Files
aux-addon-ClassicAPI/sell.lua
T
2015-10-01 22:24:16 +02:00

535 lines
15 KiB
Lua

Aux.sell = {}
auxSellEntries = {} -- persisted
-----------------------------------------
local bestPriceOurStackSize
local currentAuction
-----------------------------------------
local record_auction, undercut, item_class_index, item_subclass_index, set_message, report
-----------------------------------------
function Aux.sell.on_open()
end
-----------------------------------------
function Aux_Sell_AuctionFrameAuctions_OnShow()
Aux.orig.AuctionFrameAuctions_OnShow()
Aux_Sell_SetAuctionDuration(AUX_AUCTION_DURATION)
end
-----------------------------------------
function Aux_Sell_SetAuctionDuration(duration)
if duration == 'short' then
Aux_Sell_AuctionsRadioButton_OnClick(1)
elseif duration == 'medium' then
Aux_Sell_AuctionsRadioButton_OnClick(2)
elseif duration == 'long' then
Aux_Sell_AuctionsRadioButton_OnClick(3)
end
end
-----------------------------------------
function Aux_Sell_AuctionsRadioButton_OnClick(index)
if index == 1 then
AUX_AUCTION_DURATION = 'short'
elseif index == 2 then
AUX_AUCTION_DURATION = 'medium'
elseif index == 3 then
AUX_AUCTION_DURATION = 'long'
end
return Aux.orig.AuctionsRadioButton_OnClick(index)
end
-----------------------------------------
function Aux_AuctionFrameAuctions_Update()
Aux.orig.AuctionFrameAuctions_Update()
if PanelTemplates_GetSelectedTab(AuctionFrame) == Aux.tabs.sell.index and AuctionFrame:IsShown() then
Aux_HideElems(Aux.tabs.sell.hiddenElements)
end
end
-----------------------------------------
-- Intercept the Create Auction click so
-- that we can note the auction values
-----------------------------------------
function Aux.sell.AuctionsCreateAuctionButton_OnClick()
if PanelTemplates_GetSelectedTab(AuctionFrame) == Aux.tabs.sell.index then
local name, stack_size, buyout_price = currentAuction.name, currentAuction.stackSize, MoneyInputFrame_GetCopper(BuyoutPrice)
local duration
if AuctionFrameAuctions.duration == 120 then
duration = 2
elseif AuctionFrameAuctions.duration == 480 then
duration = 3
elseif AuctionFrameAuctions.duration == 1440 then
duration = 4
end
Aux.post.start(
name,
stack_size,
AuctionFrameAuctions.duration,
MoneyInputFrame_GetCopper(StartPrice),
buyout_price,
currentAuction.stackCount,
function(posted)
for i = 1, posted do
record_auction(name, stack_size, buyout_price, duration, UnitName("player"))
end
if auxSellEntries[name] then
for _, entry in ipairs(auxSellEntries[name]) do
if entry.buyout_price == buyout_price and entry.stack_size == stack_size then
auxSellEntries[name].selected = entry
end
end
end
report(name, stack_size, buyout_price, posted)
end
)
else
Aux.orig.AuctionsCreateAuctionButton_OnClick()
end
end
-----------------------------------------
function Aux.sell.AuctionSellItemButton_OnEvent()
Aux.orig.AuctionSellItemButton_OnEvent()
Aux_OnNewAuctionUpdate()
end
-----------------------------------------
function set_message(msg)
Aux_HideElems(Aux.tabs.sell.recommendationElements)
AuxMessage:SetText(msg)
AuxMessage:Show()
end
-----------------------------------------
function Aux_SelectAuxEntry()
if currentAuction and auxSellEntries[currentAuction.name] and not auxSellEntries[currentAuction.name].selected then
local bestPrice = {} -- a table with one entry per stacksize that is the cheapest auction for that particular stacksize
local absoluteBest -- the overall cheapest auction
----- find the best price per stacksize and overall -----
for _,auxEntry in ipairs(auxSellEntries[currentAuction.name]) do
if not bestPrice[auxEntry.stackSize] or bestPrice[auxEntry.stackSize].itemPrice >= auxEntry.itemPrice then
bestPrice[auxEntry.stackSize] = auxEntry
end
if not absoluteBest or absoluteBest.itemPrice > auxEntry.itemPrice then
absoluteBest = auxEntry
end
end
auxSellEntries[currentAuction.name].selected = absoluteBest
if bestPrice[currentAuction.stackSize] then
auxSellEntries[currentAuction.name].selected = bestPrice[currentAuction.stackSize]
bestPriceOurStackSize = bestPrice[currentAuction.stackSize]
end
end
end
-----------------------------------------
function Aux_UpdateRecommendation()
AuxRecommendStaleText:Hide()
if not currentAuction then
AuxSellRefreshButton:Disable()
Aux_Sell_SetStackSize(0)
Aux_Sell_SetStackCount(0)
set_message("Drag an item to the Auction Item area\n\nto see recommended pricing information")
else
AuxSellRefreshButton:Enable()
Aux_Sell_SetStackSize(currentAuction.stackSize)
Aux_Sell_SetStackCount(currentAuction.stackCount)
if auxSellEntries[currentAuction.name] and auxSellEntries[currentAuction.name].selected then
if not auxSellEntries[currentAuction.name].created or GetTime() - auxSellEntries[currentAuction.name].created > 1800 then
AuxRecommendStaleText:SetText("STALE DATA") -- data older than half an hour marked as stale
AuxRecommendStaleText:Show()
end
local newBuyoutPrice = auxSellEntries[currentAuction.name].selected.itemPrice * currentAuction.stackSize
if auxSellEntries[currentAuction.name].selected.numYours == 0 then
newBuyoutPrice = undercut(newBuyoutPrice)
end
local newStartPrice = newBuyoutPrice * 0.95
AuxMessage:Hide()
Aux_ShowElems(Aux.tabs.sell.recommendationElements)
AuxRecommendText:SetText("Recommended Buyout Price")
AuxRecommendPerStackText:SetText("for your stack of "..currentAuction.stackSize)
if currentAuction.texture then
AuxRecommendItemTex:SetNormalTexture(currentAuction.texture)
if currentAuction.stackSize > 1 then
AuxRecommendItemTexCount:SetText(currentAuction.stackSize)
AuxRecommendItemTexCount:Show()
else
AuxRecommendItemTexCount:Hide()
end
else
AuxRecommendItemTex:Hide()
end
MoneyFrame_Update("AuxRecommendPerItemPrice", Aux_Round(newBuyoutPrice / currentAuction.stackSize))
MoneyFrame_Update("AuxRecommendPerStackPrice", Aux_Round(newBuyoutPrice))
MoneyInputFrame_SetCopper(BuyoutPrice, Aux_Round(newBuyoutPrice))
MoneyInputFrame_SetCopper(StartPrice, Aux_Round(newStartPrice))
if auxSellEntries[currentAuction.name].selected.stackSize == auxSellEntries[currentAuction.name][1].stackSize and auxSellEntries[currentAuction.name].selected.buyoutPrice == auxSellEntries[currentAuction.name][1].buyoutPrice then
AuxRecommendBasisText:SetText("(based on cheapest)")
elseif bestPriceOurStackSize and auxSellEntries[currentAuction.name].selected.stackSize == bestPriceOurStackSize.stackSize and auxSellEntries[currentAuction.name].selected.buyoutPrice == bestPriceOurStackSize.buyoutPrice then
AuxRecommendBasisText:SetText("(based on cheapest stack of the same size)")
else
AuxRecommendBasisText:SetText("(based on auction selected below)")
end
elseif auxSellEntries[currentAuction.name] then
set_message("No auctions were found for \n\n"..currentAuction.name)
auxSellEntries[currentAuction.name] = nil
else
Aux_HideElems(Aux.tabs.sell.shownElements)
end
end
Aux_ScrollbarUpdate()
end
-----------------------------------------
function Aux_Sell_GetStackSize()
return AuxSellStackSize:GetNumber()
end
-----------------------------------------
function Aux_Sell_SetStackSize(stackSize)
return AuxSellStackSize:SetNumber(stackSize)
end
-----------------------------------------
function Aux_Sell_GetStackCount()
return AuxSellStackCount:GetNumber()
end
-----------------------------------------
function Aux_Sell_SetStackCount(stackCount)
return AuxSellStackCount:SetNumber(stackCount)
end
-----------------------------------------
function Aux_Sell_QuantityUpdate()
if currentAuction then
currentAuction.stackSize = Aux_Sell_GetStackSize()
currentAuction.stackCount = Aux_Sell_GetStackCount()
end
Aux_SelectAuxEntry()
Aux_UpdateRecommendation()
end
-----------------------------------------
function Aux_OnNewAuctionUpdate()
if PanelTemplates_GetSelectedTab(AuctionFrame) ~= Aux.tabs.sell.index then
return
end
Aux.scan.abort()
local auctionItemName, auctionItemTexture, auctionItemStackSize = GetAuctionSellItemInfo()
local auction_sell_item = Aux.info.auction_sell_item()
currentAuction = auction_sell_item.name and {
name = auction_sell_item.name,
texture = auction_sell_item.texture,
stackSize = auction_sell_item.charges or auction_sell_item.count,
stackCount = 1,
}
if currentAuction and not auxSellEntries[currentAuction.name] then
Aux_RefreshEntries()
end
Aux_SelectAuxEntry()
Aux_UpdateRecommendation()
end
-----------------------------------------
function Aux_RefreshEntries()
if currentAuction then
local name = currentAuction.name
auxSellEntries[name] = nil
local _, _, _, _, _, sType, sSubType = GetItemInfo(name)
local class_index -- = item_class_index(sType)
local subclass_index -- = item_subclass_index(class_index, sSubType)
set_message('Scanning auctions ...')
Aux.scan.start{
query = {
name = name,
class = class_index,
subclass = subclass_index,
},
page = 0,
on_start_page = function(k, i)
set_message('Scanning auctions: page ' .. i + 1 .. ' ...')
k()
end,
on_read_auction = function(k, i)
local auction_item = Aux.info.auction_item(i)
if auction_item and auction_item.name == name then
local stack_size = auction_item.charges or auction_item.count
record_auction(auction_item.name, stack_size, auction_item.buyout_price, auction_item.duration, auction_item.owner)
end
k()
end,
on_abort = function()
auxSellEntries[name] = nil
end,
on_complete = function()
auxSellEntries[name] = auxSellEntries[name] or { created = GetTime() }
Aux_SelectAuxEntry()
Aux_UpdateRecommendation()
end,
next_page = function(page, total_pages)
local last_page = max(total_pages - 1, 0)
if page < last_page then
return page + 1
end
end,
}
end
end
-----------------------------------------
function Aux_ScrollbarUpdate()
local numrows
if not currentAuction or not auxSellEntries[currentAuction.name] then
numrows = 0
else
numrows = getn(auxSellEntries[currentAuction.name])
end
FauxScrollFrame_Update(AuxScrollFrame, numrows, 12, 16)
for line = 1, 12 do
local dataOffset = line + FauxScrollFrame_GetOffset(AuxScrollFrame)
local lineEntry = getglobal("AuxSellEntry"..line)
if numrows <= 12 then
lineEntry:SetWidth(603)
else
lineEntry:SetWidth(585)
end
lineEntry:SetID(dataOffset)
if currentAuction and dataOffset <= numrows and auxSellEntries[currentAuction.name] then
local entry = auxSellEntries[currentAuction.name][dataOffset]
if auxSellEntries[currentAuction.name].selected and entry.itemPrice == auxSellEntries[currentAuction.name].selected.itemPrice and entry.stackSize == auxSellEntries[currentAuction.name].selected.stackSize then
lineEntry:LockHighlight()
else
lineEntry:UnlockHighlight()
end
local lineEntry_stacks = getglobal("AuxSellEntry"..line.."_Stacks")
local lineEntry_time = getglobal("AuxSellEntry"..line.."_Time")
if entry.maxTimeLeft == 1 then
lineEntry_time:SetText("Short")
elseif entry.maxTimeLeft == 2 then
lineEntry_time:SetText("Medium")
elseif entry.maxTimeLeft == 3 then
lineEntry_time:SetText("Long")
elseif entry.maxTimeLeft == 4 then
lineEntry_time:SetText("Very Long")
end
if entry.stackSize == currentAuction.stackSize then
lineEntry_stacks:SetTextColor(0.2, 0.9, 0.2)
else
lineEntry_stacks:SetTextColor(1.0, 1.0, 1.0)
end
local own
if entry.numYours == 0 then
own = ""
elseif
entry.numYours == entry.count then
own = "(yours)"
else
own = "(yours: "..entry.numYours..")"
end
local tx = string.format("%i %s of %i %s", entry.count, Aux_PluralizeIf("stack", entry.count), entry.stackSize, own)
lineEntry_stacks:SetText(tx)
MoneyFrame_Update("AuxSellEntry"..line.."_UnitPrice", Aux_Round(entry.buyoutPrice/entry.stackSize))
MoneyFrame_Update("AuxSellEntry"..line.."_TotalPrice", Aux_Round(entry.buyoutPrice))
lineEntry:Show()
else
lineEntry:Hide()
end
end
end
-----------------------------------------
function AuxSellEntry_OnClick()
local entryIndex = this:GetID()
auxSellEntries[currentAuction.name].selected = auxSellEntries[currentAuction.name][entryIndex]
Aux_UpdateRecommendation()
PlaySound("igMainMenuOptionCheckBoxOn")
end
-----------------------------------------
function AuxSellRefreshButton_OnClick()
Aux.scan.abort()
Aux_RefreshEntries()
Aux_SelectAuxEntry()
Aux_UpdateRecommendation()
end
-----------------------------------------
function AuxMoneyFrame_OnLoad()
this.small = 1
SmallMoneyFrame_OnLoad()
MoneyFrame_SetType("AUCTION")
end
--[[***************************************************************
All function below here are local utility functions.
These should be declared local at the top of this file.
--*****************************************************************]]
function record_auction(name, stack_size, buyout_price, duration, owner)
if buyout_price > 0 then
auxSellEntries[name] = auxSellEntries[name] or { created = GetTime() }
local entry
for _, existingEntry in ipairs(auxSellEntries[name]) do
if existingEntry.buyoutPrice == buyout_price and existingEntry.stackSize == stack_size then
entry = existingEntry
end
end
if entry then
entry.count = entry.count + 1
entry.numYours = entry.numYours + (owner == UnitName("player") and 1 or 0)
entry.maxTimeLeft = max(entry.maxTimeLeft, duration)
else
entry = {
stackSize = stack_size,
buyoutPrice = buyout_price,
itemPrice = buyout_price / stack_size,
maxTimeLeft = duration,
count = 1,
numYours = owner == UnitName("player") and 1 or 0,
}
tinsert(auxSellEntries[name], entry)
table.sort(auxSellEntries[name], function(a,b) return a.itemPrice < b.itemPrice end)
end
end
end
-----------------------------------------
function undercut(price)
return math.max(0, price - 1)
end
-----------------------------------------
function item_class_index(item_class)
for i, class in pairs(GetAuctionItemClasses()) do
if class == item_class then
return i
end
end
end
-----------------------------------------
function item_subclass_index(class_index, item_subclass)
for i, subclass in pairs(GetAuctionItemSubClasses(class_index)) do
if subclass == item_subclass then
return i
end
end
end
-----------------------------------------
function report(item_name, stack_size, buyout_price, posted)
AuxBuyReportHTML:SetText(string.format(
[[
<html>
<body>
<h1>Aux Sell Report</h1>
<br/>
<p>
%i auctions of %s posted
<br/><br/>
Stack size: %i
<br/>
Stack price: %s
</p>
</body>
</html>
]],
posted,
item_name,
stack_size,
Aux.util.format_money(buyout_price)
))
AuxBuyReportHTML:SetSpacing(3)
AuxBuyReport:Show()
end