117 lines
2.5 KiB
Lua
117 lines
2.5 KiB
Lua
function INIT()
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import :_ 'core' :_ 'control' :_ 'util' -- TODO auto import 'core' instead
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end
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module 'core'
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public.version = '5.0.0'
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do
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local table_pool, temporary = {}, {}
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CreateFrame'Frame':SetScript('OnUpdate', function()
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for t in temporary do
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recycle(t)
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log(getn(table_pool))
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end
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wipe(temporary)
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end)
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function public.wipe(t) -- like with a cloth or something
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for k in t do
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t[k] = nil
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end
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table.setn(t, 0)
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end
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function public.recycle(t)
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temporary[t] = nil
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wipe(t)
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tinsert(table_pool, t)
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end
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function public.accessor.t() return
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tremove(table_pool) or {}
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end
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function public.accessor.tt()
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local t = tremove(table_pool) or {}
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temporary[t] = true
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return t
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end
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do
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local mt = {
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__call=function(self, arg) return self[1](arg) end,
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__sub=function(self, arg) return self[1](arg) end,
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}
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function public.modifier(f)
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local self = t
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self[1] = f
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return setmetatable(self, mt)
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end
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end
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public.tmp = modifier(function(t)
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temporary[t] = true
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return t
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end)
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do
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local mt = {
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__call=function(self, arg1, arg2)
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tinsert(self, arg2 or arg1)
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return self
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end,
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__index=function(self, key)
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tinsert(self, key)
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return self
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end,
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}
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function public.accessor.from()
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return setmetatable(tt, mt)
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end
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end
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do
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local mt = {__call = function(self, key) return self[key] end}
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public.set = modifier(function(table)
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local self = t
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for _, v in table do self[v] = true end
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recycle(table)
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return setmetatable(self, mt)
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end)
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end
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public.array = modifier(function(table)
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local self = t
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for _, v in table do tinsert(self, v) end
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recycle(table)
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return self
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end)
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-- TODO map
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end
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local event_frame = CreateFrame 'Frame'
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for event in tmp-set-from . ADDON_LOADED . VARIABLES_LOADED . PLAYER_LOGIN . AUCTION_HOUSE_SHOW . AUCTION_HOUSE_CLOSED . AUCTION_BIDDER_LIST_UPDATE . AUCTION_OWNED_LIST_UPDATE do
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event_frame:RegisterEvent(event)
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end
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ADDON_LOADED = t
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do
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local variables_loaded_hooks, player_login_hooks = t, t
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function public.mutator.LOAD(f) tinsert(variables_loaded_hooks, f) end
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function public.mutator.LOAD2(f) tinsert(player_login_hooks, f) end
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event_frame:SetScript('OnEvent', function()
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if event == 'ADDON_LOADED' then
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if ADDON_LOADED[arg1] then ADDON_LOADED[arg1]() end
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elseif event == 'VARIABLES_LOADED' then
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for _, f in variables_loaded_hooks do f() end
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elseif event == 'PLAYER_LOGIN' then
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for _, f in player_login_hooks do f() end
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log('v'..version..' loaded.')
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else
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_m[event]()
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end
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end)
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end |