Files
aux-addon-ClassicAPI/list.lua
T
2015-10-13 01:19:37 +02:00

416 lines
14 KiB
Lua

Aux.list = {}
local MAX_COLUMNS = 6
local NAME, OWNER, BID, BID_UNIT, BUYOUT, BUYOUT_UNIT, QUANTITY, TIME_LEFT = 1, 2, 3, 4, 5, 6, 7, 8
MoneyTypeInfo["AUX_LIST"] = {
UpdateFunc = function()
return this.staticMoney
end,
collapse = 1,
fixedWidth = 1,
showSmallerCoins = 1,
}
local logical_columns = {
{
type = 'ITEM',
title = 'Auction Item',
texture = function(row) return row.texture end,
comparator = function(row1, row2) return Aux.util.compare(row1.tooltip[1][1].text, row2.tooltip[1][1].text, Aux.util.GT) end,
getter = function(row) return ' ['..row.tooltip[1][1].text..']' end,
color = function(row) return ITEM_QUALITY_COLORS[row.quality] end,
},
{
type = 'STRING',
title = 'Owner',
comparator = function(row1, row2) return Aux.util.compare(row1.owner, row2.owner, Aux.util.GT) end,
getter = function(row) return row.owner end,
},
{
type = 'MONEY',
title = 'Bid',
comparator = function(row1, row2) return Aux.util.compare(row1.bid, row2.bid, Aux.util.GT) end,
getter = function(row) return row.bid end,
},
{
type = 'MONEY',
title = 'Bid (Unit)',
comparator = function(row1, row2) return Aux.util.compare(row1.bid_per_unit, row2.bid_per_unit, Aux.util.GT) end,
getter = function(row) return row.bid_per_unit end,
},
{
type = 'MONEY',
title = 'Buyout',
comparator = function(row1, row2) return Aux.util.compare(row1.buyout_price, row2.buyout_price, Aux.util.GT) end,
getter = function(row) return row.buyout_price end,
},
{
type = 'MONEY',
title = 'Buyout (Unit)',
comparator = function(row1, row2) return Aux.util.compare(row1.buyout_price_per_unit, row2.buyout_price_per_unit, Aux.util.GT) end,
getter = function(row) return row.buyout_price_per_unit end,
},
{
type = 'NUMBER',
title = '#',
comparator = function(row1, row2) return Aux.util.compare(row1.stack_size, row2.stack_size, Aux.util.LT) end,
getter = function(row) return row.stack_size end,
},
{
type = 'STRING',
title = 'Left',
comparator = function(row1, row2) return Aux.util.compare(row1.duration, row2.duration, Aux.util.GT) end,
getter = function(row)
if row.duration == 1 then
return '30m'
elseif row.duration == 2 then
return '2h'
elseif row.duration == 3 then
return '8h'
elseif row.duration == 4 then
return '12h'
end
end,
},
}
local physical_columns = {
{
logical_columns = { logical_columns[QUANTITY] },
logical_column = logical_columns[QUANTITY],
width = 30
},
{
logical_columns = { logical_columns[NAME] },
logical_column = logical_columns[NAME],
width = 180
},
{
logical_columns = { logical_columns[TIME_LEFT] },
logical_column = logical_columns[TIME_LEFT],
width = 40
},
{
logical_columns = { logical_columns[OWNER] },
logical_column = logical_columns[OWNER],
width = 90
},
{
logical_columns = { logical_columns[BID_UNIT], logical_columns[BUYOUT_UNIT] },
logical_column = logical_columns[BUYOUT_UNIT],
width = 140
},
{
logical_columns = { logical_columns[BID], logical_columns[BUYOUT] },
logical_column = logical_columns[BUYOUT],
width = 140
},
}
function Aux.list.on_load()
Aux.list.initialize(this, physical_columns, logical_columns)
end
-------------------------------------------------------------------------------
-- Aux.util.compare two rows
-------------------------------------------------------------------------------
function Aux.list.row_comparator(list_frame)
return function(row1, row2)
for _, sort_info in ipairs(list_frame.sort_order) do
local logical_column = sort_info.logical_column
if logical_column.comparator then
local ordering = logical_column.comparator(row1, row2)
if ordering ~= Aux.util.EQ then
return sort_info.sort_ascending and ordering or Aux.util.invert_order(ordering)
end
end
end
return Aux.util.EQ
end
end
-------------------------------------------------------------------------------
-- Initialize the list with the column information
-------------------------------------------------------------------------------
function Aux.list.initialize(frame, physical_columns, logical_columns)
frame.lines = 19
frame.lineHeight = 16
frame.content = {}
frame.physical_columns = physical_columns
frame.logical_columns = logical_columns
frame.sort_order = {}
for i, logical_column in logical_columns do
if i ~= BUYOUT_UNIT and i ~= NAME then
tinsert(frame.sort_order, { logical_column = logical_column, sort_ascending = true })
end
end
tinsert(frame.sort_order, 1, { logical_column = logical_columns[BUYOUT_UNIT], sort_ascending = true })
tinsert(frame.sort_order, 1, { logical_column = logical_columns[NAME], sort_ascending = true })
for i = 1, MAX_COLUMNS do
local button = getglobal(frame:GetName().."Column"..i.."Sort")
local dropdown = getglobal(frame:GetName().."Column"..i.."DropDown")
if (i <= table.getn(physical_columns)) then
local physical_column = physical_columns[i]
local logical_column = physical_column.logical_column
UIDropDownMenu_SetSelectedID(dropdown, Aux.util.index_of(logical_column, logical_columns))
getglobal(button:GetName().."Arrow"):Hide()
getglobal(button:GetName().."Text"):SetText(logical_column.title)
button:Show()
if (getn(physical_column.logical_columns) > 1) then
dropdown:Show();
else
dropdown:Hide();
end
Aux.list.set_column_width(frame, i, physical_column.width);
else
button:Hide()
dropdown:Hide()
end
end
end
-------------------------------------------------------------------------------
-- Initialize the list with the column information
-------------------------------------------------------------------------------
function Aux.list.set_column_width(frame, column_index, width)
-- Resize the header
local button = getglobal(frame:GetName().."Column"..column_index.."Sort")
button:SetWidth(width + 2)
local dropdown = getglobal(frame:GetName().."Column"..column_index.."DropDown")
UIDropDownMenu_SetWidth(width - 18, dropdown)
-- Resize each cell in the columns
for line = 1, frame.lines do
local text = getglobal(frame:GetName().."Item"..line.."Column"..column_index)
if text then
text:SetWidth(width - 3)
end
end
end
-------------------------------------------------------------------------------
-- Set the item to display.
-------------------------------------------------------------------------------
function Aux.list.populate(frame, content)
frame.content = content
-- Perform the sort.
Aux.util.merge_sort(frame.content, Aux.list.row_comparator(frame))
-- Update the scroll pane.
Aux.list.scroll_frame_update(getglobal(frame:GetName().."ScrollFrame"))
end
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- function ListTemplate_SelectRow(frame, row)
-- if frame.selectedRow ~= row then
-- local scrollFrame = getglobal(frame:GetName().."ScrollFrame")
-- local firstVisibleRow = FauxScrollFrame_GetOffset(scrollFrame) + 1
-- local lastVisibleRow = firstVisibleRow + frame.lines - 1
-- -- Deselect the previous row
-- if frame.selectedRow and firstVisibleRow <= frame.selectedRow and frame.selectedRow <= lastVisibleRow then
-- local line = frame.selectedRow - firstVisibleRow + 1
-- local item = getglobal(frame:GetName().."Item"..line)
-- item:UnlockHighlight()
-- end
-- -- Update the selected item
-- frame.selectedRow = row
-- -- Select the new row
-- if frame.selectedRow and firstVisibleRow <= frame.selectedRow and frame.selectedRow <= lastVisibleRow then
-- local line = frame.selectedRow - firstVisibleRow + 1
-- local item = getglobal(frame:GetName().."Item"..line)
-- item:LockHighlight()
-- end
-- end
-- end
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
function Aux.list.sort(frame, physical_column_index)
local physical_column = frame.physical_columns[physical_column_index]
local logical_column = physical_column.logical_column
if frame.sort_order[1].logical_column == logical_column then
frame.sort_order[1].sort_ascending = not frame.sort_order[1].sort_ascending
else
for index, sort_info in ipairs(frame.sort_order) do
if sort_info.logical_column == logical_column then
local temp = sort_info
table.remove(frame.sort_order, index)
table.insert(frame.sort_order, 1, temp)
break
end
end
frame.sort_order[1].sort_ascending = true
end
Aux.util.merge_sort(frame.content, Aux.list.row_comparator(frame))
Aux.list.scroll_frame_update(getglobal(frame:GetName().."ScrollFrame"))
end
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
function Aux.list.scroll_frame_update(frame)
if not frame then frame = this end
local parent = frame:GetParent()
local content = parent.content
FauxScrollFrame_Update(frame, table.getn(content), parent.lines, parent.lineHeight)
for column_index = 1, table.getn(parent.physical_columns) do
local arrow = getglobal(parent:GetName().."Column"..column_index.."SortArrow")
local sort_info = parent.sort_order[1]
local physical_column = parent.physical_columns[column_index]
local logical_column = physical_column.logical_column
if sort_info.logical_column == logical_column then
if sort_info.sort_ascending then
arrow:SetTexCoord(0, 0.5625, 0, 1.0)
else
arrow:SetTexCoord(0, 0.5625, 1.0, 0)
end
arrow:Show()
else
arrow:Hide()
end
end
for line = 1, parent.lines do
local item = getglobal(parent:GetName().."Item"..line)
local row_index = line + FauxScrollFrame_GetOffset(frame)
if row_index <= getn(content) then
for column_index = 1, MAX_COLUMNS do
local item = getglobal(parent:GetName().."Item"..line.."Column"..column_index.."Item")
if item then
item:Hide()
end
local text = getglobal(parent:GetName().."Item"..line.."Column"..column_index)
-- text:Hide() TODO
text:SetText()
local moneyFrame = getglobal(parent:GetName().."Item"..line.."Column"..column_index.."MoneyFrame")
moneyFrame:Hide()
if column_index <= table.getn(parent.physical_columns) then
local physical_column = parent.physical_columns[column_index]
local logical_column = physical_column.logical_column
local value = logical_column.getter(content[row_index])
if value then
if item and logical_column.type == "ITEM" then
item:Show()
getglobal(item:GetName() .. 'IconTexture'):SetTexture(logical_column.texture(content[row_index]))
end
if text and (logical_column.type == "DATE" or logical_column.type == "NUMBER" or logical_column.type == "STRING" or logical_column.type == "ITEM") then
text:SetText(value)
if logical_column.color then
local color = logical_column.color(content[row_index])
text:SetTextColor(color.r, color.g, color.b)
else
text:SetTextColor(255, 255, 255)
end
if logical_column.alphaFunc then
text:SetAlpha(logical_column.alphaFunc(content[row_index]))
else
text:SetAlpha(1.0)
end
-- if (logical_column.type == "NUMBER") then
-- text:SetJustifyH("RIGHT")
-- else
-- text:SetJustifyH("LEFT")
-- end
text:Show()
elseif moneyFrame and logical_column.type == "MONEY" then
if value >= 0 then
MoneyFrame_Update(moneyFrame:GetName(), value)
SetMoneyFrameColor(moneyFrame:GetName(), 255, 255, 255)
else
MoneyFrame_Update(moneyFrame:GetName(), -value)
SetMoneyFrameColor(moneyFrame:GetName(), 255, 0, 0)
end
if logical_column.alphaFunc then
moneyFrame:SetAlpha(logical_column.alphaFunc(content[row_index]))
else
moneyFrame:SetAlpha(1.0)
end
moneyFrame:Show()
end
end
end
end
-- -- Update the row highlight
-- if parent.selectedRow and parent.selectedRow == row_index then
-- item:LockHighlight()
-- else
-- item:UnlockHighlight()
-- end
item:Show()
else
item:Hide()
end
AuxBuyListScrollFrame:Show()
end
end
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
function Aux.list.dropdown_on_load()
getglobal(this:GetName().."Text"):Hide()
this.initialize = Aux.list.dropdown_initialize
UIDropDownMenu_SetSelectedID(this, 1)
end
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
function Aux.list.dropdown_initialize()
local dropdown = this:GetParent()
local frame = dropdown:GetParent()
if frame.physical_columns then
local physical_column_index = dropdown:GetID()
local physical_column = frame.physical_columns[physical_column_index]
for _, logical_column in pairs(physical_column.logical_columns) do
UIDropDownMenu_AddButton({
text = logical_column.title,
owner = dropdown,
func = Aux.list.dropdown_item_onclick,
})
end
end
end
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
function Aux.list.dropdown_item_onclick()
local logical_column_index = this:GetID()
local physical_column_index = this.owner:GetID()
local dropdown = this.owner
local frame = dropdown:GetParent()
if frame.physical_columns[physical_column_index].logical_column ~= frame.logical_columns[logical_column_index] then
frame.physical_columns[physical_column_index].logical_column = frame.physical_columns[physical_column_index].logical_columns[logical_column_index]
getglobal(frame:GetName().."Column"..physical_column_index.."SortText"):SetText(frame.physical_columns[physical_column_index].logical_column.title)
Aux.util.merge_sort(frame.content, Aux.list.row_comparator(frame))
UIDropDownMenu_SetSelectedID(dropdown, logical_column_index)
Aux.list.scroll_frame_update(getglobal(frame:GetName().."ScrollFrame"))
end
end