63 lines
2.2 KiB
Lua
63 lines
2.2 KiB
Lua
local private, public = {}, {}
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Aux.merchant = public
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aux_merchant_buy, aux_merchant_sell = {}, {}
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function public.on_load()
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Aux.control.event_listener('MERCHANT_SHOW', private.scan_merchant).start()
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end
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function public.info(item_id)
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local unit_price, limited
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if aux_merchant_buy[item_id] then
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local buy_fields = Aux.util.split(aux_merchant_buy[item_id], '#')
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unit_price, limited = tonumber(buy_fields[1]), not not tonumber(buy_fields[2])
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end
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return aux_merchant_sell[item_id], unit_price, limited
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end
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-- TODO hook GetAuctionSellItemInfo()
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function private.scan_merchant()
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Aux.util.loop_inventory(function(bag, slot)
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local item_info = Aux.info.container_item(bag, slot)
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if item_info then
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aux_merchant_sell[item_info.item_id] = item_info.tooltip.money / item_info.aux_quantity
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end
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end)
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-- TODO maybe more detail? zone or local merchant_name = UnitName('npc')
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local merchant_item_count = GetMerchantNumItems()
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for i=1,merchant_item_count do
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local link = GetMerchantItemLink(i)
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if link then
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local item_id = Aux.info.parse_hyperlink(link)
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local _, _, price, count, stock = GetMerchantItemInfo(i)
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local new_unit_price, new_limited = price / count, Aux.persistence.blizzard_boolean(stock >= 0)
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if aux_merchant_buy[item_id] then
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local fields = Aux.util.split(aux_merchant_buy[item_id], '#')
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local old_unit_price, old_limited = tonumber(fields[1]), tonumber(fields[2])
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local unit_price
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if old_limited and not new_limited then
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unit_price = new_unit_price
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elseif new_limited and not old_limited then
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unit_price = old_unit_price
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else
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unit_price = min(old_unit_price, new_unit_price)
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end
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aux_merchant_buy[item_id] = Aux.util.join({
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unit_price,
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old_limited or new_limited,
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}, '#')
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else
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aux_merchant_buy[item_id] = Aux.util.join({
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new_unit_price,
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new_limited,
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}, '#')
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end
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end
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end
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end |