(record.owner) and (color.yellow(record.owner)) or (record.owner or '---'))
end,
cmp = function(record_a, record_b, desc)
if not record_a.owner and not record_b.owner then
return sort_util.EQ
elseif not record_a.owner then
return sort_util.GT
elseif not record_b.owner then
return sort_util.LT
else
return sort_util.compare(record_a.owner, record_b.owner, desc)
end
end,
},
{
title = {'Auction Bid\n(per item)', 'Auction Bid\n(per stack)'},
width = .125,
align = 'RIGHT',
isPrice = true,
fill = function(cell, record)
local price
if record.high_bidder then
price = aux_price_per_unit and ceil(record.high_bid / record.aux_quantity) or record.high_bid
else
price = aux_price_per_unit and ceil(record.unit_bid_price) or record.bid_price
end
cell:SetText(money.to_string(price))
end,
cmp = function(record_a, record_b, desc)
local price_a
if record_a.high_bidder then
price_a = aux_price_per_unit and record_a.high_bid / record_a.aux_quantity or record_a.high_bid
else
price_a = aux_price_per_unit and record_a.unit_bid_price or record_a.bid_price
end
local price_b
if record_b.high_bidder then
price_b = aux_price_per_unit and record_b.high_bid / record_b.aux_quantity or record_b.high_bid
else
price_b = aux_price_per_unit and record_b.unit_bid_price or record_b.bid_price
end
return sort_util.compare(price_a, price_b, desc)
end,
},
{
title = {'Auction Buyout\n(per item)', 'Auction Buyout\n(per stack)'},
width = .125,
align = 'RIGHT',
isPrice = true,
fill = function(cell, record)
local price = aux_price_per_unit and ceil(record.unit_buyout_price) or record.buyout_price
cell:SetText(price > 0 and money.to_string(price, true, false) or '---')
end,
cmp = function(record_a, record_b, desc)
local price_a = aux_price_per_unit and record_a.unit_buyout_price or record_a.buyout_price
local price_b = aux_price_per_unit and record_b.unit_buyout_price or record_b.buyout_price
price_a = price_a > 0 and price_a or (desc and -huge or huge)
price_b = price_b > 0 and price_b or (desc and -huge or huge)
return sort_util.compare(price_a, price_b, desc)
end,
},
{
title = 'Status',
width = .115,
align = 'CENTER',
fill = function(cell, record)
local status
if record.high_bidder then
status = color.yellow('High Bidder')
else
status = color.red 'Outbid'
end
cell:SetText(status)
end,
cmp = function(record_a, record_b, desc)
return sort_util.compare(record_a.high_bidder and 1 or 0, record_b.high_bidder and 1 or 0, desc)
end,
},
}
function record_percentage(record)
if not record then return end
local historical_value = history.value(record.item_key) or 0
if historical_value > 0 then
if record.unit_buyout_price > 0 then
return round(100 * record.unit_buyout_price / historical_value, 1)
end
return nil, round(100 * record.unit_bid_price / historical_value, 1)
end
end
function percentage_color(pct)
for i = 1, getn(AUCTION_PCT_COLORS) do
if pct < AUCTION_PCT_COLORS[i].value then
return AUCTION_PCT_COLORS[i].color
end
end
end
function public.percentage_historical(pct, bid)
return (bid and inline_color.gray or percentage_color(pct)) .. (pct > 10000 and '>10000' or pct) .. '%' .. FONT_COLOR_CODE_CLOSE
end
function public.time_left(code)
return TIME_LEFT_STRINGS[code]
end
local methods = {
OnContentSizeChanged = function(self, width)
for _, cell in self.headCells do
cell:SetWidth(cell.info.width * width)
end
for _, row in self.rows do
for i, cell in row.cells do
cell:SetWidth(self.headCells[i].info.width * width)
end
end
end,
OnHeadColumnClick = function()
local button = arg1
local rt = this.rt
if rt.disabled then return end
if button == 'RightButton' and rt.headCells[this.columnIndex].info.isPrice then
_G.aux_price_per_unit = not aux_price_per_unit
for _, cell in rt.headCells do
if cell.info.isPrice then
cell:SetText(cell.info.title[aux_price_per_unit and 1 or 2])
end
end
rt:SetSort()
return
end
local descending = false
if getn(rt.sorts) > 0 and rt.sorts[1].index == this.columnIndex then
descending = not rt.sorts[1].descending
end
rt:SetSort((descending and -1 or 1) * this.columnIndex)
end,
OnIconEnter = function()
local rt = this:GetParent().row.rt
local rowData = this:GetParent().row.data
if rowData and rowData.record then
info.set_tooltip(rowData.record.itemstring, this, 'ANCHOR_RIGHT')
info.set_shopping_tooltip(rowData.record.slot)
rt.isShowingItemTooltip = true
end
end,
OnIconLeave = function()
GameTooltip:Hide()
this:GetParent().row.rt.isShowingItemTooltip = nil
end,
OnCellEnter = function()
local rt = this.rt
local row = this.row
if rt.disabled then return end
if this ~= row.cells[1] or not rt.isShowingItemTooltip then
if rt.expanded[row.data.expandKey] then
GameTooltip_SetDefaultAnchor(GameTooltip, UIParent)
GameTooltip:AddLine('Double-click to collapse this item and show only the cheapest auction.', 1, 1, 1, true)
GameTooltip:Show()
elseif row.data.expandable then
GameTooltip_SetDefaultAnchor(GameTooltip, UIParent)
GameTooltip:AddLine('Double-click to expand this item and show all the auctions.', 1, 1, 1, true)
GameTooltip:Show()
end
end
-- show highlight for this row
this.row.highlight:Show()
end,
OnCellLeave = function()
GameTooltip:Hide()
-- hide highlight if it's not selected
if not this.rt.selected or this.rt.selected.search_signature ~= this.row.data.record.search_signature then
this.row.highlight:Hide()
end
end,
OnCellClick = function()
local button = arg1
if this.rt.disabled then return end
if IsControlKeyDown() then
DressUpItemLink(this.row.data.record.link)
elseif IsShiftKeyDown() and ChatFrameEditBox:IsVisible() then
ChatFrameEditBox:Insert(this.row.data.record.link)
elseif not modified and button == 'RightButton' then -- TODO not when alt (how?)
tab = 1
search_tab.set_filter(strlower(info.item(this.row.data.record.item_id).name) .. '/exact')
search_tab.execute(nil, false)
else
local selection = this.rt:GetSelection()
if not selection or selection.record ~= this.row.data.record then
this.rt:SetSelectedRecord(this.row.data.record)
elseif this.rt.handlers.OnCellClick then
this.rt.handlers.OnCellClick(this, button)
end
end
end,
OnCellDoubleClick = function()
local rt = this.rt
local rowData = this.row.data
local expand = not rt.expanded[rowData.expandKey]
if rt.disabled or expand and not rowData.expandable then return end
rt.expanded[rowData.expandKey] = expand
rt:UpdateRowInfo()
rt:UpdateRows()
-- select this row if it's not indented
if not rowData.indented then
rt:SetSelectedRecord(this.row.data.record)
end
end,
-- ============================================================================
-- Internal Results Table Methods
-- ============================================================================
UpdateRowInfo = function(self)
wipe(self.rowInfo)
self.rowInfo.numDisplayRows = 0
self.isSorted = nil
self:SetSelectedRecord(nil, true)
sort(self.records, function(a, b) return a.search_signature < b.search_signature or a.search_signature == b.search_signature and tostring(a) < tostring(b) end)
local records = self.records
if getn(records) == 0 then return end
-- Populate the row info from the database by combining identical auctions and auctions
-- of the same base item. Also, get the number of rows which will be shown.
for i = 1, getn(records) do
local record = records[i]
local prevRecord = records[i-1]
if prevRecord and record.search_signature == prevRecord.search_signature then
-- it's an identical auction to the previous row so increment the number of auctions
self.rowInfo[getn(self.rowInfo)].children[getn(self.rowInfo[getn(self.rowInfo)].children)].numAuctions = self.rowInfo[getn(self.rowInfo)].children[getn(self.rowInfo[getn(self.rowInfo)].children)].numAuctions + 1
elseif prevRecord and record.item_key == prevRecord.item_key then
-- it's the same base item as the previous row so insert a new auction
tinsert(self.rowInfo[getn(self.rowInfo)].children, {numAuctions=1, record=record})
if self.expanded[self.rowInfo[getn(self.rowInfo)].expandKey] then
self.rowInfo.numDisplayRows = self.rowInfo.numDisplayRows + 1
end
else
-- it's a different base item from the previous row
tinsert(self.rowInfo, {item_key=record.item_key, expandKey=record.item_key, children={{numAuctions=1, record=record}}})
self.rowInfo.numDisplayRows = self.rowInfo.numDisplayRows + 1
end
end
for _, info in ipairs(self.rowInfo) do
local totalAuctions, totalPlayerAuctions = 0, 0
for _, childInfo in info.children do
totalAuctions = totalAuctions + childInfo.numAuctions
if is_player(childInfo.record.owner) then
totalPlayerAuctions = totalPlayerAuctions + childInfo.numAuctions
end
end
info.totalAuctions = totalAuctions
info.totalPlayerAuctions = totalPlayerAuctions
end
end,
UpdateRows = function(self)
-- hide all the rows
for _, row in self.rows do row:Hide() end
-- update sort_util highlights
for _, cell in self.headCells do
local tex = cell:GetNormalTexture()
tex:SetTexture[[Interface\AddOns\aux-AddOn\WorldStateFinalScore-Highlight]]
tex:SetTexCoord(.017, 1, .083, .909)
tex:SetAlpha(.5)
end
if getn(self.sorts) > 0 then
local last_sort = self.sorts[1]
if last_sort.descending then
self.headCells[last_sort.index]:GetNormalTexture():SetTexture(.8, .6, 1, .8)
else
self.headCells[last_sort.index]:GetNormalTexture():SetTexture(.6, .8, 1, .8)
end
end
FauxScrollFrame_Update(self.scrollFrame, self.rowInfo.numDisplayRows, getn(self.rows), self.ROW_HEIGHT)
-- make sure the offset is not too high
local maxOffset = max(self.rowInfo.numDisplayRows - getn(self.rows), 0)
if FauxScrollFrame_GetOffset(self.scrollFrame) > maxOffset then
FauxScrollFrame_SetOffset(self.scrollFrame, maxOffset)
end
if not self.isSorted then
local function sort_helper(a, b)
local record_a, record_b
if a.children then
record_a = a.children[1].record
record_b = b.children[1].record
else
record_a = a.record
record_b = b.record
end
for _, sort in self.sorts do
local ordering = self.config[sort.index].cmp and self.config[sort.index].cmp(record_a, record_b, sort.descending) or sort_util.EQ
if ordering == sort_util.LT then
return true
elseif ordering == sort_util.GT then
return false
end
end
return tostring(a) < tostring(b)
end
for _, info in ipairs(self.rowInfo) do
sort(info.children, sort_helper)
end
sort(self.rowInfo, sort_helper)
self.isSorted = true
end
-- update all the rows
local rowIndex = 1 - FauxScrollFrame_GetOffset(self.scrollFrame)
for _, info in ipairs(self.rowInfo) do
if self.expanded[info.expandKey] then
-- show each of the rows for this base item since it's expanded
for i, childInfo in info.children do
self:SetRowInfo(rowIndex, childInfo.record, childInfo.numAuctions, 0, i > 1, false, info.expandKey, childInfo.numAuctions)
rowIndex = rowIndex + 1
end
else
-- just show one row for this base item since it's not expanded
self:SetRowInfo(rowIndex, info.children[1].record, info.totalAuctions, getn(info.children) > 1 and info.totalPlayerAuctions or 0, false, getn(info.children) > 1, info.expandKey, info.children[1].numAuctions)
rowIndex = rowIndex + 1
end
end
end,
SetRowInfo = function(self, rowIndex, record, displayNumAuctions, numPlayerAuctions, indented, expandable, expandKey, numAuctions)
if rowIndex <= 0 or rowIndex > getn(self.rows) then return end
local row = self.rows[rowIndex]
-- show this row
row:Show()
if self.selected and record.search_signature == self.selected.search_signature then
row.highlight:Show()
else
row.highlight:Hide()
end
row.data = {record=record, expandable=expandable, indented=indented, numAuctions=numAuctions, expandKey=expandKey}
for i, column_config in self.config do
column_config.fill(row.cells[i], record, displayNumAuctions, numPlayerAuctions, expandable, indented)
end
end,
SetSelectedRecord = function(self, record, silent)
if self.disabled then return end
-- make sure the selected record still exists and get the data for the callback
self.selected = record
local selectedData = self:GetSelection()
self.selected = selectedData and self.selected or nil
-- show / hide highlight accordingly
for _, row in self.rows do
if self.selected and row.data and row.data.record.search_signature == self.selected.search_signature then
row.highlight:Show()
else
row.highlight:Hide()
end
end
if not silent and self.handlers.OnSelectionChanged and not self.scrollDisabled then
self.handlers.OnSelectionChanged(self, selectedData or nil)
end
end,
-- ============================================================================
-- General Results Table Methods
-- ============================================================================
Reset = function(rt)
wipe(rt.expanded)
rt:UpdateRowInfo()
rt:UpdateRows()
rt:SetSelectedRecord()
end,
SetDatabase = function(rt, database, filterFunc, filterHash)
if database and database ~= rt.records then
rt.records = database
end
-- rt.dbView:SetFilter(filterFunc, filterHash)
-- elseif filterFunc then
-- rt.dbView:SetFilter(filterFunc, filterHash) -- TODO
-- get index of selected row
local prevSelectedIndex
if rt.selected then
for index, row in rt.rows do
if row:IsVisible() and row.data and row.data.record == rt.selected then
prevSelectedIndex = index
end
end
end
rt:UpdateRowInfo()
rt:UpdateRows()
if not rt.selected and prevSelectedIndex then
-- try to select the same row
local row = rt.rows[prevSelectedIndex]
if row and row:IsVisible() and row.data and row.data.record then
rt:SetSelectedRecord(row.data.record)
end
if not rt.selected then
-- select the first row
row = rt.rows[1]
if row and row:IsVisible() and row.data and row.data.record then
rt:SetSelectedRecord(row.data.record)
end
end
end
end,
RemoveAuctionRecord = function(self, record)
local index = key(record, self.records)
if index then
tremove(self.records, index)
end
self:SetDatabase()
end,
RemoveSelectedRecord = function(self, count)
count = count or 1
for i = 1, count do
local index = key(self.selected, self.records)
if index then
tremove(self.records, index)
end
end
self:SetDatabase()
end,
InsertAuctionRecord = function(self, record, count)
count = count or 1
for i = 1, count do
tinsert(self.records, record)
end
self:SetDatabase()
end,
ContainsRecord = function(rt, record)
if key(record, rt.records) then
return true
end
end,
SetSort = function(self, ...) auto[arg] = true
for k = 1, arg.n do
for i, sort in self.sorts do
if sort.index == abs(arg[k]) then
tremove(self.sorts, i)
break
end
end
tinsert(self.sorts, 1, { index=abs(arg[k]), descending=arg[k] < 0 })
end
self.isSorted = nil
self:UpdateRows()
end,
SetScrollDisabled = function(self, disabled)
self.scrollDisabled = disabled
end,
SetHandler = function(self, event, handler)
self.handlers[event] = handler
end,
SetDisabled = function(self, disabled)
self.disabled = disabled
if not disabled then
-- if there's only one item in the result, expand it
if getn(self.rowInfo) == 1 and self.expanded[self.rowInfo[1].expandKey] == nil then
self.expanded[self.rowInfo[1].expandKey] = true
self.rowInfo.numDisplayRows = getn(self.rowInfo[1].children)
end
self:UpdateRows()
-- select the first row
self:SetSelectedRecord(getn(self.rowInfo) > 0 and self.rowInfo[1].children[1].record)
end
end,
GetSelection = function(self)
if not self.selected then return end
local selectedData
for _, info in ipairs(self.rowInfo) do
for _, childInfo in info.children do
if childInfo.record.search_signature == self.selected.search_signature then
selectedData = childInfo
break
end
end
end
return selectedData
end,
GetTotalAuctions = function(self)
local numResults = 0
for _, info in ipairs(self.rowInfo) do
for _, childInfo in info.children do
numResults = numResults + childInfo.numAuctions
end
end
return numResults
end,
}
function public.CreateAuctionResultsTable(parent, config)
RT_COUNT = RT_COUNT + 1
local rt = CreateFrame('Frame', nil, parent)
rt.config = config
local numRows = 16
rt.ROW_HEIGHT = (parent:GetHeight() - HEAD_HEIGHT - HEAD_SPACE) / numRows
rt.scrollDisabled = nil
rt.expanded = t
rt.handlers = t
rt.sorts = t
rt.records = t
rt.rowInfo = { numDisplayRows=0 }
for name, func in methods do
rt[name] = func
end
rt:SetScript('OnShow', function()
for _, cell in this.headCells do
if cell.info.isPrice then
cell:SetText(cell.info.title[aux_price_per_unit and 1 or 2])
end
end
end)
local contentFrame = CreateFrame('Frame', nil, rt)
contentFrame:SetPoint('TOPLEFT', 0, 0)
contentFrame:SetPoint('BOTTOMRIGHT', -15, 0)
-- contentFrame:SetScript('OnSizeChanged', rt.OnContentSizeChanged)
rt.contentFrame = contentFrame
-- frame to hold the header columns and the rows
local scrollFrame = CreateFrame('ScrollFrame', gui.unique_name, rt, 'FauxScrollFrameTemplate')
scrollFrame:SetScript('OnVerticalScroll', function()
if not rt.scrollDisabled then
FauxScrollFrame_OnVerticalScroll(rt.ROW_HEIGHT, function() rt:UpdateRows() end)
end
end)
scrollFrame:SetAllPoints(contentFrame)
rt.scrollFrame = scrollFrame
FauxScrollFrame_Update(rt.scrollFrame, 0, numRows, rt.ROW_HEIGHT)
local scrollBar = _G[scrollFrame:GetName() .. 'ScrollBar']
scrollBar:ClearAllPoints()
scrollBar:SetPoint('BOTTOMRIGHT', rt, -4, 4)
scrollBar:SetPoint('TOPRIGHT', rt, -4, -HEAD_HEIGHT)
scrollBar:SetWidth(10)
local thumbTex = scrollBar:GetThumbTexture()
thumbTex:SetPoint('CENTER', 0, 0)
thumbTex:SetTexture(color.content.background())
thumbTex:SetHeight(150)
thumbTex:SetWidth(scrollBar:GetWidth())
_G[scrollBar:GetName() .. 'ScrollUpButton']:Hide()
_G[scrollBar:GetName() .. 'ScrollDownButton']:Hide()
-- create the header cells
rt.headCells = t
for i, column_config in rt.config do
local cell = CreateFrame('Button', nil, rt.contentFrame)
cell:SetHeight(HEAD_HEIGHT)
if i == 1 then
cell:SetPoint('TOPLEFT', 0, 0)
else
cell:SetPoint('TOPLEFT', rt.headCells[i-1], 'TOPRIGHT')
end
cell.info = column_config
cell.rt = rt
cell.columnIndex = i
cell:RegisterForClicks('LeftButtonUp', 'RightButtonUp')
cell:SetScript('OnClick', rt.OnHeadColumnClick)
local text = cell:CreateFontString()
text:SetJustifyH'CENTER'
text:SetJustifyV'CENTER'
text:SetFont(gui.font, 12)
text:SetTextColor(color.label.enabled())
cell:SetFontString(text)
if not column_config.isPrice then cell:SetText(column_config.title or '') end -- TODO
text:SetAllPoints()
local tex = cell:CreateTexture()
tex:SetAllPoints()
tex:SetTexture[[Interface\AddOns\aux-AddOn\WorldStateFinalScore-Highlight]]
tex:SetTexCoord(.017, 1, .083, .909)
tex:SetAlpha(.5)
cell:SetNormalTexture(tex)
local tex = cell:CreateTexture()
tex:SetAllPoints()
tex:SetTexture[[Interface\Buttons\UI-Listbox-Highlight]]
tex:SetTexCoord(.025, .957, .087, .931)
tex:SetAlpha(.2)
cell:SetHighlightTexture(tex)
tinsert(rt.headCells, cell)
end
-- create the rows
rt.rows = t
for i = 1, numRows do
local row = CreateFrame('Frame', nil, rt.contentFrame)
row:SetHeight(rt.ROW_HEIGHT)
if i == 1 then
row:SetPoint('TOPLEFT', 0, -(HEAD_HEIGHT + HEAD_SPACE))
row:SetPoint('TOPRIGHT', 0, -(HEAD_HEIGHT + HEAD_SPACE))
else
row:SetPoint('TOPLEFT', rt.rows[i-1], 'BOTTOMLEFT')
row:SetPoint('TOPRIGHT', rt.rows[i-1], 'BOTTOMRIGHT')
end
local highlight = row:CreateTexture()
highlight:SetAllPoints()
highlight:SetTexture(1, .9, 0, .5)
highlight:Hide()
row.highlight = highlight
row.rt = rt
row.cells = t
for j = 1, getn(rt.config) do
local cell = CreateFrame('Button', nil, row)
local text = cell:CreateFontString()
text:SetFont(gui.font, min(14, rt.ROW_HEIGHT))
text:SetJustifyH(rt.config[j].align or 'LEFT')
text:SetJustifyV'CENTER'
text:SetPoint('TOPLEFT', 1, -1)
text:SetPoint('BOTTOMRIGHT', -1, 1)
cell:SetFontString(text)
cell:SetHeight(rt.ROW_HEIGHT)
cell:RegisterForClicks('LeftButtonUp', 'RightButtonUp')
cell:SetScript('OnEnter', rt.OnCellEnter)
cell:SetScript('OnLeave', rt.OnCellLeave)
cell:SetScript('OnClick', rt.OnCellClick)
cell:SetScript('OnDoubleClick', rt.OnCellDoubleClick)
cell.rt = rt
cell.row = row
if j == 1 then
cell:SetPoint('TOPLEFT', 0, 0)
else
cell:SetPoint('TOPLEFT', row.cells[j-1], 'TOPRIGHT')
end
-- slightly different color for every alternating column
if mod(j, 2) == 1 then
local tex = cell:CreateTexture()
tex:SetAllPoints()
tex:SetTexture(.3, .3, .3, .2)
cell:SetNormalTexture(tex)
end
if rt.config[j].init then
rt.config[j].init(rt, cell)
end
tinsert(row.cells, cell)
end
-- slightly different color for every alternating
if mod(i, 2) == 0 then
local tex = row:CreateTexture()
tex:SetAllPoints()
tex:SetTexture(.3, .3, .3, .3)
end
tinsert(rt.rows, row)
end
rt:SetAllPoints()
--TODO change, maybe use for resize without scrollbar?
rt:OnContentSizeChanged(contentFrame:GetWidth())
return rt
end