Files
aux-addon-ClassicAPI/post_frame.lua
T
2015-11-28 18:10:48 +01:00

710 lines
26 KiB
Lua

local private, public = {}, {}
Aux.sell = public
local existing_auctions = {}
local inventory_data = {}
local bestPriceOurStackSize
local current_auction
local set_auction, update_auction_listing, update_inventory_listing, record_auction, undercut, item_class_index, item_subclass_index, report, select_entry, update_recommendation, refresh_entries, auction_candidates, charge_classes, get_stack_size_slider_value
local LIVE, HISTORICAL, FIXED = 1, 2, 3
Aux.sell.inventory_listing_config = {
on_row_click = function (sheet, row_index)
local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
set_auction(sheet.data[data_index])
end,
on_row_enter = function (sheet, row_index)
sheet.rows[row_index].highlight:SetAlpha(.5)
Aux.info.set_tooltip(sheet.rows[row_index].itemstring, nil, this, 'ANCHOR_CURSOR', 0, 30)
end,
on_row_leave = function (sheet, row_index)
local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
if not (current_auction and sheet.data[data_index] == current_auction) then
sheet.rows[row_index].highlight:SetAlpha(0)
end
AuxTooltip:Hide()
end,
row_setter = function(row, datum)
if current_auction and datum == current_auction then
row.highlight:SetAlpha(.5)
else
row.highlight:SetAlpha(0)
end
row.itemstring = Aux.info.itemstring(datum.item_id, datum.suffix_id)
end,
columns = {
{
title = 'Qty',
width = 25,
comparator = function(datum1, datum2) return Aux.util.compare(datum1.aux_quantity, datum2.aux_quantity, Aux.util.LT) end,
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
cell_setter = function(cell, datum)
cell.text:SetText(datum.aux_quantity)
end,
},
{
title = 'Item',
width = 186,
comparator = function(row1, row2) return Aux.util.compare(row1.name, row2.name, Aux.util.GT) end,
cell_initializer = function(cell)
local icon = CreateFrame('Button', nil, cell)
icon:EnableMouse(false)
local icon_texture = icon:CreateTexture(nil, 'BORDER')
icon_texture:SetAllPoints(icon)
icon.icon_texture = icon_texture
local normal_texture = icon:CreateTexture(nil)
normal_texture:SetPoint('CENTER', 0, 0)
normal_texture:SetWidth(22)
normal_texture:SetHeight(22)
normal_texture:SetTexture('Interface\\Buttons\\UI-Quickslot2')
icon:SetNormalTexture(normal_texture)
icon:SetPoint('LEFT', cell)
icon:SetWidth(12)
icon:SetHeight(12)
local text = cell:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall')
text:SetPoint('LEFT', icon, 'RIGHT', 1, 0)
text:SetPoint('TOPRIGHT', cell)
text:SetPoint('BOTTOMRIGHT', cell)
text:SetJustifyV('TOP')
text:SetJustifyH('LEFT')
text:SetTextColor(0.8, 0.8, 0.8)
cell.text = text
cell.icon = icon
end,
cell_setter = function(cell, datum)
cell.icon.icon_texture:SetTexture(datum.texture)
cell.text:SetText('['..datum.name..']')
local color = ITEM_QUALITY_COLORS[datum.quality]
cell.text:SetTextColor(color.r, color.g, color.b)
end,
},
},
sort_order = {{column = 2, order = 'ascending' }},
}
Aux.sell.auction_listing_config = {
on_row_click = function (sheet, row_index, column_index)
local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
AuxSellEntry_OnClick(sheet.data[data_index])
end,
on_row_enter = function (sheet, row_index, column_index)
sheet.rows[row_index].highlight:SetAlpha(.5)
end,
on_row_leave = function (sheet, row_index, column_index)
local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
local datum = sheet.data[data_index]
if not (datum and current_auction and Aux.util.safe_index{existing_auctions, current_auction.key, 'selected', 'key'} == datum.key) then
sheet.rows[row_index].highlight:SetAlpha(0)
end
end,
row_setter = function(row, datum)
if datum and current_auction and Aux.util.safe_index{existing_auctions, current_auction.key, 'selected', 'key'} == datum.key then
row.highlight:SetAlpha(.5)
else
row.highlight:SetAlpha(0)
end
end,
columns = {
{
title = 'Avail',
width = 40,
comparator = function(row1, row2) return Aux.util.compare(row1.count, row2.count, Aux.util.LT) end,
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
cell_setter = function(cell, row)
cell.text:SetText(row.count)
end,
},
{
title = 'Yours',
width = 40,
comparator = function(row1, row2) return Aux.util.compare(row1.yours, row2.yours, Aux.util.LT) end,
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
cell_setter = function(cell, row)
cell.text:SetText(row.yours)
end,
},
{
title = 'Max Left',
width = 55,
comparator = function(row1, row2) return Aux.util.compare(row1.max_time_left, row2.max_time_left, Aux.util.GT) end,
cell_initializer = Aux.sheet.default_cell_initializer('CENTER'),
cell_setter = function(cell, datum)
local text
if datum.max_time_left == 1 then
text = '30m'
elseif datum.max_time_left == 2 then
text = '2h'
elseif datum.max_time_left == 3 then
text = '8h'
elseif datum.max_time_left == 4 then
text = '24h'
end
cell.text:SetText(text)
end,
},
{
title = 'Qty',
width = 25,
comparator = function(row1, row2) return Aux.util.compare(row1.stack_size, row2.stack_size, Aux.util.LT) end,
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
cell_setter = function(cell, row)
cell.text:SetText(row.stack_size == get_stack_size_slider_value() and GREEN_FONT_COLOR_CODE..row.stack_size..FONT_COLOR_CODE_CLOSE or row.stack_size)
end,
},
{
title = 'Buy/ea',
width = 80,
comparator = function(row1, row2) return Aux.util.compare(row1.unit_buyout_price, row2.unit_buyout_price, Aux.util.GT) end,
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
cell_setter = function(cell, row)
cell.text:SetText(Aux.util.money_string(row.unit_buyout_price))
end,
},
},
sort_order = {{column = 4, order = 'ascending' }, {column = 4, order = 'ascending'}},
}
function update_inventory_listing()
Aux.sheet.populate(AuxSellInventoryListing.sheet, inventory_data)
end
function update_auction_listing()
Aux.sheet.populate(AuxSellAuctionsListing.sheet, current_auction and existing_auctions[current_auction.key] or {})
end
function Aux.sell.on_open()
MoneyFrame_Update('AuxSellParametersDepositMoneyFrame', 0)
AuxSellInventory:SetWidth(AuxSellInventoryListing:GetWidth() + 40)
AuxSellAuctions:SetWidth(AuxSellAuctionsListing:GetWidth() + 40)
AuxFrame:SetWidth(AuxSellInventory:GetWidth() + AuxSellParameters:GetWidth() + AuxSellAuctions:GetWidth() + 15)
-- UIDropDownMenu_SetSelectedValue(AuxSellParametersStrategyDropDown, LIVE)
Aux_Sell_SetAuctionDuration(AUX_AUCTION_DURATION)
AuxSellStackSizeSlider:SetValueStep(1)
AuxSellStackSizeSliderText:SetText('Stack Size')
AuxSellStackCountSlider:SetValueStep(1)
AuxSellStackCountSliderText:SetText('Stack Count')
-- so that it's initialized with zeroes, not sometimes zero, sometimes empty
MoneyInputFrame_SetCopper(AuxSellParametersBuyoutPrice, 100000)
MoneyInputFrame_SetCopper(AuxSellParametersStartPrice, 100000)
MoneyInputFrame_SetCopper(AuxSellParametersBuyoutPrice, 1000)
MoneyInputFrame_SetCopper(AuxSellParametersStartPrice, 1000)
MoneyInputFrame_SetCopper(AuxSellParametersBuyoutPrice, 1)
MoneyInputFrame_SetCopper(AuxSellParametersStartPrice, 1)
Aux.sell.validate_parameters()
update_inventory_data()
update_inventory_listing()
update_auction_listing()
end
function Aux.sell.on_close()
end
function Aux.sell.duration_radio_button_on_click(index)
AuxSellParametersShortDurationRadio:SetChecked(false)
AuxSellParametersMediumDurationRadio:SetChecked(false)
AuxSellParametersLongDurationRadio:SetChecked(false)
if index == 1 then
AuxSellParametersShortDurationRadio:SetChecked(true)
AuctionFrameAuctions.duration = 120
AUX_AUCTION_DURATION = 'short'
elseif index == 2 then
AuxSellParametersMediumDurationRadio:SetChecked(true)
AuctionFrameAuctions.duration = 480
AUX_AUCTION_DURATION = 'medium'
else
AuxSellParametersLongDurationRadio:SetChecked(true)
AuctionFrameAuctions.duration = 1440
AUX_AUCTION_DURATION = 'long'
end
update_recommendation()
end
function Aux_Sell_SetAuctionDuration(duration)
if duration == 'short' then
Aux.sell.duration_radio_button_on_click(1)
elseif duration == 'medium' then
Aux.sell.duration_radio_button_on_click(2)
elseif duration == 'long' then
Aux.sell.duration_radio_button_on_click(3)
end
end
function Aux.sell.post_auctions()
if current_auction then
local key, hyperlink, stack_size, buyout_price, stack_count = current_auction.key, current_auction.hyperlink, get_stack_size_slider_value(), MoneyInputFrame_GetCopper(AuxSellParametersBuyoutPrice), AuxSellStackCountSlider:GetValue()
local duration
if AuctionFrameAuctions.duration == 120 then
duration = 2
elseif AuctionFrameAuctions.duration == 480 then
duration = 3
elseif AuctionFrameAuctions.duration == 1440 then
duration = 4
end
Aux.post.start(
key,
stack_size,
AuctionFrameAuctions.duration,
MoneyInputFrame_GetCopper(AuxSellParametersStartPrice),
buyout_price,
stack_count,
function(posted)
for i = 1, posted do
record_auction(key, stack_size, buyout_price, duration, UnitName("player"))
end
if existing_auctions[key] then
for _, entry in ipairs(existing_auctions[key]) do
if entry.buyout_price == buyout_price and entry.stack_size == stack_size then
existing_auctions[key].selected = entry
end
end
end
Aux.sell.clear_auction()
update_inventory_data()
update_inventory_listing()
report(hyperlink, stack_size, buyout_price, posted)
end
)
end
end
function select_entry()
if current_auction and existing_auctions[current_auction.key] and not existing_auctions[current_auction.key].selected then
local bestPrice = {} -- a table with one entry per stack_size that is the cheapest auction for that particular stack_size
local absoluteBest -- the overall cheapest auction
----- find the best price per stacksize and overall -----
for _, auction_datum in ipairs(existing_auctions[current_auction.key]) do
if not bestPrice[auction_datum.stack_size] or bestPrice[auction_datum.stack_size].unit_buyout_price >= auction_datum.unit_buyout_price then
bestPrice[auction_datum.stack_size] = auction_datum
end
if not absoluteBest or absoluteBest.unit_buyout_price > auction_datum.unit_buyout_price then
absoluteBest = auction_datum
end
end
existing_auctions[current_auction.key].selected = absoluteBest
if bestPrice[get_stack_size_slider_value()] then
existing_auctions[current_auction.key].selected = bestPrice[get_stack_size_slider_value()]
bestPriceOurStackSize = bestPrice[get_stack_size_slider_value()]
end
end
end
function get_stack_size_slider_value()
if current_auction.charges then
return AuxSellStackSizeSlider.charge_classes[AuxSellStackSizeSlider:GetValue()]
else
return AuxSellStackSizeSlider:GetValue()
end
end
function Aux.sell.validate_parameters()
AuxSellParametersPostButton:Disable()
AuxSellParametersBuyoutPriceErrorText:Hide()
if not current_auction then
return
end
if MoneyInputFrame_GetCopper(AuxSellParametersBuyoutPrice) > 0 and MoneyInputFrame_GetCopper(AuxSellParametersStartPrice) > MoneyInputFrame_GetCopper(AuxSellParametersBuyoutPrice) then
-- AuxSellParametersBuyoutPriceErrorText:Show()
return
end
if MoneyInputFrame_GetCopper(AuxSellParametersStartPrice) < 1 then
return
end
AuxSellParametersPostButton:Enable()
end
function update_recommendation()
-- AuxSellParametersStrategyDropDownStaleWarning:SetText()
if not current_auction then
AuxSellParametersRefreshButton:Disable()
AuxSellParametersItemIconTexture:SetTexture(nil)
AuxSellParametersItemCount:SetText()
AuxSellParametersItemName:SetText()
MoneyInputFrame_SetCopper(AuxSellParametersBuyoutPrice, 0)
MoneyInputFrame_SetCopper(AuxSellParametersStartPrice, 0)
AuxSellStackSizeSlider:SetMinMaxValues(0,0)
AuxSellStackSize:SetNumber(0)
AuxSellStackCountSlider:SetMinMaxValues(0,0)
AuxSellStackCount:SetNumber(0)
MoneyFrame_Update('AuxSellParametersDepositMoneyFrame', 0)
else
AuxSellStackSize:SetNumber(current_auction.charges and AuxSellStackSizeSlider.charge_classes[AuxSellStackSizeSlider:GetValue()] or AuxSellStackSizeSlider:GetValue())
AuxSellStackCount:SetNumber(AuxSellStackCountSlider:GetValue())
AuxSellParametersItemIconTexture:SetTexture(current_auction.texture)
AuxSellParametersItemName:SetText(current_auction.name)
local color = ITEM_QUALITY_COLORS[current_auction.quality]
AuxSellParametersItemName:SetTextColor(color.r, color.g, color.b)
if current_auction.aux_quantity > 1 then
AuxSellParametersItemCount:SetText(current_auction.aux_quantity)
else
AuxSellParametersItemCount:SetText()
end
AuxSellParametersRefreshButton:Enable()
-- TODO neutral AH deposit formula
MoneyFrame_Update('AuxSellParametersDepositMoneyFrame', floor(current_auction.unit_vendor_price * 0.05 * (current_auction.charges and 1 or get_stack_size_slider_value())) * AuxSellStackCountSlider:GetValue() * AuctionFrameAuctions.duration / 120)
if existing_auctions[current_auction.key] and existing_auctions[current_auction.key].selected then
if not existing_auctions[current_auction.key].created or GetTime() - existing_auctions[current_auction.key].created > 1800 then
AuxSellParametersStrategyDropDownStaleWarning:SetText('Stale data!') -- data older than half an hour marked as stale
end
local new_buyout_price = existing_auctions[current_auction.key].selected.unit_buyout_price * get_stack_size_slider_value()
if existing_auctions[current_auction.key].selected.yours == 0 then
new_buyout_price = undercut(new_buyout_price)
end
local new_start_price = new_buyout_price * 0.95
MoneyInputFrame_SetCopper(AuxSellParametersStartPrice, max(1, Aux_Round(new_start_price)))
MoneyInputFrame_SetCopper(AuxSellParametersBuyoutPrice, max(1, Aux_Round(new_buyout_price)))
-- elseif UIDropDownMenu_GetSelectedValue(AuxSellParametersStrategyDropDown) == HISTORICAL then
-- local market_price = Aux.history.get_price_suggestion(current_auction.key, current_auction.aux_quantity)
-- MoneyInputFrame_SetCopper(AuxSellParametersBuyoutPrice, Aux_Round(market_price * 0.95))
-- MoneyInputFrame_SetCopper(AuxSellParametersStartPrice, market_price)
elseif existing_auctions[current_auction.key] then
MoneyInputFrame_SetCopper(AuxSellParametersStartPrice, max(1, Aux_Round(current_auction.unit_vendor_price * (current_auction.charges and 1 or get_stack_size_slider_value()) * 1.053)))
MoneyInputFrame_SetCopper(AuxSellParametersBuyoutPrice, max(1, Aux_Round(current_auction.unit_vendor_price * (current_auction.charges and 1 or get_stack_size_slider_value()) * 4)))
else
MoneyInputFrame_SetCopper(AuxSellParametersStartPrice, 0)
MoneyInputFrame_SetCopper(AuxSellParametersBuyoutPrice, 0)
end
end
end
function Aux.sell.quantity_update()
if current_auction then
AuxSellStackCountSlider:SetMinMaxValues(1, current_auction.charges and current_auction.availability[AuxSellStackSizeSlider.charge_classes[AuxSellStackSizeSlider:GetValue()]] or floor(current_auction.availability[0] / get_stack_size_slider_value()))
end
select_entry()
update_recommendation()
update_auction_listing()
end
function Aux.sell.clear_auction()
current_auction = nil
select_entry()
update_recommendation()
end
function set_auction(auction_candidate)
PlaySound('igMainMenuOptionCheckBoxOn')
Aux.scan.abort(function()
current_auction = auction_candidate
update_inventory_listing()
local charge_classes = charge_classes(current_auction.availability)
AuxSellStackSizeSlider.charge_classes = current_auction.charges and charge_classes
local stack_size_slider_max = current_auction.charges and getn(charge_classes) or min(current_auction.max_stack, current_auction.availability[0])
AuxSellStackSizeSlider:SetMinMaxValues(1, stack_size_slider_max)
AuxSellStackSizeSlider:SetValue(stack_size_slider_max)
Aux.sell.quantity_update()
AuxSellStackCountSlider:SetValue(current_auction.aux_quantity) -- reduced to max possible
if not existing_auctions[current_auction.key] then
refresh_entries()
end
select_entry()
update_recommendation()
update_auction_listing()
end)
end
function charge_classes(availability)
local charge_classes = {}
for charge_class, _ in availability do
tinsert(charge_classes, charge_class)
end
sort(charge_classes, function(c1, c2) return c1 < c2 end)
return charge_classes
end
function update_inventory_data()
update_inventory_listing()
local old_auction_candidate_map = {}
for _, old_auction_candidate in inventory_data do
old_auction_candidate_map[old_auction_candidate.key] = old_auction_candidate
end
inventory_data = {}
local auction_candidate_map = {}
local function process_inventory(inventory_iterator, k)
local slot = inventory_iterator()
if not slot then
return k()
end
local item_info = Aux.info.container_item(slot.bag, slot.bag_slot)
if item_info then
local charge_class = item_info.charges or 0
if auction_candidate_map[item_info.item_key] then
local candidate = auction_candidate_map[item_info.item_key]
candidate.availability[charge_class] = (candidate.availability[charge_class] or 0) + item_info.count
candidate.aux_quantity = candidate.aux_quantity + (item_info.charges or item_info.count)
return process_inventory(inventory_iterator, k)
elseif old_auction_candidate_map[item_info.item_key] then
local candidate = old_auction_candidate_map[item_info.item_key]
candidate.aux_quantity = item_info.charges or item_info.count
candidate.availability = { [charge_class]=item_info.count }
auction_candidate_map[item_info.item_key] = candidate
return process_inventory(inventory_iterator, k)
else
return Aux.control.on_next_update(function()
local auction_sell_item
Aux.util.without_sound(function()
Aux.util.without_errors(function()
ClearCursor()
PickupContainerItem(slot.bag, slot.bag_slot)
ClickAuctionSellItemButton()
auction_sell_item = Aux.info.auction_sell_item()
ClearCursor()
ClickAuctionSellItemButton()
ClearCursor()
end)
end)
if auction_sell_item then
auction_candidate_map[item_info.item_key] = {
item_id = item_info.item_id,
suffix_id = item_info.suffix_id,
key = item_info.item_key,
hyperlink = item_info.hyperlink,
name = item_info.name,
texture = item_info.texture,
quality = item_info.quality,
class = item_info.type,
subclass = item_info.subtype,
unit_vendor_price = auction_sell_item.unit_vendor_price,
charges = item_info.charges,
aux_quantity = item_info.charges or item_info.count,
max_stack = item_info.max_stack,
availability = { [charge_class]=item_info.count },
}
end
return process_inventory(inventory_iterator, k)
end)
end
end
return process_inventory(inventory_iterator, k)
end
process_inventory(Aux.util.inventory_iterator(), function()
local auction_candidates = {}
for _, auction_candidate in pairs(auction_candidate_map) do
tinsert(auction_candidates, auction_candidate)
end
inventory_data = auction_candidates
update_inventory_listing()
end)
end
function refresh_entries()
if current_auction then
local item_id, suffix_id = current_auction.item_id, current_auction.suffix_id
local item_key = item_id..':'..suffix_id
local item_info = Aux.info.item(item_id, suffix_id)
existing_auctions[item_key] = nil
local class_index = Aux.item_class_index(item_info.class)
local subclass_index = class_index and Aux.item_subclass_index(class_index, item_info.subclass)
local search_query = {
name = Aux.info.item(item_id).name, -- blizzard doesn't support queries with name suffixes
min_level = item_info.level,
min_level = item_info.level,
slot = item_info.slot,
class = class_index,
subclass = subclass_index,
quality = item_info.quality,
usable = item_info.usable,
}
Aux.log('Scanning auctions ...')
Aux.scan.start{
query = search_query,
page = 0,
on_page_loaded = function(page, total_pages)
Aux.log('Scanning page '..(page + 1)..' out of '..total_pages..' ...')
end,
on_read_auction = function(auction_info)
if auction_info.name == item_info.name then
local aux_quantity = auction_info.charges or auction_info.count
record_auction(auction_info.item_key, aux_quantity, auction_info.buyout_price, auction_info.duration, auction_info.owner)
end
end,
on_abort = function()
existing_auctions[item_key] = nil
Aux.log('Scan aborted.')
end,
on_complete = function()
existing_auctions[item_key] = existing_auctions[item_key] or { created = GetTime() }
select_entry()
update_recommendation()
update_auction_listing()
Aux.log('Scan complete: '..getn(existing_auctions[item_key])..' '..Aux_PluralizeIf('auction', getn(existing_auctions[item_key]))..' of '..current_auction.hyperlink..' found.')
end,
next_page = function(page, total_pages)
local last_page = max(total_pages - 1, 0)
if page < last_page then
return page + 1
end
end,
}
end
end
function AuxSellEntry_OnClick(entry)
existing_auctions[current_auction.key].selected = entry
update_auction_listing()
update_recommendation()
PlaySound('igMainMenuOptionCheckBoxOn')
end
function AuxSellParametersRefreshButton_OnClick()
Aux.scan.abort(function()
refresh_entries()
select_entry()
update_recommendation()
update_auction_listing()
end)
end
function record_auction(key, aux_quantity, buyout_price, duration, owner)
if buyout_price > 0 then
existing_auctions[key] = existing_auctions[key] or { created = GetTime() }
local entry
for _, existingEntry in ipairs(existing_auctions[key]) do
if existingEntry.buyout_price == buyout_price and existingEntry.stack_size == aux_quantity then
entry = existingEntry
end
end
if entry then
entry.count = entry.count + 1
entry.yours = entry.yours + (owner == UnitName("player") and 1 or 0)
entry.max_time_left = max(entry.max_time_left, duration)
else
entry = {
key = aux_quantity..':'..buyout_price,
stack_size = aux_quantity,
buyout_price = buyout_price,
unit_buyout_price = buyout_price / aux_quantity,
max_time_left = duration,
count = 1,
yours = owner == UnitName("player") and 1 or 0,
}
tinsert(existing_auctions[key], entry)
table.sort(existing_auctions[key], function(a,b) return a.unit_buyout_price < b.unit_buyout_price end)
end
end
end
function undercut(price)
return math.max(0, price - 1)
end
function report(hyperlink, aux_quantity, buyout_price, posted)
Aux.log(string.format(
'%i %s of %s x %i posted at %s.',
posted,
Aux_PluralizeIf('auction', posted),
hyperlink,
aux_quantity,
Aux.util.money_string(buyout_price)
))
end
--function Aux.sell.initialize_strategy_dropdown()
--
-- local function on_click()
-- UIDropDownMenu_SetSelectedValue(AuxSellParametersStrategyDropDown, this.value)
-- end
--
-- UIDropDownMenu_AddButton{
-- text = 'Live scan',
-- value = LIVE,
-- func = on_click,
-- }
--
-- UIDropDownMenu_AddButton{
-- text = 'Historical price',
-- value = HISTORICAL,
-- func = on_click,
-- }
--
---- UIDropDownMenu_AddButton{
---- text = 'Fixed',
---- value = FIXED,
---- func = on_click,
---- }
--end